diff options
Diffstat (limited to 'include/inspsocket.h')
-rw-r--r-- | include/inspsocket.h | 438 |
1 files changed, 1 insertions, 437 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h index d165d64f2..98fbc018f 100644 --- a/include/inspsocket.h +++ b/include/inspsocket.h @@ -1,437 +1 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ - * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits - * - * This program is free but copyrighted software; see - * the file COPYING for details. - * - * --------------------------------------------------- - */ - -#ifndef __INSP_SOCKET_H__ -#define __INSP_SOCKET_H__ - -#include <sstream> -#include <string> -#include <deque> -#include "dns.h" -#include "inspircd_config.h" -#include "socket.h" -#include "inspsocket.h" -#include "timer.h" - -/** - * States which a socket may be in - */ -enum InspSocketState -{ - /** Socket disconnected */ - I_DISCONNECTED, - /** Socket connecting */ - I_CONNECTING, - /** Socket fully connected */ - I_CONNECTED, - /** Socket listening for connections */ - I_LISTENING, - /** Socket has an error */ - I_ERROR -}; - -/** - * Error types which a socket may exhibit - */ -enum InspSocketError -{ - /** Socket connect timed out */ - I_ERR_TIMEOUT, - /** Socket could not be created */ - I_ERR_SOCKET, - /** Socket could not connect (refused) */ - I_ERR_CONNECT, - /** Socket could not bind to local port/ip */ - I_ERR_BIND, - /** Socket could not reslve host (depreciated) */ - I_ERR_RESOLVE, - /** Socket could not write data */ - I_ERR_WRITE, - /** No more file descriptors left to create socket! */ - I_ERR_NOMOREFDS -}; - -/* Required forward declarations */ -class InspSocket; -class InspIRCd; - -using irc::sockets::insp_sockaddr; -using irc::sockets::insp_inaddr; -using irc::sockets::insp_ntoa; -using irc::sockets::insp_aton; - -/** Used to time out socket connections - */ -class CoreExport SocketTimeout : public InspTimer -{ - private: - /** InspSocket the class is attached to - */ - InspSocket* sock; - /** Server instance creating the timeout class - */ - InspIRCd* ServerInstance; - /** File descriptor of class this is attached to - */ - int sfd; - public: - /** Create a socket timeout class - * @param fd File descriptor of InspSocket - * @pram Instance server instance to attach to - * @param thesock InspSocket to attach to - * @param secs_from_now Seconds from now to time out - * @param now The current time - */ - SocketTimeout(int fd, InspIRCd* Instance, InspSocket* thesock, long secs_from_now, time_t now) : InspTimer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { }; - /** Handle tick event - */ - virtual void Tick(time_t now); -}; - -/** - * InspSocket is an extendable socket class which modules - * can use for TCP socket support. It is fully integrated - * into InspIRCds socket loop and attaches its sockets to - * the core's instance of the SocketEngine class, meaning - * that any sockets you create have the same power and - * abilities as a socket created by the core itself. - * To use InspSocket, you must inherit a class from it, - * and use the InspSocket constructors to establish connections - * and bindings. - */ -class CoreExport InspSocket : public EventHandler -{ - public: - - /** - * Bind IP - */ - std::string cbindip; - - /** - * Is hooked by a module for low level IO - */ - bool IsIOHooked; - - /** - * Instance we were created by - */ - InspIRCd* Instance; - - /** - * Timeout class or NULL - */ - SocketTimeout* Timeout; - - /** - * Timeout length - */ - unsigned long timeout_val; - - /** - * Socket output buffer (binary safe) - */ - std::deque<std::string> outbuffer; - - /** - * The hostname connected to - */ - char host[MAXBUF]; - - /** - * The port connected to, or the port - * this socket is listening on - */ - int port; - - /** - * The state for this socket, either - * listening, connecting, connected - * or error. - */ - InspSocketState state; - - /** - * This value is true if the - * socket has timed out. - */ - bool timeout; - - /** - * Socket input buffer, used by read(). The class which - * extends InspSocket is expected to implement an extendable - * buffer which can grow much larger than 64k, - * this buffer is just designed to be temporary storage. - * space. - */ - char ibuf[65535]; - - /** - * The IP address being connected - * to stored in string form for - * easy retrieval by accessors. - */ - char IP[MAXBUF]; - - /** - * Used by accept() to indicate the - * sizes of the sockaddr_in structures - */ - socklen_t length; - - /** Flushes the write buffer - */ - bool FlushWriteBuffer(); - - /** Set the queue sizes - * This private method sets the operating system queue - * sizes for this socket to 