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-rw-r--r--include/inspircd.h7
-rw-r--r--include/threadengine.h96
-rw-r--r--include/threadengines/threadengine_pthread.h91
-rw-r--r--include/threadengines/threadengine_win32.h76
4 files changed, 113 insertions, 157 deletions
diff --git a/include/inspircd.h b/include/inspircd.h
index 469d3a3b6..f32a67644 100644
--- a/include/inspircd.h
+++ b/include/inspircd.h
@@ -95,6 +95,7 @@ typedef std::multimap< std::string, KeyValList > ConfigDataHash;
#include "configreader.h"
#include "inspstring.h"
#include "protocol.h"
+#include "threadengine.h"
#ifndef PATH_MAX
#warning Potentially broken system, PATH_MAX undefined
@@ -396,7 +397,7 @@ class CoreExport InspIRCd : public classbase
*/
std::map<BufferedSocket*,BufferedSocket*> SocketCull;
- Mutex* RehashFinishMutex;
+ Mutex RehashFinishMutex;
/** Globally accessible fake user record. This is used to force mode changes etc across s2s, etc.. bit ugly, but.. better than how this was done in 1.1
* Reason for it:
@@ -456,10 +457,6 @@ class CoreExport InspIRCd : public classbase
*/
ThreadEngine* Threads;
- /** Mutex engine, handles mutexes for threading where required
- */
- MutexFactory* Mutexes;
-
/** The thread/class used to read config files in REHASH and on startup
*/
ConfigReaderThread* ConfigThread;
diff --git a/include/threadengine.h b/include/threadengine.h
index 228f817ca..27060ebe9 100644
--- a/include/threadengine.h
+++ b/include/threadengine.h
@@ -20,100 +20,6 @@
#include "inspircd_config.h"
#include "base.h"
-class InspIRCd;
-class Thread;
-
-/** The ThreadEngine class has the responsibility of initialising
- * Thread derived classes. It does this by creating operating system
- * level threads which are then associated with the class transparently.
- * This allows Thread classes to be derived without needing to know how
- * the OS implements threads. You should ensure that any sections of code
- * that use threads are threadsafe and do not interact with any other
- * parts of the code which are NOT known threadsafe! If you really MUST
- * access non-threadsafe code from a Thread, use the Mutex class to wrap
- * access to the code carefully.
- */
-class CoreExport ThreadEngine : public Extensible
-{
- protected:
-
- /** Creator instance
- */
- InspIRCd* ServerInstance;
-
- public:
-
- /** Constructor.
- * @param Instance Creator object
- */
- ThreadEngine(InspIRCd* Instance);
-
- /** Destructor
- */
- virtual ~ThreadEngine();
-
- /** Create a new thread. This takes an already allocated
- * Thread* pointer and initializes it to use this threading
- * engine. On failure, this function may throw a CoreException.
- * @param thread_to_init Pointer to a newly allocated Thread
- * derived object.
- */
- virtual void Start(Thread* thread_to_init) = 0;
-
- /** Returns the thread engine's name for display purposes
- * @return The thread engine name
- */
- virtual const std::string GetName()
- {
- return "<pure-virtual>";
- }
-};
-
-/** The Mutex class represents a mutex, which can be used to keep threads
- * properly synchronised. Use mutexes sparingly, as they are a good source
- * of thread deadlocks etc, and should be avoided except where absolutely
- * neccessary. Note that the internal behaviour of the mutex varies from OS
- * to OS depending on the thread engine, for example in windows a Mutex
- * in InspIRCd uses critical sections, as they are faster and simpler to
- * manage.
- */
-class CoreExport Mutex
-{
- protected:
- /** Enable or disable the Mutex. This method has somewhat confusing
- * wording (e.g. the function name and parameters) so it is protected
- * in preference of the Lock() and Unlock() methods which are user-
- * accessible.
- *
- * @param enable True to enable the mutex (enter it) and false to
- * disable the mutex (leave it).
