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-rw-r--r--include/socketengine.h175
-rw-r--r--include/socketengines/socketengine_epoll.h7
-rw-r--r--include/socketengines/socketengine_iocp.h7
-rw-r--r--include/socketengines/socketengine_kqueue.h5
-rw-r--r--include/socketengines/socketengine_poll.h6
-rw-r--r--include/socketengines/socketengine_ports.h5
-rw-r--r--include/socketengines/socketengine_select.h18
7 files changed, 150 insertions, 73 deletions
diff --git a/include/socketengine.h b/include/socketengine.h
index 4e87f7494..9c45bcf21 100644
--- a/include/socketengine.h
+++ b/include/socketengine.h
@@ -37,6 +37,97 @@ enum EventType
EVENT_ERROR = 2
};
+/**
+ * Event mask for SocketEngine events
+ */
+enum EventMask
+{
+ /** Do not test this socket for readability
+ */
+ FD_WANT_NO_READ = 0x1,
+ /** Give a read event at all times when reads will not block.
+ */
+ FD_WANT_POLL_READ = 0x2,
+ /** Give a read event when there is new data to read.
+ *
+ * An event MUST be sent if there is new data to be read, and the most
+ * recent read/recv() on this FD returned EAGAIN. An event MAY be sent
+ * at any time there is data to be read on the socket.
+ */
+ FD_WANT_FAST_READ = 0x4,
+ /** Give an optional read event when reads begin to unblock
+ *
+ * This state is useful if you want to leave data in the OS receive
+ * queue but not get continuous event notifications about it, because
+ * it may not require a system call to transition from FD_WANT_FAST_READ
+ */
+ FD_WANT_EDGE_READ = 0x8,
+
+ /** Mask for all read events */
+ FD_WANT_READ_MASK = 0x0F,
+
+ /** Do not test this socket for writeability
+ */
+ FD_WANT_NO_WRITE = 0x10,
+ /** Give a write event at all times when writes will not block.
+ *
+ * You probably don't need to use this state; try your write first, and
+ * then use FD_WANT_FAST_WRITE.
+ */
+ FD_WANT_POLL_WRITE = 0x20,
+ /** Give a write event when writes don't block any more
+ *
+ * An event MUST be sent if writes will not block, and the most recent
+ * write/send() on this FD returned EAGAIN, or connect() returned
+ * EINPROGRESS. An event MAY be sent at any time that writes will not
+ * block.
+ *
+ * Before calling HandleEvent, a socket engine MAY change the state of
+ * the FD back to FD_WANT_EDGE_WRITE if it is simpler (for example, if a
+ * one-shot notification was registered). If further writes are needed,
+ * it is the responsibility of the event handler to change the state to
+ * one that will generate the required notifications
+ */
+ FD_WANT_FAST_WRITE = 0x40,
+ /** Give an optional write event on edge-triggered write unblock.
+ *
+ * This state is useful to avoid system calls when moving to/from
+ * FD_WANT_FAST_WRITE when writing data to a mostly-unblocked socket.
+ */
+ FD_WANT_EDGE_WRITE = 0x80,
+
+ /** Mask for all write events */
+ FD_WANT_WRITE_MASK = 0xF0,
+
+ /** Add a trial read. During the next DispatchEvents invocation, this
+ * will call HandleEvent with EVENT_READ unless reads are known to be
+ * blocking. Useful for edge-triggered reads; does nothing if
+ * FD_READ_WILL_BLOCK has been set on this EventHandler.
+ */
+ FD_ADD_TRIAL_READ = 0x100,
+ /** Assert that reads are known to block. This cancels FD_ADD_TRIAL_READ.
+ */
+ FD_READ_WILL_BLOCK = 0x200,
+
+ /** Add a trial write. During the next DispatchEvents invocation, this
+ * will call HandleEvent with EVENT_WRITE unless writes are known to be
+ * blocking.
