diff options
Diffstat (limited to 'src/inspsocket.cpp')
-rw-r--r-- | src/inspsocket.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index dc0c5beba..83754741f 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -18,12 +18,12 @@ using irc::sockets::OpenTCPSocket; -bool InspSocket::Readable() +bool BufferedSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } -InspSocket::InspSocket(InspIRCd* SI) +BufferedSocket::BufferedSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; @@ -33,7 +33,7 @@ InspSocket::InspSocket(InspIRCd* SI) this->IsIOHooked = false; } -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) +BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; @@ -46,7 +46,7 @@ InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) this->Instance->SE->AddFd(this); } -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) +BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; @@ -114,7 +114,7 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool } if (!ipvalid) { - this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); + this->Instance->Log(DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; @@ -137,13 +137,13 @@ InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool } } -void InspSocket::WantWrite() +void BufferedSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } -void InspSocket::SetQueues(int nfd) +void BufferedSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; @@ -160,7 +160,7 @@ void InspSocket::SetQueues(int nfd) * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ -bool InspSocket::BindAddr(const std::string &ip) +bool BufferedSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); @@ -234,7 +234,7 @@ bool InspSocket::BindAddr(const std::string &ip) return true; } -bool InspSocket::DoConnect() +bool BufferedSocket::DoConnect() { /* The [2] is required because we may write a sockaddr_in6 here, and sockaddr_in6 is larger than sockaddr, where sockaddr_in4 is not. */ sockaddr* addr = new sockaddr[2]; @@ -342,7 +342,7 @@ bool InspSocket::DoConnect() } -void InspSocket::Close() +void BufferedSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages @@ -372,12 +372,12 @@ void InspSocket::Close() errno = save; } -std::string InspSocket::GetIP() +std::string BufferedSocket::GetIP() { return this->IP; } -char* InspSocket::Read() +char* BufferedSocket::Read() { if (!Instance->SE->BoundsCheckFd(this)) return NULL; @@ -426,7 +426,7 @@ char* InspSocket::Read() } } -void InspSocket::MarkAsClosed() +void BufferedSocket::MarkAsClosed() { } @@ -434,7 +434,7 @@ void InspSocket::MarkAsClosed() // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. -int InspSocket::Write(const std::string &data) +int BufferedSocket::Write(const std::string &data) { /* Try and append the data to the back of the queue, and send it on its way */ @@ -443,7 +443,7 @@ int InspSocket::Write(const std::string &data) return (!this->FlushWriteBuffer()); } -bool InspSocket::FlushWriteBuffer() +bool BufferedSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) @@ -554,7 +554,7 @@ void SocketTimeout::Tick(time_t now) this->sock->Timeout = NULL; } -bool InspSocket::Poll() +bool BufferedSocket::Poll() { int incoming = -1; @@ -648,31 +648,31 @@ bool InspSocket::Poll() return true; } -void InspSocket::SetState(InspSocketState s) +void BufferedSocket::SetState(BufferedSocketState s) { this->state = s; } -InspSocketState InspSocket::GetState() +BufferedSocketState BufferedSocket::GetState() { return this->state; } -int InspSocket::GetFd() +int BufferedSocket::GetFd() { return this->fd; } -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } +bool BufferedSocket::OnConnected() { return true; } +void BufferedSocket::OnError(BufferedSocketError e) { return; } +int BufferedSocket::OnDisconnect() { return 0; } +int BufferedSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } +bool BufferedSocket::OnDataReady() { return true; } +bool BufferedSocket::OnWriteReady() { return true; } +void BufferedSocket::OnTimeout() { return; } +void BufferedSocket::OnClose() { return; } -InspSocket::~InspSocket() +BufferedSocket::~BufferedSocket() { this->Close(); if (Timeout) @@ -682,7 +682,7 @@ InspSocket::~InspSocket() } } -void InspSocket::HandleEvent(EventType et, int errornum) +void BufferedSocket::HandleEvent(EventType et, int errornum) { switch (et) { @@ -732,7 +732,7 @@ void InspSocket::HandleEvent(EventType et, int errornum) /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how - * InspSocket used to work regarding write buffering in previous + * BufferedSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); |