diff options
author | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:30:04 +0000 |
---|---|---|
committer | peavey <peavey@e03df62e-2008-0410-955e-edbf42e46eb7> | 2007-07-16 17:30:04 +0000 |
commit | f2acdbc3820f0f4f5ef76a0a64e73d2a320df91f (patch) | |
tree | 0602469ef10e4dab4b3975599eb4f919a501c1eb /include/inspsocket.h | |
parent | 387f54199e9f335c58af888bdad5ddc1f5cf9bec (diff) |
OOPS! We try again, since I'm smoking craq. LF is 0x0a NOT CR.
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7456 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/inspsocket.h')
-rw-r--r-- | include/inspsocket.h | 438 |
1 files changed, 437 insertions, 1 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h index 98fbc018f..d165d64f2 100644 --- a/include/inspsocket.h +++ b/include/inspsocket.h @@ -1 +1,437 @@ -/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __INSP_SOCKET_H__
#define __INSP_SOCKET_H__
#include <sstream>
#include <string>
#include <deque>
#include "dns.h"
#include "inspircd_config.h"
#include "socket.h"
#include "inspsocket.h"
#include "timer.h"
/**
* States which a socket may be in
*/
enum InspSocketState
{
/** Socket disconnected */
I_DISCONNECTED,
/** Socket connecting */
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
/** Socket listening for connections */
I_LISTENING,
/** Socket has an error */
I_ERROR
};
/**
* Error types which a socket may exhibit
*/
enum InspSocketError
{
/** Socket connect timed out */
I_ERR_TIMEOUT,
/** Socket could not be created */
I_ERR_SOCKET,
/** Socket could not connect (refused) */
I_ERR_CONNECT,
/** Socket could not bind to local port/ip */
I_ERR_BIND,
/** Socket could not reslve host (depreciated) */
I_ERR_RESOLVE,
/** Socket could not write data */
I_ERR_WRITE,
/** No more file descriptors left to create socket! */
I_ERR_NOMOREFDS
};
/* Required forward declarations */
class InspSocket;
class InspIRCd;
using irc::sockets::insp_sockaddr;
using irc::sockets::insp_inaddr;
using irc::sockets::insp_ntoa;
using irc::sockets::insp_aton;
/** Used to time out socket connections
*/
class CoreExport SocketTimeout : public InspTimer
{
private:
/** InspSocket the class is attached to
*/
InspSocket* sock;
/** Server instance creating the timeout class
*/
InspIRCd* ServerInstance;
/** File descriptor of class this is attached to
*/
int sfd;
public:
/** Create a socket timeout class
* @param fd File descriptor of InspSocket
* @pram Instance server instance to attach to
* @param thesock InspSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
SocketTimeout(int fd, InspIRCd* Instance, InspSocket* thesock, long secs_from_now, time_t now) : InspTimer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };
/** Handle tick event
*/
virtual void Tick(time_t now);
};
/**
* InspSocket is an extendable socket class which modules
* can use for TCP socket support. It is fully integrated
* into InspIRCds socket loop and attaches its sockets to
* the core's instance of the SocketEngine class, meaning
* that any sockets you create have the same power and
* abilities as a socket created by the core itself.
* To use InspSocket, you must inherit a class from it,
* and use the InspSocket constructors to establish connections
* and bindings.
*/
class CoreExport InspSocket : public EventHandler
{
public:
/**
* Bind IP
*/
std::string cbindip;
/**
* Is hooked by a module for low level IO
*/
bool IsIOHooked;
/**
* Instance we were created by
*/
InspIRCd* Instance;
/**
* Timeout class or NULL
*/
SocketTimeout* Timeout;
/**
* Timeout length
*/
unsigned long timeout_val;
/**
* Socket output buffer (binary safe)
*/
std::deque<std::string> outbuffer;
/**
* The hostname connected to
*/
char host[MAXBUF];
/**
* The port connected to, or the port
* this socket is listening on
*/
int port;
/**
* The state for this socket, either
* listening, connecting, connected
* or error.
*/
InspSocketState state;
/**
* This value is true if the
* socket has timed out.
