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-rw-r--r--src/inspsocket.cpp751
1 files changed, 1 insertions, 750 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp
index f29366c73..a2c5cc47f 100644
--- a/src/inspsocket.cpp
+++ b/src/inspsocket.cpp
@@ -1,750 +1 @@
-/* +------------------------------------+
- * | Inspire Internet Relay Chat Daemon |
- * +------------------------------------+
- *
- * InspIRCd: (C) 2002-2007 InspIRCd Development Team
- * See: http://www.inspircd.org/wiki/index.php/Credits
- *
- * This program is free but copyrighted software; see
- * the file COPYING for details.
- *
- * ---------------------------------------------------
- */
-
-#include "socket.h"
-#include "configreader.h"
-#include "inspstring.h"
-#include "socketengine.h"
-#include "inspircd.h"
-
-using irc::sockets::OpenTCPSocket;
-
-bool InspSocket::Readable()
-{
- return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
-}
-
-InspSocket::InspSocket(InspIRCd* SI)
-{
- this->Timeout = NULL;
- this->state = I_DISCONNECTED;
- this->fd = -1;
- this->WaitingForWriteEvent = false;
- this->Instance = SI;
- this->IsIOHooked = false;
-}
-
-InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
-{
- this->Timeout = NULL;
- this->fd = newfd;
- this->state = I_CONNECTED;
- strlcpy(this->IP,ip,MAXBUF);
- this->WaitingForWriteEvent = false;
- this->Instance = SI;
- this->IsIOHooked = false;
- if (this->fd > -1)
- this->Instance->SE->AddFd(this);
-}
-
-InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)
-{
- this->cbindip = connectbindip;
- this->fd = -1;
- this->Instance = SI;
- strlcpy(host,ipaddr.c_str(),MAXBUF);
- this->WaitingForWriteEvent = false;
- this->IsIOHooked = false;
- this->Timeout = NULL;
- if (listening)
- {
- if ((this->fd = OpenTCPSocket(host)) == ERROR)
- {
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- return;
- }
- else
- {
- if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))
- {
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- this->ClosePending = true;
- return;
- }
- else
- {
- this->state = I_LISTENING;
- this->port = aport;
- if (this->fd > -1)
- {
- if (!this->Instance->SE->AddFd(this))
- {
- this->Close();
- this->state = I_ERROR;
- this->OnError(I_ERR_NOMOREFDS);
- }
- }
- return;
- }
- }
- }
- else
- {
- strlcpy(this->host,ipaddr.c_str(),MAXBUF);
- this->port = aport;
-
- bool ipvalid = true;
-#ifdef IPV6
- if (strchr(host,':'))
- {
- in6_addr n;
- if (inet_pton(AF_INET6, host, &n) < 1)
- ipvalid = false;
- }
- else
-#endif
- {
- in_addr n;
- if (inet_aton(host,&n) < 1)
- ipvalid = false;
- }
- if (!ipvalid)
- {
- this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!");
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- else
- {
- strlcpy(this->IP,host,MAXBUF);
- timeout_val = maxtime;
- if (!this->DoConnect())
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- }
- }
-}
-
-void InspSocket::WantWrite()
-{
- this->Instance->SE->WantWrite(this);
- this->WaitingForWriteEvent = true;
-}
-
-void InspSocket::SetQueues(int nfd)
-{
- // attempt to increase socket sendq and recvq as high as its possible
- int sendbuf = 32768;
- int recvbuf = 32768;
- setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
- setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf));
-}
-
-/* Most irc servers require you to specify the ip you want to bind to.
- * If you dont specify an IP, they rather dumbly bind to the first IP
- * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
- * addresses we've bound server ports to, and we try and bind our outbound
- * connections to the first usable non-loopback and non-any IP we find.
- * This is easier to configure when you have a lot of links and a lot
- * of servers to configure.