- */
- virtual void Enable(bool enable) = 0;
- public:
-
- /** Constructor.
- */
- Mutex();
-
- /** Enter/enable the mutex lock.
- */
- void Lock() { Enable(true); }
-
- /** Leave/disable the mutex lock.
- */
- void Unlock() { Enable(false); }
-
- /** Destructor
- */
- ~Mutex() { }
-};
-
-class CoreExport ThreadData
-{
- public:
- virtual void FreeThread(Thread* thread) { }
-};
-
/** Derive from this class to implement your own threaded sections of
* code. Be sure to keep your code thread-safe and not prone to deadlocks
* and race conditions if you MUST use threading!
@@ -168,7 +74,5 @@ class CoreExport Thread : public Extensible
}
};
-
-
#endif
diff --git a/include/threadengines/threadengine_pthread.h b/include/threadengines/threadengine_pthread.h
index 72fa1d219..2aba4cb15 100644
--- a/include/threadengines/threadengine_pthread.h
+++ b/include/threadengines/threadengine_pthread.h
@@ -17,61 +17,94 @@
#include <pthread.h>
#include "inspircd_config.h"
#include "base.h"
-#include "threadengine.h"
class InspIRCd;
+class Thread;
-class CoreExport PThreadEngine : public ThreadEngine
+/** The ThreadEngine class has the responsibility of initialising
+ * Thread derived classes. It does this by creating operating system
+ * level threads which are then associated with the class transparently.
+ * This allows Thread classes to be derived without needing to know how
+ * the OS implements threads. You should ensure that any sections of code
+ * that use threads are threadsafe and do not interact with any other
+ * parts of the code which are NOT known threadsafe! If you really MUST
+ * access non-threadsafe code from a Thread, use the Mutex class to wrap
+ * access to the code carefully.
+ */
+class CoreExport ThreadEngine : public Extensible
{
public:
- PThreadEngine(InspIRCd* Instance);
+ /** Constructor.
+ * @param Instance Creator object
+ */
+ ThreadEngine(InspIRCd* Instance);
- virtual ~PThreadEngine();
+ /** Destructor
+ */
+ virtual ~ThreadEngine();
+ /** Create a new thread. This takes an already allocated
+ * Thread* pointer and initializes it to use this threading
+ * engine. On failure, this function may throw a CoreException.
+ * @param thread_to_init Pointer to a newly allocated Thread
+ * derived object.
+ */
void Start(Thread* thread_to_init);
- void FreeThread(Thread* thread);
-
+ /** Returns the thread engine's name for display purposes
+ * @return The thread engine name
+ */
const std::string GetName()
{
return "posix-thread";
}
};
-class CoreExport ThreadEngineFactory : public classbase
-{
- public:
- ThreadEngine* Create(InspIRCd* ServerInstance)
- {
- return new PThreadEngine(ServerInstance);
- }
-};
-
-class CoreExport PThreadData : public ThreadData
+class CoreExport ThreadData
{
public:
pthread_t pthread_id;
void FreeThread(Thread* toFree);
};
-class CoreExport PosixMutex : public Mutex
+/** The Mutex class represents a mutex, which can be used to keep threads
+ * properly synchronised. Use mutexes sparingly, as they are a good source
+ * of thread deadlocks etc, and should be avoided except where absolutely
+ * neccessary. Note that the internal behaviour of the mutex varies from OS
+ * to OS depending on the thread engine, for example in windows a Mutex
+ * in InspIRCd uses critical sections, as they are faster and simpler to
+ * manage.
+ */
+class CoreExport Mutex
{
private:
pthread_mutex_t putex;
public:
- PosixMutex();
- virtual void Enable(bool enable);
- ~PosixMutex();
-};
-
-class CoreExport MutexFactory : public Extensible
-{
- protected:
- InspIRCd* ServerInstance;
- public:
- MutexFactory(InspIRCd* Instance);
- Mutex* CreateMutex();
+ /** Constructor.
