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-rw-r--r--src/socket.cpp482
1 files changed, 154 insertions, 328 deletions
diff --git a/src/socket.cpp b/src/socket.cpp
index 1b657e568..f9b605d3b 100644
--- a/src/socket.cpp
+++ b/src/socket.cpp
@@ -14,410 +14,236 @@
* ---------------------------------------------------
*/
-using namespace std;
-
-#include "inspircd_config.h"
-#include <sys/time.h>
-#include <sys/resource.h>
-#include <sys/types.h>
-#include <sys/socket.h>
-#include <netinet/in.h>
#include <string>
-#include <unistd.h>
-#include <fcntl.h>
-#include <poll.h>
-#include <sstream>
-#include <iostream>
-#include <fstream>
-#include <stdexcept>
+#include "configreader.h"
#include "socket.h"
#include "inspircd.h"
-#include "inspircd_io.h"
#include "inspstring.h"
#include "helperfuncs.h"
#include "socketengine.h"
-
+#include "message.h"
extern InspIRCd* ServerInstance;
extern ServerConfig* Config;
extern time_t TIME;
+extern int openSockfd[MAX_DESCRIPTORS];
InspSocket* socket_ref[MAX_DESCRIPTORS];
-InspSocket::InspSocket()
+/** This will bind a socket to a port. It works for UDP/TCP.
+ * If a hostname is given to bind to, the function will first
+ * attempt to resolve the hostname, then bind to the IP the
+ * hostname resolves to. This is a blocking lookup blocking for
+ * a maximum of one second before it times out, using the DNS
+ * server specified in the configuration file.
+ */
+bool BindSocket(int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr)
{
- this->state = I_DISCONNECTED;
- this->fd = -1;
- this->ClosePending = false;
-}
+ memset(&server,0,sizeof(server));
+ insp_inaddr addy;
+ bool resolved = false;
+ char resolved_addr[128];
-InspSocket::InspSocket(int newfd, char* ip)
-{
- this->fd = newfd;
- this->state = I_CONNECTED;
- strlcpy(this->IP,ip,MAXBUF);
- this->ClosePending = false;
- ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
- socket_ref[this->fd] = this;
-}
+ if (*addr == '*')
+ *addr = 0;
-InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1)
-{
- strlcpy(host,ahost.c_str(),MAXBUF);
- this->ClosePending = false;
- if (listening) {
- if ((this->fd = OpenTCPSocket()) == ERROR)
- {
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- this->ClosePending = true;
- log(DEBUG,"OpenTCPSocket() error");
- return;
- }
- else
- {
- if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str()))
- {
- this->Close();
- this->fd = -1;
- this->state = I_ERROR;
- this->OnError(I_ERR_BIND);
- this->ClosePending = true;
- log(DEBUG,"BindSocket() error %s",strerror(errno));
- return;
- }
- else
- {
- this->state = I_LISTENING;
- ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
- socket_ref[this->fd] = this;
- log(DEBUG,"New socket now in I_LISTENING state");
- return;
- }
- }
- }
- else
+ if (*addr && !inet_aton(addr,&addy))
{
- strlcpy(this->host,ahost.c_str(),MAXBUF);
- this->port = aport;
-
- if (!inet_aton(host,&addy))
+ /* If they gave a hostname, bind to the IP it resolves to */
+ if (CleanAndResolve(resolved_addr, addr, true))
{
- log(DEBUG,"Attempting to resolve %s",this->host);
- /* Its not an ip, spawn the resolver */
- this->dns.SetNS(std::string(Config->DNSServer));
- this->dns.ForwardLookupWithFD(host,fd);
- timeout_end = time(NULL) + maxtime;
- timeout = false;
- this->state = I_RESOLVING;
- socket_ref[this->fd] = this;
+ inet_aton(resolved_addr,&addy);
+ log(DEFAULT,"Resolved binding '%s' -> '%s'",addr,resolved_addr);
+ server.sin_addr = addy;
+ resolved = true;
}
else
{
- log(DEBUG,"No need to resolve %s",this->host);
- strlcpy(this->IP,host,MAXBUF);
- timeout_end = time(NULL) + maxtime;
- this->DoConnect();
+ log(DEFAULT,"WARNING: Could not resolve '%s' to an IP for binding to on port %d",addr,port);
+ return false;
}
}
-}
-
-void InspSocket::SetQueues(int nfd)
-{
- // attempt to increase socket sendq and recvq as high as its possible
