diff options
author | Attila Molnar <attilamolnar@hush.com> | 2014-07-28 14:47:29 +0200 |
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committer | Attila Molnar <attilamolnar@hush.com> | 2014-07-28 14:47:29 +0200 |
commit | 037b0e51fc6c9499defe21ddf35e87db7173d9c9 (patch) | |
tree | fccedb8f4a56441b88329ef7f2ec8ae7b7035ae7 /src/modules/m_spanningtree | |
parent | 7bef57c770fd5cdfa0ad10caf30273f6e42a90d7 (diff) |
m_spanningtree Squit dead servers immediately when they die, not at the next timer tick
Diffstat (limited to 'src/modules/m_spanningtree')
-rw-r--r-- | src/modules/m_spanningtree/main.cpp | 6 | ||||
-rw-r--r-- | src/modules/m_spanningtree/treesocket1.cpp | 1 |
2 files changed, 1 insertions, 6 deletions
diff --git a/src/modules/m_spanningtree/main.cpp b/src/modules/m_spanningtree/main.cpp index 0747b96a6..74bbf0b8a 100644 --- a/src/modules/m_spanningtree/main.cpp +++ b/src/modules/m_spanningtree/main.cpp @@ -169,12 +169,6 @@ restart: if (s->IsRoot()) continue; - if (s->GetSocket()->GetLinkState() == DYING) - { - s->GetSocket()->Close(); - goto restart; - } - // Do not ping servers that are not fully connected yet! // Servers which are connected to us have IsLocal() == true and if they're fully connected // then Socket->LinkState == CONNECTED. Servers that are linked to another server are always fully connected. diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp index 8dd62a1e9..4e738488b 100644 --- a/src/modules/m_spanningtree/treesocket1.cpp +++ b/src/modules/m_spanningtree/treesocket1.cpp @@ -128,6 +128,7 @@ void TreeSocket::OnError(BufferedSocketError e) ServerInstance->SNO->WriteGlobalSno('l', "Connection to '\002%s\002' failed with error: %s", linkID.c_str(), getError().c_str()); LinkState = DYING; + Close(); } void TreeSocket::SendError(const std::string &errormessage) |