diff options
Diffstat (limited to 'src/inspsocket.cpp')
-rw-r--r-- | src/inspsocket.cpp | 751 |
1 files changed, 1 insertions, 750 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index f29366c73..a2c5cc47f 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -1,750 +1 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ - * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits - * - * This program is free but copyrighted software; see - * the file COPYING for details. - * - * --------------------------------------------------- - */ - -#include "socket.h" -#include "configreader.h" -#include "inspstring.h" -#include "socketengine.h" -#include "inspircd.h" - -using irc::sockets::OpenTCPSocket; - -bool InspSocket::Readable() -{ - return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); -} - -InspSocket::InspSocket(InspIRCd* SI) -{ - this->Timeout = NULL; - this->state = I_DISCONNECTED; - this->fd = -1; - this->WaitingForWriteEvent = false; - this->Instance = SI; - this->IsIOHooked = false; -} - -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) -{ - this->Timeout = NULL; - this->fd = newfd; - this->state = I_CONNECTED; - strlcpy(this->IP,ip,MAXBUF); - this->WaitingForWriteEvent = false; - this->Instance = SI; - this->IsIOHooked = false; - if (this->fd > -1) - this->Instance->SE->AddFd(this); -} - -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) -{ - this->cbindip = connectbindip; - this->fd = -1; - this->Instance = SI; - strlcpy(host,ipaddr.c_str(),MAXBUF); - this->WaitingForWriteEvent = false; - this->IsIOHooked = false; - this->Timeout = NULL; - if (listening) - { - if ((this->fd = OpenTCPSocket(host)) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - return; - } - else - { - if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - return; - } - else - { - this->state = I_LISTENING; - this->port = aport; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - } - } - return; - } - } - } - else - { - strlcpy(this->host,ipaddr.c_str(),MAXBUF); - this->port = aport; - - bool ipvalid = true; -#ifdef IPV6 - if (strchr(host,':')) - { - in6_addr n; - if (inet_pton(AF_INET6, host, &n) < 1) - ipvalid = false; - } - else -#endif - { - in_addr n; - if (inet_aton(host,&n) < 1) - ipvalid = false; - } - if (!ipvalid) - { - this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); - this->OnError(I_ERR_CONNECT); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - return; - } - else - { - strlcpy(this->IP,host,MAXBUF); - timeout_val = maxtime; - if (!this->DoConnect()) - { - this->OnError(I_ERR_CONNECT); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - return; - } - } - } -} - -void InspSocket::WantWrite() -{ - this->Instance->SE->WantWrite(this); - this->WaitingForWriteEvent = true; -} - -void InspSocket::SetQueues(int nfd) -{ - // attempt to increase socket sendq and recvq as high as its possible - int sendbuf = 32768; - int recvbuf = 32768; - setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); - setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); -} - -/* Most irc servers require you to specify the ip you want to bind to. - * If you dont specify an IP, they rather dumbly bind to the first IP - * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP - * addresses we've bound server ports to, and we try and bind our outbound - * connections to the first usable non-loopback and non-any IP we find. - * This is easier to configure when you have a lot of links and a lot - * of servers to configure. - */ -bool InspSocket::BindAddr(const std::string &ip) -{ - ConfigReader Conf(this->Instance); - socklen_t size = sizeof(sockaddr_in); -#ifdef IPV6 - bool v6 = false; - /* Are we looking for a binding to fit an ipv6 host? */ - if ((ip.empty()) || (ip.find(':') != std::string::npos)) - v6 = true; -#endif - int j = 0; - while (j < Conf.Enumerate("bind") || (!ip.empty())) - { - std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; - if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") - { - if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) - { - sockaddr* s = new sockaddr[2]; -#ifdef IPV6 - if (v6) - { - in6_addr n; - if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) - { - memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); - ((sockaddr_in6*)s)->sin6_port = 0; - ((sockaddr_in6*)s)->sin6_family = AF_INET6; - size = sizeof(sockaddr_in6); - } - else - { - delete[] s; - j++; - continue; - } - } - else -#endif - { - in_addr n; - if (inet_aton(IP.c_str(), &n) > 0) - { - ((sockaddr_in*)s)->sin_addr = n; - ((sockaddr_in*)s)->sin_port = 0; - ((sockaddr_in*)s)->sin_family = AF_INET; - } - else - { - delete[] s; - j++; - continue; - } - } - - if (bind(this->fd, s, size) < 0) - { - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->fd = -1; - delete[] s; - return false; - } - - delete[] s; - return true; - } - } - j++; - } - return true; -} - -bool InspSocket::DoConnect() -{ - sockaddr* addr = new sockaddr[2]; - socklen_t size = sizeof(sockaddr_in); -#ifdef IPV6 - bool v6 = false; - if ((!