diff options
Diffstat (limited to 'src/inspsocket.cpp')
-rw-r--r-- | src/inspsocket.cpp | 751 |
1 files changed, 750 insertions, 1 deletions
diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index a2c5cc47f..f29366c73 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -1 +1,750 @@ -/* +------------------------------------+
* | Inspire Internet Relay Chat Daemon |
* +------------------------------------+
*
* InspIRCd: (C) 2002-2007 InspIRCd Development Team
* See: http://www.inspircd.org/wiki/index.php/Credits
*
* This program is free but copyrighted software; see
* the file COPYING for details.
*
* ---------------------------------------------------
*/
#include "socket.h"
#include "configreader.h"
#include "inspstring.h"
#include "socketengine.h"
#include "inspircd.h"
using irc::sockets::OpenTCPSocket;
bool InspSocket::Readable()
{
return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false));
}
InspSocket::InspSocket(InspIRCd* SI)
{
this->Timeout = NULL;
this->state = I_DISCONNECTED;
this->fd = -1;
this->WaitingForWriteEvent = false;
this->Instance = SI;
this->IsIOHooked = false;
}
InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip)
{
this->Timeout = NULL;
this->fd = newfd;
this->state = I_CONNECTED;
strlcpy(this->IP,ip,MAXBUF);
this->WaitingForWriteEvent = false;
this->Instance = SI;
this->IsIOHooked = false;
if (this->fd > -1)
this->Instance->SE->AddFd(this);
}
InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip)
{
this->cbindip = connectbindip;
this->fd = -1;
this->Instance = SI;
strlcpy(host,ipaddr.c_str(),MAXBUF);
this->WaitingForWriteEvent = false;
this->IsIOHooked = false;
this->Timeout = NULL;
if (listening)
{
if ((this->fd = OpenTCPSocket(host)) == ERROR)
{
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
return;
}
else
{
if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str()))
{
this->Close();
this->fd = -1;
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->ClosePending = true;
return;
}
else
{
this->state = I_LISTENING;
this->port = aport;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->Close();
this->state = I_ERROR;
this->OnError(I_ERR_NOMOREFDS);
}
}
return;
}
}
}
else
{
strlcpy(this->host,ipaddr.c_str(),MAXBUF);
this->port = aport;
bool ipvalid = true;
#ifdef IPV6
if (strchr(host,':'))
{
in6_addr n;
if (inet_pton(AF_INET6, host, &n) < 1)
ipvalid = false;
}
else
#endif
{
in_addr n;
if (inet_aton(host,&n) < 1)
ipvalid = false;
}
if (!ipvalid)
{
this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!");
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
else
{
strlcpy(this->IP,host,MAXBUF);
timeout_val = maxtime;
if (!this->DoConnect())
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->fd = -1;
this->state = I_ERROR;
return;
}
}
}
}
void InspSocket::WantWrite()
{
this->Instance->SE->WantWrite(this);
this->WaitingForWriteEvent = true;
}
void InspSocket::SetQueues(int nfd)
{
// attempt to increase socket sendq and recvq as high as its possible
int sendbuf = 32768;
int recvbuf = 32768;
setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf));
setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf));
}
/* Most irc servers require you to specify the ip you want to bind to.
* If you dont specify an IP, they rather dumbly bind to the first IP
* of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP
* addresses we've bound server ports to, and we try and bind our outbound
* connections to the first usable non-loopback and non-any IP we find.
* This is easier to configure when you have a lot of links and a lot
* of servers to configure.
