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authorburlex <burlex@e03df62e-2008-0410-955e-edbf42e46eb7>2007-09-04 12:36:05 +0000
committerburlex <burlex@e03df62e-2008-0410-955e-edbf42e46eb7>2007-09-04 12:36:05 +0000
commite51c8a5cf66d1d3eb475b967f99587b5a59ca442 (patch)
treee886e012e37b99a8d107a5ec1caf37e5f01fa537 /include/socketengine.h
parent4c83624ed825ca123401a45c8d2844ba6453a85b (diff)
* Fixed some incorrect declarations in IOCPEngine
* Fixed the virtual socket wrapper functions in IOCPEngine {these should really be inlined on unix} * Fixed several compilation issues under Win32 * Fixed calls to close() which should've been changed to SE->Close() + Added a crashdump saving system to Win32 builds. Dumps are saved in the format of dump-<exename>-<year>-<month>-<day>-<hour>-<minute>-<second>.dmp in the working directory. Enabled by default, undefine ENABLE_CRASHDUMPS to disable. + Added m_operflood, this is a module I've had lying around for some time but some users may like it as it allows unreal-like behaviour without increasing flood limits for non-opers. git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@8015 e03df62e-2008-0410-955e-edbf42e46eb7
Diffstat (limited to 'include/socketengine.h')
-rw-r--r--include/socketengine.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/socketengine.h b/include/socketengine.h
index 95688117e..887d2dd56 100644
--- a/include/socketengine.h
+++ b/include/socketengine.h
@@ -353,7 +353,7 @@ public:
*/
virtual int Shutdown(EventHandler* fd, int how);
- /** Abstraction for BSD sockets shutdownt(2).
+ /** Abstraction for BSD sockets shutdown(2).
* This function should emulate its namesake system call exactly.
* @return This method should return exactly the same values as the system call it emulates.
*/