65535 so that it can queue - * more information without application-level queueing - * which was required in older software. - */ - void SetQueues(int nfd); - - /** When the socket has been marked as closing, this flag - * will be set to true, then the next time the socket is - * examined, the socket is deleted and closed. - */ - bool ClosePending; - - /** Set to true when we're waiting for a write event. - * If this is true and a write event comes in, we - * call the write instead of the read method. - */ - bool WaitingForWriteEvent; - - /** - * Bind to an address - * @param ip IP to bind to - * @return True is the binding succeeded - */ - bool BindAddr(const std::string &ip); - - /** - * The default constructor does nothing - * and should not be used. - */ - InspSocket(InspIRCd* SI); - - /** - * This constructor is used to associate - * an existing connecting with an InspSocket - * class. The given file descriptor must be - * valid, and when initialized, the InspSocket - * will be set with the given IP address - * and placed in CONNECTED state. - */ - InspSocket(InspIRCd* SI, int newfd, const char* ip); - - /** - * This constructor is used to create a new - * socket, either listening for connections, or an outbound connection to another host. - * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not - * connect. You must resolve your hostnames before passing them to InspSocket. To do so, - * you should use the nonblocking class 'Resolver'. - * @param ipaddr The IP to connect to, or bind to - * @param port The port number to connect to, or bind to - * @param listening true to listen on the given host:port pair, or false to connect to them - * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated - * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound. - * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error. - */ - InspSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = ""); - - /** - * This method is called when an outbound - * connection on your socket is completed. - * @return false to abort the connection, true to continue - */ - virtual bool OnConnected(); - - /** - * This method is called when an error occurs. - * A closed socket in itself is not an error, - * however errors also generate close events. - * @param e The error type which occured - */ - virtual void OnError(InspSocketError e); - - /** - * When an established connection is terminated, - * the OnDisconnect method is triggered. - */ - virtual int OnDisconnect(); - - /** - * When there is data waiting to be read on a - * socket, the OnDataReady() method is called. - * Within this method, you *MUST* call the Read() - * method to read any pending data. At its lowest - * level, this event is signalled by the core via - * the socket engine. If you return false from this - * function, the core removes your socket from its - * list and erases it from the socket engine, then - * calls InspSocket::Close() and deletes it. - * @return false to close the socket - */ - virtual bool OnDataReady(); - - /** - * When it is ok to write to the socket, and a - * write event was requested, this method is - * triggered. Within this method you should call - * write() or send() etc, to send data to the - * other end of the socket. Further write events - * will not be triggered unless you call WantWrite(). - * @return false to close the socket - */ - virtual bool OnWriteReady(); - - /** - * When an outbound connection fails, and the - * attempt times out, you will receive this event. - * The method will trigger once maxtime seconds are - * reached (as given in the constructor) just - * before the socket's descriptor is closed. - * A failed DNS lookup may cause this event if - * the DNS server is not responding, as well as - * a failed connect() call, because DNS lookups are - * nonblocking as implemented by this class. - */ - virtual void OnTimeout(); - - /** - * Whenever close() is called, OnClose() will be - * called first. Please note that this means - * OnClose will be called alongside OnError(), - * OnTimeout(), and Close(), and also when - * cancelling a listening socket by calling - * the destructor indirectly. - */ - virtual void OnClose(); - - /** - * Reads all pending bytes from the socket - * into a char* array which can be up to - * 16 kilobytes in length. - */ - virtual char* Read(); - - /** - * Returns the IP address associated with - * this connection, or an empty string if - * no IP address exists. - */ - std::string GetIP(); - - /** - * Writes a std::string to the socket. No carriage - * returns or linefeeds are appended to the string. - * @param data The data to send - */ - virtual int Write(const std::string &data); - - /** - * If your socket is a listening socket, when a new - * connection comes in on the socket this method will - * be called. Given the new file descriptor in the - * parameters, and the IP, it is recommended you copy - * them to a new instance of your socket class, - * e.g.: - * - * MySocket* newsocket = new MySocket(newfd,ip); - * - * Once you have done this, you can then associate the - * new socket with the core using Server::AddSocket(). - */ - virtual int OnIncomingConnection(int newfd, char* ip); - - /** - * Changes the socket's state. The core uses this - * to change socket states, and you should not call - * it directly. - */ - void SetState(InspSocketState s); - - /** - * Call this to receive the next write event - * that comes along for this fd to the OnWriteReady - * method. - */ - void WantWrite(); - - /** - * Returns the current socket state. - */ - InspSocketState GetState(); - - /** - * Only the core should call this function. - * When called, it is assumed the socket is ready - * to read data, and the method call routes the - * event to the various methods of InspSocket - * for you to handle. This can also cause the - * socket's state to change. - */ - bool Poll(); - - /** - * This method returns the socket's file descriptor - * as assigned by the operating system, or -1 - * if no descriptor has been assigned. - */ - int GetFd(); - - /** - * This method causes the socket to close, and may - * also be triggered by other methods such as OnTimeout - * and OnError. - */ - virtual void Close(); - - /** - * The destructor may implicitly call OnClose(), and - * will close() and shutdown() the file descriptor - * used for this socket. - */ - virtual ~InspSocket(); - - /** - * This method attempts to connect to a hostname. - * This only occurs on a non-listening socket. This - * method is asyncronous. - */ - virtual bool DoConnect(); - - /** - * This method marks the socket closed. - * The next time the core examines a socket marked - * as closed, the socket will be closed and the - * memory reclaimed. - * - * NOTE: This method is DEPRECIATED and will be - * ignored if called! - */ - void MarkAsClosed(); - - /** Handle event from EventHandler parent class - */ - void HandleEvent(EventType et, int errornum = 0); - - /** Returns true if this socket is readable - */ - bool Readable(); -}; - -#endif - +/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef __INSP_SOCKET_H__
#define __INSP_SOCKET_H__
#include <sstream>
#include <string>
#include <deque>
#include "dns.h"
#include "inspircd_config.h"
#include "socket.h"
#include "inspsocket.h"
#include "timer.h"
/**
* States which a socket may be in
*/
enum InspSocketState
{
/** Socket disconnected */
I_DISCONNECTED,
/** Socket connecting */
I_CONNECTING,
/** Socket fully connected */
I_CONNECTED,
/** Socket listening for connections */
I_LISTENING,
/** Socket has an error */
I_ERROR
};
/**
* Error types which a socket may exhibit
*/
enum InspSocketError
{
/** Socket connect timed out */
I_ERR_TIMEOUT,
/** Socket could not be created */
I_ERR_SOCKET,
/** Socket could not connect (refused) */
I_ERR_CONNECT,
/** Socket could not bind to local port/ip */
I_ERR_BIND,
/** Socket could not reslve host (depreciated) */
I_ERR_RESOLVE,
/** Socket could not write data */
I_ERR_WRITE,
/** No more file descriptors left to create socket! */
I_ERR_NOMOREFDS
};
/* Required forward declarations */
class InspSocket;
class InspIRCd;
using irc::sockets::insp_sockaddr;
using irc::sockets::insp_inaddr;
using irc::sockets::insp_ntoa;
using irc::sockets::insp_aton;
/** Used to time out socket connections
*/
class CoreExport SocketTimeout : public InspTimer
{
private:
/** InspSocket the class is attached to
*/
InspSocket* sock;
/** Server instance creating the timeout class
*/
InspIRCd* ServerInstance;
/** File descriptor of class this is attached to
*/
int sfd;
public:
/** Create a socket timeout class
* @param fd File descriptor of InspSocket
* @pram Instance server instance to attach to
* @param thesock InspSocket to attach to
* @param secs_from_now Seconds from now to time out
* @param now The current time
*/
SocketTimeout(int fd, InspIRCd* Instance, InspSocket* thesock, long secs_from_now, time_t now) : InspTimer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { };
/** Handle tick event
*/
virtual void Tick(time_t now);
};
/**
* InspSocket is an extendable socket class which modules
* can use for TCP socket support. It is fully integrated
* into InspIRCds socket loop and attaches its sockets to
* the core's instance of the SocketEngine class, meaning
* that any sockets you create have the same power and
* abilities as a socket created by the core itself.
