diff options
Diffstat (limited to 'include/threadengines/threadengine_win32.h')
-rw-r--r-- | include/threadengines/threadengine_win32.h | 76 |
1 files changed, 49 insertions, 27 deletions
diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h index 3388cead0..c1f9f2cce 100644 --- a/include/threadengines/threadengine_win32.h +++ b/include/threadengines/threadengine_win32.h @@ -16,61 +16,83 @@ #include "inspircd_config.h" #include "base.h" -#include "threadengine.h" class InspIRCd; +class Thread; -class CoreExport Win32ThreadEngine : public ThreadEngine +/** The ThreadEngine class has the responsibility of initialising + * Thread derived classes. It does this by creating operating system + * level threads which are then associated with the class transparently. + * This allows Thread classes to be derived without needing to know how + * the OS implements threads. You should ensure that any sections of code + * that use threads are threadsafe and do not interact with any other + * parts of the code which are NOT known threadsafe! If you really MUST + * access non-threadsafe code from a Thread, use the Mutex class to wrap + * access to the code carefully. + */ +class CoreExport ThreadEngine : public Extensible { public: - Win32ThreadEngine(InspIRCd* Instance); + ThreadEngine(InspIRCd* Instance); - virtual ~Win32ThreadEngine(); + virtual ~ThreadEngine(); static DWORD WINAPI Entry(void* parameter); + /** Create a new thread. This takes an already allocated + * Thread* pointer and initializes it to use this threading + * engine. On failure, this function may throw a CoreException. + * @param thread_to_init Pointer to a newly allocated Thread + * derived object. + */ void Start(Thread* thread_to_init); + /** Returns the thread engine's name for display purposes + * @return The thread engine name + */ const std::string GetName() { return "windows-thread"; } }; -class CoreExport ThreadEngineFactory : public classbase -{ - public: - ThreadEngine* Create(InspIRCd* ServerInstance) - { - return new Win32ThreadEngine(ServerInstance); - } -}; - -class CoreExport Win32ThreadData : public ThreadData +class CoreExport ThreadData { public: HANDLE handle; void FreeThread(Thread* toFree); }; -class CoreExport Win32Mutex : public Mutex +/** The Mutex class represents a mutex, which can be used to keep threads + * properly synchronised. Use mutexes sparingly, as they are a good source + * of thread deadlocks etc, and should be avoided except where absolutely + * neccessary. Note that the internal behaviour of the mutex varies from OS + * to OS depending on the thread engine, for example in windows a Mutex + * in InspIRCd uses critical sections, as they are faster and simpler to + * manage. + */ +class CoreExport Mutex { private: CRITICAL_SECTION wutex; public: - Win32Mutex(); - virtual void Enable(bool enable); - ~Win32Mutex(); -}; - -class CoreExport MutexFactory : public Extensible -{ - protected: - InspIRCd* ServerInstance; - public: - MutexFactory(InspIRCd* Instance); - virtual Mutex* CreateMutex(); + Win32Mutex() + { + InitializeCriticalSection(&wutex); + } + void Lock() + { + EnterCriticalSection(&wutex); + } + void Unlock() + { + LeaveCriticalSection(&wutex); + } + ~Win32Mutex() + { + DeleteCriticalSection(&wutex); + } }; #endif |