diff options
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/m_spanningtree.cpp | 158 |
1 files changed, 95 insertions, 63 deletions
diff --git a/src/modules/m_spanningtree.cpp b/src/modules/m_spanningtree.cpp index 836b8b19f..e80a65c59 100644 --- a/src/modules/m_spanningtree.cpp +++ b/src/modules/m_spanningtree.cpp @@ -14,6 +14,8 @@ * --------------------------------------------------- */ +/* $ModDesc: Povides a spanning tree server link protocol */ + using namespace std; #include <stdio.h> @@ -62,6 +64,9 @@ class TreeSocket; TreeServer *TreeRoot; +typedef nspace::hash_map<std::string, TreeServer*> server_hash; +server_hash serverlist; + bool DoOneToOne(std::string prefix, std::string command, std::deque<std::string> params, std::string target); bool DoOneToAllButSender(std::string prefix, std::string command, std::deque<std::string> params, std::string omit); bool DoOneToMany(std::string prefix, std::string command, std::deque<std::string> params); @@ -101,6 +106,7 @@ class TreeServer UserCount = OperCount = 0; VersionString = GetVersionString(); Route = NULL; + AddHashEntry(); } TreeServer(std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : Parent(Above), ServerName(Name), ServerDesc(Desc), Socket(Sock) @@ -110,27 +116,74 @@ class TreeServer this->SetNextPingTime(time(NULL) + 60); this->SetPingFlag(); - log(DEBUG,"*** CREATE NEW SERVER %s ABOVE IS %s",Name.c_str(),Above->GetName().c_str()); + /* find the 'route' for this server (e.g. the one directly connected + * to the local server, which we can use to reach it) + * + * In the following example, consider we have just added a TreeServer + * class for server G on our network, of which we are server A. + * To route traffic to G (marked with a *) we must send the data to + * B (marked with a +) so this algorithm initializes the 'Route' + * value to point at whichever server traffic must be routed through + * to get here. If we were to try this algorithm with server B, + * the Route pointer would point at its own object ('this'). + * + * A + * / \ + * + B C + * / \ \ + * D E F + * / \ + * * G H + * + * We only run this algorithm when a server is created, as + * the routes remain constant while ever the server exists, and + * do not need to be re-calculated. + */ - // find the 'route' for this server (e.g. the one directly connected - // to the local server, which we can use to reach it) Route = Above; if (Route == TreeRoot) { - log(DEBUG,"(0) Route is %s",this->GetName().c_str()); Route = this; } else { - log(DEBUG,"(1) Route is %s",Route->GetName().c_str()); - while (Route->GetParent() != TreeRoot) + while (this->Route->GetParent() != TreeRoot) { - Route = Route->GetParent(); - log(DEBUG,"(2) Route is %s",Route->GetName().c_str()); + this->Route = Route->GetParent(); } } - log(DEBUG," ROUTE FOR %s is %s",Name.c_str(),Route->GetName().c_str()); + /* Because recursive code is slow and takes a lot of resources, + * we store two representations of the server tree. The first + * is a recursive structure where each server references its + * children and its parent, which is used for netbursts and + * netsplits to dump the whole dataset to the other server, + * and the second is used for very fast lookups when routing + * messages and is instead a hash_map, where each item can + * be referenced by its server name. The AddHashEntry() + * call below automatically inserts each TreeServer class + * into the hash_map as it is created. There is a similar + * maintainance call in the destructor to tidy up deleted + * servers. + */ + + this->AddHashEntry(); + } + + void AddHashEntry() + { + server_hash::iterator iter; + iter = serverlist.find(this->ServerName); + if (iter == clientlist.end()) + serverlist[this->ServerName] = this; + } + + void DelHashEntry() + { + server_hash::iterator iter; + iter = serverlist.find(this->ServerName); + if (iter != clientlist.end()) + serverlist.erase(iter); } TreeServer* GetRoute() @@ -234,7 +287,10 @@ class TreeServer return false; } - // removes child nodes of this node, and of that node, etc etc + /* Removes child nodes of this node, and of that node, etc etc. + * This is used during netsplits to automatically tidy up the + * server tree. It is slow, we don't use it for much else. + */ bool Tidy() { bool stillchildren = true; @@ -253,6 +309,11 @@ class TreeServer } return true; } + + ~TreeServer() + { + this->DelHashEntry(); + } }; class Link @@ -267,71 +328,49 @@ class Link time_t NextConnectTime; }; -/* $ModDesc: Povides a spanning tree server link protocol */ - Server *Srv; ConfigReader *Conf; std::vector<Link> LinkBlocks; -TreeServer* RouteEnumerate(TreeServer* Current, std::string ServerName) +TreeServer* FindServer(std::string ServerName) { - if (Current->GetName() == ServerName) - return Current->GetRoute(); - for (unsigned int q = 0; q < Current->ChildCount(); q++) + server_hash::iterator iter; + iter = serverlist.find(ServerName); + if (iter != clientlist.end()) { - TreeServer* found = RouteEnumerate(Current->GetChild(q),ServerName); - if (found) - return found->GetRoute(); + return iter->second; + } + else + { + return NULL; } - return NULL; } -// Returns the locally connected server we must route a -// message through to reach server 'ServerName'. This -// only applies to one-to-one and not one-to-many routing. +/* Returns the locally connected server we must route a + * message through to reach server 'ServerName'. This + * only applies to one-to-one and not one-to-many routing. + * See the comments for the constructor of TreeServer + * for more details. + */ TreeServer* BestRouteTo(std::string ServerName) { if (ServerName.c_str() == TreeRoot->GetName()) - { return NULL; + TreeServer* Found = FindServer(ServerName); + if (Found) + { + return Found->GetRoute(); } - // first, find the server by recursively walking the tree - TreeServer* Found = RouteEnumerate(TreeRoot,ServerName); - return Found; -} - -bool LookForServer(TreeServer* Current, std::string ServerName) -{ - if (ServerName == Current->GetName()) - return true; - for (unsigned int q = 0; q < Current->ChildCount(); q++) + else { - if (LookForServer(Current->GetChild(q),ServerName)) - return true; + return NULL; } - return false; } TreeServer* Found; -void RFindServer(TreeServer* Current, std::string ServerName) -{ - if ((ServerName == Current->GetName()) && (!Found)) - { - Found = Current; - return; - } - if (!Found) - { - for (unsigned int q = 0; q < Current->ChildCount(); q++) - { - if (!Found) - RFindServer(Current->GetChild(q),ServerName); - } - } - return; -} - +/* TODO: These need optimizing to use an iterator of serverlist + */ void RFindServerMask(TreeServer* Current, std::string ServerName) { if (Srv->MatchText(Current->GetName(),ServerName) && (!Found)) @@ -349,13 +388,6 @@ void RFindServerMask(TreeServer* Current, std::string ServerName) } } -TreeServer* FindServer(std::string ServerName) -{ - Found = NULL; - RFindServer(TreeRoot,ServerName); - return Found; -} - TreeServer* FindServerMask(std::string ServerName) { Found = NULL; @@ -365,7 +397,7 @@ TreeServer* FindServerMask(std::string ServerName) bool IsServer(std::string ServerName) { - return LookForServer(TreeRoot,ServerName); + return (FindServer(ServerName) != NULL); } class TreeSocket : public InspSocket |