diff options
Diffstat (limited to 'src/socket.cpp')
-rw-r--r-- | src/socket.cpp | 482 |
1 files changed, 154 insertions, 328 deletions
diff --git a/src/socket.cpp b/src/socket.cpp index 1b657e568..f9b605d3b 100644 --- a/src/socket.cpp +++ b/src/socket.cpp @@ -14,410 +14,236 @@ * --------------------------------------------------- */ -using namespace std; - -#include "inspircd_config.h" -#include <sys/time.h> -#include <sys/resource.h> -#include <sys/types.h> -#include <sys/socket.h> -#include <netinet/in.h> #include <string> -#include <unistd.h> -#include <fcntl.h> -#include <poll.h> -#include <sstream> -#include <iostream> -#include <fstream> -#include <stdexcept> +#include "configreader.h" #include "socket.h" #include "inspircd.h" -#include "inspircd_io.h" #include "inspstring.h" #include "helperfuncs.h" #include "socketengine.h" - +#include "message.h" extern InspIRCd* ServerInstance; extern ServerConfig* Config; extern time_t TIME; +extern int openSockfd[MAX_DESCRIPTORS]; InspSocket* socket_ref[MAX_DESCRIPTORS]; -InspSocket::InspSocket() +/** This will bind a socket to a port. It works for UDP/TCP. + * If a hostname is given to bind to, the function will first + * attempt to resolve the hostname, then bind to the IP the + * hostname resolves to. This is a blocking lookup blocking for + * a maximum of one second before it times out, using the DNS + * server specified in the configuration file. + */ +bool BindSocket(int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr) { - this->state = I_DISCONNECTED; - this->fd = -1; - this->ClosePending = false; -} + memset(&server,0,sizeof(server)); + insp_inaddr addy; + bool resolved = false; + char resolved_addr[128]; -InspSocket::InspSocket(int newfd, char* ip) -{ - this->fd = newfd; - this->state = I_CONNECTED; - strlcpy(this->IP,ip,MAXBUF); - this->ClosePending = false; - ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); - socket_ref[this->fd] = this; -} + if (*addr == '*') + *addr = 0; -InspSocket::InspSocket(const std::string &ahost, int aport, bool listening, unsigned long maxtime) : fd(-1) -{ - strlcpy(host,ahost.c_str(),MAXBUF); - this->ClosePending = false; - if (listening) { - if ((this->fd = OpenTCPSocket()) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - this->ClosePending = true; - log(DEBUG,"OpenTCPSocket() error"); - return; - } - else - { - if (!BindSocket(this->fd,this->client,this->server,aport,(char*)ahost.c_str())) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - log(DEBUG,"BindSocket() error %s",strerror(errno)); - return; - } - else - { - this->state = I_LISTENING; - ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); - socket_ref[this->fd] = this; - log(DEBUG,"New socket now in I_LISTENING state"); - return; - } - } - } - else + if (*addr && !inet_aton(addr,&addy)) { - strlcpy(this->host,ahost.c_str(),MAXBUF); - this->port = aport; - - if (!inet_aton(host,&addy)) + /* If they gave a hostname, bind to the IP it resolves to */ + if (CleanAndResolve(resolved_addr, addr, true)) { - log(DEBUG,"Attempting to resolve %s",this->host); - /* Its not an ip, spawn the resolver */ - this->dns.SetNS(std::string(Config->DNSServer)); - this->dns.ForwardLookupWithFD(host,fd); - timeout_end = time(NULL) + maxtime; - timeout = false; - this->state = I_RESOLVING; - socket_ref[this->fd] = this; + inet_aton(resolved_addr,&addy); + log(DEFAULT,"Resolved binding '%s' -> '%s'",addr,resolved_addr); + server.sin_addr = addy; + resolved = true; } else { - log(DEBUG,"No need to resolve %s",this->host); - strlcpy(this->IP,host,MAXBUF); - timeout_end = time(NULL) + maxtime; - this->DoConnect(); + log(DEFAULT,"WARNING: Could not resolve '%s' to an IP for binding