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-rw-r--r--src/inspsocket.cpp567
1 files changed, 214 insertions, 353 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp
index 0350858e7..964582062 100644
--- a/src/inspsocket.cpp
+++ b/src/inspsocket.cpp
@@ -16,195 +16,100 @@
#include "inspstring.h"
#include "socketengine.h"
-bool BufferedSocket::Readable()
+BufferedSocket::BufferedSocket()
{
- return (this->state != I_CONNECTING);
+ Timeout = NULL;
+ state = I_ERROR;
}
-BufferedSocket::BufferedSocket(InspIRCd* SI)
+BufferedSocket::BufferedSocket(int newfd)
{
- this->Timeout = NULL;
- this->state = I_DISCONNECTED;
- this->fd = -1;
- this->ServerInstance = SI;
-}
-
-BufferedSocket::BufferedSocket(InspIRCd* SI, int newfd, const char* ip)
-{
- this->Timeout = NULL;
+ Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
- strlcpy(this->IP,ip,MAXBUF);
- this->ServerInstance = SI;
- if (this->fd > -1)
- this->ServerInstance->SE->AddFd(this);
+ if (fd > -1)
+ ServerInstance->SE->AddFd(this);
}
-BufferedSocket::BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
+void BufferedSocket::DoConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
- this->cbindip = connectbindip;
- this->fd = -1;
- this->ServerInstance = SI;
- strlcpy(host,ipaddr.c_str(),MAXBUF);
- this->Timeout = NULL;
-
- strlcpy(this->host,ipaddr.c_str(),MAXBUF);
- this->port = aport;
-
- irc::sockets::sockaddrs testaddr;
- if (!irc::sockets::aptosa(host, aport, &testaddr))
- {
- this->ServerInstance->Logs->Log("SOCKET", DEBUG,"BUG: Hostname passed to BufferedSocket, rather than an IP address!");
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
- else
+ BufferedSocketError err = BeginConnect(ipaddr, aport, maxtime, connectbindip);
+ if (err != I_ERR_NONE)
{
- strlcpy(this->IP,host,MAXBUF);
- if (!this->DoConnect(maxtime))
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- return;
- }
+ state = I_ERROR;
+ SetError(strerror(errno));
+ OnError(err);
}
}
-void BufferedSocket::SetQueues()
+BufferedSocketError BufferedSocket::BeginConnect(const std::string &ipaddr, int aport, unsigned long maxtime, const std::string &connectbindip)
{
- // attempt to increase socket sendq and recvq as high as its possible
- int sendbuf = 32768;
- int recvbuf = 32768;
- if(setsockopt(this->fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)) || setsockopt(this->fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)))
+ irc::sockets::sockaddrs addr, bind;
+ if (!irc::sockets::aptosa(ipaddr.c_str(), aport, &addr))
{
- //this->ServerInstance->Log(DEFAULT, "Could not increase SO_SNDBUF/SO_RCVBUF for socket %u", GetFd());
- ; // do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
+ ServerInstance->Logs->Log("SOCKET", DEBUG, "BUG: Hostname passed to BufferedSocket, rather than an IP address!");
+ return I_ERR_CONNECT;
}
-}
-bool BufferedSocket::DoBindMagic(const std::string &current_ip)
-{
- irc::sockets::sockaddrs s;
- if (!irc::sockets::aptosa(current_ip.c_str(), 0, &s))
+ bind.sa.sa_family = 0;
+ if (!connectbindip.empty())
{
- errno = EADDRNOTAVAIL;
- return false;
- }
-
- if (ServerInstance->SE->Bind(this->fd, &s.sa, sa_size(s)) < 0)
- {
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- return false;
+ if (!irc::sockets::aptosa(connectbindip.c_str(), 0, &bind))
+ {
+ return I_ERR_BIND;
+ }
}
- return true;
+ return BeginConnect(addr, bind, maxtime);
}
-/* Most irc servers require you to specify the ip you want to bind to.
- * If you dont specify an IP, they rather dumbly bind to the first IP
- * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
- * addresses we've bound server ports to, and we try and bind our outbound
- * connections to the first usable non-loopback and non-any IP we find.
- * This is easier to configure when you have a lot of links and a lot
- * of servers to configure.