*this->host) || strchr(this->host, ':')) - v6 = true; - - if (v6) - { - this->fd = socket(AF_INET6, SOCK_STREAM, 0); - if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) - { - if (!this->BindAddr(this->cbindip)) - { - delete[] addr; - return false; - } - } - } - else -#endif - { - this->fd = socket(AF_INET, SOCK_STREAM, 0); - if (this->fd > -1) - { - if (!this->BindAddr(this->cbindip)) - { - delete[] addr; - return false; - } - } - } - - if (this->fd == -1) - { - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - delete[] addr; - return false; - } - -#ifdef IPV6 - if (v6) - { - in6_addr addy; - if (inet_pton(AF_INET6, this->host, &addy) > 0) - { - ((sockaddr_in6*)addr)->sin6_family = AF_INET6; - memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); - ((sockaddr_in6*)addr)->sin6_port = htons(this->port); - size = sizeof(sockaddr_in6); - } - } - else -#endif - { - in_addr addy; - if (inet_aton(this->host, &addy) > 0) - { - ((sockaddr_in*)addr)->sin_family = AF_INET; - ((sockaddr_in*)addr)->sin_addr = addy; - ((sockaddr_in*)addr)->sin_port = htons(this->port); - } - } -#ifndef WIN32 - int flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); -#else - unsigned long flags = 0; - ioctlsocket(this->fd, FIONBIO, &flags); -#endif - if (connect(this->fd, (sockaddr*)addr, size) == -1) - { - if (errno != EINPROGRESS) - { - this->OnError(I_ERR_CONNECT); - this->Close(); - this->state = I_ERROR; - return false; - } - - this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); - this->Instance->Timers->AddTimer(this->Timeout); - } - this->state = I_CONNECTING; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->OnError(I_ERR_NOMOREFDS); - this->Close(); - this->state = I_ERROR; - return false; - } - this->SetQueues(this->fd); - } - return true; -} - - -void InspSocket::Close() -{ - /* Save this, so we dont lose it, - * otherise on failure, error messages - * might be inaccurate. - */ - int save = errno; - if (this->fd > -1) - { - if (this->IsIOHooked && Instance->Config->GetIOHook(this)) - { - try - { - Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - this->OnClose(); - shutdown(this->fd,2); - close(this->fd); - - if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) - Instance->SocketCull[this] = this; - } - errno = save; -} - -std::string InspSocket::GetIP() -{ - return this->IP; -} - -char* InspSocket::Read() -{ -#ifdef WINDOWS - if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) -#else - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) -#endif - return NULL; - - int n = 0; - - if (this->IsIOHooked) - { - int result2 = 0; - int MOD_RESULT = 0; - try - { - MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); - } - catch (CoreException& modexcept) - { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - if (MOD_RESULT < 0) - { - n = -1; - errno = EAGAIN; - } - else - { - n = result2; - } - } - else - { - n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); - } - - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) - { - ibuf[n] = 0; - return ibuf; - } - else - { - int err = errno; - if (err == EAGAIN) - return ""; - else - return NULL; - } -} - -void InspSocket::MarkAsClosed() -{ -} - -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) -{ - /* Try and append the data to the back of the queue, and send it on its way - */ - outbuffer.push_back(data); - this->Instance->SE->WantWrite(this); - return (!this->FlushWriteBuffer()); -} - -bool InspSocket::FlushWriteBuffer() -{ - errno = 0; - if ((this->fd > -1) && (this->state == I_CONNECTED)) - { - if (this->IsIOHooked) - { - while (outbuffer.size() && (errno != EAGAIN)) - { - try - { - /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to - * implement their own buffering mechanisms - */ - Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); - outbuffer.pop_front(); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - return true; - } - } - } - else - { - /* If we have multiple lines, try to send them all, - * not just the first one -- Brain - */ - while (outbuffer.size() && (errno != EAGAIN)) - { - /* Send a line */ -#ifndef WIN32 - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); -#else - int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); -#endif - if (result > 0) - { - if ((unsigned int)result >= outbuffer[0].length()) - { - /* The whole block was written (usually a line) - * Pop the block off the front of the queue, - * dont set errno, because we are clear of errors - * and want to try and write the next block too. - */ - outbuffer.pop_front(); - } - else - { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; - /* We didnt get the whole line out. arses. - * Try again next time, i guess. Set errno, - * because we shouldnt be writing any more now, - * until the socketengine says its safe to do so. - */ - errno = EAGAIN; - } - } - else if ((result == -1) && (errno != EAGAIN)) - { - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->Instance->SE->DelFd(this); - this->Close(); - return true; - } - } - } - } - - if ((errno == EAGAIN) && (fd > -1)) - { - this->Instance->SE->WantWrite(this); - } - - return (fd < 0); -} - -void SocketTimeout::Tick(time_t now) -{ - if (ServerInstance->SE->GetRef(this->sfd) != this->sock) - return; - - if (this->sock->state == I_CONNECTING) - { - // for non-listening sockets, the timeout can occur - // which causes termination of the connection after - // the given number of seconds without a successful - // connection. - this->sock->OnTimeout(); - this->sock->OnError(I_ERR_TIMEOUT); - this->sock->timeout = true; - - /* NOTE: We must set this AFTER DelFd, as we added - * this socket whilst writeable. This means that we - * must DELETE the socket whilst writeable too! - */ - this->sock->state = I_ERROR; - - if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) - ServerInstance->SocketCull[this->sock] = this->sock; - } - - this->sock->Timeout = NULL; -} - -bool InspSocket::Poll() -{ -#ifdef WINDOWS - if(Instance->SE->GetRef(this->fd) != this) - return false; - int incoming = -1; -#else - if (this->Instance->SE->GetRef(this->fd) != this) - return false; - - int incoming = -1; - - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) - return false; -#endif - switch (this->state) - { - case I_CONNECTING: - /* Our socket was in write-state, so delete it and re-add it - * in read-state. - */ -#ifndef WINDOWS - if (this->fd > -1) - { - this->Instance->SE->DelFd(this); - this->SetState(I_CONNECTED); - if (!this->Instance->SE->AddFd(this)) - return false; - } -#else - this->SetState(I_CONNECTED); -#endif - Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); - if (Instance->Config->GetIOHook(this)) - { - Instance->Log(DEBUG,"Hook for raw connect"); - try - { - Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - return this->OnConnected(); - break; - case I_LISTENING: - { - sockaddr* client = new sockaddr[2]; - length = sizeof (sockaddr_in); - std::string recvip; -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - length = sizeof(sockaddr_in6); -#endif - incoming = _accept (this->fd, client, &length); -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - { - char buf[1024]; - recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); - } - else -#endif - recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); - this->OnIncomingConnection(incoming, (char*)recvip.c_str()); - - if (this->IsIOHooked) - { - try - { - Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - - this->SetQueues(incoming); - - delete[] client; - return true; - } - break; - case I_CONNECTED: - /* Process the read event */ - return this->OnDataReady(); - break; - default: - break; - } - return true; -} - -void InspSocket::SetState(InspSocketState s) -{ - this->state = s; -} - -InspSocketState InspSocket::GetState() -{ - return this->state; -} - -int InspSocket::GetFd() -{ - return this->fd; -} - -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() -{ - this->Close(); - if (Timeout) - { - Instance->Timers->DelTimer(Timeout); - Timeout = NULL; - } -} - -void InspSocket::HandleEvent(EventType et, int errornum) -{ - switch (et) - { - case EVENT_ERROR: - switch (errornum) - { - case ETIMEDOUT: - this->OnError(I_ERR_TIMEOUT); - break; - case ECONNREFUSED: - case 0: - this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); - break; - case EADDRINUSE: - this->OnError(I_ERR_BIND); - break; - case EPIPE: - case EIO: - this->OnError(I_ERR_WRITE); - break; - } - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - break; - case EVENT_READ: - if (!this->Poll()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - break; - case EVENT_WRITE: - if (this->WaitingForWriteEvent) - { - this->WaitingForWriteEvent = false; - if (!this->OnWriteReady()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - } - if (this->state == I_CONNECTING) - { - /* This might look wrong as if we should be actually calling - * with EVENT_WRITE, but trust me it is correct. There are some - * writeability-state things in the read code, because of how - * InspSocket used to work regarding write buffering in previous - * versions of InspIRCd. - Brain - */ - this->HandleEvent(EVENT_READ); - return; - } - else - { - if (this->FlushWriteBuffer()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - } - break; - } -} - +/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "socket.h"
