diff options
Diffstat (limited to 'include/timer.h')
-rw-r--r-- | include/timer.h | 157 |
1 files changed, 1 insertions, 156 deletions
diff --git a/include/timer.h b/include/timer.h index ef8b82e31..ad4f5ef87 100644 --- a/include/timer.h +++ b/include/timer.h @@ -1,156 +1 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ - * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits - * - * This program is free but copyrighted software; see - * the file COPYING for details. - * - * --------------------------------------------------- - */ - -#ifndef INSPIRCD_TIMER_H -#define INSPIRCD_TIMER_H - -class InspIRCd; - -/** Timer class for one-second resolution timers - * InspTimer provides a facility which allows module - * developers to create one-shot timers. The timer - * can be made to trigger at any time up to a one-second - * resolution. To use InspTimer, inherit a class from - * InspTimer, then insert your inherited class into the - * queue using Server::AddTimer(). The Tick() method of - * your object (which you should override) will be called - * at the given time. - */ -class CoreExport InspTimer : public Extensible -{ - private: - /** The triggering time - */ - time_t trigger; - /** Number of seconds between triggers - */ - long secs; - /** True if this is a repeating timer - */ - bool repeat; - public: - /** Default constructor, initializes the triggering time - * @param secs_from_now The number of seconds from now to trigger the timer - * @param now The time now - * @param repeating Repeat this timer every secs_from_now seconds if set to true - */ - InspTimer(long secs_from_now,time_t now, bool repeating = false) - { - trigger = now + secs_from_now; - secs = secs_from_now; - repeat = repeating; - } - - /** Default destructor, does nothing. - */ - virtual ~InspTimer() { } - - /** Retrieve the current triggering time - */ - virtual time_t GetTimer() - { - return trigger; - } - - /** Called when the timer ticks. - * You should override this method with some useful code to - * handle the tick event. - */ - virtual void Tick(time_t TIME) = 0; - - /** Returns true if this timer is set to repeat - */ - bool GetRepeat() - { - return repeat; - } - - /** Returns the interval (number of seconds between ticks) - * of this timer object. - */ - long GetSecs() - { - return secs; - } - - /** Cancels the repeat state of a repeating timer. - * If you call this method, then the next time your - * timer ticks, it will be removed immediately after. - * You should use this method call to remove a recurring - * timer if you wish to do so within the timer's Tick - * event, as calling TimerManager::DelTimer() from within - * the InspTimer::Tick() method is dangerous and may - * cause a segmentation fault. Calling CancelRepeat() - * is safe in this case. - */ - void CancelRepeat() - { - repeat = false; - } -}; - - -/** This class manages sets of InspTimers, and triggers them at their defined times. - * This will ensure timers are not missed, as well as removing timers that have - * expired and allowing the addition of new ones. - */ -class CoreExport TimerManager : public Extensible -{ - protected: - /** A group of timers all set to trigger at the same time - */ - typedef std::vector<InspTimer*> timergroup; - /** A map of timergroups, each group has a specific trigger time - */ - typedef std::map<time_t, timergroup*> timerlist; - /** Set when ticking timers, to prevent deletion while iterating - */ - bool CantDeleteHere; - /** Creating server instance - */ - InspIRCd* ServerInstance; - private: - - /** The current timer set, a map of timergroups - */ - timerlist Timers; - - public: - /** Constructor - */ - TimerManager(InspIRCd* Instance); - /** Tick all pending InspTimers - * @param TIME the current system time - */ - void TickTimers(time_t TIME); - /** Add an InspTimer - * @param T an InspTimer derived class to add - * @param secs_from_now You may set this to the number of seconds - * from the current time when the timer will tick, or you may just - * leave this unset and the values set by the InspTimers constructor - * will be used. This is used internally for re-triggering repeating - * timers. - */ - void AddTimer(InspTimer* T, long secs_from_now = 0); - /** Delete an InspTimer - * @param T an InspTimer derived class to delete - */ - void DelTimer(InspTimer* T); - /** Tick any timers that have been missed due to lag - * @param TIME the current system time - */ - void TickMissedTimers(time_t TIME); -}; - -#endif - +/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#ifndef INSPIRCD_TIMER_H
#define INSPIRCD_TIMER_H
class InspIRCd;
/** Timer class for one-second resolution timers
* InspTimer provides a facility which allows module
* developers to create one-shot timers. The timer
* can be made to trigger at any time up to a one-second
* resolution. To use InspTimer, inherit a class from
* InspTimer, then insert your inherited class into the
* queue using Server::AddTimer(). The Tick() method of
* your object (which you should override) will be called
* at the given time.
