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-rw-r--r--src/InspIRCd.dev12
-rw-r--r--src/InspIRCd.layout35
-rw-r--r--src/modules/m_globops.cpp112
3 files changed, 144 insertions, 15 deletions
diff --git a/src/InspIRCd.dev b/src/InspIRCd.dev
index 828ffbdd9..410904067 100644
--- a/src/InspIRCd.dev
+++ b/src/InspIRCd.dev
@@ -1,7 +1,7 @@
[Project]
FileName=InspIRCd.dev
Name=InspIRCd
-UnitCount=27
+UnitCount=28
Type=1
Ver=1
ObjFiles=
@@ -315,3 +315,13 @@ Priority=1000
OverrideBuildCmd=0
BuildCmd=
+[Unit28]
+FileName=modules\m_globops.cpp
+CompileCpp=1
+Folder=Modules
+Compile=1
+Link=1
+Priority=1000
+OverrideBuildCmd=0
+BuildCmd=
+
diff --git a/src/InspIRCd.layout b/src/InspIRCd.layout
index efa8d0220..5576f57ff 100644
--- a/src/InspIRCd.layout
+++ b/src/InspIRCd.layout
@@ -1,5 +1,5 @@
[Editors]
-Focused=1
+Focused=-1
Order=7,3,2,6,25,24,1,4,5,0,-1
[Editor_0]
@@ -12,10 +12,10 @@ LeftChar=1
[Editor_1]
Open=1
-Top=1
-CursorCol=4
-CursorRow=830
-TopLine=776
+Top=0
+CursorCol=52
+CursorRow=785
+TopLine=770
LeftChar=1
[Editor_2]
@@ -37,8 +37,8 @@ LeftChar=1
[Editor_4]
Open=1
Top=0
-CursorCol=1
-CursorRow=140
+CursorCol=51
+CursorRow=143
TopLine=123
LeftChar=1
@@ -91,7 +91,7 @@ TopLine=1
LeftChar=1
[Editor_11]
-Open=0
+Open=1
Top=0
CursorCol=1
CursorRow=1
@@ -141,7 +141,7 @@ LeftChar=1
[Editor_17]
Open=1
Top=0
-CursorCol=58
+CursorCol=52
CursorRow=78
TopLine=49
LeftChar=1
@@ -165,9 +165,9 @@ LeftChar=1
[Editor_20]
Open=1
Top=0
-CursorCol=7
-CursorRow=385
-TopLine=333
+CursorCol=14
+CursorRow=384
+TopLine=339
LeftChar=3
[Editor_21]
@@ -212,6 +212,13 @@ LeftChar=1
Open=1
Top=0
CursorCol=1
-CursorRow=66
-TopLine=29
+CursorRow=13
+TopLine=2
+LeftChar=1
+[Editor_27]
+Open=1
+Top=1
+CursorCol=44
+CursorRow=29
+TopLine=2
LeftChar=1
diff --git a/src/modules/m_globops.cpp b/src/modules/m_globops.cpp
new file mode 100644
index 000000000..ec008c437
--- /dev/null
+++ b/src/modules/m_globops.cpp
@@ -0,0 +1,112 @@
+// Hostname cloaking (+x mode) module for inspircd.
+// version 1.0.0.1 by brain (C. J. Edwards) Mar 2004.
+//
+// When loaded this module will automatically set the
+// +x mode on all connecting clients.
+//
+// Setting +x on a client causes the module to change the
+// dhost entry (displayed host) for each user who has the
+// mode, cloaking their host. Unlike unreal, the algorithm
+// is non-reversible as uncloaked hosts are passed along
+// the server->server link, and all encoding of hosts is
+// done locally on the server by this module.
+
+#include <stdio.h>
+#include <string>
+#include "users.h"
+#include "channels.h"
+#include "modules.h"
+
+/* $ModDesc: Provides masking of user hostnames */
+
+Server *Srv;
+
+void handle_globops(char **parameters, int pcnt, userrec *user)
+{
+ std::string line = "";
+ for (int i = 0; i < pcnt; i++)
+ {
+ line = line + string(parameters[i]) + " ";
+ }
+ Srv->SendToModeMask("g",WM_OR,line);
+}
+
+
+class ModuleGlobops : public Module
+{
+ public:
+ ModuleGlobops()
+ {
+ Srv = new Server;
+
+ if (!Srv->AddExtendedMode('g',MT_CLIENT,true,0,0))
+ {
+ Srv->Log(DEFAULT,"*** m_globops: ERROR, failed to allocate user mode +g!");
+ printf("Could not claim usermode +g for this module!");
+ exit(0);
+ }
+ Srv->AddCommand("GLOBOPS",handle_globops,'o',1);
+ }
+
+ virtual ~ModuleGlobops()
+ {
+ delete Srv;
+ }
+
+ virtual Version GetVersion()
+ {
+ return Version(1,0,0,1);
+ }
+
+ virtual bool OnExtendedMode(userrec* user, void* target, char modechar, int type, bool mode_on, string_list &params)
+ {
+ // check if this is our mode character...
+ if ((modechar == 'g') && (type == MT_CLIENT))
+ {
+ // we dont actually do anything with the mode in this module -
+ // just tell the core its been claimed and is ok to give users.
+ return 1;
+ }
+ else
+ {
+ // this mode isn't ours, we have to bail and return 0 to not handle it.
+ return 0;
+ }
+ }
+
+ virtual void OnOper(userrec* user)
+ {
+ char* modes[2]; // only two parameters
+ modes[0] = user->nick; // first parameter is the nick
+ modes[1] = "+g"; // second parameter is the mode
+ Srv->SendMode(modes,2,user); // send these, forming the command "MODE <nick> +g"
+ }
+
+};
+
+// stuff down here is the module-factory stuff. For basic modules you can ignore this.
+
+class ModuleGlobopsFactory : public ModuleFactory
+{
+ public:
+ ModuleGlobopsFactory()
+ {
+ }
+
+ ~ModuleGlobopsFactory()
+ {
+ }
+
+ virtual Module * CreateModule()
+ {
+ return new ModuleGlobops;
+ }
+
+};
+
+
+extern "C" void * init_module( void )
+{
+ return new ModuleGlobopsFactory;
+}
+