*/
bool timeout;
/**
* Socket input buffer, used by read(). The class which
* extends InspSocket is expected to implement an extendable
* buffer which can grow much larger than 64k,
* this buffer is just designed to be temporary storage.
* space.
*/
char ibuf[65535];
/**
* The IP address being connected
* to stored in string form for
* easy retrieval by accessors.
*/
char IP[MAXBUF];
/**
* Used by accept() to indicate the
* sizes of the sockaddr_in structures
*/
socklen_t length;
/** Flushes the write buffer
*/
bool FlushWriteBuffer();
/** Set the queue sizes
* This private method sets the operating system queue
* sizes for this socket to 65535 so that it can queue
* more information without application-level queueing
* which was required in older software.
*/
void SetQueues(int nfd);
/** When the socket has been marked as closing, this flag
* will be set to true, then the next time the socket is
* examined, the socket is deleted and closed.
*/
bool ClosePending;
/** Set to true when we're waiting for a write event.
* If this is true and a write event comes in, we
* call the write instead of the read method.
*/
bool WaitingForWriteEvent;
/**
* Bind to an address
* @param ip IP to bind to
* @return True is the binding succeeded
*/
bool BindAddr(const std::string &ip);
/**
* The default constructor does nothing
* and should not be used.
*/
InspSocket(InspIRCd* SI);
/**
* This constructor is used to associate
* an existing connecting with an InspSocket
* class. The given file descriptor must be
* valid, and when initialized, the InspSocket
* will be set with the given IP address
* and placed in CONNECTED state.
*/
InspSocket(InspIRCd* SI, int newfd, const char* ip);
/**
* This constructor is used to create a new
* socket, either listening for connections, or an outbound connection to another host.
* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
* connect. You must resolve your hostnames before passing them to InspSocket. To do so,
* you should use the nonblocking class 'Resolver'.
* @param ipaddr The IP to connect to, or bind to
* @param port The port number to connect to, or bind to
* @param listening true to listen on the given host:port pair, or false to connect to them
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
*/
InspSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");
/**
* This method is called when an outbound
* connection on your socket is completed.
* @return false to abort the connection, true to continue
*/
virtual bool OnConnected();
/**
* This method is called when an error occurs.
* A closed socket in itself is not an error,
* however errors also generate close events.
* @param e The error type which occured
*/
virtual void OnError(InspSocketError e);
/**
* When an established connection is terminated,
* the OnDisconnect method is triggered.
*/
virtual int OnDisconnect();
/**
* When there is data waiting to be read on a
* socket, the OnDataReady() method is called.
* Within this method, you *MUST* call the Read()
* method to read any pending data. At its lowest
* level, this event is signalled by the core via
* the socket engine. If you return false from this
* function, the core removes your socket from its
* list and erases it from the socket engine, then
* calls InspSocket::Close() and deletes it.
* @return false to close the socket
*/
virtual bool OnDataReady();
/**
* When it is ok to write to the socket, and a
* write event was requested, this method is
* triggered. Within this method you should call
* write() or send() etc, to send data to the
* other end of the socket. Further write events
* will not be triggered unless you call WantWrite().
* @return false to close the socket
*/
virtual bool OnWriteReady();
/**
* When an outbound connection fails, and the
* attempt times out, you will receive this event.
* The method will trigger once maxtime seconds are
* reached (as given in the constructor) just
* before the socket's descriptor is closed.
* A failed DNS lookup may cause this event if
* the DNS server is not responding, as well as
* a failed connect() call, because DNS lookups are
* nonblocking as implemented by this class.
*/
virtual void OnTimeout();
/**
* Whenever close() is called, OnClose() will be
* called first. Please note that this means
* OnClose will be called alongside OnError(),
* OnTimeout(), and Close(), and also when
* cancelling a listening socket by calling
* the destructor indirectly.
*/
virtual void OnClose();
/**
* Reads all pending bytes from the socket
* into a char* array which can be up to
* 16 kilobytes in length.
*/
virtual char* Read();
/**
* Returns the IP address associated with
* this connection, or an empty string if
* no IP address exists.
