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authorw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2008-09-08 19:23:17 +0000
committerw00t <w00t@e03df62e-2008-0410-955e-edbf42e46eb7>2008-09-08 19:23:17 +0000
commitd48f72b989212fd7f607e651632cfa53f1f2f51f (patch)
tree5b877e85a3af0ff8d653d74f23730f0dcb57e6de
parent74f401f1997b89783217cd636f396e35f5c2a9d0 (diff)
Remove listening from BufferedSocket, it's bloaty and horrid. We have a ListenSocketBase class to handle this instead now. :)
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@10470 e03df62e-2008-0410-955e-edbf42e46eb7
-rw-r--r--include/inspsocket.h59
-rw-r--r--src/inspsocket.cpp156
2 files changed, 44 insertions, 171 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h
index ae18afabd..f0f0e1484 100644
--- a/include/inspsocket.h
+++ b/include/inspsocket.h
@@ -27,8 +27,6 @@ enum BufferedSocketState
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
- /** Socket listening for connections */
- I_LISTENING,
/** Socket has an error */
I_ERROR
};
@@ -106,44 +104,31 @@ class CoreExport BufferedSocket : public EventHandler
{
public:
- /**
- * Bind IP
+ /** Bind IP
*/
std::string cbindip;
- /**
- * Is hooked by a module for low level IO
- */
- bool IsIOHooked;
-
- /**
- * Instance we were created by
+ /** Instance we were created by
*/
InspIRCd* Instance;
- /**
- * Timeout class or NULL
+ /** Timeout class or NULL
*/
SocketTimeout* Timeout;
- /**
- * Timeout length
+ /** Timeout length
*/
unsigned long timeout_val;
- /**
- * Socket output buffer (binary safe)
+ /** Socket output buffer (binary safe)
*/
std::deque<std::string> outbuffer;
- /**
- * The hostname connected to
+ /** The hostname connected to
*/
char host[MAXBUF];
- /**
- * The port connected to, or the port
- * this socket is listening on
+ /** The port connected to
*/
int port;
@@ -221,19 +206,17 @@ class CoreExport BufferedSocket : public EventHandler
BufferedSocket(InspIRCd* SI, int newfd, const char* ip);
/**
- * This constructor is used to create a new
- * socket, either listening for connections, or an outbound connection to another host.
+ * This constructor is used to create a new outbound connection to another host.
* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
* connect. You must resolve your hostnames before passing them to BufferedSocket. To do so,
* you should use the nonblocking class 'Resolver'.
* @param ipaddr The IP to connect to, or bind to
- * @param port The port number to connect to, or bind to
- * @param listening true to listen on the given host:port pair, or false to connect to them
+ * @param port The port number to connect to
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
*/
- BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");
+ BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = "");
/**
* This method is called when an outbound
@@ -298,9 +281,7 @@ class CoreExport BufferedSocket : public EventHandler
* Whenever close() is called, OnClose() will be
* called first. Please note that this means
* OnClose will be called alongside OnError(),
- * OnTimeout(), and Close(), and also when
- * cancelling a listening socket by calling
- * the destructor indirectly.
+ * OnTimeout(), and Close().
*/
virtual void OnClose();
@@ -326,21 +307,6 @@ class CoreExport BufferedSocket : public EventHandler
virtual void Write(const std::string &data);
/**
- * If your socket is a listening socket, when a new
- * connection comes in on the socket this method will
- * be called. Given the new file descriptor in the
- * parameters, and the IP, it is recommended you copy
- * them to a new instance of your socket class,
- * e.g.:
- *
- * MySocket* newsocket = new MySocket(newfd,ip);
- *
- * Once you have done this, you can then associate the
- * new socket with the core using Server::AddSocket().
- */
- virtual int OnIncomingConnection(int newfd, char* ip);
-
- /**
* Changes the socket's state. The core uses this
* to change socket states, and you should not call
* it directly.
@@ -392,8 +358,7 @@ class CoreExport BufferedSocket : public EventHandler
/**
* This method attempts to connect to a hostname.
- * This only occurs on a non-listening socket. This
- * method is asyncronous.
+ * This method is asyncronous.