#include "configreader.h"
#include "inspstring.h"
#include "socketengine.h"
#include "inspircd.h"
using irc::sockets::OpenTCPSocket;
bool InspSocket::Readable()
{
return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
}
InspSocket::InspSocket(InspIRCd* SI)
{
this->Timeout = NULL;
this->state = I_DISCONNECTED;
this->fd = -1;
this->WaitingForWriteEvent = false;
this->Instance = SI;
this->IsIOHooked = false;
}
InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
{
this->Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
strlcpy(this->IP,ip,MAXBUF);
this->WaitingForWriteEvent = false;
this->Instance = SI;
this->IsIOHooked = false;
if (this->fd > -1)
this->Instance->SE->AddFd(this);
}
InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)
{
this->cbindip = connectbindip;
this->fd = -1;
this->Instance = SI;
strlcpy(host,ipaddr.c_str(),MAXBUF);
this->WaitingForWriteEvent = false;
this->IsIOHooked = false;
this->Timeout = NULL;
if (listening)
{
if ((this->fd = OpenTCPSocket(host)) == ERROR)
{
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
return;
}
else
{
if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))
{
this->Close();
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->ClosePending = true;
return;
}
else
{
this->state = I_LISTENING;
this->port = aport;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->Close();
this->state = I_ERROR;
this->OnError(I_ERR_NOMOREFDS);
}
}
return;
}
}
}
else
{
strlcpy(this->host,ipaddr.c_str(),MAXBUF);
this->port = aport;
bool ipvalid = true;
#ifdef IPV6
if (strchr(host,':'))
{
in6_addr n;
if (inet_pton(AF_INET6, host, &n) < 1)
ipvalid = false;
}
else
#endif
{
in_addr n;
if (inet_aton(host,&n) < 1)
ipvalid = false;
}
if (!ipvalid)
{
this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!");
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
else
{
strlcpy(this->IP,host,MAXBUF);
timeout_val = maxtime;
if (!this->DoConnect())
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
}
}
}
void InspSocket::WantWrite()
{
this->Instance->SE->WantWrite(this);
this->WaitingForWriteEvent = true;
}
void InspSocket::SetQueues(int nfd)
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf));
}
/* Most irc servers require you to specify the ip you want to bind to.
* If you dont specify an IP, they rather dumbly bind to the first IP
* of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
* addresses we've bound server ports to, and we try and bind our outbound
* connections to the first usable non-loopback and non-any IP we find.
* This is easier to configure when you have a lot of links and a lot
* of servers to configure.
*/
bool InspSocket::BindAddr(const std::string &ip)
{
ConfigReader Conf(this->Instance);
socklen_t size = sizeof(sockaddr_in);
#ifdef IPV6
bool v6 = false;
/* Are we looking for a binding to fit an ipv6 host? */
if ((ip.empty()) || (ip.find(':') != std::string::npos))
v6 = true;
#endif
int j = 0;
while (j < Conf.Enumerate("bind") || (!ip.empty()))
{
std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;
if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")
{
if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1")))
{
sockaddr* s = new sockaddr[2];
#ifdef IPV6
if (v6)
{
in6_addr n;
if (inet_pton(AF_INET6, IP.c_str(), &n) > 0)
{
memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n));
((sockaddr_in6*)s)->sin6_port = 0;
((sockaddr_in6*)s)->sin6_family = AF_INET6;
size = sizeof(sockaddr_in6);
}
else
{
delete[] s;
j++;
continue;
}
}
else
#endif
{
in_addr n;
if (inet_aton(IP.c_str(), &n) > 0)
{
((sockaddr_in*)s)->sin_addr = n;
((sockaddr_in*)s)->sin_port = 0;
((sockaddr_in*)s)->sin_family = AF_INET;
}
else
{
delete[] s;
j++;
continue;
}
}
if (bind(this->fd, s, size) < 0)
{
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->fd = -1;
delete[] s;
return false;
}
delete[] s;
return true;
}
}
j++;
}
return true;
}
bool InspSocket::DoConnect()
{
sockaddr* addr = new sockaddr[2];
socklen_t size = sizeof(sockaddr_in);
#ifdef IPV6
bool v6 = false;
if ((!*this->host) || strchr(this->host, ':'))
v6 = true;
if (v6)
{
this->fd = socket(AF_INET6, SOCK_STREAM, 0);