+ *
+ * This could be used to group several writes together into a single
+ * send() syscall, or to ensure that writes are blocking when attempting
+ * to use FD_WANT_FAST_WRITE.
+ */
+ FD_ADD_TRIAL_WRITE = 0x1000,
+ /** Assert that writes are known to block. This cancels FD_ADD_TRIAL_WRITE.
+ */
+ FD_WRITE_WILL_BLOCK = 0x2000,
+
+ /** Mask for trial read/write items */
+ FD_TRIAL_NOTE_MASK = 0x1100,
+ /** Mask for read/write blocking notifications */
+ FD_BLOCK_NOTE_MASK = 0x2200
+};
+
class InspIRCd;
class Module;
@@ -60,13 +151,15 @@ class Module;
*/
class CoreExport EventHandler : public Extensible
{
+ private:
+ /** Private state maintained by socket engine */
+ int event_mask;
protected:
/** File descriptor.
- * All events which can be handled
- * must have a file descriptor.
- * This allows you to add events for
- * sockets, fifo's, pipes, and various
- * other forms of IPC.
+ * All events which can be handled must have a file descriptor. This
+ * allows you to add events for sockets, fifo's, pipes, and various
+ * other forms of IPC. Do not change this while the object is
+ * registered with the SocketEngine
*/
int fd;
public:
@@ -75,10 +168,11 @@ class CoreExport EventHandler : public Extensible
*/
inline int GetFd() const { return fd; }
+ inline int GetEventMask() const { return event_mask; }
+
/** Set a new file desciptor
- * @param FD The new file descriptor. Do not
- * call this method without first deleting the
- * object from the SocketEngine if you have
+ * @param FD The new file descriptor. Do not call this method without
+ * first deleting the object from the SocketEngine if you have
* added it to a SocketEngine instance.
*/
void SetFd(int FD);
@@ -99,6 +193,8 @@ class CoreExport EventHandler : public Extensible
* and EVENT_WRITE for write events.
*/
virtual void HandleEvent(EventType et, int errornum = 0) = 0;
+
+ friend class SocketEngine;
};
/** Provides basic file-descriptor-based I/O support.
@@ -121,16 +217,16 @@ class CoreExport EventHandler : public Extensible
*/
class CoreExport SocketEngine
{
-protected:
- /** Handle to socket engine, where needed.
- */
- int EngineHandle;
+ protected:
/** Current number of descriptors in the engine
*/
int CurrentSetSize;
/** Reference table, contains all current handlers
*/
EventHandler** ref;
+ /** List of handlers that want a trial read/write
+ */
+ std::set<int> trials;
int MAX_DESCRIPTORS;
@@ -139,6 +235,9 @@ protected:
time_t lastempty;
void UpdateStats(size_t len_in, size_t len_out);
+
+ virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask) = 0;
+ void SetEventMask(EventHandler* eh, int value);
public:
double TotalEvents;
@@ -167,9 +266,9 @@ public:
* must provide an object derived from EventHandler which implements
* HandleEvent().
* @param eh An event handling object to add
- * @param writeFirst Wait for a write event instead of a read
+ * @param event_mask The initial event mask for the object
*/
- virtual bool AddFd(EventHandler* eh, bool writeFirst = false) = 0;
+ virtual bool AddFd(EventHandler* eh, int event_mask) = 0;
/** If you call this function and pass it an
* event handler, that event handler will
@@ -179,22 +278,20 @@ public:
* an eventhandler in the writeable state,
* as this will consume large amounts of
* CPU time.
- * @param eh An event handler which wants to
- * receive the next writeability event.
+ * @param eh The event handler to change
+ * @param event_mask The changes to make to the wait state
*/
- virtual void WantWrite(EventHandler* eh) = 0;
+ void ChangeEventMask(EventHandler* eh, int event_mask);
- /** Returns the maximum number of file descriptors
- * you may store in the socket engine at any one time.