*/
bool InspSocket::BindAddr(const std::string &ip)
{
ConfigReader Conf(this->Instance);
socklen_t size = sizeof(sockaddr_in);
#ifdef IPV6
bool v6 = false;
/* Are we looking for a binding to fit an ipv6 host? */
if ((ip.empty()) || (ip.find(':') != std::string::npos))
v6 = true;
#endif
int j = 0;
while (j < Conf.Enumerate("bind") || (!ip.empty()))
{
std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip;
if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers")
{
if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1")))
{
sockaddr* s = new sockaddr[2];
#ifdef IPV6
if (v6)
{
in6_addr n;
if (inet_pton(AF_INET6, IP.c_str(), &n) > 0)
{
memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n));
((sockaddr_in6*)s)->sin6_port = 0;
((sockaddr_in6*)s)->sin6_family = AF_INET6;
size = sizeof(sockaddr_in6);
}
else
{
delete[] s;
j++;
continue;
}
}
else
#endif
{
in_addr n;
if (inet_aton(IP.c_str(), &n) > 0)
{
((sockaddr_in*)s)->sin_addr = n;
((sockaddr_in*)s)->sin_port = 0;
((sockaddr_in*)s)->sin_family = AF_INET;
}
else
{
delete[] s;
j++;
continue;
}
}
if (bind(this->fd, s, size) < 0)
{
this->state = I_ERROR;
this->OnError(I_ERR_BIND);
this->fd = -1;
delete[] s;
return false;
}
delete[] s;
return true;
}
}
j++;
}
return true;
}
bool InspSocket::DoConnect()
{
sockaddr* addr = new sockaddr[2];
socklen_t size = sizeof(sockaddr_in);
#ifdef IPV6
bool v6 = false;
if ((!*this->host) || strchr(this->host, ':'))
v6 = true;
if (v6)
{
this->fd = socket(AF_INET6, SOCK_STREAM, 0);
if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP)))
{
if (!this->BindAddr(this->cbindip))
{
delete[] addr;
return false;
}
}
}
else
#endif
{
this->fd = socket(AF_INET, SOCK_STREAM, 0);
if (this->fd > -1)
{
if (!this->BindAddr(this->cbindip))
{
delete[] addr;
return false;
}
}
}
if (this->fd == -1)
{
this->state = I_ERROR;
this->OnError(I_ERR_SOCKET);
delete[] addr;
return false;
}
#ifdef IPV6
if (v6)
{
in6_addr addy;
if (inet_pton(AF_INET6, this->host, &addy) > 0)
{
((sockaddr_in6*)addr)->sin6_family = AF_INET6;
memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy));
((sockaddr_in6*)addr)->sin6_port = htons(this->port);
size = sizeof(sockaddr_in6);
}
}
else
#endif
{
in_addr addy;
if (inet_aton(this->host, &addy) > 0)
{
((sockaddr_in*)addr)->sin_family = AF_INET;
((sockaddr_in*)addr)->sin_addr = addy;
((sockaddr_in*)addr)->sin_port = htons(this->port);
}
}
#ifndef WIN32
int flags = fcntl(this->fd, F_GETFL, 0);
fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
#else
unsigned long flags = 0;
ioctlsocket(this->fd, FIONBIO, &flags);
#endif
if (connect(this->fd, (sockaddr*)addr, size) == -1)
{
if (errno != EINPROGRESS)
{
this->OnError(I_ERR_CONNECT);
this->Close();
this->state = I_ERROR;
return false;
}
this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time());
this->Instance->Timers->AddTimer(this->Timeout);
}
this->state = I_CONNECTING;
if (this->fd > -1)
{
if (!this->Instance->SE->AddFd(this))
{
this->OnError(I_ERR_NOMOREFDS);
this->Close();
this->state = I_ERROR;
return false;
}
this->SetQueues(this->fd);
}
return true;
}
void InspSocket::Close()
{
/* Save this, so we dont lose it,
* otherise on failure, error messages
* might be inaccurate.
*/
int save = errno;
if (this->fd > -1)
{
if (this->IsIOHooked && Instance->Config->GetIOHook(this))
{
try
{
Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd);
}
catch (CoreException& modexcept)
{
Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
this->OnClose();
shutdown(this->fd,2);
close(this->fd);
if (Instance->SocketCull.find(this) == Instance->SocketCull.end())
Instance->SocketCull[this] = this;
}
errno = save;
}
std::string InspSocket::GetIP()
{
return this->IP;
}
char* InspSocket::Read()
{
#ifdef WINDOWS
if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS))
#else
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
#endif
return NULL;
int n = 0;
if (this->IsIOHooked)
{
int result2 = 0;
int MOD_RESULT = 0;
try
{
MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2);
}
catch (CoreException& modexcept)
{
Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
if (MOD_RESULT < 0)
{
n = -1;
errno = EAGAIN;
}
else
{
n = result2;
}
}
else
{
n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
}
if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
{
ibuf[n] = 0;
return ibuf;
}
else
{
int err = errno;
if (err == EAGAIN)
return "";
else
return NULL;
}
}
void InspSocket::MarkAsClosed()
{
}
// There are two possible outcomes to this function.
// It will either write all of the data, or an undefined amount.
