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-rw-r--r--src/modules/m_sajoin.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/modules/m_sajoin.cpp b/src/modules/m_sajoin.cpp
new file mode 100644
index 000000000..5e7ae9786
--- /dev/null
+++ b/src/modules/m_sajoin.cpp
@@ -0,0 +1,70 @@
+// Sajoin and +g support module by C.J.Edwards
+
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides support for unreal-style GLOBOPS and umode +g */
+
+Server *Srv;
+
+void handle_sajoin(char **parameters, int pcnt, userrec *user)
+{
+ userrec* dest = Srv->FindNick(std::string(parameters[0]));
+ if (dest)
+ {
+ Srv->SendOpers(std::string(user->nick)+" used SAJOIN to make "+std::String(dest->nick)+" join "+parameters[1]);
+ Srv->JoinUserToChannel(dest,std::String(parameters[1]),std::string(dest->nick));
+ }
+}
+
+
+class ModuleSajoin : public Module
+{
+ public:
+ ModuleSajoin()
+ {
+ Srv = new Server;
+ Srv->AddCommand("SAJOIN",handle_sajoin,'o',2);
+ }
+
+ virtual ~ModuleSajoin()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleSajoinFactory : public ModuleFactory
+{
+ public:
+ ModuleSajoinFactory()
+ {
+ }
+
+ ~ModuleSajoinFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleSajoin;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleSajoinFactory;
+}
+