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-rw-r--r--src/modules/m_silence.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/modules/m_silence.cpp b/src/modules/m_silence.cpp
index 595c3505e..035be733c 100644
--- a/src/modules/m_silence.cpp
+++ b/src/modules/m_silence.cpp
@@ -166,7 +166,7 @@ class ModuleSilence : public Module
output = output + " SILENCE=999";
}
- virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status)
+ virtual int OnUserPreNotice(userrec* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list)
{
// im not sure how unreal's silence operates but ours is sensible. It blocks notices and
// privmsgs from people on the silence list, directed privately at the user.
@@ -191,9 +191,9 @@ class ModuleSilence : public Module
return 0;
}
- virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status)
+ virtual int OnUserPreMessage(userrec* user,void* dest,int target_type, std::string &text, char status, CUList &exempt_list)
{
- return OnUserPreNotice(user,dest,target_type,text,status);
+ return OnUserPreNotice(user,dest,target_type,text,status,exempt_list);
}
virtual ~ModuleSilence()