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-rw-r--r--src/modules/m_spanningtree/utils.cpp26
-rw-r--r--src/modules/m_spanningtree/utils.h4
2 files changed, 0 insertions, 30 deletions
diff --git a/src/modules/m_spanningtree/utils.cpp b/src/modules/m_spanningtree/utils.cpp
index 71855305e..05b77bb62 100644
--- a/src/modules/m_spanningtree/utils.cpp
+++ b/src/modules/m_spanningtree/utils.cpp
@@ -67,32 +67,6 @@ TreeServer* SpanningTreeUtilities::FindServer(const std::string &ServerName)
}
}
-/** Returns the locally connected server we must route a
- * message through to reach server 'ServerName'. This
- * only applies to one-to-one and not one-to-many routing.
- * See the comments for the constructor of TreeServer
- * for more details.
- */
-TreeServer* SpanningTreeUtilities::BestRouteTo(const std::string &ServerName)
-{
- TreeServer* Found = FindServer(ServerName);
- if (Found)
- {
- return Found->GetRoute();
- }
- else
- {
- // Cheat a bit. This allows for (better) working versions of routing commands with nick based prefixes, without hassle
- User *u = ServerInstance->FindNick(ServerName);
- if (u)
- {
- return TreeServer::Get(u)->GetRoute();
- }
-
- return NULL;
- }
-}
-
/** Find the first server matching a given glob mask.
* We iterate over the list and match each one until we get a hit.
*/
diff --git a/src/modules/m_spanningtree/utils.h b/src/modules/m_spanningtree/utils.h
index 3c54e93ac..6d0d094e7 100644
--- a/src/modules/m_spanningtree/utils.h
+++ b/src/modules/m_spanningtree/utils.h
@@ -148,10 +148,6 @@ class SpanningTreeUtilities : public classbase
*/
TreeServer* FindServerID(const std::string &id);
- /** Find a route to a server by name
- */
- TreeServer* BestRouteTo(const std::string &ServerName);
-
/** Find a server by glob mask
*/
TreeServer* FindServerMask(const std::string &ServerName);