if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))
{
if (!this->BindAddr(this->cbindip))
{
delete[] addr;
return false;
}
}
}
else
#endif
{
this->fd = socket(AF_INET, SOCK_STREAM, 0);
if (this->fd > -1)
{
if (!this->BindAddr(this->cbindip))
{
delete[] addr;
return false;
}
}
}
if (this->fd == -1)
{
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
delete[] addr;
return false;
}
#ifdef IPV6
if (v6)
{
in6_addr addy;
if (inet_pton(AF_INET6, this->host, &addy) > 0)
{
((sockaddr_in6*)addr)->sin6_family = AF_INET6;
memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));
((sockaddr_in6*)addr)->sin6_port = htons(this->port);
size = sizeof(sockaddr_in6);
}
}
else
#endif
{
in_addr addy;
if (inet_aton(this->host, &addy) > 0)
{
((sockaddr_in*)addr)->sin_family = AF_INET;
((sockaddr_in*)addr)->sin_addr = addy;
((sockaddr_in*)addr)->sin_port = htons(this->port);
}
}
#ifndef WIN32
int flags = fcntl(this->fd, F_GETFL, 0);
fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
#else
unsigned long flags = 0;
ioctlsocket(this->fd, FIONBIO, &flags);
#endif
if (connect(this->fd, (sockaddr*)addr, size) == -1)
{
if (errno != EINPROGRESS)
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->state = I_ERROR;
return false;
}
this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
this->Instance->Timers->AddTimer(this->Timeout);
}
this->state = I_CONNECTING;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->OnError(I_ERR_NOMOREFDS);
this->Close();
this->state = I_ERROR;
return false;
}
this->SetQueues(this->fd);
}
return true;
}
void InspSocket::Close()
{
/* Save this, so we dont lose it,
* otherise on failure, error messages
* might be inaccurate.
*/
int save = errno;
if (this->fd > -1)
{
if (this->IsIOHooked && Instance->Config->GetIOHook(this))
{
try
{
Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
}
catch (CoreException& modexcept)
{
Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
if (Instance->SocketCull.find(this) == Instance->SocketCull.end())
Instance->SocketCull[this] = this;
}
errno = save;
}
std::string InspSocket::GetIP()
{
return this->IP;
}
char* InspSocket::Read()
{
#ifdef WINDOWS
if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS))
#else
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
#endif
return NULL;
int n = 0;
if (this->IsIOHooked)
{
int result2 = 0;
int MOD_RESULT = 0;
try
{
MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
}
catch (CoreException& modexcept)
{
Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
if (MOD_RESULT < 0)
{
n = -1;
errno = EAGAIN;
}
else
{
n = result2;
}
}
else
{
n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
}
if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
{
ibuf[n] = 0;
return ibuf;
}
else
{
int err = errno;
if (err == EAGAIN)
return "";
else
return NULL;
}
}
void InspSocket::MarkAsClosed()
{
}
// There are two possible outcomes to this function.
// It will either write all of the data, or an undefined amount.
// If an undefined amount is written the connection has failed
// and should be aborted.
int InspSocket::Write(const std::string &data)
{
/* Try and append the data to the back of the queue, and send it on its way
*/
outbuffer.push_back(data);
this->Instance->SE->WantWrite(this);
return (!this->FlushWriteBuffer());
}
bool InspSocket::FlushWriteBuffer()
{
errno = 0;
if ((this->fd > -1) && (this->state == I_CONNECTED))
{
if (this->IsIOHooked)
{
while (outbuffer.size() && (errno != EAGAIN))
{
try
{
/* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
* implement their own buffering mechanisms
*/
Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
outbuffer.pop_front();
}
catch (CoreException& modexcept)
{
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
return true;
}
}
}
else
{
/* If we have multiple lines, try to send them all,
* not just the first one -- Brain
*/
while (outbuffer.size() && (errno != EAGAIN))
{
/* Send a line */
#ifndef WIN32
int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
#else
int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0);
#endif
if (result > 0)
{
if ((unsigned int)result >= outbuffer[0].length())
{
/* The whole block was written (usually a line)
* Pop the block off the front of the queue,
* dont set errno, because we are clear of errors
* and want to try and write the next block too.
*/
outbuffer.pop_front();
}
else
{
std::string temp = outbuffer[0].substr(result);
outbuffer[0] = temp;
/* We didnt get the whole line out. arses.
* Try again next time, i guess. Set errno,
* because we shouldnt be writing any more now,
* until the socketengine says its safe to do so.