+ /** Returns the highest file descriptor you may store in the socket engine
* @return The maximum fd value
*/
- virtual int GetMaxFds();
+ inline int GetMaxFds() const { return MAX_DESCRIPTORS; }
- /** Returns the number of file descriptor slots
- * which are available for storing fds.
- * @return The number of remaining fd's
+ /** Returns the number of file descriptors being queried
+ * @return The set size
*/
- virtual int GetRemainingFds();
+ inline int GetUsedFds() const { return CurrentSetSize; }
/** Delete an event handler from the engine.
* This function call deletes an EventHandler
@@ -229,27 +326,29 @@ public:
*/
virtual EventHandler* GetRef(int fd);
- /** Waits for events and dispatches them to handlers.
- * Please note that this doesnt wait long, only
- * a couple of milliseconds. It returns the number of
- * events which occured during this call.
- * This method will dispatch events to their handlers
- * by calling their EventHandler::HandleEvent()
- * methods with the neccessary EventType value.
+ /** Waits for events and dispatches them to handlers. Please note that
+ * this doesn't wait long, only a couple of milliseconds. It returns the
+ * number of events which occurred during this call. This method will
+ * dispatch events to their handlers by calling their
+ * EventHandler::HandleEvent() methods with the necessary EventType
+ * value.
* @return The number of events which have occured.
*/
- virtual int DispatchEvents();
+ virtual int DispatchEvents() = 0;
+
+ /** Dispatch trial reads and writes. This causes the actual socket I/O
+ * to happen when writes have been pre-buffered.
+ */
+ virtual void DispatchTrialWrites();
- /** Returns the socket engines name.
- * This returns the name of the engine for use
- * in /VERSION responses.
+ /** Returns the socket engines name. This returns the name of the
+ * engine for use in /VERSION responses.
* @return The socket engine name
*/
virtual std::string GetName() = 0;
- /** Returns true if the file descriptors in the
- * given event handler are within sensible ranges
- * which can be handled by the socket engine.
+ /** Returns true if the file descriptors in the given event handler are
+ * within sensible ranges which can be handled by the socket engine.
*/
virtual bool BoundsCheckFd(EventHandler* eh);
diff --git a/include/socketengines/socketengine_epoll.h b/include/socketengines/socketengine_epoll.h
index 3e08179ae..08a9b1bcc 100644
--- a/include/socketengines/socketengine_epoll.h
+++ b/include/socketengines/socketengine_epoll.h
@@ -31,6 +31,7 @@ private:
/** These are used by epoll() to hold socket events
*/
struct epoll_event* events;
+ int EngineHandle;
public:
/** Create a new EPollEngine
*/
@@ -38,13 +39,11 @@ public:
/** Delete an EPollEngine
*/
virtual ~EPollEngine();
- virtual bool AddFd(EventHandler* eh, bool writeFirst = false);
- virtual int GetMaxFds();
- virtual int GetRemainingFds();
+ virtual bool AddFd(EventHandler* eh, int event_mask);
+ virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
virtual bool DelFd(EventHandler* eh, bool force = false);
virtual int DispatchEvents();
virtual std::string GetName();
- virtual void WantWrite(EventHandler* eh);
};
/** Creates a SocketEngine
diff --git a/include/socketengines/socketengine_iocp.h b/include/socketengines/socketengine_iocp.h
index dd34227d3..0f4f6bdf5 100644
--- a/include/socketengines/socketengine_iocp.h
+++ b/include/socketengines/socketengine_iocp.h
@@ -131,7 +131,7 @@ public:
* @param eh EventHandler to add
* @return True if success, false if no room
*/
- bool AddFd(EventHandler* eh, bool writeFirst = false);
+ bool AddFd(EventHandler* eh, int event_mask);
/** Gets the maximum number of file descriptors that this engine can handle.
* @return The number of file descriptors
@@ -166,10 +166,7 @@ public:
*/
std::string GetName();
- /** Queues a Write event on the specified event handler.
- * @param eh EventHandler that needs data sent on
- */
- void WantWrite(EventHandler* eh);
+ void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
/** Posts a completion event on the specified socket.