to on port %d",addr,port); + return false; } } -} - -void InspSocket::SetQueues(int nfd) -{ - // attempt to increase socket sendq and recvq as high as its possible - int sendbuf = 32768; - int recvbuf = 32768; - setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const void *)&sendbuf,sizeof(sendbuf)); - setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const void *)&recvbuf,sizeof(sendbuf)); -} - -bool InspSocket::DoResolve() -{ - log(DEBUG,"In DoResolve(), trying to resolve IP"); - if (this->dns.HasResult()) + server.sin_family = AF_INET; + if (!resolved) { - log(DEBUG,"Socket has result"); - std::string res_ip = dns.GetResultIP(); - if (res_ip != "") + if (!*addr) { - log(DEBUG,"Socket result set to %s",res_ip.c_str()); - strlcpy(this->IP,res_ip.c_str(),MAXBUF); - socket_ref[this->fd] = NULL; + server.sin_addr.s_addr = htonl(INADDR_ANY); } else { - log(DEBUG,"Socket DNS failure"); - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_RESOLVE); - this->fd = -1; - this->ClosePending = true; - return false; + server.sin_addr = addy; } - return this->DoConnect(); } - log(DEBUG,"No result for socket yet!"); - return true; -} - -bool InspSocket::DoConnect() -{ - log(DEBUG,"In DoConnect()"); - if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) + server.sin_port = htons(port); + if (bind(sockfd,(struct sockaddr*)&server,sizeof(server)) < 0) { - log(DEBUG,"Cant socket()"); - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - this->fd = -1; return false; } - - log(DEBUG,"Part 2 DoConnect() %s",this->IP); - inet_aton(this->IP,&addy); - addr.sin_family = AF_INET; - addr.sin_addr = addy; - addr.sin_port = htons(this->port); - - int flags; - flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); - - if (connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) + else { - if (errno != EINPROGRESS) + log(DEBUG,"Bound port %s:%d",*addr ? addr : "*",port); + if (listen(sockfd, Config->MaxConn) == -1) { - log(DEBUG,"Error connect() %d: %s",this->fd,strerror(errno)); - this->OnError(I_ERR_CONNECT); - this->Close(); - this->state = I_ERROR; - this->fd = -1; - this->ClosePending = true; + log(DEFAULT,"ERROR in listen(): %s",strerror(errno)); return false; } + else + { + NonBlocking(sockfd); + return true; + } } - this->state = I_CONNECTING; - ServerInstance->SE->AddFd(this->fd,false,X_ESTAB_MODULE); - socket_ref[this->fd] = this; - this->SetQueues(this->fd); - log(DEBUG,"Returning true from InspSocket::DoConnect"); - return true; } -void InspSocket::Close() +// Open a TCP Socket +int OpenTCPSocket() { - if (this->fd != -1) + int sockfd; + int on = 1; + struct linger linger = { 0 }; + + if ((sockfd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { - this->OnClose(); - shutdown(this->fd,2); - close(this->fd); - socket_ref[this->fd] = NULL; - this->ClosePending = true; - this->fd = -1; + log(DEFAULT,"Error creating TCP socket: %s",strerror(errno)); + return (ERROR); + } + else + { + setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)); + /* This is BSD compatible, setting l_onoff to 0 is *NOT* http://web.irc.org/mla/ircd-dev/msg02259.html */ + linger.l_onoff = 1; + linger.l_linger = 1; + setsockopt(sockfd, SOL_SOCKET, SO_LINGER, &linger,sizeof(linger)); + return (sockfd); } } -std::string InspSocket::GetIP() -{ - return this->IP; -} - -char* InspSocket::Read() +bool HasPort(int port, char* addr) { - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) - return NULL; - int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) + for (int count = 0; count < ServerInstance->stats->BoundPortCount; count++) { - ibuf[n] = 0; - return ibuf; - } - else - { - if (errno == EAGAIN) + if ((port == Config->ports[count]) && (!strcasecmp(Config->addrs[count],addr))) { - return ""; - } - else - { - log(DEBUG,"EOF or error on socket: %s",strerror(errno)); - return NULL; + return true; } } + return false; } -void InspSocket::MarkAsClosed() -{ - log(DEBUG,"Marked as closed"); - this->ClosePending = true; -} - -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) +int BindPorts(bool bail) { - if (this->ClosePending) - return false; + char configToken[MAXBUF], Addr[MAXBUF], Type[MAXBUF]; + insp_sockaddr client, server; + int clientportcount = 0; + int BoundPortCount = 0; - /*int result = write(this->fd,data.c_str(),data.length()); - if (result < 1) - return false; - return true;*/ - - /* Try and append the data to the back of the queue, and send it on its way - */ - outbuffer.push_back(data); - return (!this->FlushWriteBuffer()); -} + if (!bail) + { + int InitialPortCount = ServerInstance->stats->BoundPortCount; + log(DEBUG,"Initial port count: %d",InitialPortCount); -bool InspSocket::FlushWriteBuffer() -{ - if (this->ClosePending) - return true; + for (int count = 0; count < Config->ConfValueEnum(Config->config_data, "bind"); count++) + { + Config->ConfValue(Config->config_data, "bind", "port", count, configToken, MAXBUF); + Config->ConfValue(Config->config_data, "bind", "address", count, Addr, MAXBUF); + Config->ConfValue(Config->config_data, "bind", "type", count, Type, MAXBUF); - if ((this->fd > -1) && (this->state == I_CONNECTED)) - { - if (outbuffer.size()) + if (((!*Type) || (!strcmp(Type,"clients"))) && (!HasPort(atoi(configToken),Addr))) + { + // modules handle server bind types now + Config->ports[clientportcount+InitialPortCount] = atoi(configToken); + if (*Addr == '*') + *Addr = 0; + + strlcpy(Config->addrs[clientportcount+InitialPortCount],Addr,256); + clientportcount++; + log(DEBUG,"NEW binding %s:%s [%s] from config",Addr,configToken, Type); + } + } + int PortCount = clientportcount; + if (PortCount) { - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); - if (result > 0) + for (int count = InitialPortCount; count < InitialPortCount + PortCount; count++) { - if ((unsigned int)result == outbuffer[0].length()) + if ((openSockfd[count] = OpenTCPSocket()) == ERROR) { - /* The whole block was written (usually a line) - * Pop the block off the front of the queue - */ - outbuffer.pop_front(); + log(DEBUG,"Bad fd %d binding port [%s:%d]",openSockfd[count],Config->addrs[count],Config->ports[count]); + return ERROR; + } + if (!BindSocket(openSockfd[count],client,server,Config->ports[count],Config->addrs[count])) + { + log(DEFAULT,"Failed to bind port [%s:%d]: %s",Config->addrs[count],Config->ports[count],strerror(errno)); } else { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; + /* Associate the new open port with a slot in the socket engine */ + ServerInstance->SE->AddFd(openSockfd[count],true,X_LISTEN); + BoundPortCount++; } } - else if ((result == -1) && (errno != EAGAIN)) - { - log(DEBUG,"Write error on socket: %s",strerror(errno)); - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->ClosePending = true; - return true; - } + return InitialPortCount + BoundPortCount; } + else + { + log(DEBUG,"There is nothing new to bind!"); + } + return InitialPortCount; } - return (fd < 0); -} -bool InspSocket::Timeout(time_t current) -{ - if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd)) + for (int count = 0; count < Config->ConfValueEnum(Config->config_data, "bind"); count++) { - log(DEBUG,"No FD or socket ref"); - return false; - } + Config->ConfValue(Config->config_data, "bind", "port", count, configToken, MAXBUF); + Config->ConfValue(Config->config_data, "bind", "address", count, Addr, MAXBUF); + Config->ConfValue(Config->config_data, "bind", "type", count, Type, MAXBUF); - if (this->ClosePending) - { - log(DEBUG,"Close is pending"); - return true; + if ((!