*/
std::string GetIP();
/**
* Writes a std::string to the socket. No carriage
* returns or linefeeds are appended to the string.
* @param data The data to send
*/
virtual int Write(const std::string &data);
/**
* If your socket is a listening socket, when a new
* connection comes in on the socket this method will
* be called. Given the new file descriptor in the
* parameters, and the IP, it is recommended you copy
* them to a new instance of your socket class,
* e.g.:
*
* MySocket* newsocket = new MySocket(newfd,ip);
*
* Once you have done this, you can then associate the
* new socket with the core using Server::AddSocket().
*/
virtual int OnIncomingConnection(int newfd, char* ip);
/**
* Changes the socket's state. The core uses this
* to change socket states, and you should not call
* it directly.
*/
void SetState(InspSocketState s);
/**
* Call this to receive the next write event
* that comes along for this fd to the OnWriteReady
* method.
*/
void WantWrite();
/**
* Returns the current socket state.
*/
InspSocketState GetState();
/**
* Only the core should call this function.
* When called, it is assumed the socket is ready
* to read data, and the method call routes the
* event to the various methods of InspSocket
* for you to handle. This can also cause the
* socket's state to change.
*/
bool Poll();
/**
* This method returns the socket's file descriptor
* as assigned by the operating system, or -1
* if no descriptor has been assigned.
*/
int GetFd();
/**
* This method causes the socket to close, and may
* also be triggered by other methods such as OnTimeout
* and OnError.
*/
virtual void Close();
/**
* The destructor may implicitly call OnClose(), and
* will close() and shutdown() the file descriptor
* used for this socket.
*/
virtual ~InspSocket();
/**
* This method attempts to connect to a hostname.
* This only occurs on a non-listening socket. This
* method is asyncronous.
*/
virtual bool DoConnect();
/**
* This method marks the socket closed.
* The next time the core examines a socket marked
* as closed, the socket will be closed and the
* memory reclaimed.
*
* NOTE: This method is DEPRECIATED and will be
* ignored if called!
*/
void MarkAsClosed();
/** Handle event from EventHandler parent class
*/
void HandleEvent(EventType et, int errornum = 0);
/** Returns true if this socket is readable
*/
bool Readable();
};
#endif
\ No newline at end of file +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +#ifndef __INSP_SOCKET_H__ +#define __INSP_SOCKET_H__ + +#include <sstream> +#include <string> +#include <deque> +#include "dns.h" +#include "inspircd_config.h" +#include "socket.h" +#include "inspsocket.h" +#include "timer.h" + +/** + * States which a socket may be in + */ +enum InspSocketState +{ + /** Socket disconnected */ + I_DISCONNECTED, + /** Socket connecting */ + I_CONNECTING, + /** Socket fully connected */ + I_CONNECTED, + /** Socket listening for connections */ + I_LISTENING, + /** Socket has an error */ + I_ERROR +}; + +/** + * Error types which a socket may exhibit + */ +enum InspSocketError +{ + /** Socket connect timed out */ + I_ERR_TIMEOUT, + /** Socket could not be created */ + I_ERR_SOCKET, + /** Socket could not connect (refused) */ + I_ERR_CONNECT, + /** Socket could not bind to local port/ip */ + I_ERR_BIND, + /** Socket could not reslve host (depreciated) */ + I_ERR_RESOLVE, + /** Socket could not write data */ + I_ERR_WRITE, + /** No more file descriptors left to create socket! */ + I_ERR_NOMOREFDS +}; + +/* Required forward declarations */ +class InspSocket; +class InspIRCd; + +using irc::sockets::insp_sockaddr; +using irc::sockets::insp_inaddr; +using irc::sockets::insp_ntoa; +using irc::sockets::insp_aton; + +/** Used to time out socket connections + */ +class CoreExport SocketTimeout : public InspTimer +{ + private: + /** InspSocket the class is attached to + */ + InspSocket* sock; + /** Server instance creating the timeout class + */ + InspIRCd* ServerInstance; + /** File descriptor of class this is attached to + */ + int sfd; + public: + /** Create a socket timeout class + * @param fd File descriptor of InspSocket + * @pram Instance server instance to attach to + * @param thesock InspSocket to attach to + * @param secs_from_now Seconds from now to time out + * @param now The current time + */ + SocketTimeout(int fd, InspIRCd* Instance, InspSocket* thesock, long secs_from_now, time_t now) : InspTimer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { }; + /** Handle tick event + */ + virtual void Tick(time_t