diff options
-rw-r--r-- | src/modules/m_spanningtree/treesocket1.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp index 6a092425d..c650eff3c 100644 --- a/src/modules/m_spanningtree/treesocket1.cpp +++ b/src/modules/m_spanningtree/treesocket1.cpp @@ -1027,6 +1027,17 @@ bool TreeSocket::ParseUID(const std::string &source, std::deque<std::string> &pa } if (bChangeRemote) { + /* + * Cheat a little here. Instead of a dedicated command to change UID, + * use SVSNICK and accept their client with it's UID (as we know the SVSNICK will + * not fail under any circumstances -- UIDs are netwide exclusive). + * + * This means that each side of a collide will generate one extra NICK back to where + * they have just linked (and where it got the SVSNICK from), however, it will + * be dropped harmlessly as it will come in as :928AAAB NICK 928AAAB, and we already + * have 928AAAB's nick set to that. + * -- w00t + */ this->WriteLine(std::string(":")+this->Instance->Config->ServerName+" SVSNICK "+params[0]+" " + params[0]); /* also, don't trample on the hash - use their UID as nick */ tempnick = params[0].c_str(); |