diff options
Diffstat (limited to 'include/socketengine.h')
-rw-r--r-- | include/socketengine.h | 206 |
1 files changed, 147 insertions, 59 deletions
diff --git a/include/socketengine.h b/include/socketengine.h index 5ccfa801e..fd01b4cf8 100644 --- a/include/socketengine.h +++ b/include/socketengine.h @@ -21,34 +21,103 @@ #include <string> #include <map> #include "inspircd_config.h" -#include "globals.h" -#include "inspircd.h" - -/** - * Each of these values represents a socket - * type in our reference table (the reference - * table itself is only accessible to - * socketengine.cpp) - */ -const char X_EMPTY_SLOT = 0; -const char X_LISTEN = 1; -const char X_ESTAB_CLIENT = 2; -const char X_ESTAB_MODULE = 3; -const char X_ESTAB_DNS = 4; - -/** - * To indicate that a socket is readable, we - * mask its top bit with this X_READBIT value. - * The socket engine can handle two types of - * socket, readable and writeable (;error sockets - * are dealt with when read() and write() return - * negative or zero values). +#include "base.h" + +/** Types of event an EventHandler may receive. + * EVENT_READ is a readable file descriptor, + * and EVENT_WRITE is a writeable file descriptor. */ -const char X_READBIT = 0x80; +enum EventType +{ + EVENT_READ = 0, + EVENT_WRITE = 1 +}; class InspIRCd; -/** +/** This class is a basic I/O handler class. + * Any object which wishes to receive basic I/O events + * from the socketengine must derive from this class and + * implement the HandleEvent() method. The derived class + * must then be added to SocketEngine using the method + * SocketEngine::AddFd(), after which point the derived + * class will receive events to its HandleEvent() method. + * The derived class should also implement one of Readable() + * and Writeable(). In the current implementation, only + * Readable() is used. If this returns true, the socketengine + * inserts a readable socket. If it is false, the socketengine + * inserts a writeable socket. The derived class should never + * change the value this function returns without first + * deleting the socket from the socket engine. The only + * requirement beyond this for an event handler is that it + * must have a file descriptor. What this file descriptor + * is actually attached to is completely up to you. + */ +class EventHandler : public Extensible +{ + protected: + /** File descriptor. + * All events which can be handled + * must have a file descriptor. + * This allows you to add events for + * sockets, fifo's, pipes, and various + * other forms of IPC. + */ + int fd; + public: + /** Get the current file descriptor + * @return The file descriptor of this handler + */ + int GetFd(); + + /** Set a new file desciptor + * @param FD The new file descriptor. Do not + * call this method without first deleting the + * object from the SocketEngine if you have + * added it to a SocketEngine instance. + */ + void SetFd(int FD); + + /** Constructor + */ + EventHandler() {} + + /** Destructor + */ + virtual ~EventHandler() {} + + /** Override this function to indicate readability. + * @return This should return true if the function + * wishes to receive EVENT_READ events. Do not change + * what this function returns while the event handler + * is still added to a SocketEngine instance! + * If this function is unimplemented, the base class + * will return true. + */ + virtual bool Readable(); + + /** Override this function to indicate writeability. + * @return This should return true if the function + * wishes to receive EVENT_WRITE events. Do not change + * what this function returns while the event handler + * is still added to a SocketEngine instance! + * If this function is unimplemented, the base class + * will return false. + */ + virtual bool Writeable(); + + /** Process an I/O event. + * You MUST implement this function in your derived + * class, and it will be called whenever read or write + * events are received, depending on what your functions + * Readable() and Writeable() returns. + * @param et either one of EVENT_READ for read events, + * and EVENT_WRITE for write events. + */ + virtual void HandleEvent(EventType et) = 0; +}; + +/** Provides basic file-descriptor-based I/O support. * The actual socketengine class presents the * same interface on all operating systems, but * its private members and internal behaviour @@ -69,84 +138,103 @@ class InspIRCd; class SocketEngine : public Extensible { protected: + /** Owner/Creator + */ InspIRCd* ServerInstance; - int