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-rw-r--r--include/modules.h9
-rw-r--r--src/modmanager_dynamic.cpp126
-rw-r--r--src/modmanager_static.cpp121
-rw-r--r--src/modules.cpp122
4 files changed, 136 insertions, 242 deletions
diff --git a/include/modules.h b/include/modules.h
index f3f40d458..1d9d16f26 100644
--- a/include/modules.h
+++ b/include/modules.h
@@ -1187,6 +1187,15 @@ class CoreExport ModuleManager
/** Internal unload module hook */
bool CanUnload(Module*);
+ /** Loads all core modules (cmd_*)
+ */
+ void LoadCoreModules();
+
+ /** Calls the Prioritize() method in all loaded modules
+ * @return True if all went well, false if a dependency loop was detected
+ */
+ bool PrioritizeHooks();
+
public:
typedef std::map<std::string, Module*> ModuleMap;
diff --git a/src/modmanager_dynamic.cpp b/src/modmanager_dynamic.cpp
index de9673996..7789c90bf 100644
--- a/src/modmanager_dynamic.cpp
+++ b/src/modmanager_dynamic.cpp
@@ -112,80 +112,13 @@ bool ModuleManager::Load(const std::string& filename, bool defer)
return true;
FOREACH_MOD(OnLoadModule, (newmod));
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected while loading " + filename);
- }
-
+ PrioritizeHooks();
ServerInstance->ISupport.Build();
return true;
}
-namespace {
- struct UnloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- UnloadAction(Module* m) : mod(m) {}
- void Call()
- {
- DLLManager* dll = mod->ModuleDLLManager;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- delete dll;
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-
- struct ReloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- HandlerBase1<void, bool>* const callback;
- ReloadAction(Module* m, HandlerBase1<void, bool>* c)
- : mod(m), callback(c) {}
- void Call()
- {
- DLLManager* dll = mod->ModuleDLLManager;
- std::string name = mod->ModuleSourceFile;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- delete dll;
- bool rv = ServerInstance->Modules->Load(name.c_str());
- if (callback)
- callback->Call(rv);
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-}
-
-bool ModuleManager::Unload(Module* mod)
-{
- if (!CanUnload(mod))
- return false;
- ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
- return true;
-}
-
-void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
-{
- if (CanUnload(mod))
- ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
- else
- callback->Call(false);
-}
-
/* We must load the modules AFTER initializing the socket engine, now */
-void ModuleManager::LoadAll()
+void ModuleManager::LoadCoreModules()
{
std::cout << std::endl << "Loading core commands";
fflush(stdout);
@@ -212,61 +145,6 @@ void ModuleManager::LoadAll()
closedir(library);
std::cout << std::endl;
}
-
- ConfigTagList tags = ServerInstance->Config->ConfTags("module");
- for(ConfigIter i = tags.first; i != tags.second; ++i)
- {
- ConfigTag* tag = i->second;
- std::string name = tag->getString("name");
- std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl;
-
- if (!this->Load(name, true))
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError());
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- ConfigStatus confstatus;
-
- for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++)
- {
- Module* mod = i->second;
- try
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEBUG, "Initializing %s", i->first.c_str());
- AttachAll(mod);
- mod->init();
- mod->ReadConfig(confstatus);
- }
- catch (CoreException& modexcept)
- {
- LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason();
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError);
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected");
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
}
#endif
diff --git a/src/modmanager_static.cpp b/src/modmanager_static.cpp
index ee248f505..7d6c89258 100644
--- a/src/modmanager_static.cpp
+++ b/src/modmanager_static.cpp
@@ -116,134 +116,19 @@ bool ModuleManager::Load(const std::string& name, bool defer)
ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Unable to load " + name + ": " + modexcept.GetReason());
return false;
}
- FOREACH_MOD(OnLoadModule, (mod));
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected while loading " + name);
- }
+ FOREACH_MOD(OnLoadModule, (mod));
+ PrioritizeHooks();
ServerInstance->ISupport.Build();
return true;
}
-namespace {
- struct UnloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- UnloadAction(Module* m) : mod(m) {}
- void Call()
- {
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-
- struct ReloadAction : public HandlerBase0<void>
- {
- Module* const mod;
- HandlerBase1<void, bool>* const callback;
- ReloadAction(Module* m, HandlerBase1<void, bool>* c)
- : mod(m), callback(c) {}
- void Call()
- {
- std::string name = mod->ModuleSourceFile;
- ServerInstance->Modules->DoSafeUnload(mod);
- ServerInstance->GlobalCulls.Apply();
- bool rv = ServerInstance->Modules->Load(name.c_str());
- callback->Call(rv);
- ServerInstance->GlobalCulls.AddItem(this);
- }
- };
-}
-
-bool ModuleManager::Unload(Module* mod)
-{
- if (!CanUnload(mod))
- return false;
- ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
- return true;
-}
-
-void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
-{
- if (CanUnload(mod))
- ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
- else
- callback->Call(false);
-}
-
-void ModuleManager::LoadAll()
+void ModuleManager::LoadCoreModules()
{
Load("cmd_all.so", true);
Load("cmd_whowas.so", true);
Load("cmd_lusers.so", true);