- int sendbuf = 32768;
- int recvbuf = 32768;
- setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf));
- setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf));
-}
-
-bool InspSocket::DoResolve()
-{
- log(DEBUG,"In DoResolve(), trying to resolve IP");
- if (this->dns.HasResult())
+ server.sin_family = AF_INET;
+ if (!resolved)
{
- log(DEBUG,"Socket has result");
- std::string res_ip = dns.GetResultIP();
- if (res_ip != "")
+ if (!*addr)
{
- log(DEBUG,"Socket result set to %s",res_ip.c_str());
- strlcpy(this->IP,res_ip.c_str(),MAXBUF);
- socket_ref[this->fd] = NULL;
+ server.sin_addr.s_addr = htonl(INADDR_ANY);
}
else
{
- log(DEBUG,"Socket DNS failure");
- this->Close();
- this->state = I_ERROR;
- this->OnError(I_ERR_RESOLVE);
- this->fd = -1;
- this->ClosePending = true;
- return false;
+ server.sin_addr = addy;
}
- return this->DoConnect();
}
- log(DEBUG,"No result for socket yet!");
- return true;
-}
-
-bool InspSocket::DoConnect()
-{
- log(DEBUG,"In DoConnect()");
- if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1)
+ server.sin_port = htons(port);
+ if (bind(sockfd,(struct sockaddr*)&server,sizeof(server)) < 0)
{
- log(DEBUG,"Cant socket()");
- this->state = I_ERROR;
- this->OnError(I_ERR_SOCKET);
- this->fd = -1;
return false;
}
-
- log(DEBUG,"Part 2 DoConnect() %s",this->IP);
- inet_aton(this->IP,&addy);
- addr.sin_family = AF_INET;
- addr.sin_addr = addy;
- addr.sin_port = htons(this->port);
-
- int flags;
- flags = fcntl(this->fd, F_GETFL, 0);
- fcntl(this->fd, F_SETFL, flags | O_NONBLOCK);
-
- if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1)
+ else
{
- if (errno != EINPROGRESS)
+ log(DEBUG,"Bound port %s:%d",*addr ? addr : "*",port);
+ if (listen(sockfd, Config->MaxConn) == -1)
{
- log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno));
- this->OnError(I_ERR_CONNECT);
- this->Close();
- this->state = I_ERROR;
- this->fd = -1;
- this->ClosePending = true;
+ log(DEFAULT,"ERROR in listen(): %s",strerror(errno));
return false;
}
+ else
+ {
+ NonBlocking(sockfd);
+ return true;
+ }
}
- this->state = I_CONNECTING;
- ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE);
- socket_ref[this->fd] = this;
- this->SetQueues(this->fd);
- log(DEBUG,"Returning true from InspSocket::DoConnect");
- return true;
}
-void InspSocket::Close()
+// Open a TCP Socket
+int OpenTCPSocket()
{
- if (this->fd != -1)
+ int sockfd;
+ int on = 1;
+ struct linger linger = { 0 };
+
+ if ((sockfd = socket (AF_INET, SOCK_STREAM, 0)) < 0)
{
- this->OnClose();
- shutdown(this->fd,2);
- close(this->fd);
- socket_ref[this->fd] = NULL;
- this->ClosePending = true;
- this->fd = -1;
+ log(DEFAULT,"Error creating TCP socket: %s",strerror(errno));
+ return (ERROR);
+ }
+ else
+ {
+ setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on));
+ /* This is BSD compatible, setting l_onoff to 0 is *NOT* http://web.irc.org/mla/ircd-dev/msg02259.html */
+ linger.l_onoff = 1;
+ linger.l_linger = 1;
+ setsockopt(sockfd, SOL_SOCKET, SO_LINGER, &linger,sizeof(linger));
+ return (sockfd);
}
}
-std::string InspSocket::GetIP()
-{
- return this->IP;
-}
-
-char* InspSocket::Read()
+bool HasPort(int port, char* addr)
{
- if ((fd < 0) || (fd > MAX_DESCRIPTORS))
- return NULL;
- int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0);
- if ((n > 0) && (n <= (int)sizeof(this->ibuf)))
+ for (int count = 0; count < ServerInstance->stats->BoundPortCount; count++)
{
- ibuf[n] = 0;
- return ibuf;
- }
- else
- {
- if (errno == EAGAIN)
+ if ((port == Config->ports[count]) && (!strcasecmp(Config->addrs[count],addr)))
{
- return "";
- }
- else
- {
- log(DEBUG,"EOF or error on socket: %s",strerror(errno));
- return NULL;
+ return true;
}
}
+ return false;
}
-void InspSocket::MarkAsClosed()
-{
- log(DEBUG,"Marked as closed");
- this->ClosePending = true;
-}
-
-// There are two possible outcomes to this function.
