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-rw-r--r--src/modules/m_spanningtree/treesocket1.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp
index 6a092425d..c650eff3c 100644
--- a/src/modules/m_spanningtree/treesocket1.cpp
+++ b/src/modules/m_spanningtree/treesocket1.cpp
@@ -1027,6 +1027,17 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa
}
if (bChangeRemote)
{
+ /*
+ * Cheat a little here. Instead of a dedicated command to change UID,
+ * use SVSNICK and accept their client with it's UID (as we know the SVSNICK will
+ * not fail under any circumstances -- UIDs are netwide exclusive).
+ *
+ * This means that each side of a collide will generate one extra NICK back to where
+ * they have just linked (and where it got the SVSNICK from), however, it will
+ * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already
+ * have 928AAAB's nick set to that.
+ * -- w00t
+ */
this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]);
/* also, don't trample on the hash - use their UID as nick */
tempnick = params[0].c_str();