- */
-bool InspSocket::BindAddr(const std::string &ip)
-{
- ConfigReader Conf(this->Instance);
- socklen_t size = sizeof(sockaddr_in);
-#ifdef IPV6
- bool v6 = false;
- /* Are we looking for a binding to fit an ipv6 host? */
- if ((ip.empty()) || (ip.find(':') != std::string::npos))
- v6 = true;
-#endif
- int j = 0;
- while (j < Conf.Enumerate("bind") || (!ip.empty()))
- {
- std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;
- if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")
- {
- if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1")))
- {
- sockaddr* s = new sockaddr[2];
-#ifdef IPV6
- if (v6)
- {
- in6_addr n;
- if (inet_pton(AF_INET6, IP.c_str(), &n) > 0)
- {
- memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n));
- ((sockaddr_in6*)s)->sin6_port = 0;
- ((sockaddr_in6*)s)->sin6_family = AF_INET6;
- size = sizeof(sockaddr_in6);
- }
- else
- {
- delete[] s;
- j++;
- continue;
- }
- }
- else
-#endif
- {
- in_addr n;
- if (inet_aton(IP.c_str(), &n) > 0)
- {
- ((sockaddr_in*)s)->sin_addr = n;
- ((sockaddr_in*)s)->sin_port = 0;
- ((sockaddr_in*)s)->sin_family = AF_INET;
- }
- else
- {
- delete[] s;
- j++;
- continue;
- }
- }
-
- if (bind(this->fd, s, size) < 0)
- {
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- this->fd = -1;
- delete[] s;
- return false;
- }
-
- delete[] s;
- return true;
- }
- }
- j++;
- }
- return true;
-}
-
-bool InspSocket::DoConnect()
-{
- sockaddr* addr = new sockaddr[2];
- socklen_t size = sizeof(sockaddr_in);
-#ifdef IPV6
- bool v6 = false;
- if ((!*this->host) || strchr(this->host, ':'))
- v6 = true;
-
- if (v6)
- {
- this->fd = socket(AF_INET6, SOCK_STREAM, 0);
- if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))
- {
- if (!this->BindAddr(this->cbindip))
- {
- delete[] addr;
- return false;
- }
- }
- }
- else
-#endif
- {
- this->fd = socket(AF_INET, SOCK_STREAM, 0);
- if (this->fd > -1)
- {
- if (!this->BindAddr(this->cbindip))
- {
- delete[] addr;
- return false;
- }
- }
- }
-
- if (this->fd == -1)
- {
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- delete[] addr;
- return false;
- }
-
-#ifdef IPV6
- if (v6)
- {
- in6_addr addy;
- if (inet_pton(AF_INET6, this->host, &addy) > 0)
- {
- ((sockaddr_in6*)addr)->sin6_family = AF_INET6;
- memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));
- ((sockaddr_in6*)addr)->sin6_port = htons(this->port);
- size = sizeof(sockaddr_in6);
- }
- }
- else
-#endif
- {
- in_addr addy;
- if (inet_aton(this->host, &addy) > 0)
- {
- ((sockaddr_in*)addr)->sin_family = AF_INET;
- ((sockaddr_in*)addr)->sin_addr = addy;
- ((sockaddr_in*)addr)->sin_port = htons(this->port);
- }
- }
-#ifndef WIN32
- int flags = fcntl(this->fd, F_GETFL, 0);
- fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
-#else
- unsigned long flags = 0;
- ioctlsocket(this->fd, FIONBIO, &flags);
-#endif
- if (connect(this->fd, (sockaddr*)addr, size) == -1)
- {
- if (errno != EINPROGRESS)
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
-
- this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
- this->Instance->Timers->AddTimer(this->Timeout);
- }
- this->state = I_CONNECTING;
- if (this->fd > -1)
- {
- if (!this->Instance->SE->AddFd(this))
- {
- this->OnError(I_ERR_NOMOREFDS);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
- this->SetQueues(this->fd);
- }
- return true;
-}
-
-
-void InspSocket::Close()
-{
- /* Save this, so we dont lose it,
- * otherise on failure, error messages
- * might be inaccurate.
