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authorattilamolnar <attilamolnar@hush.com>2013-06-10 01:10:15 +0200
committerattilamolnar <attilamolnar@hush.com>2013-06-10 01:10:15 +0200
commit62e7254fbe791dc61ebbca0ab3c228f5c1e48994 (patch)
tree6382e75b5e3386e866e648e414967da2b66d5d42
parente0ff94b310e9b73ac0131e9df14fb7ca2bf3a878 (diff)
Fix high CPU use on Windows when connecting to a server
When getting a write event for an EventHandler that wanted a single write only, remove it from the WriteSet (socketengine_select) Fixes #556 reported by @WindowsUser
-rw-r--r--src/socketengines/socketengine_select.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/socketengines/socketengine_select.cpp b/src/socketengines/socketengine_select.cpp
index eba54a7cb..c21b200c2 100644
--- a/src/socketengines/socketengine_select.cpp
+++ b/src/socketengines/socketengine_select.cpp
@@ -179,7 +179,9 @@ int SelectEngine::DispatchEvents()
if (has_write)
{
WriteEvents++;
- SetEventMask(ev, ev->GetEventMask() & ~(FD_WRITE_WILL_BLOCK | FD_WANT_SINGLE_WRITE));
+ int newmask = (ev->GetEventMask() & ~(FD_WRITE_WILL_BLOCK | FD_WANT_SINGLE_WRITE));
+ this->OnSetEvent(ev, ev->GetEventMask(), newmask);
+ SetEventMask(ev, newmask);
ev->HandleEvent(EVENT_WRITE);
}
}