diff options
Diffstat (limited to 'include/inspsocket.h')
-rw-r--r-- | include/inspsocket.h | 327 |
1 files changed, 99 insertions, 228 deletions
diff --git a/include/inspsocket.h b/include/inspsocket.h index 32f2dab1a..73aa748a0 100644 --- a/include/inspsocket.h +++ b/include/inspsocket.h @@ -36,6 +36,10 @@ enum BufferedSocketState */ enum BufferedSocketError { + /** No error */ + I_ERR_NONE, + /** Socket was closed by peer */ + I_ERR_DISCONNECT, /** Socket connect timed out */ I_ERR_TIMEOUT, /** Socket could not be created */ @@ -44,17 +48,16 @@ enum BufferedSocketError I_ERR_CONNECT, /** Socket could not bind to local port/ip */ I_ERR_BIND, - /** Socket could not reslve host (depreciated) */ - I_ERR_RESOLVE, /** Socket could not write data */ I_ERR_WRITE, /** No more file descriptors left to create socket! */ - I_ERR_NOMOREFDS + I_ERR_NOMOREFDS, + /** Some other error */ + I_ERR_OTHER }; /* Required forward declarations */ class BufferedSocket; -class InspIRCd; /** Used to time out socket connections */ @@ -65,10 +68,6 @@ class CoreExport SocketTimeout : public Timer */ BufferedSocket* sock; - /** Server instance creating the timeout class - */ - InspIRCd* ServerInstance; - /** File descriptor of class this is attached to */ int sfd; @@ -81,7 +80,7 @@ class CoreExport SocketTimeout : public Timer * @param secs_from_now Seconds from now to time out * @param now The current time */ - SocketTimeout(int fd, InspIRCd* Instance, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { }; + SocketTimeout(int fd, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), sfd(fd) { } /** Handle tick event */ @@ -89,6 +88,67 @@ class CoreExport SocketTimeout : public Timer }; /** + * StreamSocket is a class that wraps a TCP socket and handles send + * and receive queues, including passing them to IO hooks + */ +class CoreExport StreamSocket : public EventHandler +{ + /** Module that handles raw I/O for this socket, or NULL */ + Module *IOHook; + /** Private send queue. Note that individual strings may be shared + */ + std::deque<std::string> sendq; + /** Length, in bytes, of the sendq */ + size_t sendq_len; + /** Error - if nonempty, the socket is dead, and this is the reason. */ + std::string error; + protected: + std::string recvq; + public: + StreamSocket() : IOHook(NULL), sendq_len(0) {} + inline Module* GetIOHook() { return IOHook; } + inline void AddIOHook(Module* m) { IOHook = m; } + inline void DelIOHook() { IOHook = NULL; } + /** Handle event from socket engine. + * This will call OnDataReady if there is *new* data in recvq + */ + virtual void HandleEvent(EventType et, int errornum = 0); + /** Dispatched from HandleEvent */ + virtual void DoRead(); + /** Dispatched from HandleEvent */ + virtual void DoWrite(); + + /** Sets the error message for this socket. Once set, the socket is dead. */ + void SetError(const std::string& err) { if (error.empty()) error = err; } + + /** Gets the error message for this socket. */ + const std::string& getError() const { return error; } + + /** Called when new data is present in recvq */ + virtual void OnDataReady() = 0; + /** Called when the socket gets an error from socket engine or IO hook */ + virtual void OnError(BufferedSocketError e) = 0; + + /** Send the given data out the socket, either now or when writes unblock + */ + void WriteData(const std::string& data); + /** Convenience function: read a line from the socket + * @param line The line read + * @param delim The line delimiter + * @return true if a line was read + */ + bool GetNextLine(std::string& line, char delim = '\n'); + /** Useful for implementing sendq exceeded */ + inline const size_t getSendQSize() const { return sendq_len; } + + /** + * Close the socket, remove from socket engine, etc + */ + virtual void Close(); + /** This ensures that close is called prior to destructor */ + virtual void cull(); +}; +/** * BufferedSocket is an extendable socket class which modules * can use for TCP socket support. It is fully integrated * into InspIRCds socket loop and attaches its sockets to @@ -97,34 +157,13 @@ class CoreExport SocketTimeout : public Timer * * To use BufferedSocket, you must inherit a class from it. */ -class CoreExport BufferedSocket : public EventHandler +class CoreExport BufferedSocket : public StreamSocket { public: - - /** Bind IP - */ - std::string cbindip; - - /** Instance we were created by - */ - InspIRCd* ServerInstance; - - /** Timeout class or NULL + /** Timeout object or NULL */ SocketTimeout* Timeout; - /** Socket output buffer (binary safe) - */ - std::deque<std::string> outbuffer; - - /** The hostname connected to - */ - char host[MAXBUF]; - - /** The port connected to - */ - int port; - /** * The state for this socket, either * listening, connecting, connected @@ -132,220 +171,52 @@ class CoreExport BufferedSocket : public EventHandler */ BufferedSocketState state; - /** - * The IP address being connected - * to stored in string form for - * easy retrieval by accessors. - */ - char IP[MAXBUF]; - - /** - * Used by accept() to indicate the - * sizes of the sockaddr_in structures - */ - socklen_t length; - - /** Flushes the write buffer - * @returns true if the writing failed, false if it was successful - */ - bool FlushWriteBuffer(); - - /** Set the queue sizes - * This private method sets the operating system queue - * sizes for this socket to 65535 so that it can queue - * more information without application-level queueing - * which was required in older software. - */ - void SetQueues(); - - /** When the socket has been marked as closing, this flag - * will be set to true, then the next time the socket is - * examined, the socket is deleted and closed. - */ - bool ClosePending; - - /** - * Bind to an address - * @param ip IP to bind to - * @return True is the binding succeeded - */ - bool BindAddr(const std::string &ip); - - /** (really) Try bind to a given IP setup. For internal use only. - */ - bool DoBindMagic(const std::string ¤t_ip); - - /** - * The default constructor does nothing - * and should not be used. - */ - BufferedSocket(InspIRCd* SI); - + BufferedSocket(); /** * This constructor is used to associate * an existing connecting with an BufferedSocket * class. The given file descriptor must be * valid, and when