diff options
Diffstat (limited to 'include/socket.h')
-rw-r--r-- | include/socket.h | 350 |
1 files changed, 13 insertions, 337 deletions
diff --git a/include/socket.h b/include/socket.h index caa1490b5..b7b2b3d40 100644 --- a/include/socket.h +++ b/include/socket.h @@ -14,16 +14,20 @@ * --------------------------------------------------- */ -#ifndef __INSP_SOCKET_H__ -#define __INSP_SOCKET_H__ +#ifndef INSPIRCD_SOCKET_H +#define INSPIRCD_SOCKET_H +/* This is where we'll define wrappers for socket IO stuff, for neat winsock compatability */ + +#include <sys/time.h> +#include <sys/resource.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> -#include <sstream> -#include <string> -#include <deque> -#include "dns.h" +#include <unistd.h> +#include <fcntl.h> +#include <poll.h> + #include "inspircd_config.h" /* macros to the relevant system address description structs */ @@ -39,336 +43,8 @@ typedef struct in_addr insp_inaddr; #endif -/** - * States which a socket may be in - */ -enum InspSocketState { I_DISCONNECTED, I_RESOLVING, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR }; - -/** - * Error types which a socket may exhibit - */ -enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND, I_ERR_RESOLVE, I_ERR_WRITE }; - -/** - * InspSocket is an extendable socket class which modules - * can use for TCP socket support. It is fully integrated - * into InspIRCds socket loop and attaches its sockets to - * the core's instance of the SocketEngine class, meaning - * that any sockets you create have the same power and - * abilities as a socket created by the core itself. - * To use InspSocket, you must inherit a class from it, - * and use the InspSocket constructors to establish connections - * and bindings. - */ -class InspSocket -{ -private: - - std::deque<std::string> outbuffer; - - /** - * The file descriptor of this socket - */ - int fd; - - /** - * The resolver for this socket - */ - DNS dns; - - /** - * The hostname connected to - */ - char host[MAXBUF]; - - /** - * The port connected to, or the port - * this socket is listening on - */ - int port; - - /** - * The state for this socket, either - * listening, connecting, connected - * or error. - */ - InspSocketState state; - - /** - * The host being connected to, - * in sockaddr form - */ - insp_sockaddr addr; - - /** - * The host being connected to, - * in in_addr form - */ - insp_inaddr addy; - - /** - * When this time is reached, - * the socket times out if it is - * in the CONNECTING state - */ - time_t timeout_end; - - /** - * This value is true if the - * socket has timed out. - */ - bool timeout; - - /** - * Socket input buffer, used by read(). The class which - * extends InspSocket is expected to implement an extendable - * buffer which can grow much larger than 64k, - * this buffer is just designed to be temporary storage. - * space. - */ - char ibuf[65535]; - - /** - * The IP address being connected - * to stored in string form for - * easy retrieval by accessors. - */ - char IP[MAXBUF]; - - /** - * Client sockaddr structure used - * by accept() - */ - insp_sockaddr client; - - /** - * Server sockaddr structure used - * by accept() - */ - insp_sockaddr server; - - /** - * Used by accept() to indicate the - * sizes of the sockaddr_in structures - */ - socklen_t length; - - /** Flushes the write buffer - */ - bool FlushWriteBuffer(); - - /** Set the queue sizes - * This private method sets the operating system queue - * sizes for this socket to 65535 so that it can queue - * more information without application-level queueing - * which was required in older software. - */ - void SetQueues(int nfd); - - /** When the socket has been marked as closing, this flag - * will be set to true, then the next time the socket is - * examined, the socket is deleted and closed. - */ - bool ClosePending; - -public: - - /** - * The default constructor does nothing - * and should not be used. - */ - InspSocket(); - - /** - * This constructor is used to associate - * an existing connecting with an InspSocket - * class. The given file descriptor must be - * valid, and when initialized, the InspSocket - * will be set with the given IP address - * and placed in CONNECTED state. - */ - InspSocket(int newfd, char* ip); - - /** - * This constructor is used to create a new - * socket, either listening for connections, or an outbound connection to another host. - * Note that if you specify a hostname in the 'host' parameter, then there will be an extra - * step involved (a nonblocking DNS lookup) which will cause your connection to be established - * slower than if it was an IP. Therefore, use an IP address where it is available instead. - * @param host The hostname to connect to, or bind to - * @param port The port number to connect to, or bind to - * @param listening true to listen on the given host:port pair, or false to connect to them - * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated - */ - InspSocket(const std::string &host, int port, bool listening, unsigned long maxtime); - - /** - * This method is called when an outbound - * connection on your socket is completed. - * @return false to abort the connection, true to continue - */ - virtual bool OnConnected(); - - /** - * This method is called when an error occurs. - * A closed socket in itself is not an error, - * however errors also generate close events. - * @param e The error type which occured - */ - virtual void OnError(InspSocketError e); - - /** - * When an established connection is terminated, - * the OnDisconnect method is triggered. - */ - virtual int OnDisconnect(); - - /** - * When there is data waiting to be read on a - * socket, the OnDataReady() method is called. - * Within this method, you *MUST* call the Read() - * method to read any pending data. At its lowest - * level, this event is signalled by the core via - * the socket engine. If you return false from this - * function, the core removes your socket from its - * list and erases it from the socket engine, then - * calls InspSocket::Close() and deletes it. - * @return false to close the socket - */ - virtual bool OnDataReady(); - - /** - * When an outbound connection fails, and the - * attempt times out, you will receive this event. - * The method will trigger once maxtime seconds are - * reached (as given in the constructor) just - * before the socket's descriptor is closed. - * A failed DNS lookup may cause this event if - * the DNS server is not responding, as well as - * a failed connect() call, because DNS lookups are - * nonblocking as implemented by this class. - */ - virtual void OnTimeout(); - - /** - * Whenever close() is called, OnClose() will be - * called first. Please note that this means - * OnClose will be called alongside OnError(), - * OnTimeout(), and Close(), and also when - * cancelling a listening socket by calling - * the destructor indirectly. - */ - virtual void OnClose(); - - /** - * Reads all pending bytes from the socket - * into a char* array which can be up to - * 16 kilobytes in length. - */ - virtual char* Read(); - - /** - * Returns the IP address associated with - * this connection, or an empty string if - * no IP address exists. - */ - std::string GetIP(); - - /** - * This function checks if the socket has - * timed out yet, given the current time - * in the parameter. - * @return true if timed out, false if not timed out - */ - bool Timeout(time_t current); - - /** - * Writes a std::string to the socket. No carriage - * returns or linefeeds are appended to the string. - * @param data The data to send - */ - virtual int Write(const std::string &data); - - /** - * If your socket is a listening socket, when a new - * connection comes in on the socket this method will - * be called. Given the new file descriptor in the - * parameters, and the IP, it is recommended you copy - * them to a new instance of your socket class, - * e.g.: - * - * MySocket* newsocket = new MySocket(newfd,ip); - * - * Once you have done this, you can then associate the - * new socket with the core using Server::AddSocket(). - */ - virtual int OnIncomingConnection(int newfd, char* ip); - - /** - * Changes the socket's state. The core uses this - * to change socket states, and you should not call - * it directly. - */ - void SetState(InspSocketState s); - - /** - * Returns the current socket state. - */ - InspSocketState GetState(); - - /** - * Only the core should call this function. - * When called, it is assumed the socket is ready - * to read data, and the method call routes the - * event to the various methods of InspSocket - * for you to handle. This can also cause the - * socket's state to change. - */ - bool Poll(); - - /** - * This method returns the socket's file descriptor - * as assigned by the operating system, or -1 - * if no descriptor has been assigned. - */ - int GetFd(); - - /** - * This method causes the socket to close, and may - * also be triggered by other methods such as OnTimeout - * and OnError. - */ - virtual void Close(); - - /** - * The destructor may implicitly call OnClose(), and - * will close() and shutdown() the file descriptor - * used for this socket. - */ - virtual ~InspSocket(); - - /** - * This method attempts to resolve the hostname, - * if a hostname is given and not an IP, - * before a connection can occur. This method is - * asyncronous. - */ - virtual bool DoResolve(); - - /** - * This method attempts to connect to a hostname. - * This only occurs on a non-listening socket. This - * method is asyncronous. - */ - virtual bool DoConnect(); - - /** - * This method marks the socket closed. - * The next time the core examines a socket marked - * as closed, the socket will be closed and the - * memory reclaimed. - */ - void MarkAsClosed(); -}; +int OpenTCPSocket(); +bool BindSocket(int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr); +int BindPorts(bool bail); #endif |