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-rw-r--r--src/inspsocket.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp
index 3de8e92b6..4264700f5 100644
--- a/src/inspsocket.cpp
+++ b/src/inspsocket.cpp
@@ -120,6 +120,23 @@ InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsi
}
}
+void InspSocket::WantWrite()
+{
+ /** XXX:
+ * The socket engine may only have each FD in the list ONCE.
+ * This means we cant watch for write AND read at the same
+ * time. We have to remove the READ fd, to insert the WRITE
+ * fd. Once we receive our WRITE event (which WILL ARRIVE,
+ * pretty much gauranteed) we switch back to watching for
+ * READ events again.
+ *
+ * This behaviour may be fixed in a later version.
+ */
+ this->WaitingForWriteEvent = true;
+ ServerInstance->SE->DelFd(this->fd);
+ ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
+}
+
void InspSocket::SetQueues(int nfd)
{
// attempt to increase socket sendq and recvq as high as its possible
@@ -446,7 +463,20 @@ bool InspSocket::Poll()
return true;
break;
case I_CONNECTED:
- n = this->OnDataReady();
+
+ if (this->WaitingForWriteEvent)
+ {
+ /* Switch back to read events */
+ ServerInstance->SE->DelFd(this->fd);
+ ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
+ /* Trigger the write event */
+ n = this->OnWriteReady();
+ }
+ else
+ {
+ /* Process the read event */
+ n = this->OnDataReady();
+ }
/* Flush any pending, but not till after theyre done with the event
* so there are less write calls involved.
* Both FlushWriteBuffer AND the return result of OnDataReady must
@@ -483,6 +513,7 @@ void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
bool InspSocket::OnDataReady() { return true; }
+bool InspSocket::OnWriteReady() { return true; }
void InspSocket::OnTimeout() { return; }
void InspSocket::OnClose() { return; }