- */
-bool BufferedSocket::BindAddr(const std::string &ip_to_bind)
+static void IncreaseOSBuffers(int fd)
{
- ConfigReader Conf(this->ServerInstance);
-
- // Case one: If they provided an IP, try bind it
- if (!ip_to_bind.empty())
- {
- // And if it fails, don't do anything.
- return this->DoBindMagic(ip_to_bind);
- }
-
- for (int j = 0; j < Conf.Enumerate("bind"); j++)
- {
- // We only want to try bind to a server ip.
- if (Conf.ReadValue("bind","type",j) != "servers")
- continue;
-
- // set current IP to the <bind> tag
- std::string current_ip = Conf.ReadValue("bind","address",j);
-
- // Make sure IP is nothing local
- if (current_ip == "*" || current_ip == "127.0.0.1" || current_ip.empty() || current_ip == "::1")
- continue;
-
- // Try bind, don't fail if it doesn't bind though.
- if (this->DoBindMagic(current_ip))
- return true;
- }
-
- // NOTE: You may wonder WTF we are returning *true* here, but that is because there were no custom binds setup, and so we have nothing to do
- // (remember, outgoing connections without binding are perfectly ok).
- ServerInstance->Logs->Log("SOCKET", DEBUG,"nothing in the config to bind()!");
- return true;
+ // attempt to increase socket sendq and recvq as high as its possible
+ int sendbuf = 32768;
+ int recvbuf = 32768;
+ setsockopt(fd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
+ setsockopt(fd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(recvbuf));
+ // on failure, do nothing. I'm a little sick of people trying to interpret this message as a result of why their incorrect setups don't work.
}
-bool BufferedSocket::DoConnect(unsigned long maxtime)
+BufferedSocketError BufferedSocket::BeginConnect(const irc::sockets::sockaddrs& dest, const irc::sockets::sockaddrs& bind, unsigned long timeout)
{
- irc::sockets::sockaddrs addr;
- irc::sockets::aptosa(this->host, this->port, &addr);
-
- this->fd = socket(addr.sa.sa_family, SOCK_STREAM, 0);
+ if (fd < 0)
+ fd = socket(dest.sa.sa_family, SOCK_STREAM, 0);
- if (this->fd == -1)
- {
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- return false;
- }
+ if (fd < 0)
+ return I_ERR_SOCKET;
- if (!this->BindAddr(this->cbindip))
+ if (bind.sa.sa_family != 0)
{
- this->Close();
- this->fd = -1;
- return false;
+ if (ServerInstance->SE->Bind(fd, &bind.sa, sa_size(bind)) < 0)
+ return I_ERR_BIND;
}
- ServerInstance->SE->NonBlocking(this->fd);
+ ServerInstance->SE->NonBlocking(fd);
- if (ServerInstance->SE->Connect(this, &addr.sa, sa_size(addr)) == -1)
+ if (ServerInstance->SE->Connect(this, &dest.sa, sa_size(dest)) == -1)
{
if (errno != EINPROGRESS)
- {
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
-
- this->Timeout = new SocketTimeout(this->GetFd(), this->ServerInstance, this, maxtime, this->ServerInstance->Time());
- this->ServerInstance->Timers->AddTimer(this->Timeout);
+ return I_ERR_CONNECT;
}
this->state = I_CONNECTING;
- if (this->fd > -1)
- {
- if (!this->ServerInstance->SE->AddFd(this))
- {
- this->OnError(I_ERR_NOMOREFDS);
- this->Close();
- this->state = I_ERROR;
- return false;
- }
- this->SetQueues();
- }
+
+ if (!ServerInstance->SE->AddFd(this, true))
+ return I_ERR_NOMOREFDS;
+
+ this->Timeout = new SocketTimeout(this->GetFd(), this, timeout, ServerInstance->Time());
+ ServerInstance->Timers->AddTimer(this->Timeout);
+
+ IncreaseOSBuffers(fd);
ServerInstance->Logs->Log("SOCKET", DEBUG,"BufferedSocket::DoConnect success");
- return true;
+ return I_ERR_NONE;
}
-
-void BufferedSocket::Close()
+void StreamSocket::Close()
{
/* Save this, so we dont lose it,
* otherise on failure, error messages
@@ -213,190 +118,196 @@ void BufferedSocket::Close()
int save = errno;
if (this->fd > -1)
{
- if (this->GetIOHook())
+ if (IOHook)
{
try
{
- this->GetIOHook()->OnRawSocketClose(this->fd);
+ IOHook->OnStreamSocketClose(this);
}
catch (CoreException& modexcept)
{
- ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+ ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s",
+ modexcept.GetSource(), modexcept.GetReason());
}
}
ServerInstance->SE->Shutdown(this, 2);
- if (ServerInstance->SE->Close(this) != -1)
- this->OnClose();
-
- if (ServerInstance->SocketCull.find(this) == ServerInstance->SocketCull.end())
- ServerInstance->SocketCull[this] = this;
+ ServerInstance->SE->DelFd(this);
+ ServerInstance->SE->Close(this);
+ fd = -1;
}
errno = save;
}
-std::string BufferedSocket::GetIP()
+void StreamSocket::cull()
{
- return this->IP;
+ Close();
}
-const char* BufferedSocket::Read()
+bool StreamSocket::GetNextLine(std::string& line, char delim)
{
- if (!ServerInstance->SE->BoundsCheckFd(this))
- return NULL;
-
- int n = 0;
- char* ReadBuffer = ServerInstance->GetReadBuffer();
+ std::string::size_type i = recvq.find(delim);
+ if (i == std::string::npos)
+ return false;
+ line = recvq.substr(0, i - 1);
+ // TODO is this the most efficient way to split?