*Type) || (!strcmp(Type,"clients"))) + { + // modules handle server bind types now + Config->ports[clientportcount] = atoi(configToken); + + // If the client put bind "*", this is an unrealism. + // We don't actually support this as documented, but + // i got fed up of people trying it, so now it converts + // it to an empty string meaning the same 'bind to all'. + if (*Addr == '*') + *Addr = 0; + + strlcpy(Config->addrs[clientportcount],Addr,256); + clientportcount++; + log(DEBUG,"Binding %s:%s [%s] from config",Addr,configToken, Type); + } } - if (((this->state == I_RESOLVING) || (this->state == I_CONNECTING)) && (current > timeout_end)) - { - log(DEBUG,"Timed out, current=%lu timeout_end=%lu"); - // for non-listening sockets, the timeout can occur - // which causes termination of the connection after - // the given number of seconds without a successful - // connection. - this->OnTimeout(); - this->OnError(I_ERR_TIMEOUT); - timeout = true; - this->state = I_ERROR; - this->ClosePending = true; - return true; - } - return this->FlushWriteBuffer(); -} + int PortCount = clientportcount; -bool InspSocket::Poll() -{ - if (!socket_ref[this->fd] || !ServerInstance->SE->HasFd(this->fd)) - return false; - - int incoming = -1; - bool n = true; + for (int count = 0; count < PortCount; count++) + { + if ((openSockfd[BoundPortCount] = OpenTCPSocket()) == ERROR) + { + log(DEBUG,"Bad fd %d binding port [%s:%d]",openSockfd[BoundPortCount],Config->addrs[count],Config->ports[count]); + return ERROR; + } - if ((fd < 0) || (fd > MAX_DESCRIPTORS) || (this->ClosePending)) - return false; + if (!BindSocket(openSockfd[BoundPortCount],client,server,Config->ports[count],Config->addrs[count])) + { + log(DEFAULT,"Failed to bind port [%s:%d]: %s",Config->addrs[count],Config->ports[count],strerror(errno)); + } + else + { + /* well we at least bound to one socket so we'll continue */ + BoundPortCount++; + } + } - switch (this->state) + /* if we didn't bind to anything then abort */ + if (!BoundPortCount) { - case I_RESOLVING: - log(DEBUG,"State = I_RESOLVING, calling DoResolve()"); - return this->DoResolve(); - break; - case I_CONNECTING: - log(DEBUG,"State = I_CONNECTING"); - this->SetState(I_CONNECTED); - /* Our socket was in write-state, so delete it and re-add it - * in read-state. - */ - ServerInstance->SE->DelFd(this->fd); - ServerInstance->SE->AddFd(this->fd,true,X_ESTAB_MODULE); - return this->OnConnected(); - break; - case I_LISTENING: - length = sizeof (client); - incoming = accept (this->fd, (sockaddr*)&client,&length); - this->SetQueues(incoming); - this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); - return true; - break; - case I_CONNECTED: - n = this->OnDataReady(); - /* Flush any pending, but not till after theyre done with the event - * so there are less write calls involved. - * Both FlushWriteBuffer AND the return result of OnDataReady must - * return true for this to be ok. - */ - if (this->FlushWriteBuffer()) - return false; - return n; - break; - default: - break; + log(DEFAULT,"No ports bound, bailing!"); + printf("\nERROR: Could not bind any of %d ports! Please check your configuration.\n\n", PortCount); + return ERROR; } - return true; -} -void InspSocket::SetState(InspSocketState s) -{ - log(DEBUG,"Socket state change"); - this->state = s; -} - -InspSocketState InspSocket::GetState() -{ - return this->state; -} - -int InspSocket::GetFd() -{ - return this->fd; -} - -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() -{ - this->Close(); + return BoundPortCount; } |