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authorPeter Powell <petpow@saberuk.com>2013-04-28 12:17:53 +0100
committerPeter Powell <petpow@saberuk.com>2013-05-14 23:30:12 +0100
commit226a95aab09b9e1f43f61e78179bfa1135816c2d (patch)
tree373f6d34cbfbea9e392cb4ab6515aca3a54a6e7e /src/commands/cmd_rehash.cpp
parentb89aa87280767f47381b8a612f73f1d0fe682e2e (diff)
Add method for writing server notices.
This allows us to send a server notice to a user without worrying about whether they are registered or not. If a user receives a server notice and they are not registered then the nickname field will contain an asterisk instead of their nick name.
Diffstat (limited to 'src/commands/cmd_rehash.cpp')
-rw-r--r--src/commands/cmd_rehash.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/commands/cmd_rehash.cpp b/src/commands/cmd_rehash.cpp
index 1ad96d794..923bfe129 100644
--- a/src/commands/cmd_rehash.cpp
+++ b/src/commands/cmd_rehash.cpp
@@ -101,7 +101,7 @@ CmdResult CommandRehash::Handle (const std::vector<std::string>& parameters, Use
* XXX, todo: we should find some way to kill runaway rehashes that are blocking, this is a major problem for unrealircd users
*/
if (IS_LOCAL(user))
- user->WriteServ("NOTICE %s :*** Could not rehash: A rehash is already in progress.", user->nick.c_str());
+ user->WriteNotice("*** Could not rehash: A rehash is already in progress.");
else
ServerInstance->PI->SendUserNotice(user, "*** Could not rehash: A rehash is already in progress.");
}