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authorom <om@e03df62e-2008-0410-955e-edbf42e46eb7>2006-04-08 17:05:48 +0000
committerom <om@e03df62e-2008-0410-955e-edbf42e46eb7>2006-04-08 17:05:48 +0000
commitd54fbc71e2a2e0f70002e2d36c669c4aa3d59e17 (patch)
tree9e22656474f0fc034de7cf317d7aa7ae22a8abe8 /include/inspsocket.h
parent315cd88a911eaa327df520e8533be82efea0c66f (diff)
Split inspircd_io.* insp inspsocket.* and configreader.* with a few odd bits going into inspircd.*, doesn't look like I've broken anything... :P
git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@3847 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/inspsocket.h')
-rw-r--r--include/inspsocket.h374
1 files changed, 374 insertions, 0 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h
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+++ b/include/inspsocket.h
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+/* +------------------------------------+
+ * | Inspire Internet Relay Chat Daemon |
+ * +------------------------------------+
+ *
+ * InspIRCd is copyright (C) 2002-2006 ChatSpike-Dev.
+ * E-mail:
+ * <brain@chatspike.net>
+ * <Craig@chatspike.net>
+ *
+ * Written by Craig Edwards, Craig McLure, and others.
+ * This program is free but copyrighted software; see
+ * the file COPYING for details.
+ *
+ * ---------------------------------------------------
+ */
+
+#ifndef __INSP_SOCKET_H__
+#define __INSP_SOCKET_H__
+
+#include <sys/types.h>
+#include <sys/socket.h>
+#include <netinet/in.h>
+#include <sstream>
+#include <string>
+#include <deque>
+#include "dns.h"
+#include "inspircd_config.h"
+
+/* macros to the relevant system address description structs */
+#ifdef IPV6
+
+typedef struct sockaddr_in6 insp_sockaddr;
+typedef struct in6_addr insp_inaddr;
+
+#else
+
+typedef struct sockaddr_in insp_sockaddr;
+typedef struct in_addr insp_inaddr;
+
+#endif
+
+/**
+ * States which a socket may be in
+ */
+enum InspSocketState { I_DISCONNECTED, I_RESOLVING, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR };
+
+/**
+ * Error types which a socket may exhibit
+ */
+enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND, I_ERR_RESOLVE, I_ERR_WRITE };
+
+/**
+ * InspSocket is an extendable socket class which modules
+ * can use for TCP socket support. It is fully integrated
+ * into InspIRCds socket loop and attaches its sockets to
+ * the core's instance of the SocketEngine class, meaning
+ * that any sockets you create have the same power and
+ * abilities as a socket created by the core itself.
+ * To use InspSocket, you must inherit a class from it,
+ * and use the InspSocket constructors to establish connections
+ * and bindings.
+ */
+class InspSocket
+{
+private:
+
+ std::deque<std::string> outbuffer;
+
+ /**
+ * The file descriptor of this socket
+ */
+ int fd;
+
+ /**
+ * The resolver for this socket
+ */
+ DNS dns;
+
+ /**
+ * The hostname connected to
+ */
+ char host[MAXBUF];
+
+ /**
+ * The port connected to, or the port
+ * this socket is listening on
+ */
+ int port;
+
+ /**
+ * The state for this socket, either
+ * listening, connecting, connected
+ * or error.
+ */
+ InspSocketState state;
+
+ /**
+ * The host being connected to,
+ * in sockaddr form
+ */
+ insp_sockaddr addr;
+
+ /**
+ * The host being connected to,
+ * in in_addr form
+ */
+ insp_inaddr addy;
+
+ /**
+ * When this time is reached,
+ * the socket times out if it is
+ * in the CONNECTING state
+ */
+ time_t timeout_end;
+
+ /**
+ * This value is true if the
+ * socket has timed out.
+ */
+ bool timeout;
+
+ /**
+ * Socket input buffer, used by read(). The class which
+ * extends InspSocket is expected to implement an extendable
+ * buffer which can grow much larger than 64k,
+ * this buffer is just designed to be temporary storage.
+ * space.
+ */
+ char ibuf[65535];
+
+ /**
+ * The IP address being connected
+ * to stored in string form for
+ * easy retrieval by accessors.
+ */
+ char IP[MAXBUF];
+
+ /**
+ * Client sockaddr structure used
+ * by accept()
+ */
+ insp_sockaddr client;
+
+ /**
+ * Server sockaddr structure used
+ * by accept()
+ */
+ insp_sockaddr server;
+
+ /**
+ * Used by accept() to indicate the
+ * sizes of the sockaddr_in structures
+ */
+ socklen_t length;
+
+ /** Flushes the write buffer
+ */
+ bool FlushWriteBuffer();
+
+ /** Set the queue sizes
+ * This private method sets the operating system queue
+ * sizes for this socket to 65535 so that it can queue
+ * more information without application-level queueing
+ * which was required in older software.
+ */
+ void SetQueues(int nfd);
+
+ /** When the socket has been marked as closing, this flag
+ * will be set to true, then the next time the socket is
+ * examined, the socket is deleted and closed.
+ */
+ bool ClosePending;
+
+public:
+
+ /**
+ * The default constructor does nothing
+ * and should not be used.
+ */
+ InspSocket();
+
+ /**
+ * This constructor is used to associate
+ * an existing connecting with an InspSocket
+ * class. The given file descriptor must be
+ * valid, and when initialized, the InspSocket
+ * will be set with the given IP address
+ * and placed in CONNECTED state.