-// It will either write all of the data, or an undefined amount.
-// If an undefined amount is written the connection has failed
-// and should be aborted.
-int InspSocket::Write(const std::string &data)
+int BindPorts(bool bail)
{
- if (this->ClosePending)
- return false;
+ char configToken[MAXBUF], Addr[MAXBUF], Type[MAXBUF];
+ insp_sockaddr client, server;
+ int clientportcount = 0;
+ int BoundPortCount = 0;
- /*int result = write(this->fd,data.c_str(),data.length());
- if (result < 1)
- return false;
- return true;*/
-
- /* Try and append the data to the back of the queue, and send it on its way
- */
- outbuffer.push_back(data);
- return (!this->FlushWriteBuffer());
-}
+ if (!bail)
+ {
+ int InitialPortCount = ServerInstance->stats->BoundPortCount;
+ log(DEBUG,"Initial port count: %d",InitialPortCount);
-bool InspSocket::FlushWriteBuffer()
-{
- if (this->ClosePending)
- return true;
+ for (int count = 0; count < Config->ConfValueEnum(Config->config_data, "bind"); count++)
+ {
+ Config->ConfValue(Config->config_data, "bind", "port", count, configToken, MAXBUF);
+ Config->ConfValue(Config->config_data, "bind", "address", count, Addr, MAXBUF);
+ Config->ConfValue(Config->config_data, "bind", "type", count, Type, MAXBUF);
- if ((this->fd > -1) && (this->state == I_CONNECTED))
- {
- if (outbuffer.size())
+ if (((!*Type) || (!strcmp(Type,"clients"))) && (!HasPort(atoi(configToken),Addr)))
+ {
+ // modules handle server bind types now
+ Config->ports[clientportcount+InitialPortCount] = atoi(configToken);
+ if (*Addr == '*')
+ *Addr = 0;
+
+ strlcpy(Config->addrs[clientportcount+InitialPortCount],Addr,256);
+ clientportcount++;
+ log(DEBUG,"NEW binding %s:%s [%s] from config",Addr,configToken, Type);
+ }
+ }
+ int PortCount = clientportcount;
+ if (PortCount)
{
- int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length());
- if (result > 0)
+ for (int count = InitialPortCount; count < InitialPortCount + PortCount; count++)
{
- if ((unsigned int)result == outbuffer[0].length())
+ if ((openSockfd[count] = OpenTCPSocket()) == ERROR)
{
- /* The whole block was written (usually a line)
- * Pop the block off the front of the queue
- */
- outbuffer.pop_front();
+ log(DEBUG,"Bad fd %d binding port [%s:%d]",openSockfd[count],Config->addrs[count],Config->ports[count]);
+ return ERROR;
+ }
+ if (!BindSocket(openSockfd[count],client,server,Config->ports[count],Config->addrs[count]))
+ {
+ log(DEFAULT,"Failed to bind port [%s:%d]: %s",Config->addrs[count],Config->ports[count],strerror(errno));
}
else
{
- std::string temp = outbuffer[0].substr(result);
- outbuffer[0] = temp;
+ /* Associate the new open port with a slot in the socket engine */
+ ServerInstance->SE->AddFd(openSockfd[count],true,X_LISTEN);
+ BoundPortCount++;
}
}
- else if ((result == -1) && (errno != EAGAIN))
- {
- log(DEBUG,"Write error on socket: %s",strerror(errno));
- this->OnError(I_ERR_WRITE);
- this->state = I_ERROR;
- this->ClosePending = true;
- return true;
- }
+ return InitialPortCount + BoundPortCount;
}
+ else
+ {
+ log(DEBUG,"There is nothing new to bind!");
+ }
+ return InitialPortCount;
}
- return (fd < 0);
-}
-bool InspSocket::Timeout(time_t current)
-{
- if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
+ for (int count = 0; count < Config->ConfValueEnum(Config->config_data, "bind"); count++)
{
- log(DEBUG,"No FD or socket ref");
- return false;
- }
+ Config->ConfValue(Config->config_data, "bind", "port", count, configToken, MAXBUF);
+ Config->ConfValue(Config->config_data, "bind", "address", count, Addr, MAXBUF);
+ Config->ConfValue(Config->config_data, "bind", "type", count, Type, MAXBUF);
- if (this->ClosePending)
- {
- log(DEBUG,"Close is pending");
- return true;
+ if ((!*Type) || (!strcmp(Type,"clients")))
+ {
+ // modules handle server bind types now
+ Config->ports[clientportcount] = atoi(configToken);
+
+ // If the client put bind "*", this is an unrealism.
