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-rw-r--r--include/threadengines/threadengine_pthread.h60
-rw-r--r--include/threadengines/threadengine_win32.h60
2 files changed, 40 insertions, 80 deletions
diff --git a/include/threadengines/threadengine_pthread.h b/include/threadengines/threadengine_pthread.h
index 5168ed238..ca3354260 100644
--- a/include/threadengines/threadengine_pthread.h
+++ b/include/threadengines/threadengine_pthread.h
@@ -18,8 +18,7 @@
*/
-#ifndef THREADENGINE_PTHREAD_H
-#define THREADENGINE_PTHREAD_H
+#pragma once
#include <pthread.h>
#include "typedefs.h"
@@ -37,14 +36,12 @@
class CoreExport ThreadEngine
{
public:
-
- /** Constructor.
- */
- ThreadEngine();
-
- /** Destructor
+ /** Per-thread state, present in each Thread object, managed by the ThreadEngine
*/
- virtual ~ThreadEngine();
+ struct ThreadState
+ {
+ pthread_t pthread_id;
+ };
/** Create a new thread. This takes an already allocated
* Thread* pointer and initializes it to use this threading
@@ -54,20 +51,17 @@ class CoreExport ThreadEngine
*/
void Start(Thread* thread_to_init);
- /** Returns the thread engine's name for display purposes
- * @return The thread engine name
+ /** Stop a thread gracefully.
+ * First, this function asks the thread to terminate by calling Thread::SetExitFlag().
+ * Next, it waits until the thread terminates (on the operating system level). Finally,
+ * all OS-level resources associated with the thread are released. The Thread instance
+ * passed to the function is NOT freed.
+ * When this function returns, the thread is stopped and you can destroy it or restart it
+ * at a later point.
+ * Stopping a thread that is not running is a bug.
+ * @param thread The thread to stop.
*/
- const std::string GetName()
- {
- return "posix-thread";
- }
-};
-
-class CoreExport ThreadData
-{
- public:
- pthread_t pthread_id;
- void FreeThread(Thread* toFree);
+ void Stop(Thread* thread);
};
/** The Mutex class represents a mutex, which can be used to keep threads
@@ -80,7 +74,7 @@ class CoreExport ThreadData
*/
class CoreExport Mutex
{
- private:
+ protected:
pthread_mutex_t putex;
public:
/** Constructor.
@@ -109,33 +103,20 @@ class CoreExport Mutex
}
};
-class ThreadQueueData
+class ThreadQueueData : public Mutex
{
- pthread_mutex_t mutex;
pthread_cond_t cond;
public:
ThreadQueueData()
{
- pthread_mutex_init(&mutex, NULL);
pthread_cond_init(&cond, NULL);
}
~ThreadQueueData()
{
- pthread_mutex_destroy(&mutex);
pthread_cond_destroy(&cond);
}
- void Lock()
- {
- pthread_mutex_lock(&mutex);
- }
-
- void Unlock()
- {
- pthread_mutex_unlock(&mutex);
- }
-
void Wakeup()
{
pthread_cond_signal(&cond);
@@ -143,7 +124,7 @@ class ThreadQueueData
void Wait()
{
- pthread_cond_wait(&cond, &mutex);
+ pthread_cond_wait(&cond, &putex);
}
};
@@ -153,6 +134,3 @@ class ThreadSignalData
public:
ThreadSignalSocket* sock;
};
-
-
-#endif
diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h
index f068ac707..aac7b8b97 100644
--- a/include/threadengines/threadengine_win32.h
+++ b/include/threadengines/threadengine_win32.h
@@ -18,10 +18,9 @@
*/
-#ifndef THREADENGINE_WIN32_H
-#define THREADENGINE_WIN32_H
+#pragma once
-#include "inspircd_config.h"
+#include "config.h"
#include "base.h"
class Thread;
@@ -39,10 +38,12 @@ class Thread;
class CoreExport ThreadEngine
{
public:
-
- ThreadEngine();
-
- virtual ~ThreadEngine();
+ /** Per-thread state, present in each Thread object, managed by the ThreadEngine
+ */
+ struct ThreadState
+ {
+ HANDLE handle;
+ };
static DWORD WINAPI Entry(void* parameter);
@@ -54,20 +55,17 @@ class CoreExport ThreadEngine
*/
void Start(Thread* thread_to_init);
- /** Returns the thread engine's name for display purposes
- * @return The thread engine name
+ /** Stop a thread gracefully.
+ * First, this function asks the thread to terminate by calling Thread::SetExitFlag().
+ * Next, it waits until the thread terminates (on the operating system level). Finally,
+ * all OS-level resources associated with the thread are released. The Thread instance
+ * passed to the function is NOT freed.
+ * When this function returns, the thread is stopped and you can destroy it or restart it
+ * at a later point.
+ * Stopping a thread that is not running is a bug.
+ * @param thread The thread to stop.
*/
- const std::string GetName()
- {
- return "windows-thread";
- }
-};
-
-class CoreExport ThreadData
-{
- public:
- HANDLE handle;
- void FreeThread(Thread* toFree);
+ void Stop(Thread* thread);
};
/** The Mutex class represents a mutex, which can be used to keep threads
@@ -101,9 +99,8 @@ class CoreExport Mutex
}
};
-class ThreadQueueData
+class ThreadQueueData : public Mutex
{
- CRITICAL_SECTION mutex;
HANDLE event;
public:
ThreadQueueData()
@@ -111,23 +108,11 @@ class ThreadQueueData
event = CreateEvent(NULL, false, false, NULL);
if (event == NULL)
throw CoreException("CreateEvent() failed in ThreadQueueData::ThreadQueueData()!");
- InitializeCriticalSection(&mutex);
}
~ThreadQueueData()
{
CloseHandle(event);
- DeleteCriticalSection(&mutex);
- }
-
- void Lock()
- {
- EnterCriticalSection(&mutex);
- }
-
- void Unlock()
- {
- LeaveCriticalSection(&mutex);
}
void Wakeup()
@@ -137,9 +122,9 @@ class ThreadQueueData
void Wait()
{
- LeaveCriticalSection(&mutex);
+ Unlock();
WaitForSingleObject(event, INFINITE);
- EnterCriticalSection(&mutex);
+ Lock();
}
};
@@ -152,6 +137,3 @@ class ThreadSignalData
connFD = -1;
}
};
-
-#endif
-