Load("cmd_privmsg.so", true);
-
- ConfigTagList tags = ServerInstance->Config->ConfTags("module");
- for(ConfigIter i = tags.first; i != tags.second; ++i)
- {
- ConfigTag* tag = i->second;
- std::string name = tag->getString("name");
- std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl;
-
- if (!this->Load(name, true))
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError());
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- ConfigStatus confstatus;
-
- for(std::map<std::string, Module*>::iterator i = Modules.begin(); i != Modules.end(); i++)
- {
- Module* mod = i->second;
- try
- {
- AttachAll(mod);
- mod->init();
- mod->ReadConfig(confstatus);
- }
- catch (CoreException& modexcept)
- {
- LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason();
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError);
- std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl;
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
-
- /* We give every module a chance to re-prioritize when we introduce a new one,
- * not just the one thats loading, as the new module could affect the preference
- * of others
- */
- for(int tries = 0; tries < 20; tries++)
- {
- prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
- for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
- n->second->Prioritize();
-
- if (prioritizationState == PRIO_STATE_LAST)
- break;
- if (tries == 19)
- {
- ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected");
- ServerInstance->Exit(EXIT_STATUS_MODULE);
- }
- }
}
#endif
diff --git a/src/modules.cpp b/src/modules.cpp
index 80d80cb43..15e393099 100644
--- a/src/modules.cpp
+++ b/src/modules.cpp
@@ -24,6 +24,7 @@
*/
+#include <iostream>
#include <fstream>
#include "inspircd.h"
#include "xline.h"
@@ -317,6 +318,29 @@ swap_now:
return true;
}
+bool ModuleManager::PrioritizeHooks()
+{
+ /* We give every module a chance to re-prioritize when we introduce a new one,
+ * not just the one thats loading, as the new module could affect the preference
+ * of others
+ */
+ for (int tries = 0; tries < 20; tries++)
+ {
+ prioritizationState = tries > 0 ? PRIO_STATE_LAST : PRIO_STATE_FIRST;
+ for (std::map<std::string, Module*>::iterator n = Modules.begin(); n != Modules.end(); ++n)
+ n->second->Prioritize();
+
+ if (prioritizationState == PRIO_STATE_LAST)
+ break;
+ if (tries == 19)
+ {
+ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, "Hook priority dependency loop detected");
+ return false;
+ }
+ }
+ return true;
+}
+
bool ModuleManager::CanUnload(Module* mod)
{
std::map<std::string, Module*>::iterator modfind = Modules.find(mod->ModuleSourceFile);
@@ -414,6 +438,104 @@ void ModuleManager::UnloadAll()
}
}
+namespace
+{
+ struct UnloadAction : public HandlerBase0<void>
+ {
+ Module* const mod;
+ UnloadAction(Module* m) : mod(m) {}
+ void Call()
+ {
+ DLLManager* dll = mod->ModuleDLLManager;
+ ServerInstance->Modules->DoSafeUnload(mod);
+ ServerInstance->GlobalCulls.Apply();
+ // In pure static mode this is always NULL
+ delete dll;
+ ServerInstance->GlobalCulls.AddItem(this);
+ }
+ };
+
+ struct ReloadAction : public HandlerBase0<void>
+ {
+ Module* const mod;
+ HandlerBase1<void, bool>* const callback;
+ ReloadAction(Module* m, HandlerBase1<void, bool>* c)
+ : mod(m), callback(c) {}
+ void Call()
+ {
+ DLLManager* dll = mod->ModuleDLLManager;
+ std::string name = mod->ModuleSourceFile;
+ ServerInstance->Modules->DoSafeUnload(mod);
+ ServerInstance->GlobalCulls.Apply();
+ delete dll;
+ bool rv = ServerInstance->Modules->Load(name);
+ if (callback)
+ callback->Call(rv);
+ ServerInstance->GlobalCulls.AddItem(this);
+ }
+ };
+}
+
+bool ModuleManager::Unload(Module* mod)
+{
+ if (!CanUnload(mod))
+ return false;
+ ServerInstance->AtomicActions.AddAction(new UnloadAction(mod));
+ return true;
+}
+
+void ModuleManager::Reload(Module* mod, HandlerBase1<void, bool>* callback)
+{
+ if (CanUnload(mod))
+ ServerInstance->AtomicActions.AddAction(new ReloadAction(mod, callback));
+ else
+ callback->Call(false);
+}
+
+void ModuleManager::LoadAll()
+{
+ LoadCoreModules();
+
+ ConfigTagList tags = ServerInstance->Config->ConfTags("module");
+ for (ConfigIter i = tags.first; i != tags.second; ++i)
+ {
+ ConfigTag* tag = i->second;
+ std::string name = tag->getString("name");
+ std::cout << "[" << con_green << "*" << con_reset << "] Loading module:\t" << con_green << name << con_reset << std::endl;
+
+ if (!this->Load(name, true))
+ {
+ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, this->LastError());
+ std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << this->LastError() << std::endl << std::endl;
+ ServerInstance->Exit(EXIT_STATUS_MODULE);
+ }
+ }
+
+ ConfigStatus confstatus;
+
+ for (ModuleMap::const_iterator i = Modules.begin(); i != Modules.end(); ++i)
+ {
+ Module* mod = i->second;
+ try
+ {
+ ServerInstance->Logs->Log("MODULE", LOG_DEBUG, "Initializing %s", i->first.c_str());
+ AttachAll(mod);
+ mod->init();
+ mod->ReadConfig(confstatus);
+ }
+ catch (CoreException& modexcept)
+ {
+ LastModuleError = "Unable to initialize " + mod->ModuleSourceFile + ": " + modexcept.GetReason();
+ ServerInstance->Logs->Log("MODULE", LOG_DEFAULT, LastModuleError);
+ std::cout << std::endl << "[" << con_red << "*" << con_reset << "] " << LastModuleError << std::endl << std::endl;
+ ServerInstance->Exit(EXIT_STATUS_MODULE);
+ }
+ }
+
+ if (!PrioritizeHooks())
+ ServerInstance->Exit(EXIT_STATUS_MODULE);
+}
+
std::string& ModuleManager::LastError()
{
return LastModuleError;