- */
- int save = errno;
- if (this->fd > -1)
- {
- if (this->IsIOHooked && Instance->Config->GetIOHook(this))
- {
- try
- {
- Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
- }
- catch (CoreException& modexcept)
- {
- Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- }
- this->OnClose();
- shutdown(this->fd,2);
- close(this->fd);
-
- if (Instance->SocketCull.find(this) == Instance->SocketCull.end())
- Instance->SocketCull[this] = this;
- }
- errno = save;
-}
-
-std::string InspSocket::GetIP()
-{
- return this->IP;
-}
-
-char* InspSocket::Read()
-{
-#ifdef WINDOWS
- if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS))
-#else
- if ((fd < 0) || (fd > MAX_DESCRIPTORS))
-#endif
- return NULL;
-
- int n = 0;
-
- if (this->IsIOHooked)
- {
- int result2 = 0;
- int MOD_RESULT = 0;
- try
- {
- MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
- }
- catch (CoreException& modexcept)
- {
- Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- if (MOD_RESULT < 0)
- {
- n = -1;
- errno = EAGAIN;
- }
- else
- {
- n = result2;
- }
- }
- else
- {
- n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
- }
-
- if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
- {
- ibuf[n] = 0;
- return ibuf;
- }
- else
- {
- int err = errno;
- if (err == EAGAIN)
- return "";
- else
- return NULL;
- }
-}
-
-void InspSocket::MarkAsClosed()
-{
-}
-
-// There are two possible outcomes to this function.
-// It will either write all of the data, or an undefined amount.
-// If an undefined amount is written the connection has failed
-// and should be aborted.
-int InspSocket::Write(const std::string &data)
-{
- /* Try and append the data to the back of the queue, and send it on its way
- */
- outbuffer.push_back(data);
- this->Instance->SE->WantWrite(this);
- return (!this->FlushWriteBuffer());
-}
-
-bool InspSocket::FlushWriteBuffer()
-{
- errno = 0;
- if ((this->fd > -1) && (this->state == I_CONNECTED))
- {
- if (this->IsIOHooked)
- {
- while (outbuffer.size() && (errno != EAGAIN))
- {
- try
- {
- /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
- * implement their own buffering mechanisms
- */
- Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
- outbuffer.pop_front();
- }
- catch (CoreException& modexcept)
- {
- Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- return true;
- }
- }
- }
- else
- {
- /* If we have multiple lines, try to send them all,
- * not just the first one -- Brain
- */
- while (outbuffer.size() && (errno != EAGAIN))
- {
- /* Send a line */
-#ifndef WIN32
- int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
-#else
- int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0);
-#endif
- if (result > 0)
- {
- if ((unsigned int)result >= outbuffer[0].length())
- {
- /* The whole block was written (usually a line)
- * Pop the block off the front of the queue,
- * dont set errno, because we are clear of errors
- * and want to try and write the next block too.
- */
- outbuffer.pop_front();
- }
- else
- {
- std::string temp = outbuffer[0].substr(result);
- outbuffer[0] = temp;
- /* We didnt get the whole line out. arses.
- * Try again next time, i guess. Set errno,
- * because we shouldnt be writing any more now,
- * until the socketengine says its safe to do so.
- */
- errno = EAGAIN;
- }
- }
- else if ((result == -1) && (errno != EAGAIN))
- {
- this->OnError(I_ERR_WRITE);
- this->state = I_ERROR;
- this->Instance->SE->DelFd(this);
- this->Close();
- return true;
- }
- }
- }
- }
-
- if ((errno == EAGAIN) && (fd > -1))
- {
- this->Instance->SE->WantWrite(this);
- }
-
- return (fd < 0);
-}
-
-void SocketTimeout::Tick(time_t now)
-{
- if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
- return;
-
- if (this->sock->state == I_CONNECTING)
- {
- // for non-listening sockets, the timeout can occur
- // which causes termination of the connection after
- // the given number of seconds without a successful
- // connection.
