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-rw-r--r--include/threadengines/threadengine_win32.h76
1 files changed, 49 insertions, 27 deletions
diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h
index 3388cead0..c1f9f2cce 100644
--- a/include/threadengines/threadengine_win32.h
+++ b/include/threadengines/threadengine_win32.h
@@ -16,61 +16,83 @@
#include "inspircd_config.h"
#include "base.h"
-#include "threadengine.h"
class InspIRCd;
+class Thread;
-class CoreExport Win32ThreadEngine : public ThreadEngine
+/** The ThreadEngine class has the responsibility of initialising
+ * Thread derived classes. It does this by creating operating system
+ * level threads which are then associated with the class transparently.
+ * This allows Thread classes to be derived without needing to know how
+ * the OS implements threads. You should ensure that any sections of code
+ * that use threads are threadsafe and do not interact with any other
+ * parts of the code which are NOT known threadsafe! If you really MUST
+ * access non-threadsafe code from a Thread, use the Mutex class to wrap
+ * access to the code carefully.
+ */
+class CoreExport ThreadEngine : public Extensible
{
public:
- Win32ThreadEngine(InspIRCd* Instance);
+ ThreadEngine(InspIRCd* Instance);
- virtual ~Win32ThreadEngine();
+ virtual ~ThreadEngine();
static DWORD WINAPI Entry(void* parameter);
+ /** Create a new thread. This takes an already allocated
+ * Thread* pointer and initializes it to use this threading
+ * engine. On failure, this function may throw a CoreException.
+ * @param thread_to_init Pointer to a newly allocated Thread
+ * derived object.
+ */
void Start(Thread* thread_to_init);
+ /** Returns the thread engine's name for display purposes
+ * @return The thread engine name
+ */
const std::string GetName()
{
return "windows-thread";
}
};
-class CoreExport ThreadEngineFactory : public classbase
-{
- public:
- ThreadEngine* Create(InspIRCd* ServerInstance)
- {
- return new Win32ThreadEngine(ServerInstance);
- }
-};
-
-class CoreExport Win32ThreadData : public ThreadData
+class CoreExport ThreadData
{
public:
HANDLE handle;
void FreeThread(Thread* toFree);
};
-class CoreExport Win32Mutex : public Mutex
+/** The Mutex class represents a mutex, which can be used to keep threads
+ * properly synchronised. Use mutexes sparingly, as they are a good source
+ * of thread deadlocks etc, and should be avoided except where absolutely
+ * neccessary. Note that the internal behaviour of the mutex varies from OS
+ * to OS depending on the thread engine, for example in windows a Mutex
+ * in InspIRCd uses critical sections, as they are faster and simpler to
+ * manage.
+ */
+class CoreExport Mutex
{
private:
CRITICAL_SECTION wutex;
public:
- Win32Mutex();
- virtual void Enable(bool enable);
- ~Win32Mutex();
-};
-
-class CoreExport MutexFactory : public Extensible
-{
- protected:
- InspIRCd* ServerInstance;
- public:
- MutexFactory(InspIRCd* Instance);
- virtual Mutex* CreateMutex();
+ Win32Mutex()
+ {
+ InitializeCriticalSection(&wutex);
+ }
+ void Lock()
+ {
+ EnterCriticalSection(&wutex);
+ }
+ void Unlock()
+ {
+ LeaveCriticalSection(&wutex);
+ }
+ ~Win32Mutex()
+ {
+ DeleteCriticalSection(&wutex);
+ }
};
#endif