diff options
-rw-r--r-- | include/threadengine.h | 46 |
1 files changed, 45 insertions, 1 deletions
diff --git a/include/threadengine.h b/include/threadengine.h index 0f729a962..56ccce423 100644 --- a/include/threadengine.h +++ b/include/threadengine.h @@ -23,45 +23,89 @@ class InspIRCd; class Thread; - +/** The ThreadEngine class has the responsibility of initialising + * Thread derived classes. It does this by creating operating system + * level threads which are then associated with the class transparently. + * This allows Thread classes to be derived without needing to know how + * the OS implements threads. You should ensure that any sections of code + * that use threads are threadsafe and do not interact with any other + * parts of the code which are NOT known threadsafe! + */ class CoreExport ThreadEngine : public Extensible { protected: + /** Creator instance + */ InspIRCd* ServerInstance; + /** New Thread being created. + */ Thread* NewThread; public: + /** Constructor + */ ThreadEngine(InspIRCd* Instance); + /** Destructor + */ virtual ~ThreadEngine(); + /** Enable or disable system-wide mutex for threading. + * This MUST be called when you deal with ANYTHING that + * isnt known thread-safe, this INCLUDES STL! + * Remember that if you toggle the mutex you MUST UNSET + * IT LATER otherwise the program will DEADLOCK! + */ virtual bool Mutex(bool enable) = 0; + /** Run the newly created thread + */ virtual void Run() = 0; + /** Create a new thread. This takes an already allocated + * Thread* pointer and initializes it to use this threading + * engine. On failure, this function may throw a CoreException. + */ virtual void Create(Thread* thread_to_init) = 0; + /** This is called by the default destructor of the Thread + * class to ensure that the thread engine which created the thread + * is responsible for destroying it. + */ virtual void FreeThread(Thread* thread) = 0; }; +/** Derive from this class to implement your own threaded sections of + * code. + */ class CoreExport Thread : public Extensible { public: + /** Creator thread engine + */ ThreadEngine* Creator; + /** Set Creator to NULL at this point + */ Thread() : Creator(NULL) { } + /** If this thread has a Creator set, call it to + * free the thread + */ virtual ~Thread() { if (Creator) Creator->FreeThread(this); } + /** Override this method to put your actual + * threaded code here + */ virtual void Run() = 0; }; |