diff options
author | attilamolnar <attilamolnar@hush.com> | 2013-09-08 17:10:15 +0200 |
---|---|---|
committer | attilamolnar <attilamolnar@hush.com> | 2013-09-08 17:10:15 +0200 |
commit | 8a64bd3a0ac72855b681b00f3a9a08cebee755ce (patch) | |
tree | 40e32f7de67afe8464e4aca20505ea75ffff2bfa | |
parent | e6e3ae88fb26287fa9691110a80aec3aac8e9056 (diff) |
Deduplicate code in modmanager_static and modmanager_dynamic
-rw-r--r-- | include/modules.h | 9 | ||||
-rw-r--r-- | src/modmanager_dynamic.cpp | 126 | ||||
-rw-r--r-- | src/modmanager_static.cpp | 121 | ||||
-rw-r--r-- | src/modules.cpp | 122 |
4 files changed, 136 insertions, 242 deletions
diff --git a/include/modules.h b/include/modules.h index f3f40d458..1d9d16f26 100644 --- a/include/modules.h +++ b/include/modules.h @@ -1187,6 +1187,15 @@ class CoreExport ModuleManager /** Internal unload module hook */ bool CanUnload(Module*); + /** Loads all core modules (cmd_*) + */ + void LoadCoreModules(); + + /** Calls the Prioritize() method in all loaded modules + * @return True if all went well, false if a dependency loop was detected + */ + bool PrioritizeHooks(); + public: typedef std::map<std::string, Module*> ModuleMap; diff --git a/src/modmanager_dynamic.cpp b/src/modmanager_dynamic.cpp index de9673996..7789c90bf 100644 --- a/src/modmanager_dynamic.cpp +++ b/src/modmanager_dynamic.cpp @@ -112,80 +112,13 @@ bool ModuleManager::Load(const std::string& filename, bool defer) return true; FOREACH_MOD(OnLoadModule, (newmod)); - /* We give every module a chance to re-prioritize when we introduce a new one, - * not just the one thats loading, as the new module could affect the preference - * of others - */ - for(int tries = 0; tries < 20; tries++) - { - prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; - for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) - n->second->Prioritize(); - - if (prioritizationState == PRIO_STATE_LAST) - break; - if (tries == 19) - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected while loading " + filename); - } - + PrioritizeHooks(); ServerInstance->ISupport.Build(); return true; } -namespace { - struct UnloadAction : public HandlerBase0<void> - { - Module* const mod; - UnloadAction(Module* m) : mod(m) {} - void Call() - { - DLLManager* dll = mod->ModuleDLLManager; - ServerInstance->Modules->DoSafeUnload(mod); - ServerInstance->GlobalCulls.Apply(); - delete dll; - ServerInstance->GlobalCulls.AddItem(this); - } - }; - - struct ReloadAction : public HandlerBase0<void> - { - Module* const mod; - HandlerBase1<void, bool>* const callback; - ReloadAction(Module* m, HandlerBase1<void, bool>* c) - : mod(m), callback(c) {} - void Call() - { - DLLManager* dll = mod->ModuleDLLManager; - std::string name = mod->ModuleSourceFile; - ServerInstance->Modules->DoSafeUnload(mod); - ServerInstance->GlobalCulls.Apply(); - delete dll; - bool rv = ServerInstance->Modules->Load(name.c_str()); - if (callback) - callback->Call(rv); - ServerInstance->GlobalCulls.AddItem(this); - } - }; -} - -bool ModuleManager::Unload(Module* mod) -{ - if (!CanUnload(mod)) - return false; - ServerInstance->AtomicActions.AddAction(new UnloadAction(mod)); - return true; -} - -void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback) -{ - if (CanUnload(mod)) - ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback)); - else - callback->Call(false); -} - /* We must load the modules AFTER initializing the socket engine, now */ -void ModuleManager::LoadAll() +void ModuleManager::LoadCoreModules() { std::cout << std::endl << "Loading core commands"; fflush(stdout); @@ -212,61 +145,6 @@ void ModuleManager::LoadAll() closedir(library); std::cout << std::endl; } - - ConfigTagList tags = ServerInstance->Config->ConfTags("module"); - for(ConfigIter i = tags.first; i != tags.second; ++i) - { - ConfigTag* tag = i->second; - std::string name = tag->getString("name"); - std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl; - - if (!this->Load(name, true)) - { - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError()); - std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl; - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } - - ConfigStatus confstatus; - - for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++) - { - Module* mod = i->second; - try - { - ServerInstance->Logs->Log("MODULE", LOG_DEBUG, "Initializing %s", i->first.c_str()); - AttachAll(mod); - mod->init(); - mod->ReadConfig(confstatus); - } - catch (CoreException& modexcept) - { - LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason(); - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); - std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl; - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } - - /* We give every module a chance to re-prioritize when we introduce a new one, - * not just the one thats loading, as the new module could affect the preference - * of others - */ - for(int tries = 0; tries < 20; tries++) - { - prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; - for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) - n->second->Prioritize(); - - if (prioritizationState == PRIO_STATE_LAST) - break; - if (tries == 19) - { - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected"); - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } } #endif diff --git a/src/modmanager_static.cpp b/src/modmanager_static.cpp index ee248f505..7d6c89258 100644 --- a/src/modmanager_static.cpp +++ b/src/modmanager_static.cpp @@ -116,134 +116,19 @@ bool ModuleManager::Load(const std::string& name, bool defer) ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason()); return false; } - FOREACH_MOD(OnLoadModule, (mod)); - /* We give every module a chance to re-prioritize when we introduce a new one, - * not just the one thats loading, as the new module could affect the preference - * of others - */ - for(int tries = 0; tries < 20; tries++) - { - prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; - for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) - n->second->Prioritize(); - - if (prioritizationState == PRIO_STATE_LAST) - break; - if (tries == 19) - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected while loading " + name); - } + FOREACH_MOD(OnLoadModule, (mod)); + PrioritizeHooks(); ServerInstance->ISupport.Build(); return true; } -namespace { - struct UnloadAction : public HandlerBase0<void> - { - Module* const mod; - UnloadAction(Module* m) : mod(m) {} - void Call() - { - ServerInstance->Modules->DoSafeUnload(mod); - ServerInstance->GlobalCulls.Apply(); - ServerInstance->GlobalCulls.AddItem(this); - } - }; - - struct ReloadAction : public HandlerBase0<void> - { - Module* const mod; - HandlerBase1<void, bool>* const callback; - ReloadAction(Module* m, HandlerBase1<void, bool>* c) - : mod(m), callback(c) {} - void Call() - { - std::string name = mod->ModuleSourceFile; - ServerInstance->Modules->DoSafeUnload(mod); - ServerInstance->GlobalCulls.Apply(); - bool rv = ServerInstance->Modules->Load(name.c_str()); - callback->Call(rv); - ServerInstance->GlobalCulls.AddItem(this); - } - }; -} - -bool ModuleManager::Unload(Module* mod) -{ - if (!CanUnload(mod)) - return false; - ServerInstance->AtomicActions.AddAction(new UnloadAction(mod)); - return true; -} - -void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback) -{ - if (CanUnload(mod)) - ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback)); - else - callback->Call(false); -} - -void ModuleManager::LoadAll() +void ModuleManager::LoadCoreModules() { Load("cmd_all.so", true); Load("cmd_whowas.so", true); Load("cmd_lusers.so", true); Load("cmd_privmsg.so", true); - - ConfigTagList tags = ServerInstance->Config->ConfTags("module"); - for(ConfigIter i = tags.first; i != tags.second; ++i) - { - ConfigTag* tag = i->second; - std::string name = tag->getString("name"); - std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl; - - if (!this->Load(name, true)) - { - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError()); - std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl; - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } - - ConfigStatus confstatus; - - for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++) - { - Module* mod = i->second; - try - { - AttachAll(mod); - mod->init(); - mod->ReadConfig(confstatus); - } - catch (CoreException& modexcept) - { - LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason(); - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); - std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl; - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } - - /* We