- this->sock->OnTimeout();
- this->sock->OnError(I_ERR_TIMEOUT);
- this->sock->timeout = true;
-
- /* NOTE: We must set this AFTER DelFd, as we added
- * this socket whilst writeable. This means that we
- * must DELETE the socket whilst writeable too!
- */
- this->sock->state = I_ERROR;
-
- if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
- ServerInstance->SocketCull[this->sock] = this->sock;
- }
-
- this->sock->Timeout = NULL;
-}
-
-bool InspSocket::Poll()
-{
-#ifdef WINDOWS
- if(Instance->SE->GetRef(this->fd) != this)
- return false;
- int incoming = -1;
-#else
- if (this->Instance->SE->GetRef(this->fd) != this)
- return false;
-
- int incoming = -1;
-
- if ((fd < 0) || (fd > MAX_DESCRIPTORS))
- return false;
-#endif
- switch (this->state)
- {
- case I_CONNECTING:
- /* Our socket was in write-state, so delete it and re-add it
- * in read-state.
- */
-#ifndef WINDOWS
- if (this->fd > -1)
- {
- this->Instance->SE->DelFd(this);
- this->SetState(I_CONNECTED);
- if (!this->Instance->SE->AddFd(this))
- return false;
- }
-#else
- this->SetState(I_CONNECTED);
-#endif
- Instance->Log(DEBUG,"Inspsocket I_CONNECTING state");
- if (Instance->Config->GetIOHook(this))
- {
- Instance->Log(DEBUG,"Hook for raw connect");
- try
- {
- Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
- }
- catch (CoreException& modexcept)
- {
- Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- }
- return this->OnConnected();
- break;
- case I_LISTENING:
- {
- sockaddr* client = new sockaddr[2];
- length = sizeof (sockaddr_in);
- std::string recvip;
-#ifdef IPV6
- if ((!*this->host) || strchr(this->host, ':'))
- length = sizeof(sockaddr_in6);
-#endif
- incoming = _accept (this->fd, client, &length);
-#ifdef IPV6
- if ((!*this->host) || strchr(this->host, ':'))
- {
- char buf[1024];
- recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
- }
- else
-#endif
- recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
- this->OnIncomingConnection(incoming, (char*)recvip.c_str());
-
- if (this->IsIOHooked)
- {
- try
- {
- Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port);
- }
- catch (CoreException& modexcept)
- {
- Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- }
- }
-
- this->SetQueues(incoming);
-
- delete[] client;
- return true;
- }
- break;
- case I_CONNECTED:
- /* Process the read event */
- return this->OnDataReady();
- break;
- default:
- break;
- }
- return true;
-}
-
-void InspSocket::SetState(InspSocketState s)
-{
- this->state = s;
-}
-
-InspSocketState InspSocket::GetState()
-{
- return this->state;
-}
-
-int InspSocket::GetFd()
-{
- return this->fd;
-}
-
-bool InspSocket::OnConnected() { return true; }
-void InspSocket::OnError(InspSocketError e) { return; }
-int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
-bool InspSocket::OnDataReady() { return true; }
-bool InspSocket::OnWriteReady() { return true; }
-void InspSocket::OnTimeout() { return; }
-void InspSocket::OnClose() { return; }
-
-InspSocket::~InspSocket()
-{
- this->Close();
- if (Timeout)
- {
- Instance->Timers->DelTimer(Timeout);
- Timeout = NULL;
- }
-}
-
-void InspSocket::HandleEvent(EventType et, int errornum)
-{
- switch (et)
- {
- case EVENT_ERROR:
- switch (errornum)
- {
- case ETIMEDOUT:
- this->OnError(I_ERR_TIMEOUT);
- break;
- case ECONNREFUSED:
- case 0:
- this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
- break;
- case EADDRINUSE:
- this->OnError(I_ERR_BIND);
- break;
- case EPIPE:
- case EIO:
- this->OnError(I_ERR_WRITE);
- break;
- }
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- break;
- case EVENT_READ:
- if (!this->Poll())
- {
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- }
- break;
- case EVENT_WRITE:
- if (this->WaitingForWriteEvent)
- {
- this->WaitingForWriteEvent = false;
- if (!this->OnWriteReady())
- {
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- }
- }
- if (this->state == I_CONNECTING)
- {
- /* This might look wrong as if we should be actually calling
- * with EVENT_WRITE, but trust me it is correct. There are some
- * writeability-state things in the read code, because of how
- * InspSocket used to work regarding write buffering in previous
- * versions of InspIRCd. - Brain
- */
- this->HandleEvent(EVENT_READ);
- return;
- }
- else
- {
- if (this->FlushWriteBuffer())
- {
- if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
- this->Instance->SocketCull[this] = this;
- return;
- }
- }
- break;
- }
-}
-