initialized, the BufferedSocket - * will be set with the given IP address - * and placed in CONNECTED state. - */ - BufferedSocket(InspIRCd* SI, int newfd, const char* ip); - - /** - * This constructor is used to create a new outbound connection to another host. - * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not - * connect. You must resolve your hostnames before passing them to BufferedSocket. To do so, - * you should use the nonblocking class 'Resolver'. - * @param ipaddr The IP to connect to, or bind to - * @param port The port number to connect to - * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated - * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound. - * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error. - */ - BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = ""); - - /** - * This method is called when an outbound - * connection on your socket is completed. - * @return false to abort the connection, true to continue - */ - virtual bool OnConnected(); - - /** - * This method is called when an error occurs. - * A closed socket in itself is not an error, - * however errors also generate close events. - * @param e The error type which occured + * will be placed in CONNECTED state. */ - virtual void OnError(BufferedSocketError e); + BufferedSocket(int newfd); - /** - * When an established connection is terminated, - * the OnDisconnect method is triggered. + /** Begin connection to the given address + * This will create a socket, register with socket engine, and start the asynchronous + * connection process. If an error is detected at this point (such as out of file descriptors), + * OnError will be called; otherwise, the state will become CONNECTING. + * @param dest Address to connect to + * @param bind Address to bind to (if NULL, no bind will be done) + * @param timeout Time to wait for connection */ - virtual int OnDisconnect(); + void DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip); - /** - * When there is data waiting to be read on a - * socket, the OnDataReady() method is called. - * Within this method, you *MUST* call the Read() - * method to read any pending data. At its lowest - * level, this event is signalled by the core via - * the socket engine. If you return false from this - * function, the core removes your socket from its - * list and erases it from the socket engine, then - * calls BufferedSocket::Close() and deletes it. - * @return false to close the socket + /** This method is called when an outbound connection on your socket is + * completed. */ - virtual bool OnDataReady(); + virtual void OnConnected(); - /** - * When it is ok to write to the socket, and a - * write event was requested, this method is - * triggered. - * - * Within this method you should call - * write() or send() etc, to send data to the - * other end of the socket. - * - * Further write events will not be triggered - * unless you call SocketEngine::WantWrite(). - * - * The default behaviour of this method is to - * flush the write buffer, respecting the IO - * hooking modules. - * - * XXX: this used to be virtual, ask us if you need it to be so. - * @return false to close the socket + /** When there is data waiting to be read on a socket, the OnDataReady() + * method is called. */ - bool OnWriteReady(); + virtual void OnDataReady() = 0; /** - * When an outbound connection fails, and the - * attempt times out, you will receive this event. - * The method will trigger once maxtime seconds are - * reached (as given in the constructor) just - * before the socket's descriptor is closed. - * A failed DNS lookup may cause this event if - * the DNS server is not responding, as well as - * a failed connect() call, because DNS lookups are - * nonblocking as implemented by this class. + * When an outbound connection fails, and the attempt times out, you + * will receive this event. The method will trigger once maxtime + * seconds are reached (as given in the constructor) just before the + * socket's descriptor is closed. A failed DNS lookup may cause this + * event if the DNS server is not responding, as well as a failed + * connect() call, because DNS lookups are nonblocking as implemented by + * this class. */ virtual void OnTimeout(); - /** - * Whenever close() is called, OnClose() will be - * called first. Please note that this means - * OnClose will be called alongside OnError(), - * OnTimeout(), and Close(). - */ - virtual void OnClose(); - - /** - * Reads all pending bytes from the socket - * into a char* array which can be up to - * 16 kilobytes in length. - */ - virtual const char* Read(); - - /** - * Returns the IP address associated with - * this connection, or an empty string if - * no IP address exists. - */ - std::string GetIP(); - - /** - * Writes a std::string to the socket. No carriage - * returns or linefeeds are appended to the string. - * @param data The data to send - */ - virtual void Write(const std::string &data); - - /** - * Changes the socket's state. The core uses this - * to change socket states, and you should not call - * it directly. - */ - void SetState(BufferedSocketState s); - - /** - * Returns the current socket state. - */ - BufferedSocketState GetState(); - - /** Mark a socket as being connected and call appropriate events. - */ - bool InternalMarkConnected(); - - /** - * This method causes the socket to close, and may - * also be triggered by other methods such as OnTimeout - * and OnError. - */ - virtual void Close(); - - /** - * The destructor may implicitly call OnClose(), and - * will close() and shutdown() the file descriptor - * used for this socket. - */ virtual ~BufferedSocket(); - - /** - * This method attempts to connect to a hostname. - * This method is asyncronous. - * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated - */ - virtual bool DoConnect(unsigned long maxtime); - - /** Handle event from EventHandler parent class - */ - void HandleEvent(EventType et, int errornum = 0); - - /** Returns true if this socket is readable - */ - bool Readable(); + protected: + virtual void DoWrite(); + BufferedSocketError BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout); + BufferedSocketError BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip); }; #endif |