* @param eh EventHandler for message
diff --git a/include/socketengines/socketengine_kqueue.h b/include/socketengines/socketengine_kqueue.h
index a09e93553..80993e2d4 100644
--- a/include/socketengines/socketengine_kqueue.h
+++ b/include/socketengines/socketengine_kqueue.h
@@ -42,9 +42,8 @@ public:
/** Delete a KQueueEngine
*/
virtual ~KQueueEngine();
- virtual bool AddFd(EventHandler* eh, bool writeFirst = false);
- virtual int GetMaxFds();
- virtual int GetRemainingFds();
+ bool AddFd(EventHandler* eh, int event_mask);
+ void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
virtual bool DelFd(EventHandler* eh, bool force = false);
virtual int DispatchEvents();
virtual std::string GetName();
diff --git a/include/socketengines/socketengine_poll.h b/include/socketengines/socketengine_poll.h
index 725ad225c..a99ce915c 100644
--- a/include/socketengines/socketengine_poll.h
+++ b/include/socketengines/socketengine_poll.h
@@ -53,14 +53,12 @@ public:
/** Delete a PollEngine
*/
virtual ~PollEngine();
- virtual bool AddFd(EventHandler* eh, bool writeFirst = false);
+ virtual bool AddFd(EventHandler* eh, int event_mask);
+ virtual void OnSetEvent(EventHandler* eh, int old_mask, int new_mask);
virtual EventHandler* GetRef(int fd);
- virtual int GetMaxFds();
- virtual int GetRemainingFds();
virtual bool DelFd(EventHandler* eh, bool force = false);
virtual int DispatchEvents();
virtual std::string GetName();
- virtual void WantWrite(EventHandler* eh);
};
/** Creates a SocketEngine
diff --git a/include/socketengines/socketengine_ports.h b/include/socketengines/socketengine_ports.h
index 03df456f2..be8c4bad2 100644
--- a/include/socketengines/socketengine_ports.h
+++ b/include/socketengines/socketengine_ports.h
@@ -42,9 +42,8 @@ public:
/** Delete a PortsEngine
*/
virtual ~PortsEngine();
- virtual bool AddFd(EventHandler* eh, bool writeFirst = false);
- virtual int GetMaxFds();
- virtual int GetRemainingFds();
+ virtual bool AddFd(EventHandler* eh, int event_mask);
+ void OnSetEvent(EventHandler* eh, int old_event, int new_event);
virtual bool DelFd(EventHandler* eh, bool force = false);
virtual int DispatchEvents();
virtual std::string GetName();
diff --git a/include/socketengines/socketengine_select.h b/include/socketengines/socketengine_select.h
index a1993f19f..5a4aee86b 100644
--- a/include/socketengines/socketengine_select.h
+++ b/include/socketengines/socketengine_select.h
@@ -28,32 +28,18 @@
*/
class SelectEngine : public SocketEngine
{
-private:
- /** Because select() does not track an fd list for us between calls, we have one of our own
- */
- std::set<int> fds;
- /** List of writeable ones (WantWrite())
- */
- std::vector<bool> writeable;
- /** The read set and write set, populated before each call to select().
- */
- fd_set wfdset, rfdset, errfdset;
-
public:
/** Create a new SelectEngine
- * @param Instance The creator of this object
*/
SelectEngine();
/** Delete a SelectEngine
*/
virtual ~SelectEngine();
- virtual bool AddFd(EventHandler* eh, bool writeFirst = false);
- virtual int GetMaxFds();
- virtual int GetRemainingFds();
+ virtual bool AddFd(EventHandler* eh, int event_mask);
virtual bool DelFd(EventHandler* eh, bool force = false);
+ void OnSetEvent(EventHandler* eh, int, int);
virtual int DispatchEvents();
virtual std::string GetName();
- virtual void WantWrite(EventHandler* eh);
};
/** Creates a SocketEngine