+ recvq = recvq.substr(i + 1);
+ return true;
+}
- if (this->GetIOHook())
+void StreamSocket::DoRead()
+{
+ if (IOHook)
{
- int result2 = 0;
- int MOD_RESULT = 0;
+ int rv = -1;
try
{
- MOD_RESULT = this->GetIOHook()->OnRawSocketRead(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, result2);
+ rv = IOHook->OnStreamSocketRead(this, recvq);
}
catch (CoreException& modexcept)
{
- ServerInstance->Logs->Log("SOCKET", DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
+ ServerInstance->Logs->Log("SOCKET", DEFAULT, "%s threw an exception: %s",
+ modexcept.GetSource(), modexcept.GetReason());
+ return;
}
- if (MOD_RESULT < 0)
+ if (rv > 0)
+ OnDataReady();
+ if (rv < 0)
+ SetError("Read Error"); // will not overwrite a better error message
+ }
+ else
+ {
+ char* ReadBuffer = ServerInstance->GetReadBuffer();
+ int n = recv(fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
+ if (n > 0)
{
- n = -1;
- errno = EAGAIN;
+ recvq.append(ReadBuffer, n);
+ OnDataReady();
}
- else
+ else if (n == 0)
{
- n = result2;
+ error = "Connection closed";
+ }
+ else if (errno != EAGAIN && errno != EINTR)
+ {
+ error = strerror(errno);
}
- }
- else
- {
- n = recv(this->fd, ReadBuffer, ServerInstance->Config->NetBufferSize, 0);
- }
-
- /*
- * This used to do some silly bounds checking instead of just passing bufsize - 1 to recv.
- * Not only does that make absolutely no sense, but it could potentially result in a read buffer's worth
- * of data being thrown into the bit bucket for no good reason, which is just *stupid*.. do things correctly now.
- * --w00t (july 2, 2008)
- */
- if (n > 0)
- {
- ReadBuffer[n] = 0;
- return ReadBuffer;
- }
- else
- {
- int err = errno;
- if (err == EAGAIN)
- return "";
- else
- return NULL;
}
}
-/*
- * This function formerly tried to flush write buffer each call.
- * While admirable in attempting to get the data out to wherever
- * it is going, on a full socket, it's just going to syscall write() and
- * EAGAIN constantly, instead of waiting in the SE to know if it can write
- * which will chew a bit of CPU.
- *
- * So, now this function returns void (take note) and just adds to the sendq.
- *
- * It'll get written at a determinate point when the socketengine tells us it can write.