EngineHandle; /* Handle to the socket engine if needed */ - int CurrentSetSize; /* Current number of descriptors in the engine */ - char ref[MAX_DESCRIPTORS]; /* Reference table */ + /** Handle to socket engine, where needed. + */ + int EngineHandle; + /** Current number of descriptors in the engine + */ + int CurrentSetSize; + /** Reference table, contains all current handlers + */ + EventHandler* ref[MAX_DESCRIPTORS]; public: - /** Constructor + /** Constructor. * The constructor transparently initializes * the socket engine which the ircd is using. * Please note that if there is a catastrophic * failure (for example, you try and enable * epoll on a 2.4 linux kernel) then this * function may bail back to the shell. + * @param Instance The creator/owner of this object */ SocketEngine(InspIRCd* Instance); - /** Destructor + /** Destructor. * The destructor transparently tidies up * any resources used by the socket engine. */ virtual ~SocketEngine(); - /** Add a file descriptor to the engine + /** Add an EventHandler object to the engine. * Use AddFd to add a file descriptor to the * engine and have the socket engine monitor - * it. You must provide a type (see the consts - * in socketengine.h) and a boolean flag to - * indicate wether to watch this fd for read - * or write events (there is currently no - * need for support of both). - */ - virtual bool AddFd(int fd, bool readable, char type); - - /** Returns the type value for this file descriptor - * This function masks off the X_READBIT value - * so that the type of the socket can be obtained. - * The core uses this to decide where to dispatch - * the event to. Please note that some engines - * such as select() have an upper limit of 1024 - * descriptors which may be active at any one time, - * where others such as kqueue have no practical - * limits at all. - */ - char GetType(int fd); + * it. You must provide an object derived from + * EventHandler which implements HandleEvent() + * and optionally Readable() and Writeable(). + * @param eh An event handling object to add + */ + virtual bool AddFd(EventHandler* eh); /** Returns the maximum number of file descriptors * you may store in the socket engine at any one time. + * @return The maximum fd value */ virtual int GetMaxFds(); /** Returns the number of file descriptor slots * which are available for storing fds. + * @return The number of remaining fd's */ virtual int GetRemainingFds(); - /** Delete a file descriptor from the engine - * This function call deletes a file descriptor + /** Delete an event handler from the engine. + * This function call deletes an EventHandler * from the engine, returning true if it succeeded - * and false if it failed. + * and false if it failed. This does not free the + * EventHandler pointer using delete, if this is + * required you must do this yourself. + * @param eh The event handler object to remove + * @return True if the event handler was removed */ - virtual bool DelFd(int fd); + virtual bool DelFd(EventHandler* eh); - /** Returns true if a socket exists in the socket - * engine's list. + /** Returns true if a file descriptor exists in + * the socket engine's list. + * @param fd The event handler to look for + * @return True if this fd has an event handler */ bool HasFd(int fd); + /** Returns the EventHandler attached to a specific fd. + * If the fd isnt in the socketengine, returns NULL. + * @param fd The event handler to look for + * @return A pointer to the event handler, or NULL + */ + EventHandler* GetRef(int fd); + /** Waits for an event. * Please note that this doesnt wait long, only * a couple of milliseconds. It returns a list - * of active file descriptors in the vector - * fdlist which the core may then act upon. + * of active EventHandlers in the array fdlist + * which the core will then dispatch events to + * by calling their EventHandler::HandleEvent() + * methods with the neccessary EventType value. + * @param fdlist A pointer to a set of EventHandler + * classes. You should ensure that the array you pass + * is at least MAX_DESCRIPTORS in size, to accomodate + * for the maximum number of events which can occur. + * @return The number of events which have occured. */ - virtual int Wait(int* fdlist); + virtual int Wait(EventHandler** fdlist); - /** Returns the socket engines name + /** Returns the socket engines name. * This returns the name of the engine for use * in /VERSION responses. + * @return The socket engine name */ virtual std::string GetName(); }; |