*/
virtual bool DoConnect();
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp
index 3b28cc3bd..d4f6c9c17 100644
--- a/src/inspsocket.cpp
+++ b/src/inspsocket.cpp
@@ -18,8 +18,6 @@
#include "socketengine.h"
#include "inspircd.h"
-using irc::sockets::OpenTCPSocket;
-
bool BufferedSocket::Readable()
{
return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
@@ -46,7 +44,7 @@ BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
this->Instance->SE->AddFd(this);
}
-BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)
+BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
this->cbindip = connectbindip;
this->fd = -1;
@@ -54,85 +52,46 @@ BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int apor
strlcpy(host,ipaddr.c_str(),MAXBUF);
this->WaitingForWriteEvent = false;
this->Timeout = NULL;
- if (listening)
+
+ strlcpy(this->host,ipaddr.c_str(),MAXBUF);
+ this->port = aport;
+
+ bool ipvalid = true;
+#ifdef IPV6
+ if (strchr(host,':'))
{
- if ((this->fd = OpenTCPSocket(host)) == ERROR)
- {
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- return;
- }
- else
- {
- if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))
- {
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- this->ClosePending = true;
- return;
- }
- else
- {
- this->state = I_LISTENING;
- this->port = aport;
- if (this->fd > -1)
- {
- if (!this->Instance->SE->AddFd(this))
- {
- this->Close();
- this->state = I_ERROR;
- this->OnError(I_ERR_NOMOREFDS);
- }
- }
- return;
- }
- }
+ in6_addr n;
+ if (inet_pton(AF_INET6, host, &n) < 1)
+ ipvalid = false;
}
else
- {
- strlcpy(this->host,ipaddr.c_str(),MAXBUF);
- this->port = aport;
-
- bool ipvalid = true;
-#ifdef IPV6
- if (strchr(host,':'))
- {
- in6_addr n;
- if (inet_pton(AF_INET6, host, &n) < 1)
- ipvalid = false;
- }
- else
#endif
+ {
+ in_addr n;
+ if (inet_aton(host,&n) < 1)
+ ipvalid = false;
+ }
+ if (!ipvalid)
+ {
+ this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
+ this->OnError(I_ERR_CONNECT);
+ this->Close();
+ this->fd = -1;
+ this->state = I_ERROR;
+ return;
+ }
+ else
+ {
+ strlcpy(this->IP,host,MAXBUF);
+ timeout_val = maxtime;
+ if (!this->DoConnect())
{
- in_addr n;
- if (inet_aton(host,&n) < 1)
- ipvalid = false;
- }
- if (!ipvalid)
- {
- this->Instance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
- else
- {
- strlcpy(this->IP,host,MAXBUF);
- timeout_val = maxtime;
- if (!this->DoConnect())
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- }
}
}
@@ -360,8 +319,7 @@ void BufferedSocket::Close()
{
try
{
- if (this->state != I_LISTENING)
- this->GetIOHook()->OnRawSocketClose(this->fd);
+ this->GetIOHook()->OnRawSocketClose(this->fd);
}
catch (CoreException& modexcept)
{
@@ -552,7 +510,7 @@ void SocketTimeout::Tick(time_t)
if (this->sock->state == I_CONNECTING)
{
- // for non-listening sockets, the timeout can occur
+ // for connecting sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
@@ -575,8 +533,6 @@ void SocketTimeout::Tick(time_t)
bool BufferedSocket::Poll()
{
- int incoming = -1;
-
#ifndef WINDOWS
if (!Instance->SE->BoundsCheckFd(this))
return false;
@@ -615,53 +571,6 @@ bool BufferedSocket::Poll()
}
return this->OnConnected();
break;
- case I_LISTENING:
- {
- /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */
- sockaddr* client = new sockaddr[2];
- length = sizeof (sockaddr_in);
- std::string recvip;
-#ifdef IPV6
- if ((!*this->host) || strchr(this->host, ':'))
- length = sizeof(sockaddr_in6);
-#endif
- incoming = Instance->SE->Accept(this, client, &length);
-#ifdef IPV6
- if ((!*this->host) || strchr(this->host, ':'))
- {
- char buf[1024];
- recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
- }
- else
-#endif
- {
- // FIX: we were doing this for IPv6 connections as well, which was fucking recvip..
- // Add brackets to make this a bit clearer. -- w00t (Jan 15, 2008)
- recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
- }
-
- Instance->SE->NonBlocking(incoming);
-
- this->OnIncomingConnection(incoming, (char*)recvip.c_str());
-
- if (this->GetIOHook())
- {
- try
- {
- this->GetIOHook()->OnRawSocketAccept(incoming, recvip.c_str(), this->port);
- }
- catch (CoreException& modexcept)
- {
- Instance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- }
-
- this->SetQueues(incoming);
-
- delete[] client;
- return true;
- }
- break;
case I_CONNECTED:
/* Process the read event */
return this->OnDataReady();
@@ -690,7 +599,6 @@ int BufferedSocket::GetFd()
bool BufferedSocket::OnConnected() { return true; }
void BufferedSocket::OnError(BufferedSocketError) { return; }
int BufferedSocket::OnDisconnect() { return 0; }
-int BufferedSocket::OnIncomingConnection(int, char*) { return 0; }
bool BufferedSocket::OnDataReady() { return true; }
bool BufferedSocket::OnWriteReady() { return true; }
void BufferedSocket::OnTimeout() { return; }