- * -- w00t (april 1, 2008)
- */
-void BufferedSocket::Write(const std::string &data)
+void StreamSocket::DoWrite()
{
- /* Append the data to the back of the queue ready for writing */
- outbuffer.push_back(data);
-
- /* Mark ourselves as wanting write */
- this->ServerInstance->SE->WantWrite(this);
-}
+ if (sendq.empty())
+ return;
-bool BufferedSocket::FlushWriteBuffer()
-{
- errno = 0;
- if ((this->fd > -1) && (this->state == I_CONNECTED))
+ if (IOHook)
{
- if (this->GetIOHook())
+ int rv = -1;
+ try
{
- while (outbuffer.size() && (errno != EAGAIN))
+ while (!sendq.empty())
{
- try
+ std::string& front = sendq.front();
+ int itemlen = front.length();
+ rv = IOHook->OnStreamSocketWrite(this, front);
+ if (rv > 0)
+ {
+ // consumed the entire string, and is ready for more
+ sendq_len -= itemlen;
+ sendq.pop_front();
+ }
+ else if (rv == 0)
{
- /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
- * implement their own buffering mechanisms
- */
- this->GetIOHook()->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
- outbuffer.pop_front();
+ // socket has blocked. Stop trying to send data.
+ // IOHook has requested unblock notification from the socketengine
+
+ // Since it is possible that a partial write took place, adjust sendq_len
+ sendq_len = sendq_len - itemlen + front.length();
+ return;
}
- catch (CoreException& modexcept)
+ else
{
- ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- return true;
+ SetError("Write Error"); // will not overwrite a better error message
+ return;
}
}
}
- else
+ catch (CoreException& modexcept)
{
- /* If we have multiple lines, try to send them all,
- * not just the first one -- Brain
- */
- while (outbuffer.size() && (errno != EAGAIN))
+ ServerInstance->Logs->Log("SOCKET", DEBUG,"%s threw an exception: %s",
+ modexcept.GetSource(), modexcept.GetReason());
+ }
+ }
+ else
+ {
+ // Prepare a writev() call to write all buffers efficiently
+ int bufcount = sendq.size();
+
+ // cap the number of buffers at IOV_MAX
+ if (bufcount > IOV_MAX)
+ bufcount = IOV_MAX;
+
+ iovec* iovecs = new iovec[bufcount];
+ for(int i=0; i < bufcount; i++)
+ {
+ iovecs[i].iov_base = const_cast<char*>(sendq[i].data());
+ iovecs[i].iov_len = sendq[i].length();
+ }
+ int rv = writev(fd, iovecs, bufcount);
+ delete[] iovecs;
+ if (rv == (int)sendq_len)
+ {
+ // it's our lucky day, everything got written out. Fast cleanup.
+ sendq_len = 0;
+ sendq.clear();
+ }
+ else if (rv > 0)
+ {
+ // Partial write. Clean out strings from the sendq
+ sendq_len -= rv;
+ while (rv > 0 && !sendq.empty())
{
- /* Send a line */
- int result = ServerInstance->SE->Send(this, outbuffer[0].c_str(), outbuffer[0].length(), 0);
-
- if (result > 0)
+ std::string& front = sendq.front();
+ if (front.length() < (size_t)rv)
{
- if ((unsigned int)result >= outbuffer[0].length())
- {
- /* The whole block was written (usually a line)
- * Pop the block off the front of the queue,
- * dont set errno, because we are clear of errors
- * and want to try and write the next block too.
- */
- outbuffer.pop_front();
- }
- else
- {
- std::string temp = outbuffer[0].substr(result);
- outbuffer[0] = temp;
- /* We didnt get the whole line out. arses.
- * Try again next time, i guess. Set errno,
- * because we shouldnt be writing any more now,
- * until the socketengine says its safe to do so.
- */
- errno = EAGAIN;
- }
+ // this string got fully written out
+ rv -= front.length();
+ sendq.pop_front();
}
- else if (result == 0)
+ else
{
- this->ServerInstance->SE->DelFd(this);
- this->Close();
- return true;
- }
- else if ((result == -1) && (errno != EAGAIN))
- {
- this->OnError(I_ERR_WRITE);
- this->state = I_ERROR;
- this->ServerInstance->SE->DelFd(this);
- this->Close();
- return true;
+ // stopped in the middle of this string
+ front = front.substr(rv);
+ rv = 0;
}
}
}
+ else if (rv == 0)
+ {
+ error = "Connection closed";
+ }
+ else if (errno != EAGAIN && errno != EINTR)
+ {
+ error = strerror(errno);
+ }
+ if (sendq_len && error.empty())
+ ServerInstance->SE->WantWrite(this);
}
+}
+
+void StreamSocket::WriteData(const std::string &data)
+{
+ bool newWrite = sendq.empty() && !data.empty();
- if ((errno == EAGAIN) && (fd > -1))
+ /* Append the data to the back of the queue ready for writing */
+ sendq.push_back(data);
+ sendq_len += data.length();
+
+ if (newWrite)
{
- this->ServerInstance->SE->WantWrite(this);
+ // TODO perhaps we should try writing first, before asking SE about writes?
