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-rw-r--r-- | src/modules/m_filter.cpp | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/src/modules/m_filter.cpp b/src/modules/m_filter.cpp new file mode 100644 index 000000000..d2714ee01 --- /dev/null +++ b/src/modules/m_filter.cpp @@ -0,0 +1,163 @@ +// Message and notice filtering using glob patterns +// a module based on the original work done by Craig Edwards in 2003 +// for the chatspike network. + +#include <stdio.h> +#include <string> +#include "users.h" +#include "channels.h" +#include "modules.h" + +/* $ModDesc: An enhanced version of the unreal m_filter.so used by chatspike.net */ + + + +class ModuleFilter : public Module +{ + Server *Srv; + ConfigReader *Conf, *MyConf; + + public: + ModuleFilter() + { + // read the configuration file on startup. + // it is perfectly valid to set <filter file> to the value of the + // main config file, then append your <keyword> tags to the bottom + // of the main config... but rather messy. That's why the capability + // of using a seperate config file is provided. + Srv = new Server; + Conf = new ConfigReader; + std::string filterfile = Conf->ReadValue("filter","file",0); + if (filterfile == "") + { + printf("Error, could not find <filter file=\"\"> definition in your config file!"); + exit(0); + } + MyConf = new ConfigReader(filterfile); + Srv->Log(DEFAULT,std::string("m_filter: read configuration from ")+filterfile); + } + + virtual ~ModuleFilter() + { + delete Srv; + delete MyConf; + delete Conf; + } + + // format of a config entry is <keyword pattern="*glob*" reason="Some reason here"> + + virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string text) + { + text = text + " "; + for (int index = 0; index < MyConf->Enumerate("keyword"); index++) + { + std::string pattern = MyConf->ReadValue("keyword","pattern",index); + if (Srv->MatchText(text,pattern)) + { + std::string target = ""; + if (target_type == TYPE_USER) + { + userrec* t = (userrec*)dest; + target = std::string(t->nick); + } + else if (target_type == TYPE_CHANNEL) + { + chanrec* t = (chanrec*)dest; + target = std::string(t->name); + } + Srv->SendOpers(std::string("FILTER: ")+std::string(user->nick)+ + std::string(" had their message filtered, target was ")+ + target+": "+MyConf->ReadValue("keyword","reason",index)); + Srv->Log(DEFAULT,std::string("FILTER: ")+std::string(user->nick)+ + std::string(" had their message filtered, target was ")+ + target+": "+MyConf->ReadValue("keyword","reason",index)); + return 1; + } + } + return 0; + } + + virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string text) + { + text = text + " "; + for (int index = 0; index < MyConf->Enumerate("keyword"); index++) + { + std::string pattern = MyConf->ReadValue("keyword","pattern",index); + if (Srv->MatchText(text,pattern)) + { + std::string target = ""; + if (target_type == TYPE_USER) + { + userrec* t = (userrec*)dest; + target = std::string(t->nick); + } + else if (target_type == TYPE_CHANNEL) + { + chanrec* t = (chanrec*)dest; + target = std::string(t->name); + } + Srv->SendOpers(std::string("FILTER: ")+std::string(user->nick)+ + std::string(" had their notice filtered, target was ")+ + target+": "+MyConf->ReadValue("keyword","reason",index)); + Srv->Log(DEFAULT,std::string("FILTER: ")+std::string(user->nick)+ + std::string(" had their notice filtered, target was ")+ + target+": "+MyConf->ReadValue("keyword","reason",index)); + return 1; + } + } + return 0; + } + + virtual void OnRehash() + { + // reload our config file on rehash - we must destroy and re-allocate the classes + // to call the constructor again and re-read our data. + delete Conf; + delete MyConf; + Conf = new ConfigReader; + std::string filterfile = Conf->ReadValue("filter","file",0); + if (filterfile == "") + { + // bail if the user forgot to create a config file + printf("Error, could not find <filter file=\"\"> definition in your config file!"); + exit(0); + } + // this automatically re-reads the configuration file into the class + MyConf = new ConfigReader(filterfile); + Srv->Log(DEFAULT,std::string("m_filter: read configuration from ")+filterfile); + } + + virtual Version GetVersion() + { + // This is version 2 because version 1.x is the unreleased unrealircd module + return Version(2,0,0,0); + } + +}; + +// stuff down here is the module-factory stuff. For basic modules you can ignore this. + +class ModuleFilterFactory : public ModuleFactory +{ + public: + ModuleFilterFactory() + { + } + + ~ModuleFilterFactory() + { + } + + virtual Module * CreateModule() + { + return new ModuleFilter; + } + +}; + + +extern "C" void * init_module( void ) +{ + return new ModuleFilterFactory; +} + |