* To use InspSocket, you must inherit a class from it,
* and use the InspSocket constructors to establish connections
* and bindings.
*/
class CoreExport InspSocket : public EventHandler
{
public:
/**
* Bind IP
*/
std::string cbindip;
/**
* Is hooked by a module for low level IO
*/
bool IsIOHooked;
/**
* Instance we were created by
*/
InspIRCd* Instance;
/**
* Timeout class or NULL
*/
SocketTimeout* Timeout;
/**
* Timeout length
*/
unsigned long timeout_val;
/**
* Socket output buffer (binary safe)
*/
std::deque<std::string> outbuffer;
/**
* The hostname connected to
*/
char host[MAXBUF];
/**
* The port connected to, or the port
* this socket is listening on
*/
int port;
/**
* The state for this socket, either
* listening, connecting, connected
* or error.
*/
InspSocketState state;
/**
* This value is true if the
* socket has timed out.
*/
bool timeout;
/**
* Socket input buffer, used by read(). The class which
* extends InspSocket is expected to implement an extendable
* buffer which can grow much larger than 64k,
* this buffer is just designed to be temporary storage.
* space.
*/
char ibuf[65535];
/**
* The IP address being connected
* to stored in string form for
* easy retrieval by accessors.
*/
char IP[MAXBUF];
/**
* Used by accept() to indicate the
* sizes of the sockaddr_in structures
*/
socklen_t length;
/** Flushes the write buffer
*/
bool FlushWriteBuffer();
/** Set the queue sizes
* This private method sets the operating system queue
* sizes for this socket to 65535 so that it can queue
* more information without application-level queueing
* which was required in older software.
*/
void SetQueues(int nfd);
/** When the socket has been marked as closing, this flag
* will be set to true, then the next time the socket is
* examined, the socket is deleted and closed.
*/
bool ClosePending;
/** Set to true when we're waiting for a write event.
* If this is true and a write event comes in, we
* call the write instead of the read method.
*/
bool WaitingForWriteEvent;
/**
* Bind to an address
* @param ip IP to bind to
* @return True is the binding succeeded
*/
bool BindAddr(const std::string &ip);
/**
* The default constructor does nothing
* and should not be used.
*/
InspSocket(InspIRCd* SI);
/**
* This constructor is used to associate
* an existing connecting with an InspSocket
* class. The given file descriptor must be
* valid, and when initialized, the InspSocket
* will be set with the given IP address
* and placed in CONNECTED state.
*/
InspSocket(InspIRCd* SI, int newfd, const char* ip);
/**
* This constructor is used to create a new
* socket, either listening for connections, or an outbound connection to another host.
* Note that if you specify a hostname in the 'ipaddr' parameter, this class will not
* connect. You must resolve your hostnames before passing them to InspSocket. To do so,
* you should use the nonblocking class 'Resolver'.
* @param ipaddr The IP to connect to, or bind to
* @param port The port number to connect to, or bind to
* @param listening true to listen on the given host:port pair, or false to connect to them
* @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated
* @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound.
* @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error.
*/
InspSocket(InspIRCd* SI, const std::string &ipaddr, int port, bool listening, unsigned long maxtime, const std::string &connectbindip = "");
/**
* This method is called when an outbound
* connection on your socket is completed.
* @return false to abort the connection, true to continue
*/
virtual bool OnConnected();
/**
* This method is called when an error occurs.