*/
class CoreExport InspTimer : public Extensible
{
private:
/** The triggering time
*/
time_t trigger;
/** Number of seconds between triggers
*/
long secs;
/** True if this is a repeating timer
*/
bool repeat;
public:
/** Default constructor, initializes the triggering time
* @param secs_from_now The number of seconds from now to trigger the timer
* @param now The time now
* @param repeating Repeat this timer every secs_from_now seconds if set to true
*/
InspTimer(long secs_from_now,time_t now, bool repeating = false)
{
trigger = now + secs_from_now;
secs = secs_from_now;
repeat = repeating;
}
/** Default destructor, does nothing.
*/
virtual ~InspTimer() { }
/** Retrieve the current triggering time
*/
virtual time_t GetTimer()
{
return trigger;
}
/** Called when the timer ticks.
* You should override this method with some useful code to
* handle the tick event.
*/
virtual void Tick(time_t TIME) = 0;
/** Returns true if this timer is set to repeat
*/
bool GetRepeat()
{
return repeat;
}
/** Returns the interval (number of seconds between ticks)
* of this timer object.
*/
long GetSecs()
{
return secs;
}
/** Cancels the repeat state of a repeating timer.
* If you call this method, then the next time your
* timer ticks, it will be removed immediately after.
* You should use this method call to remove a recurring
* timer if you wish to do so within the timer's Tick
* event, as calling TimerManager::DelTimer() from within
* the InspTimer::Tick() method is dangerous and may
* cause a segmentation fault. Calling CancelRepeat()
* is safe in this case.
*/
void CancelRepeat()
{
repeat = false;
}
};
/** This class manages sets of InspTimers, and triggers them at their defined times.
* This will ensure timers are not missed, as well as removing timers that have
* expired and allowing the addition of new ones.
*/
class CoreExport TimerManager : public Extensible
{
protected:
/** A group of timers all set to trigger at the same time
*/
typedef std::vector<InspTimer*> timergroup;
/** A map of timergroups, each group has a specific trigger time
*/
typedef std::map<time_t, timergroup*> timerlist;
/** Set when ticking timers, to prevent deletion while iterating
*/
bool CantDeleteHere;
/** Creating server instance
*/
InspIRCd* ServerInstance;
private:
/** The current timer set, a map of timergroups
*/
timerlist Timers;
public:
/** Constructor
*/
TimerManager(InspIRCd* Instance);
/** Tick all pending InspTimers
* @param TIME the current system time
*/
void TickTimers(time_t TIME);
/** Add an InspTimer
* @param T an InspTimer derived class to add
* @param secs_from_now You may set this to the number of seconds
* from the current time when the timer will tick, or you may just
* leave this unset and the values set by the InspTimers constructor
* will be used. This is used internally for re-triggering repeating
* timers.
*/
void AddTimer(InspTimer* T, long secs_from_now = 0);
/** Delete an InspTimer
* @param T an InspTimer derived class to delete
*/
void DelTimer(InspTimer* T);
/** Tick any timers that have been missed due to lag
* @param TIME the current system time
*/
void TickMissedTimers(time_t TIME);
};
#endif
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