// If an undefined amount is written the connection has failed
// and should be aborted.
int InspSocket::Write(const std::string &data)
{
/* Try and append the data to the back of the queue, and send it on its way
*/
outbuffer.push_back(data);
this->Instance->SE->WantWrite(this);
return (!this->FlushWriteBuffer());
}
bool InspSocket::FlushWriteBuffer()
{
errno = 0;
if ((this->fd > -1) && (this->state == I_CONNECTED))
{
if (this->IsIOHooked)
{
while (outbuffer.size() && (errno != EAGAIN))
{
try
{
/* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to
* implement their own buffering mechanisms
*/
Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length());
outbuffer.pop_front();
}
catch (CoreException& modexcept)
{
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
return true;
}
}
}
else
{
/* If we have multiple lines, try to send them all,
* not just the first one -- Brain
*/
while (outbuffer.size() && (errno != EAGAIN))
{
/* Send a line */
#ifndef WIN32
int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
#else
int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0);
#endif
if (result > 0)
{
if ((unsigned int)result >= outbuffer[0].length())
{
/* The whole block was written (usually a line)
* Pop the block off the front of the queue,
* dont set errno, because we are clear of errors
* and want to try and write the next block too.
*/
outbuffer.pop_front();
}
else
{
std::string temp = outbuffer[0].substr(result);
outbuffer[0] = temp;
/* We didnt get the whole line out. arses.
* Try again next time, i guess. Set errno,
* because we shouldnt be writing any more now,
* until the socketengine says its safe to do so.
*/
errno = EAGAIN;
}
}
else if ((result == -1) && (errno != EAGAIN))
{
this->OnError(I_ERR_WRITE);
this->state = I_ERROR;
this->Instance->SE->DelFd(this);
this->Close();
return true;
}
}
}
}
if ((errno == EAGAIN) && (fd > -1))
{
this->Instance->SE->WantWrite(this);
}
return (fd < 0);
}
void SocketTimeout::Tick(time_t now)
{
if (ServerInstance->SE->GetRef(this->sfd) != this->sock)
return;
if (this->sock->state == I_CONNECTING)
{
// for non-listening sockets, the timeout can occur
// which causes termination of the connection after
// the given number of seconds without a successful
// connection.
this->sock->OnTimeout();
this->sock->OnError(I_ERR_TIMEOUT);
this->sock->timeout = true;
/* NOTE: We must set this AFTER DelFd, as we added
* this socket whilst writeable. This means that we
* must DELETE the socket whilst writeable too!
*/
this->sock->state = I_ERROR;
if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end())
ServerInstance->SocketCull[this->sock] = this->sock;
}
this->sock->Timeout = NULL;
}
bool InspSocket::Poll()
{
#ifdef WINDOWS
if(Instance->SE->GetRef(this->fd) != this)
return false;
int incoming = -1;
#else
if (this->Instance->SE->GetRef(this->fd) != this)
return false;
int incoming = -1;
if ((fd < 0) || (fd > MAX_DESCRIPTORS))
return false;
#endif
switch (this->state)
{
case I_CONNECTING:
/* Our socket was in write-state, so delete it and re-add it
* in read-state.