+ // We don't actually support this as documented, but
+ // i got fed up of people trying it, so now it converts
+ // it to an empty string meaning the same 'bind to all'.
+ if (*Addr == '*')
+ *Addr = 0;
+
+ strlcpy(Config->addrs[clientportcount],Addr,256);
+ clientportcount++;
+ log(DEBUG,"Binding %s:%s [%s] from config",Addr,configToken, Type);
+ }
}
- if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end))
- {
- log(DEBUG,"Timed out, current=%lu timeout_end=%lu");
- // for non-listening sockets, the timeout can occur
- // which causes termination of the connection after
- // the given number of seconds without a successful
- // connection.
- this->OnTimeout();
- this->OnError(I_ERR_TIMEOUT);
- timeout = true;
- this->state = I_ERROR;
- this->ClosePending = true;
- return true;
- }
- return this->FlushWriteBuffer();
-}
+ int PortCount = clientportcount;
-bool InspSocket::Poll()
-{
- if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd))
- return false;
-
- int incoming = -1;
- bool n = true;
+ for (int count = 0; count < PortCount; count++)
+ {
+ if ((openSockfd[BoundPortCount] = OpenTCPSocket()) == ERROR)
+ {
+ log(DEBUG,"Bad fd %d binding port [%s:%d]",openSockfd[BoundPortCount],Config->addrs[count],Config->ports[count]);
+ return ERROR;
+ }
- if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending))
- return false;
+ if (!BindSocket(openSockfd[BoundPortCount],client,server,Config->ports[count],Config->addrs[count]))
+ {
+ log(DEFAULT,"Failed to bind port [%s:%d]: %s",Config->addrs[count],Config->ports[count],strerror(errno));
+ }
+ else
+ {
+ /* well we at least bound to one socket so we'll continue */
+ BoundPortCount++;
+ }
+ }
- switch (this->state)
+ /* if we didn't bind to anything then abort */
+ if (!BoundPortCount)
{
- case I_RESOLVING:
- log(DEBUG,"State = I_RESOLVING, calling DoResolve()");
- return this->DoResolve();
- break;
- case I_CONNECTING:
- log(DEBUG,"State = I_CONNECTING");
- this->SetState(I_CONNECTED);
- /* Our socket was in write-state, so delete it and re-add it
- * in read-state.
- */
- ServerInstance->SE->DelFd(this->fd);
- ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE);
- return this->OnConnected();
- break;
- case I_LISTENING:
- length = sizeof (client);
- incoming = accept (this->fd, (sockaddr*)&client,&length);
- this->SetQueues(incoming);
- this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr));
- return true;
- break;
- case I_CONNECTED:
- n = this->OnDataReady();
- /* Flush any pending, but not till after theyre done with the event
- * so there are less write calls involved.
- * Both FlushWriteBuffer AND the return result of OnDataReady must
- * return true for this to be ok.
- */
- if (this->FlushWriteBuffer())
- return false;
- return n;
- break;
- default:
- break;
+ log(DEFAULT,"No ports bound, bailing!");
+ printf("\nERROR: Could not bind any of %d ports! Please check your configuration.\n\n", PortCount);
+ return ERROR;
}
- return true;
-}
-void InspSocket::SetState(InspSocketState s)
-{
- log(DEBUG,"Socket state change");
- this->state = s;
-}
-
-InspSocketState InspSocket::GetState()
-{
- return this->state;
-}
-
-int InspSocket::GetFd()
-{
- return this->fd;
-}
-
-bool InspSocket::OnConnected() { return true; }
-void InspSocket::OnError(InspSocketError e) { return; }
-int InspSocket::OnDisconnect() { return 0; }
-int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; }
-bool InspSocket::OnDataReady() { return true; }
-void InspSocket::OnTimeout() { return; }
-void InspSocket::OnClose() { return; }
-
-InspSocket::~InspSocket()
-{
- this->Close();
+ return BoundPortCount;
}