+ */
+ InspSocket(int newfd, char* ip);
+
+ /**
+ * This constructor is used to create a new
+ * socket, either listening for connections, or an outbound connection to another host.
+ * Note that if you specify a hostname in the 'host' parameter, then there will be an extra
+ * step involved (a nonblocking DNS lookup) which will cause your connection to be established
+ * slower than if it was an IP. Therefore, use an IP address where it is available instead.
+ * @param host The hostname to connect to, or bind to
+ * @param port The port number to connect to, or bind to
+ * @param listening true to listen on the given host:port pair, or false to connect to them
+ * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
+ */
+ InspSocket(const std::string &host, int port, bool listening, unsigned long maxtime);
+
+ /**
+ * This method is called when an outbound
+ * connection on your socket is completed.
+ * @return false to abort the connection, true to continue
+ */
+ virtual bool OnConnected();
+
+ /**
+ * This method is called when an error occurs.
+ * A closed socket in itself is not an error,
+ * however errors also generate close events.
+ * @param e The error type which occured
+ */
+ virtual void OnError(InspSocketError e);
+
+ /**
+ * When an established connection is terminated,
+ * the OnDisconnect method is triggered.
+ */
+ virtual int OnDisconnect();
+
+ /**
+ * When there is data waiting to be read on a
+ * socket, the OnDataReady() method is called.
+ * Within this method, you *MUST* call the Read()
+ * method to read any pending data. At its lowest
+ * level, this event is signalled by the core via
+ * the socket engine. If you return false from this
+ * function, the core removes your socket from its
+ * list and erases it from the socket engine, then
+ * calls InspSocket::Close() and deletes it.
+ * @return false to close the socket
+ */
+ virtual bool OnDataReady();
+
+ /**
+ * When an outbound connection fails, and the
+ * attempt times out, you will receive this event.
+ * The method will trigger once maxtime seconds are
+ * reached (as given in the constructor) just
+ * before the socket's descriptor is closed.
+ * A failed DNS lookup may cause this event if
+ * the DNS server is not responding, as well as
+ * a failed connect() call, because DNS lookups are
+ * nonblocking as implemented by this class.
+ */
+ virtual void OnTimeout();
+
+ /**
+ * Whenever close() is called, OnClose() will be
+ * called first. Please note that this means
+ * OnClose will be called alongside OnError(),
+ * OnTimeout(), and Close(), and also when
+ * cancelling a listening socket by calling
+ * the destructor indirectly.
+ */
+ virtual void OnClose();
+
+ /**
+ * Reads all pending bytes from the socket
+ * into a char* array which can be up to
+ * 16 kilobytes in length.
+ */
+ virtual char* Read();
+
+ /**
+ * Returns the IP address associated with
+ * this connection, or an empty string if
+ * no IP address exists.
+ */
+ std::string GetIP();
+
+ /**
+ * This function checks if the socket has
+ * timed out yet, given the current time
+ * in the parameter.
+ * @return true if timed out, false if not timed out
+ */
+ bool Timeout(time_t current);
+
+ /**
+ * Writes a std::string to the socket. No carriage
+ * returns or linefeeds are appended to the string.
+ * @param data The data to send
+ */
+ virtual int Write(const std::string &data);
+
+ /**
+ * If your socket is a listening socket, when a new
+ * connection comes in on the socket this method will
+ * be called. Given the new file descriptor in the
+ * parameters, and the IP, it is recommended you copy
+ * them to a new instance of your socket class,
+ * e.g.:
+ *
+ * MySocket* newsocket = new MySocket(newfd,ip);
+ *
+ * Once you have done this, you can then associate the
+ * new socket with the core using Server::AddSocket().
+ */
+ virtual int OnIncomingConnection(int newfd, char* ip);
+
+ /**
+ * Changes the socket's state. The core uses this
+ * to change socket states, and you should not call
+ * it directly.
+ */
+ void SetState(InspSocketState s);
+
+ /**
+ * Returns the current socket state.
+ */
+ InspSocketState GetState();
+
+ /**
+ * Only the core should call this function.
+ * When called, it is assumed the socket is ready
+ * to read data, and the method call routes the
+ * event to the various methods of InspSocket
+ * for you to handle. This can also cause the
+ * socket's state to change.
+ */
+ bool Poll();
+
+ /**
+ * This method returns the socket's file descriptor
+ * as assigned by the operating system, or -1
+ * if no descriptor has been assigned.
+ */
+ int GetFd();
+
+ /**
+ * This method causes the socket to close, and may
+ * also be triggered by other methods such as OnTimeout
+ * and OnError.
+ */
+ virtual void Close();
+
+ /**
+ * The destructor may implicitly call OnClose(), and
+ * will close() and shutdown() the file descriptor
+ * used for this socket.
+ */
+ virtual ~InspSocket();
+
+ /**
+ * This method attempts to resolve the hostname,
+ * if a hostname is given and not an IP,
+ * before a connection can occur. This method is
+ * asyncronous.
+ */
+ virtual bool DoResolve();
+
+ /**
+ * This method attempts to connect to a hostname.
+ * This only occurs on a non-listening socket. This
+ * method is asyncronous.
+ */
+ virtual bool DoConnect();
+
+ /**
+ * This method marks the socket closed.
+ * The next time the core examines a socket marked
+ * as closed, the socket will be closed and the
+ * memory reclaimed.
+ */
+ void MarkAsClosed();
+};
+
+#endif