now); +}; + +/** + * InspSocket is an extendable socket class which modules + * can use for TCP socket support. It is fully integrated + * into InspIRCds socket loop and attaches its sockets to + * the core's instance of the SocketEngine class, meaning + * that any sockets you create have the same power and + * abilities as a socket created by the core itself. + * To use InspSocket, you must inherit a class from it, + * and use the InspSocket constructors to establish connections + * and bindings. + */ +class CoreExport InspSocket : public EventHandler +{ + public: + + /** + * Bind IP + */ + std::string cbindip; + + /** + * Is hooked by a module for low level IO + */ + bool IsIOHooked; + + /** + * Instance we were created by + */ + InspIRCd* Instance; + + /** + * Timeout class or NULL + */ + SocketTimeout* Timeout; + + /** + * Timeout length + */ + unsigned long timeout_val; + + /** + * Socket output buffer (binary safe) + */ + std::deque<std::string> outbuffer; + + /** + * The hostname connected to + */ + char host[MAXBUF]; + + /** + * The port connected to, or the port + * this socket is listening on + */ + int port; + + /** + * The state for this socket, either + * listening, connecting, connected + * or error. + */ + InspSocketState state; + + /** + * This value is true if the + * socket has timed out. + */ + bool timeout; + + /** + * Socket input buffer, used by read(). The class which + * extends InspSocket is expected to implement an extendable + * buffer which can grow much larger than 64k, + * this buffer is just designed to be temporary storage. + * space. + */ + char ibuf[65535]; + + /** + * The IP address being connected + * to stored in string form for + * easy retrieval by accessors. + */ + char IP[MAXBUF]; + + /** + * Used by accept() to indicate the + * sizes of the sockaddr_in structures + */ + socklen_t length; + + /** Flushes the write buffer + */ + bool FlushWriteBuffer(); + + /** Set the queue sizes + * This private method sets the operating system queue + * sizes for this socket to 65535 so that it can queue + * more information without application-level queueing + * which was required in older software. + */ + void SetQueues(int nfd); + + /** When the socket has been marked as closing, this flag + * will be set to true, then the next time the socket is + * examined, the socket is deleted and closed. + */ + bool ClosePending; + + /** Set to true when we're waiting for a write event. + * If this is true and a write event comes in, we + * call the write instead of the read method. + */ + bool WaitingForWriteEvent; + + /** + * Bind to an address + * @param ip IP to bind to + * @return True is the binding succeeded + */ + bool BindAddr(const std::string &ip); + + /** + * The default constructor does nothing + * and should not be used. + */ + InspSocket(InspIRCd* SI); + + /** + * This constructor is used to associate + * an existing connecting with an InspSocket + * class. The given file descriptor must be + * valid, and when initialized, the InspSocket + * will be set with the given IP address + * and placed in CONNECTED state. + */ + InspSocket(InspIRCd* SI, int newfd, const char* ip); + + /** + * This constructor is used to create a new + * socket, either listening for connections, or an outbound connection to another host. + * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not + * connect. You must resolve your hostnames before passing them to InspSocket. To do so, + * you should use the nonblocking class 'Resolver'. + * @param ipaddr The IP to connect to, or bind to + * @param port The port number to connect to, or bind to + * @param listening true to listen on the given host:port pair, or false to connect to them + * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated + * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound. + * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error. + */ + InspSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = ""); + + /** + * This method is called when an outbound + * connection on your socket is completed. + * @return false to abort the connection, true to continue + */ + virtual bool OnConnected(); + + /** + * This method is called when an error occurs. + * A closed socket in itself is not an error, + * however errors also generate close events. + * @param e The error type which occured + */ + virtual void OnError(InspSocketError e); + + /** + * When an established connection is terminated, + * the OnDisconnect method is triggered. + */ + virtual int OnDisconnect(); + + /** + * When