* A closed socket in itself is not an error,
* however errors also generate close events.
* @param e The error type which occured
*/
virtual void OnError(InspSocketError e);
/**
* When an established connection is terminated,
* the OnDisconnect method is triggered.
*/
virtual int OnDisconnect();
/**
* When there is data waiting to be read on a
* socket, the OnDataReady() method is called.
* Within this method, you *MUST* call the Read()
* method to read any pending data. At its lowest
* level, this event is signalled by the core via
* the socket engine. If you return false from this
* function, the core removes your socket from its
* list and erases it from the socket engine, then
* calls InspSocket::Close() and deletes it.
* @return false to close the socket
*/
virtual bool OnDataReady();
/**
* When it is ok to write to the socket, and a
* write event was requested, this method is
* triggered. Within this method you should call
* write() or send() etc, to send data to the
* other end of the socket. Further write events
* will not be triggered unless you call WantWrite().
* @return false to close the socket
*/
virtual bool OnWriteReady();
/**
* When an outbound connection fails, and the
* attempt times out, you will receive this event.
* The method will trigger once maxtime seconds are
* reached (as given in the constructor) just
* before the socket's descriptor is closed.
* A failed DNS lookup may cause this event if
* the DNS server is not responding, as well as
* a failed connect() call, because DNS lookups are
* nonblocking as implemented by this class.
*/
virtual void OnTimeout();
/**
* Whenever close() is called, OnClose() will be
* called first. Please note that this means
* OnClose will be called alongside OnError(),
* OnTimeout(), and Close(), and also when
* cancelling a listening socket by calling
* the destructor indirectly.
*/
virtual void OnClose();
/**
* Reads all pending bytes from the socket
* into a char* array which can be up to
* 16 kilobytes in length.
*/
virtual char* Read();
/**
* Returns the IP address associated with
* this connection, or an empty string if
* no IP address exists.
*/
std::string GetIP();
/**
* Writes a std::string to the socket. No carriage
* returns or linefeeds are appended to the string.
* @param data The data to send
*/
virtual int Write(const std::string &data);
/**
* If your socket is a listening socket, when a new
* connection comes in on the socket this method will
* be called. Given the new file descriptor in the
* parameters, and the IP, it is recommended you copy
* them to a new instance of your socket class,
* e.g.:
*
* MySocket* newsocket = new MySocket(newfd,ip);
*
* Once you have done this, you can then associate the
* new socket with the core using Server::AddSocket().
*/
virtual int OnIncomingConnection(int newfd, char* ip);
/**
* Changes the socket's state. The core uses this
* to change socket states, and you should not call
* it directly.
*/
void SetState(InspSocketState s);
/**
* Call this to receive the next write event
* that comes along for this fd to the OnWriteReady
* method.
*/
void WantWrite();
/**
* Returns the current socket state.
*/
InspSocketState GetState();
/**
* Only the core should call this function.
* When called, it is assumed the socket is ready
* to read data, and the method call routes the
* event to the various methods of InspSocket
* for you to handle. This can also cause the
* socket's state to change.
*/
bool Poll();
/**
* This method returns the socket's file descriptor
* as assigned by the operating system, or -1
* if no descriptor has been assigned.
*/
int GetFd();
/**
* This method causes the socket to close, and may
* also be triggered by other methods such as OnTimeout
* and OnError.
*/
virtual void Close();
/**
* The destructor may implicitly call OnClose(), and
* will close() and shutdown() the file descriptor
* used for this socket.
*/
virtual ~InspSocket();
/**
* This method attempts to connect to a hostname.
* This only occurs on a non-listening socket. This
* method is asyncronous.
*/
virtual bool DoConnect();
/**
* This method marks the socket closed.
* The next time the core examines a socket marked
* as closed, the socket will be closed and the
* memory reclaimed.
*
* NOTE: This method is DEPRECIATED and will be
* ignored if called!
*/
void MarkAsClosed();
/** Handle event from EventHandler parent class
*/
void HandleEvent(EventType et, int errornum = 0);
/** Returns true if this socket is readable
*/
bool Readable();
};
#endif
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