+ // DoWrite();
+ ServerInstance->SE->WantWrite(this);
}
-
- return (fd < 0);
}
void SocketTimeout::Tick(time_t)
@@ -421,57 +332,26 @@ void SocketTimeout::Tick(time_t)
*/
this->sock->state = I_ERROR;
- if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
- ServerInstance->SocketCull[this->sock] = this->sock;
+ ServerInstance->GlobalCulls.AddItem(sock);
}
this->sock->Timeout = NULL;
}
-bool BufferedSocket::InternalMarkConnected()
-{
- /* Our socket was in write-state, so delete it and re-add it
- * in read-state.
- */
- this->SetState(I_CONNECTED);
+void BufferedSocket::OnConnected() { }
+void BufferedSocket::OnTimeout() { return; }
- if (this->GetIOHook())
+void BufferedSocket::DoWrite()
+{
+ if (state == I_CONNECTING)
{
- ServerInstance->Logs->Log("SOCKET",DEBUG,"Hook for raw connect");
- try
- {
- this->GetIOHook()->OnRawSocketConnect(this->fd);
- }
- catch (CoreException& modexcept)
- {
- ServerInstance->Logs->Log("SOCKET",DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
- return false;
- }
+ state = I_CONNECTED;
+ this->OnConnected();
+ if (GetIOHook())
+ GetIOHook()->OnStreamSocketConnect(this);
}
- return this->OnConnected();
-}
-
-void BufferedSocket::SetState(BufferedSocketState s)
-{
- this->state = s;
-}
-
-BufferedSocketState BufferedSocket::GetState()
-{
- return this->state;
-}
-
-bool BufferedSocket::OnConnected() { return true; }
-void BufferedSocket::OnError(BufferedSocketError) { return; }
-int BufferedSocket::OnDisconnect() { return 0; }
-bool BufferedSocket::OnDataReady() { return true; }
-bool BufferedSocket::OnWriteReady()
-{
- // Default behaviour: just try write some.
- return !this->FlushWriteBuffer();
+ this->StreamSocket::DoWrite();
}
-void BufferedSocket::OnTimeout() { return; }
-void BufferedSocket::OnClose() { return; }
BufferedSocket::~BufferedSocket()
{
@@ -483,68 +363,49 @@ BufferedSocket::~BufferedSocket()
}
}
-void BufferedSocket::HandleEvent(EventType et, int errornum)
+void StreamSocket::HandleEvent(EventType et, int errornum)
{
+ BufferedSocketError errcode = I_ERR_OTHER;
switch (et)
{
case EVENT_ERROR:
{
+ SetError(strerror(errornum));
switch (errornum)
{
case ETIMEDOUT:
- this->OnError(I_ERR_TIMEOUT);
+ errcode = I_ERR_TIMEOUT;
break;
case ECONNREFUSED:
case 0:
- this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
+ errcode = I_ERR_CONNECT;
break;
case EADDRINUSE:
- this->OnError(I_ERR_BIND);
+ errcode = I_ERR_BIND;
break;
case EPIPE:
case EIO:
- this->OnError(I_ERR_WRITE);
+ errcode = I_ERR_WRITE;
break;
}
-
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
break;
}
case EVENT_READ:
{
- if (!this->OnDataReady())
- {
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
- }
+ DoRead();
break;
}
case EVENT_WRITE:
{
- if (this->state == I_CONNECTING)
- {
- if (!this->InternalMarkConnected())
- {
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
- }
- return;
- }
- else
- {
- if (!this->OnWriteReady())
- {
- if (this->ServerInstance->SocketCull.find(this) == this->ServerInstance->SocketCull.end())
- this->ServerInstance->SocketCull[this] = this;
- return;
- }
- }
+ DoWrite();
break;
}
}
+ if (!error.empty())
+ {
+ ServerInstance->Logs->Log("SOCKET", DEBUG, "Error on FD %d - '%s'", fd, error.c_str());
+ OnError(errcode);
+ ServerInstance->GlobalCulls.AddItem(this);
+ }
}