there is data waiting to be read on a + * socket, the OnDataReady() method is called. + * Within this method, you *MUST* call the Read() + * method to read any pending data. At its lowest + * level, this event is signalled by the core via + * the socket engine. If you return false from this + * function, the core removes your socket from its + * list and erases it from the socket engine, then + * calls InspSocket::Close() and deletes it. + * @return false to close the socket + */ + virtual bool OnDataReady(); + + /** + * When it is ok to write to the socket, and a + * write event was requested, this method is + * triggered. Within this method you should call + * write() or send() etc, to send data to the + * other end of the socket. Further write events + * will not be triggered unless you call WantWrite(). + * @return false to close the socket + */ + virtual bool OnWriteReady(); + + /** + * When an outbound connection fails, and the + * attempt times out, you will receive this event. + * The method will trigger once maxtime seconds are + * reached (as given in the constructor) just + * before the socket's descriptor is closed. + * A failed DNS lookup may cause this event if + * the DNS server is not responding, as well as + * a failed connect() call, because DNS lookups are + * nonblocking as implemented by this class. + */ + virtual void OnTimeout(); + + /** + * Whenever close() is called, OnClose() will be + * called first. Please note that this means + * OnClose will be called alongside OnError(), + * OnTimeout(), and Close(), and also when + * cancelling a listening socket by calling + * the destructor indirectly. + */ + virtual void OnClose(); + + /** + * Reads all pending bytes from the socket + * into a char* array which can be up to + * 16 kilobytes in length. + */ + virtual char* Read(); + + /** + * Returns the IP address associated with + * this connection, or an empty string if + * no IP address exists. + */ + std::string GetIP(); + + /** + * Writes a std::string to the socket. No carriage + * returns or linefeeds are appended to the string. + * @param data The data to send + */ + virtual int Write(const std::string &data); + + /** + * If your socket is a listening socket, when a new + * connection comes in on the socket this method will + * be called. Given the new file descriptor in the + * parameters, and the IP, it is recommended you copy + * them to a new instance of your socket class, + * e.g.: + * + * MySocket* newsocket = new MySocket(newfd,ip); + * + * Once you have done this, you can then associate the + * new socket with the core using Server::AddSocket(). + */ + virtual int OnIncomingConnection(int newfd, char* ip); + + /** + * Changes the socket's state. The core uses this + * to change socket states, and you should not call + * it directly. + */ + void SetState(InspSocketState s); + + /** + * Call this to receive the next write event + * that comes along for this fd to the OnWriteReady + * method. + */ + void WantWrite(); + + /** + * Returns the current socket state. + */ + InspSocketState GetState(); + + /** + * Only the core should call this function. + * When called, it is assumed the socket is ready + * to read data, and the method call routes the + * event to the various methods of InspSocket + * for you to handle. This can also cause the + * socket's state to change. + */ + bool Poll(); + + /** + * This method returns the socket's file descriptor + * as assigned by the operating system, or -1 + * if no descriptor has been assigned. + */ + int GetFd(); + + /** + * This method causes the socket to close, and may + * also be triggered by other methods such as OnTimeout + * and OnError. + */ + virtual void Close(); + + /** + * The destructor may implicitly call OnClose(), and + * will close() and shutdown() the file descriptor + * used for this socket. + */ + virtual ~InspSocket(); + + /** + * This method attempts to connect to a hostname. + * This only occurs on a non-listening socket. This + * method is asyncronous. + */ + virtual bool DoConnect(); + + /** + * This method marks the socket closed. + * The next time the core examines a socket marked + * as closed, the socket will be closed and the + * memory reclaimed. + * + * NOTE: This method is DEPRECIATED and will be + * ignored if called! + */ + void MarkAsClosed(); + + /** Handle event from EventHandler parent class + */ + void HandleEvent(EventType et, int errornum = 0); + + /** Returns true if this socket is readable + */ + bool Readable(); +}; + +#endif + |