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Diffstat (limited to 'src/servers.cpp')
-rw-r--r--src/servers.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/servers.cpp b/src/servers.cpp
index f7bbe44a7..b66546f42 100644
--- a/src/servers.cpp
+++ b/src/servers.cpp
@@ -300,7 +300,6 @@ void serverrec::FlushWriteBuffers()
if (!this->connectors[i].CheckPing())
{
WriteOpers("*** Lost single connection to %s: Ping timeout",this->connectors[i].GetServerName().c_str());
- this->connectors[i].CloseConnection();
this->connectors[i].SetState(STATE_DISCONNECTED);
if (!IsRoutable(this->connectors[i].GetServerName()))
{
@@ -309,6 +308,7 @@ void serverrec::FlushWriteBuffers()
NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer);
DoSplit(this->connectors[i].GetServerName().c_str());
}
+ this->connectors[i].CloseConnection();
has_been_netsplit = true;
}
}
@@ -316,7 +316,6 @@ void serverrec::FlushWriteBuffers()
{
// if we're here the write() caused an error, we cannot proceed
WriteOpers("*** Lost single connection to %s, link inactive and retrying: %s",this->connectors[i].GetServerName().c_str(),this->connectors[i].GetWriteError().c_str());
- this->connectors[i].CloseConnection();
this->connectors[i].SetState(STATE_DISCONNECTED);
if (!IsRoutable(this->connectors[i].GetServerName()))
{
@@ -325,6 +324,7 @@ void serverrec::FlushWriteBuffers()
NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer);
DoSplit(this->connectors[i].GetServerName().c_str());
}
+ this->connectors[i].CloseConnection();
has_been_netsplit = true;
}
if ((this->connectors[i].HasBufferedOutput()) && (this->connectors[i].GetState() != STATE_DISCONNECTED))
@@ -333,7 +333,6 @@ void serverrec::FlushWriteBuffers()
{
// if we're here the write() caused an error, we cannot proceed
WriteOpers("*** Lost single connection to %s, link inactive and retrying: %s",this->connectors[i].GetServerName().c_str(),this->connectors[i].GetWriteError().c_str());
- this->connectors[i].CloseConnection();
this->connectors[i].SetState(STATE_DISCONNECTED);
if (!IsRoutable(this->connectors[i].GetServerName()))
{
@@ -342,6 +341,7 @@ void serverrec::FlushWriteBuffers()
NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer);
DoSplit(this->connectors[i].GetServerName().c_str());
}
+ this->connectors[i].CloseConnection();
has_been_netsplit = true;
}
}
@@ -477,7 +477,6 @@ bool serverrec::RecvPacket(std::deque<std::string> &messages, char* recvhost,std
{
log(DEBUG,"recv() failed for serverrec::RecvPacket(): EOF");
log(DEBUG,"Disabling connector: %s",this->connectors[i].GetServerName().c_str());
- this->connectors[i].CloseConnection();
this->connectors[i].SetState(STATE_DISCONNECTED);
if (!IsRoutable(this->connectors[i].GetServerName()))
{
@@ -486,6 +485,7 @@ bool serverrec::RecvPacket(std::deque<std::string> &messages, char* recvhost,std
NetSendToAllExcept(this->connectors[i].GetServerName().c_str(),buffer);
DoSplit(this->connectors[i].GetServerName().c_str());
}
+ this->connectors[i].CloseConnection();
has_been_netsplit = true;
break;
}
@@ -495,7 +495,6 @@ bool serverrec::RecvPacket(std::deque<std::string> &messages, char* recvhost,std
{
log(DEBUG,"recv() failed for serverrec::RecvPacket(): %s",strerror(errno));
log(DEBUG,"Disabling connector: %s",this->connectors[i].GetServerName().c_str());
- this->connectors[i].CloseConnection();
this->connectors[i].SetState(STATE_DISCONNECTED);
if (!IsRoutable(this->connectors[i].GetServerName()))
{
@@ -505,6 +504,7 @@ bool serverrec::RecvPacket(std::deque<std::string> &messages, char* recvhost,std
DoSplit(this->connectors[i].GetServerName().c_str());
}
has_been_netsplit = true;
+ this->connectors[i].CloseConnection();
break;
}
}
@@ -514,7 +514,6 @@ bool serverrec::RecvPacket(std::deque<std::string> &messages, char* recvhost,std
if (!this->connectors[i].AddBuffer(data))
{
WriteOpers("*** Read buffer for %s exceeds maximum, closing connection!",this->connectors[i].GetServerName().c_str());
- this->connectors[i].CloseConnection();
this->connectors[i].SetState(STATE_DISCONNECTED);
if (!IsRoutable(this->connectors[i].GetServerName()))
{
@@ -524,6 +523,7 @@ bool serverrec::RecvPacket(std::deque<std::string> &messages, char* recvhost,std
DoSplit(this->connectors[i].GetServerName().c_str());
}
has_been_netsplit = true;
+ this->connectors[i].CloseConnection();
break;
}
if (this->connectors[i].BufferIsComplete())