*/
errno = EAGAIN;
}
}
else if ((result == -1) && (errno != EAGAIN))
{
this->OnError(I_ERR_WRITE);
this->state = I_ERROR;
this->Instance->SE->DelFd(this);
this->Close();
return true;
}
}
}
}
if ((errno == EAGAIN) && (fd > -1))
{
this->Instance->SE->WantWrite(this);
}
return (fd < 0);
}
void SocketTimeout::Tick(time_t now)
{
if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
return;
if (this->sock->state == I_CONNECTING)
{
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
this->sock->timeout = true;
/* NOTE: We must set this AFTER DelFd, as we added
* this socket whilst writeable. This means that we
* must DELETE the socket whilst writeable too!
*/
this->sock->state = I_ERROR;
if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
ServerInstance->SocketCull[this->sock] = this->sock;
}
this->sock->Timeout = NULL;
}
bool InspSocket::Poll()
{
#ifdef WINDOWS
if(Instance->SE->GetRef(this->fd) != this)
return false;
int incoming = -1;
#else
if (this->Instance->SE->GetRef(this->fd) != this)
return false;
int incoming = -1;
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
return false;
#endif
switch (this->state)
{
case I_CONNECTING:
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
#ifndef WINDOWS
if (this->fd > -1)
{
this->Instance->SE->DelFd(this);
this->SetState(I_CONNECTED);
if (!this->Instance->SE->AddFd(this))
return false;
}
#else
this->SetState(I_CONNECTED);
#endif
Instance->Log(DEBUG,"Inspsocket I_CONNECTING state");
if (Instance->Config->GetIOHook(this))
{
Instance->Log(DEBUG,"Hook for raw connect");
try
{
Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
}
catch (CoreException& modexcept)
{
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
return this->OnConnected();
break;
case I_LISTENING:
{
sockaddr* client = new sockaddr[2];
length = sizeof (sockaddr_in);
std::string recvip;
#ifdef IPV6
if ((!*this->host) || strchr(this->host, ':'))
length = sizeof(sockaddr_in6);
#endif
incoming = _accept (this->fd, client, &length);
#ifdef IPV6
if ((!*this->host) || strchr(this->host, ':'))
{
char buf[1024];
recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
}
else
#endif
recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
this->OnIncomingConnection(incoming, (char*)recvip.c_str());
if (this->IsIOHooked)
{
try
{
Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port);
}
catch (CoreException& modexcept)
{
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
this->SetQueues(incoming);
delete[] client;
return true;
}
break;
case I_CONNECTED:
/* Process the read event */
return this->OnDataReady();
break;
default:
break;
}
return true;
}
void InspSocket::SetState(InspSocketState s)
{
this->state = s;
}
InspSocketState InspSocket::GetState()
{
return this->state;
}
int InspSocket::GetFd()
{
return this->fd;
}
bool InspSocket::OnConnected() { return true; }
void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
bool InspSocket::OnDataReady() { return true; }
bool InspSocket::OnWriteReady() { return true; }
void InspSocket::OnTimeout() { return; }
void InspSocket::OnClose() { return; }
InspSocket::~InspSocket()
{
this->Close();
if (Timeout)
{
Instance->Timers->DelTimer(Timeout);
Timeout = NULL;
}
}
void InspSocket::HandleEvent(EventType et, int errornum)
{
switch (et)
{
case EVENT_ERROR:
switch (errornum)
{
case ETIMEDOUT:
this->OnError(I_ERR_TIMEOUT);
break;
case ECONNREFUSED:
case 0:
this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
break;
case EADDRINUSE:
this->OnError(I_ERR_BIND);
break;
case EPIPE:
case EIO:
this->OnError(I_ERR_WRITE);
break;
}
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
break;
case EVENT_READ:
if (!this->Poll())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
break;
case EVENT_WRITE:
if (this->WaitingForWriteEvent)
{
this->WaitingForWriteEvent = false;
if (!this->OnWriteReady())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
}
if (this->state == I_CONNECTING)
{
/* This might look wrong as if we should be actually calling
* with EVENT_WRITE, but trust me it is correct. There are some
* writeability-state things in the read code, because of how
* InspSocket used to work regarding write buffering in previous
* versions of InspIRCd. - Brain
*/
this->HandleEvent(EVENT_READ);
return;
}
else
{
if (this->FlushWriteBuffer())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
}
break;
}
}
\ No newline at end of file |