give every module a chance to re-prioritize when we introduce a new one, - * not just the one thats loading, as the new module could affect the preference - * of others - */ - for(int tries = 0; tries < 20; tries++) - { - prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; - for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) - n->second->Prioritize(); - - if (prioritizationState == PRIO_STATE_LAST) - break; - if (tries == 19) - { - ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected"); - ServerInstance->Exit(EXIT_STATUS_MODULE); - } - } } #endif diff --git a/src/modules.cpp b/src/modules.cpp index 80d80cb43..15e393099 100644 --- a/src/modules.cpp +++ b/src/modules.cpp @@ -24,6 +24,7 @@ */ +#include <iostream> #include <fstream> #include "inspircd.h" #include "xline.h" @@ -317,6 +318,29 @@ swap_now: return true; } +bool ModuleManager::PrioritizeHooks() +{ + /* We give every module a chance to re-prioritize when we introduce a new one, + * not just the one thats loading, as the new module could affect the preference + * of others + */ + for (int tries = 0; tries < 20; tries++) + { + prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST; + for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n) + n->second->Prioritize(); + + if (prioritizationState == PRIO_STATE_LAST) + break; + if (tries == 19) + { + ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected"); + return false; + } + } + return true; +} + bool ModuleManager::CanUnload(Module* mod) { std::map<std::string, Module*>::iterator modfind = Modules.find(mod->ModuleSourceFile); @@ -414,6 +438,104 @@ void ModuleManager::UnloadAll() } } +namespace +{ + struct UnloadAction : public HandlerBase0<void> + { + Module* const mod; + UnloadAction(Module* m) : mod(m) {} + void Call() + { + DLLManager* dll = mod->ModuleDLLManager; + ServerInstance->Modules->DoSafeUnload(mod); + ServerInstance->GlobalCulls.Apply(); + // In pure static mode this is always NULL + delete dll; + ServerInstance->GlobalCulls.AddItem(this); + } + }; + + struct ReloadAction : public HandlerBase0<void> + { + Module* const mod; + HandlerBase1<void, bool>* const callback; + ReloadAction(Module* m, HandlerBase1<void, bool>* c) + : mod(m), callback(c) {} + void Call() + { + DLLManager* dll = mod->ModuleDLLManager; + std::string name = mod->ModuleSourceFile; + ServerInstance->Modules->DoSafeUnload(mod); + ServerInstance->GlobalCulls.Apply(); + delete dll; + bool rv = ServerInstance->Modules->Load(name); + if (callback) + callback->Call(rv); + ServerInstance->GlobalCulls.AddItem(this); + } + }; +} + +bool ModuleManager::Unload(Module* mod) +{ + if (!CanUnload(mod)) + return false; + ServerInstance->AtomicActions.AddAction(new UnloadAction(mod)); + return true; +} + +void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback) +{ + if (CanUnload(mod)) + ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback)); + else + callback->Call(false); +} + +void ModuleManager::LoadAll() +{ + LoadCoreModules(); + + ConfigTagList tags = ServerInstance->Config->ConfTags("module"); + for (ConfigIter i = tags.first; i != tags.second; ++i) + { + ConfigTag* tag = i->second; + std::string name = tag->getString("name"); + std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl; + + if (!this->Load(name, true)) + { + ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError()); + std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl; + ServerInstance->Exit(EXIT_STATUS_MODULE); + } + } + + ConfigStatus confstatus; + + for (ModuleMap::const_iterator i = Modules.begin(); i != Modules.end(); ++i) + { + Module* mod = i->second; + try + { + ServerInstance->Logs->Log("MODULE", LOG_DEBUG, "Initializing %s", i->first.c_str()); + AttachAll(mod); + mod->init(); + mod->ReadConfig(confstatus); + } + catch (CoreException& modexcept) + { + LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason(); + ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError); + std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl; + ServerInstance->Exit(EXIT_STATUS_MODULE); + } + } + + if (!PrioritizeHooks()) + ServerInstance->Exit(EXIT_STATUS_MODULE); +} + std::string& ModuleManager::LastError() { return LastModuleError; |