*/
#ifndef WINDOWS
if (this->fd > -1)
{
this->Instance->SE->DelFd(this);
this->SetState(I_CONNECTED);
if (!this->Instance->SE->AddFd(this))
return false;
}
#else
this->SetState(I_CONNECTED);
#endif
Instance->Log(DEBUG,"Inspsocket I_CONNECTING state");
if (Instance->Config->GetIOHook(this))
{
Instance->Log(DEBUG,"Hook for raw connect");
try
{
Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd);
}
catch (CoreException& modexcept)
{
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
return this->OnConnected();
break;
case I_LISTENING:
{
sockaddr* client = new sockaddr[2];
length = sizeof (sockaddr_in);
std::string recvip;
#ifdef IPV6
if ((!*this->host) || strchr(this->host, ':'))
length = sizeof(sockaddr_in6);
#endif
incoming = _accept (this->fd, client, &length);
#ifdef IPV6
if ((!*this->host) || strchr(this->host, ':'))
{
char buf[1024];
recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf));
}
else
#endif
recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr);
this->OnIncomingConnection(incoming, (char*)recvip.c_str());
if (this->IsIOHooked)
{
try
{
Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port);
}
catch (CoreException& modexcept)
{
Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason());
}
}
this->SetQueues(incoming);
delete[] client;
return true;
}
break;
case I_CONNECTED:
/* Process the read event */
return this->OnDataReady();
break;
default:
break;
}
return true;
}
void InspSocket::SetState(InspSocketState s)
{
this->state = s;
}
InspSocketState InspSocket::GetState()
{
return this->state;
}
int InspSocket::GetFd()
{
return this->fd;
}
bool InspSocket::OnConnected() { return true; }
void InspSocket::OnError(InspSocketError e) { return; }
int InspSocket::OnDisconnect() { return 0; }
int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
bool InspSocket::OnDataReady() { return true; }
bool InspSocket::OnWriteReady() { return true; }
void InspSocket::OnTimeout() { return; }
void InspSocket::OnClose() { return; }
InspSocket::~InspSocket()
{
this->Close();
if (Timeout)
{
Instance->Timers->DelTimer(Timeout);
Timeout = NULL;
}
}
void InspSocket::HandleEvent(EventType et, int errornum)
{
switch (et)
{
case EVENT_ERROR:
switch (errornum)
{
case ETIMEDOUT:
this->OnError(I_ERR_TIMEOUT);
break;
case ECONNREFUSED:
case 0:
this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE);
break;
case EADDRINUSE:
this->OnError(I_ERR_BIND);
break;
case EPIPE:
case EIO:
this->OnError(I_ERR_WRITE);
break;
}
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
break;
case EVENT_READ:
if (!this->Poll())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
break;
case EVENT_WRITE:
if (this->WaitingForWriteEvent)
{
this->WaitingForWriteEvent = false;
if (!this->OnWriteReady())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
}
if (this->state == I_CONNECTING)
{
/* This might look wrong as if we should be actually calling
* with EVENT_WRITE, but trust me it is correct. There are some
* writeability-state things in the read code, because of how
* InspSocket used to work regarding write buffering in previous
* versions of InspIRCd. - Brain
*/
this->HandleEvent(EVENT_READ);
return;
}
else
{
if (this->FlushWriteBuffer())
{
if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end())
this->Instance->SocketCull[this] = this;
return;
}
}
break;
}
}
\ No newline at end of file +/* +------------------------------------+ + * | Inspire Internet Relay Chat Daemon | + * +------------------------------------+ + * + * InspIRCd: (C) 2002-2007 InspIRCd Development Team + * See: http://www.inspircd.org/wiki/index.php/Credits + * + * This program is free but copyrighted software; see + * the file COPYING for details. + * + * --------------------------------------------------- + */ + +#include "socket.h" +#include "configreader.h" +#include "inspstring.h" +#include "socketengine.h" +#include "inspircd.h" + +using irc::sockets::OpenTCPSocket; + +bool InspSocket::Readable() +{ + return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); +} + +InspSocket::InspSocket(InspIRCd* SI) +{ + this->Timeout = NULL; + this->state = I_DISCONNECTED; + this->fd = -1; + this->WaitingForWriteEvent = false; + this->Instance = SI; + this->IsIOHooked = false; +} + +InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) +{ + this->Timeout = NULL; + this->fd = newfd; + this->state = I_CONNECTED; + strlcpy(this->IP,ip,MAXBUF); + this->WaitingForWriteEvent = false; + this->Instance = SI; + this->IsIOHooked = false; + if (this->fd > -1) + this->Instance->SE->AddFd(this); +} + +InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) +{ + this->cbindip = connectbindip; + this->fd = -1; + this->Instance = SI; + strlcpy(host,ipaddr.c_str(),MAXBUF); + this->WaitingForWriteEvent = false; + this->IsIOHooked = false; + this->Timeout = NULL; + if (listening) + { + if ((this->fd = OpenTCPSocket(host)) == ERROR) + { + this->fd = -1; + this->state = I_ERROR; + this->OnError(I_ERR_SOCKET); + return; + } + else + { + if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) + { + this->Close(); + this->fd = -1; + this->state = I_ERROR; + this->OnError(I_ERR_BIND); + this->ClosePending = true; + return; + } + else + { + this->state = I_LISTENING; + this->port = aport; + if (this->fd > -1) + { + if (!this->Instance->SE->AddFd(this)) + { + this->Close(); + this->state = I_ERROR; + this->OnError(I_ERR_NOMOREFDS); + } + } + return; + } + } + } + else + { + strlcpy(this->host,ipaddr.c_str(),MAXBUF); + this->port = aport; + + bool ipvalid = true; +#ifdef IPV6 + if (strchr(host,':')) + { + in6_addr n; + if (inet_pton(AF_INET6, host, &n) < 1) + ipvalid = false; + } + else +#endif + { + in_addr n; + if (inet_aton(host,&n) < 1) + ipvalid = false; + } + if (!ipvalid) + { + this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + else + { + strlcpy(this->IP,host,MAXBUF); + timeout_val = maxtime; + if (!this->DoConnect()) + { + this->OnError(I_ERR_CONNECT); + this->Close(); + this->fd = -1; + this->state = I_ERROR; + return; + } + } + } +} + +void InspSocket::WantWrite() +{ + this->Instance->SE->WantWrite(this); + this->WaitingForWriteEvent = true; +} + +void InspSocket::SetQueues(int nfd) +{ + // attempt to increase socket sendq and recvq as high as its possible + int sendbuf = 32768; + int recvbuf = 32768; + setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); + setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); +} + +/* Most irc servers require you to specify the ip you want to bind to. + * If you dont specify an IP, they rather dumbly bind to the first IP + * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP + * addresses we've bound server ports to, and we try and bind our outbound + * connections to the first usable non-loopback and non-any IP we find. + * This is easier to configure when you have a lot of links and a lot + * of servers to configure. + */ +bool InspSocket::BindAddr(const std::string &ip) +{ + ConfigReader Conf(this->Instance); + socklen_t size = sizeof(sockaddr_in); +#ifdef IPV6 + bool v6 = false; + /* Are we looking for a binding to fit an ipv6 host? */ + if ((ip.empty()) || (ip.find(':') != std::string::npos)) + v6 = true; +#endif + int j = 0; + while (j < Conf.Enumerate("bind") || (!ip.empty())) + { + std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; + if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") + { + if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) + { + sockaddr* s = new sockaddr[2]; +#ifdef IPV6 + if (v6) + { + in6_addr n; + if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) + { + memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); + ((sockaddr_in6*)s)->sin6_port = 0; + ((sockaddr_in6*)s)->sin6_family = AF_INET6; + size = sizeof(sockaddr_in6); + } + else + { + delete[] s; + j++; + continue; + } + } + else +#endif + { + in_addr n; + if (inet_aton(IP.c_str(), &n) > 0) + { + ((sockaddr_in*)s)->sin_addr = n; + ((sockaddr_in*)s)->sin_port = 0; + ((sockaddr_in*)s)->sin_family = AF_INET; + } + else + { + delete[] s; + j++; + continue; + } + } + + if (bind(this->fd, s, size) < 0) + { + this->state = I_ERROR; + this->OnError(I_ERR_BIND); + this->fd = -1; + delete[] s; + return false; + } + + delete[] s; + return true; + } + } + j++; + } + return true; +} + +bool InspSocket::DoConnect() +{ + sockaddr* addr = new sockaddr[2]; + socklen_t size = sizeof(sockaddr_in); +#ifdef IPV6 + bool v6 = false; + if ((!*this->host) || strchr(this->host, ':')) + v6 = true; + + if (v6) + { + this->fd = socket(AF_INET6, SOCK_STREAM, 0); + if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } + } + else +#endif + { + this->fd = socket(AF_INET, SOCK_STREAM, 0); + if (this->fd > -1) + { + if (!this->BindAddr(this->cbindip)) + { + delete[] addr; + return false; + } + } + } + + if (this->fd == -1) + { + this->state = I_ERROR; + this->OnError(I_ERR_SOCKET); + delete[] addr; + return false; + } + +#ifdef IPV6 + if (v6) + { + in6_addr addy; + if (inet_pton(AF_INET6, this->host, &addy) > 0) + { + ((sockaddr_in6*)addr)->sin6_family = AF_INET6; + memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); + ((sockaddr_in6*)addr)->sin6_port = htons(this->port); + size = sizeof(sockaddr_in6); + } + } + else +#endif + { + in_addr addy; + if (inet_aton(this->host, &addy) > 0) + { + ((sockaddr_in*)addr)->sin_family = AF_INET; + ((sockaddr_in*)addr)->sin_addr = addy; + ((sockaddr_in*)addr)->sin_port = htons(this->port); + } + } +#ifndef WIN32 + int flags = fcntl(this->fd, F_GETFL, 0); + fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); +#else + unsigned long flags = 0; + ioctlsocket(this->fd, FIONBIO, &flags); +#endif + if (connect(this->fd, (sockaddr*)addr, size) == -1) + { + if (errno != EINPROGRESS) + { + this->OnError(I_ERR_CONNECT); + this->Close(); + this->state = I_ERROR; + return false; + } + + this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); + this->Instance->Timers->AddTimer(this->Timeout); + } + this->state = I_CONNECTING; + if (this->fd > -1) + { + if (!this->Instance->SE->AddFd(this)) + { + this->OnError(I_ERR_NOMOREFDS); + this->Close(); + this->state = I_ERROR; + return false; + } + this->SetQueues(this->fd); + } + return true; +} + + +void InspSocket::Close() +{ + /* Save this, so we dont lose it, + * otherise on failure, error messages + * might be inaccurate. + */ + int save = errno; + if (this->fd > -1) + { + if (this->IsIOHooked && Instance->Config->GetIOHook(this)) + { + try + { + Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); + } + catch (CoreException& modexcept) + { + Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } + this->OnClose(); + shutdown(this->fd,2); + close(this->fd); + + if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) + Instance->SocketCull[this] = this; + } + errno = save; +} + +std::string InspSocket::GetIP() +{ + return this->IP; +} + +char* InspSocket::Read() +{ +#ifdef WINDOWS + if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) +#else + if ((fd < 0) || (fd > MAX_DESCRIPTORS)) +#endif + return NULL; + + int n = 0; + + if (this->IsIOHooked) + { + int result2 = 0; + int MOD_RESULT = 0; + try + { + MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); + } + catch (CoreException& modexcept) + { + Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + if (MOD_RESULT < 0) + { + n = -1; + errno = EAGAIN; + } + else + { + n = result2; + } + } + else + { + n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); + } + + if ((n > 0) && (n <= (int)sizeof(this->ibuf))) + { + ibuf[n] = 0; + return ibuf; + } + else + { + int err = errno; + if (err == EAGAIN) + return ""; + else + return NULL; + } +} + +void InspSocket::MarkAsClosed() +{ +} + +// There are two possible outcomes to this function. +// It will either write all of the data, or an undefined amount. +// If an undefined amount is written the connection has failed +// and should be aborted. +int InspSocket::Write(const std::string &data) +{ + /* Try and append the data to the back of the queue, and send it on its way + */ + outbuffer.push_back(data); + this->Instance->SE->WantWrite(this); + return (!this->FlushWriteBuffer()); +} + +bool InspSocket::FlushWriteBuffer() +{ + errno = 0; + if ((this->fd > -1) && (this->state == I_CONNECTED)) + { + if (this->IsIOHooked) + { + while (outbuffer.size() && (errno != EAGAIN)) + { + try + { + /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to + * implement their own buffering mechanisms + */ + Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); + outbuffer.pop_front(); + } + catch (CoreException& modexcept) + { + Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + return true; + } + } + } + else + { + /* If we have multiple lines, try to send them all, + * not just the first one -- Brain + */ + while (outbuffer.size() && (errno != EAGAIN)) + { + /* Send a line */ +#ifndef WIN32 + int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); +#else + int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); +#endif + if (result > 0) + { + if ((unsigned int)result >= outbuffer[0].length()) + { + /* The whole block was written (usually a line) + * Pop the block off the front of the queue, + * dont set errno, because we are clear of errors + * and want to try and write the next block too. + */ + outbuffer.pop_front(); + } + else + { + std::string temp = outbuffer[0].substr(result); + outbuffer[0] = temp; + /* We didnt get the whole line out. arses. + * Try again next time, i guess. Set errno, + * because we shouldnt be writing any more now, + * until the socketengine says its safe to do so. + */ + errno = EAGAIN; + } + } + else if ((result == -1) && (errno != EAGAIN)) + { + this->OnError(I_ERR_WRITE); + this->state = I_ERROR; + this->Instance->SE->DelFd(this); + this->Close(); + return true; + } + } + } + } + + if ((errno == EAGAIN) && (fd > -1)) + { + this->Instance->SE->WantWrite(this); + } + + return (fd < 0); +} + +void SocketTimeout::Tick(time_t now) +{ + if (ServerInstance->SE->GetRef(this->sfd) != this->sock) + return; + + if (this->sock->state == I_CONNECTING) + { + // for non-listening sockets, the timeout can occur + // which causes termination of the connection after + // the given number of seconds without a successful + // connection. + this->sock->OnTimeout(); + this->sock->OnError(I_ERR_TIMEOUT); + this->sock->timeout = true; + + /* NOTE: We must set this AFTER DelFd, as we added + * this socket whilst writeable. This means that we + * must DELETE the socket whilst writeable too! + */ + this->sock->state = I_ERROR; + + if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) + ServerInstance->SocketCull[this->sock] = this->sock; + } + + this->sock->Timeout = NULL; +} + +bool InspSocket::Poll() +{ +#ifdef WINDOWS + if(Instance->SE->GetRef(this->fd) != this) + return false; + int incoming = -1; +#else + if (this->Instance->SE->GetRef(this->fd) != this) + return false; + + int incoming = -1; + + if ((fd < 0) || (fd > MAX_DESCRIPTORS)) + return false; +#endif + switch (this->state) + { + case I_CONNECTING: + /* Our socket was in write-state, so delete it and re-add it + * in read-state. + */ +#ifndef WINDOWS + if (this->fd > -1) + { + this->Instance->SE->DelFd(this); + this->SetState(I_CONNECTED); + if (!this->Instance->SE->AddFd(this)) + return false; + } +#else + this->SetState(I_CONNECTED); +#endif + Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); + if (Instance->Config->GetIOHook(this)) + { + Instance->Log(DEBUG,"Hook for raw connect"); + try + { + Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); + } + catch (CoreException& modexcept) + { + Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } + return this->OnConnected(); + break; + case I_LISTENING: + { + sockaddr* client = new sockaddr[2]; + length = sizeof (sockaddr_in); + std::string recvip; +#ifdef IPV6 + if ((!*this->host) || strchr(this->host, ':')) + length = sizeof(sockaddr_in6); +#endif + incoming = _accept (this->fd, client, &length); +#ifdef IPV6 + if ((!*this->host) || strchr(this->host, ':')) + { + char buf[1024]; + recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); + } + else +#endif + recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); + this->OnIncomingConnection(incoming, (char*)recvip.c_str()); + + if (this->IsIOHooked) + { + try + { + Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); + } + catch (CoreException& modexcept) + { + Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); + } + } + + this->SetQueues(incoming); + + delete[] client; + return true; + } + break; + case I_CONNECTED: + /* Process the read event */ + return this->OnDataReady(); + break; + default: + break; + } + return true; +} + +void InspSocket::SetState(InspSocketState s) +{ + this->state = s; +} + +InspSocketState InspSocket::GetState() +{ + return this->state; +} + +int InspSocket::GetFd() +{ + return this->fd; +} + +bool InspSocket::OnConnected() { return true; } +void InspSocket::OnError(InspSocketError e) { return; } +int InspSocket::OnDisconnect() { return 0; } +int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } +bool InspSocket::OnDataReady() { return true; } +bool InspSocket::OnWriteReady() { return true; } +void InspSocket::OnTimeout() { return; } +void InspSocket::OnClose() { return; } + +InspSocket::~InspSocket() +{ + this->Close(); + if (Timeout) + { + Instance->Timers->DelTimer(Timeout); + Timeout = NULL; + } +} + +void InspSocket::HandleEvent(EventType et, int errornum) +{ + switch (et) + { + case EVENT_ERROR: + switch (errornum) + { + case ETIMEDOUT: + this->OnError(I_ERR_TIMEOUT); + break; + case ECONNREFUSED: + case 0: + this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); + break; + case EADDRINUSE: + this->OnError(I_ERR_BIND); + break; + case EPIPE: + case EIO: + this->OnError(I_ERR_WRITE); + break; + } + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + break; + case EVENT_READ: + if (!this->Poll()) + { + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + } + break; + case EVENT_WRITE: + if (this->WaitingForWriteEvent) + { + this->WaitingForWriteEvent = false; + if (!this->OnWriteReady()) + { + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + } + } + if (this->state == I_CONNECTING) + { + /* This might look wrong as if we should be actually calling + * with EVENT_WRITE, but trust me it is correct. There are some + * writeability-state things in the read code, because of how + * InspSocket used to work regarding write buffering in previous + * versions of InspIRCd. - Brain + */ + this->HandleEvent(EVENT_READ); + return; + } + else + { + if (this->FlushWriteBuffer()) + { + if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) + this->Instance->SocketCull[this] = this; + return; + } + } + break; + } +} + |