+ */
+ Mutex()
+ {
+ pthread_mutex_init(&putex, NULL);
+ }
+ /** Enter/enable the mutex lock.
+ */
+ void Lock()
+ {
+ pthread_mutex_lock(&putex);
+ }
+ /** Leave/disable the mutex lock.
+ */
+ void Unlock()
+ {
+ pthread_mutex_unlock(&putex);
+ }
+ /** Destructor
+ */
+ ~Mutex()
+ {
+ pthread_mutex_destroy(&putex);
+ }
};
#endif
diff --git a/include/threadengines/threadengine_win32.h b/include/threadengines/threadengine_win32.h
index 3388cead0..c1f9f2cce 100644
--- a/include/threadengines/threadengine_win32.h
+++ b/include/threadengines/threadengine_win32.h
@@ -16,61 +16,83 @@
#include "inspircd_config.h"
#include "base.h"
-#include "threadengine.h"
class InspIRCd;
+class Thread;
-class CoreExport Win32ThreadEngine : public ThreadEngine
+/** The ThreadEngine class has the responsibility of initialising
+ * Thread derived classes. It does this by creating operating system
+ * level threads which are then associated with the class transparently.
+ * This allows Thread classes to be derived without needing to know how
+ * the OS implements threads. You should ensure that any sections of code
+ * that use threads are threadsafe and do not interact with any other
+ * parts of the code which are NOT known threadsafe! If you really MUST
+ * access non-threadsafe code from a Thread, use the Mutex class to wrap
+ * access to the code carefully.
+ */
+class CoreExport ThreadEngine : public Extensible
{
public:
- Win32ThreadEngine(InspIRCd* Instance);
+ ThreadEngine(InspIRCd* Instance);
- virtual ~Win32ThreadEngine();
+ virtual ~ThreadEngine();
static DWORD WINAPI Entry(void* parameter);
+ /** Create a new thread. This takes an already allocated
+ * Thread* pointer and initializes it to use this threading
+ * engine. On failure, this function may throw a CoreException.
+ * @param thread_to_init Pointer to a newly allocated Thread
+ * derived object.
+ */
void Start(Thread* thread_to_init);
+ /** Returns the thread engine's name for display purposes
+ * @return The thread engine name
+ */
const std::string GetName()
{
return "windows-thread";
}
};
-class CoreExport ThreadEngineFactory : public classbase
-{
- public:
- ThreadEngine* Create(InspIRCd* ServerInstance)
- {
- return new Win32ThreadEngine(ServerInstance);
- }
-};
-
-class CoreExport Win32ThreadData : public ThreadData
+class CoreExport ThreadData
{
public:
HANDLE handle;
void FreeThread(Thread* toFree);
};
-class CoreExport Win32Mutex : public Mutex
+/** The Mutex class represents a mutex, which can be used to keep threads
+ * properly synchronised. Use mutexes sparingly, as they are a good source
+ * of thread deadlocks etc, and should be avoided except where absolutely
+ * neccessary. Note that the internal behaviour of the mutex varies from OS
+ * to OS depending on the thread engine, for example in windows a Mutex
+ * in InspIRCd uses critical sections, as they are faster and simpler to
+ * manage.
+ */
+class CoreExport Mutex
{
private:
CRITICAL_SECTION wutex;
public:
- Win32Mutex();
- virtual void Enable(bool enable);
- ~Win32Mutex();
-};
-
-class CoreExport MutexFactory : public Extensible
-{
- protected:
- InspIRCd* ServerInstance;
- public:
- MutexFactory(InspIRCd* Instance);
- virtual Mutex* CreateMutex();
+ Win32Mutex()
+ {
+ InitializeCriticalSection(&wutex);
+ }
+ void Lock()
+ {
+ EnterCriticalSection(&wutex);
+ }
+ void Unlock()
+ {
+ LeaveCriticalSection(&wutex);
+ }
+ ~Win32Mutex()
+ {
+ DeleteCriticalSection(&wutex);
+ }
};
#endif