+/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "socket.h" #include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" using irc::sockets::OpenTCPSocket; bool InspSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } InspSocket::InspSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; } InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); this->WaitingForWriteEvent = false; this->IsIOHooked = false; this->Timeout = NULL; if (listening) { if ((this->fd = OpenTCPSocket(host)) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return; } else { if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); this->ClosePending = true; return; } else { this->state = I_LISTENING; this->port = aport; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); } } return; } } } else { strlcpy(this->host,ipaddr.c_str(),MAXBUF); this->port = aport; bool ipvalid = true; #ifdef IPV6 if (strchr(host,':')) { in6_addr n; if (inet_pton(AF_INET6, host, &n) < 1) ipvalid = false; } else #endif { in_addr n; if (inet_aton(host,&n) < 1) ipvalid = false; } if (!ipvalid) { this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } else { strlcpy(this->IP,host,MAXBUF); timeout_val = maxtime; if (!this->DoConnect()) { this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } } } } void InspSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); } /* Most irc servers require you to specify the ip you want to bind to. * If you dont specify an IP, they rather dumbly bind to the first IP * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP * addresses we've bound server ports to, and we try and bind our outbound * connections to the first usable non-loopback and non-any IP we find. * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ bool InspSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; /* Are we looking for a binding to fit an ipv6 host? */ if ((ip.empty()) || (ip.find(':') != std::string::npos)) v6 = true; #endif int j = 0; while (j < Conf.Enumerate("bind") || (!ip.empty())) { std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) { sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) { memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); } else { delete[] s; j++; continue; } } else #endif { in_addr n; if (inet_aton(IP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } else { delete[] s; j++; continue; } } if (bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); this->fd = -1; delete[] s; return false; } delete[] s; return true; } } j++; } return true; } bool InspSocket::DoConnect() { sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; if ((!*this->host) || strchr(this->host, ':')) v6 = true; if (v6) { this->fd = socket(AF_INET6, SOCK_STREAM, 0); if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } else #endif { this->fd = socket(AF_INET, SOCK_STREAM, 0); if (this->fd > -1) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } if (this->fd == -1) { this->state = I_ERROR; this->OnError(I_ERR_SOCKET); delete[] addr; return false; } #ifdef IPV6 if (v6) { in6_addr addy; if (inet_pton(AF_INET6, this->host, &addy) > 0) { ((sockaddr_in6*)addr)->sin6_family = AF_INET6; memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); ((sockaddr_in6*)addr)->sin6_port = htons(this->port); size = sizeof(sockaddr_in6); } } else #endif { in_addr addy; if (inet_aton(this->host, &addy) > 0) { ((sockaddr_in*)addr)->sin_family = AF_INET; ((sockaddr_in*)addr)->sin_addr = addy; ((sockaddr_in*)addr)->sin_port = htons(this->port); } } #ifndef WIN32 int flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); #else unsigned long flags = 0; ioctlsocket(this->fd, FIONBIO, &flags); #endif if (connect(this->fd, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } this->state = I_CONNECTING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } this->SetQueues(this->fd); } return true; } void InspSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages * might be inaccurate. */ int save = errno; if (this->fd > -1) { if (this->IsIOHooked && Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->OnClose(); shutdown(this->fd,2); close(this->fd); if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) Instance->SocketCull[this] = this; } errno = save; } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { #ifdef WINDOWS if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) #else if ((fd < 0) || (fd > MAX_DESCRIPTORS)) #endif return NULL; int n = 0; if (this->IsIOHooked) { int result2 = 0; int MOD_RESULT = 0; try { MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { n = -1; errno = EAGAIN; } else { n = result2; } } else { n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); } if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { int err = errno; if (err == EAGAIN) return ""; else return NULL; } } void InspSocket::MarkAsClosed() { } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(const std::string &data) { /* Try and append the data to the back of the queue, and send it on its way */ outbuffer.push_back(data); this->Instance->SE->WantWrite(this); return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (this->IsIOHooked) { while (outbuffer.size() && (errno != EAGAIN)) { try { /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to * implement their own buffering mechanisms */ Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } } else { /* If we have multiple lines, try to send them all, * not just the first one -- Brain */ while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ #ifndef WIN32 int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); #else int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); #endif if (result > 0) { if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, * dont set errno, because we are clear of errors * and want to try and write the next block too. */ outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; /* We didnt get the whole line out. arses. * Try again next time, i guess. Set errno, * because we shouldnt be writing any more now, * until the socketengine says its safe to do so. */ errno = EAGAIN; } } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } } } if ((errno == EAGAIN) && (fd > -1)) { this->Instance->SE->WantWrite(this); } return (fd < 0); } void SocketTimeout::Tick(time_t now) { if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); this->sock->timeout = true; /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) ServerInstance->SocketCull[this->sock] = this->sock; } this->sock->Timeout = NULL; } bool InspSocket::Poll() { #ifdef WINDOWS if(Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; #else if (this->Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return false; #endif switch (this->state) { case I_CONNECTING: /* Our socket was in write-state, so delete it and re-add it * in read-state. */ #ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } #else this->SetState(I_CONNECTED); #endif Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); if (Instance->Config->GetIOHook(this)) { Instance->Log(DEBUG,"Hook for raw connect"); try { Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } return this->OnConnected(); break; case I_LISTENING: { sockaddr* client = new sockaddr[2]; length = sizeof (sockaddr_in); std::string recvip; #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) length = sizeof(sockaddr_in6); #endif incoming = _accept (this->fd, client, &length); #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) { char buf[1024]; recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); } else #endif recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); this->OnIncomingConnection(incoming, (char*)recvip.c_str()); if (this->IsIOHooked) { try { Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->SetQueues(incoming); delete[] client; return true; } break; case I_CONNECTED: /* Process the read event */ return this->OnDataReady(); break; default: break; } return true; } void InspSocket::SetState(InspSocketState s) { this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } bool InspSocket::OnWriteReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); if (Timeout) { Instance->Timers->DelTimer(Timeout); Timeout = NULL; } } void InspSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: switch (errornum) { case ETIMEDOUT: this->OnError(I_ERR_TIMEOUT); break; case ECONNREFUSED: case 0: this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); break; case EADDRINUSE: this->OnError(I_ERR_BIND); break; case EPIPE: case EIO: this->OnError(I_ERR_WRITE); break; } if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; break; case EVENT_READ: if (!this->Poll()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } break; case EVENT_WRITE: if (this->WaitingForWriteEvent) { this->WaitingForWriteEvent = false; if (!this->OnWriteReady()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how * InspSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); return; } else { if (this->FlushWriteBuffer()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } break; } } \ No newline at end of file