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-rw-r--r--src/modules/m_spanningtree.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/src/modules/m_spanningtree.cpp b/src/modules/m_spanningtree.cpp
index 0e0f70231..a6db47bf5 100644
--- a/src/modules/m_spanningtree.cpp
+++ b/src/modules/m_spanningtree.cpp
@@ -68,6 +68,7 @@ class TreeServer
int UserCount;
int OperCount;
TreeSocket* Socket; // for directly connected servers this points at the socket object
+ bool Deleted;
public:
@@ -78,6 +79,7 @@ class TreeServer
ServerDesc = "";
VersionString = "";
UserCount = OperCount = 0;
+ Deleted = false;
}
TreeServer(std::string Name, std::string Desc) : ServerName(Name), ServerDesc(Desc)
@@ -85,12 +87,14 @@ class TreeServer
Parent = NULL;
VersionString = "";
UserCount = OperCount = 0;
+ Deleted = false;
}
TreeServer(std::string Name, std::string Desc, TreeServer* Above, TreeSocket* Sock) : Parent(Above), ServerName(Name), ServerDesc(Desc), Socket(Sock)
{
VersionString = "";
UserCount = OperCount = 0;
+ Deleted = false;
}
std::string GetName()
@@ -145,6 +149,11 @@ class TreeServer
}
}
+ void MarkDeleted()
+ {
+ this->Deleted = true;
+ }
+
void AddChild(TreeServer* Child)
{
Children.push_back(Child);
@@ -162,6 +171,25 @@ class TreeServer
}
return false;
}
+
+ // removes child nodes of this node, and of that node, etc etc
+ bool Tidy()
+ {
+ bool stillchildren = true;
+ while (stillchildren)
+ {
+ stillchildren = false;
+ for (std::vector<TreeServer*>::iterator a = Children.begin(); a < Children.end(); a++)
+ {
+ TreeServer*a = (TreeServer*)*a;
+ a->Tidy();
+ Children.erase(a);
+ delete a;
+ stillchildren = true;
+ break;
+ }
+ }
+ }
};
class Link
@@ -351,6 +379,40 @@ class TreeSocket : public InspSocket
}
}
+ void SquitServer(TreeServer* Current)
+ {
+ // recursively squit the servers attached to 'Current'
+ for (unsigned int q = 0; q < Current->ChildCount(); q++)
+ {
+ TreeServer* recursive_server = Current->GetChild(q);
+ this->SquitServer(recursive_server);
+ }
+ // Now we've whacked the kids, whack self
+ this->MarkDeleted();
+ log(DEBUG,"Deleted %s",Current->GetName());
+ bool quittingpeople = true;
+ while (quittingpeople)
+ {
+ quittingpeople = false;
+ for (user_hash::iterator u = clientlist.begin(); u != clientlist.end(); u++)
+ {
+ if (!strcasecmp(u->second->server,Current->GetName().c_str()))
+ {
+ Srv->QuitUser(u,Current->GetName()+" "+std::string(Srv->GetServerName()));
+ quittingpeople = true;
+ break;
+ }
+ }
+ }
+ }
+
+ void Squit(TreeServer* Current)
+ {
+ SquitServer(Current);
+ Current->Tidy();
+ Current->GetParent()->DelChild(Current);
+ }
+
bool ForceJoin(std::string source, std::deque<std::string> params)
{
if (params.size() < 1)
@@ -809,6 +871,27 @@ class TreeSocket : public InspSocket
virtual void OnClose()
{
+ // Connection closed.
+ // If the connection is fully up (state CONNECTED)
+ // then propogate a netsplit to all peers.
+ std::string quitserver = this->myhost;
+ if (this->InboundServerName != "")
+ {
+ quitserver = this->InboundServerName;
+ }
+ TreeServer* s = FindServer(quitserver);
+ if (s)
+ {
+ std::deque<std::string> params;
+ params.push_back(quitserver);
+ params.push_back(":Remote host closed the connection");
+ DoOneToAllButSender(Srv->GetServerName(),"SQUIT",params,quitserver);
+ Squit(s);
+ }
+ else
+ {
+ log(DEBUG,"SQUIT from unknown server %s",quitserver.c_str());
+ }
}
virtual int OnIncomingConnection(int newsock, char* ip)