diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/inspircd.cpp | 144 |
1 files changed, 69 insertions, 75 deletions
diff --git a/src/inspircd.cpp b/src/inspircd.cpp index 31219b410..fedc8149f 100644 --- a/src/inspircd.cpp +++ b/src/inspircd.cpp @@ -585,87 +585,91 @@ void InspIRCd::InitialiseUID() current_uid[i] = 'A'; } -void InspIRCd::DoOneIteration(bool process_module_sockets) +int InspIRCd::Run() { + while (true) + { #ifndef WIN32 - static rusage ru; + static rusage ru; #else - static time_t uptime; - static struct tm * stime; - static char window_title[100]; + static time_t uptime; + static struct tm * stime; + static char window_title[100]; #endif - /* time() seems to be a pretty expensive syscall, so avoid calling it too much. - * Once per loop iteration is pleanty. - */ - OLDTIME = TIME; - TIME = time(NULL); - - /* Run background module timers every few seconds - * (the docs say modules shouldnt rely on accurate - * timing using this event, so we dont have to - * time this exactly). - */ - if (TIME != OLDTIME) - { - if (TIME < OLDTIME) - WriteOpers("*** \002EH?!\002 -- Time is flowing BACKWARDS in this dimension! Clock drifted backwards %d secs.",abs(OLDTIME-TIME)); - if ((TIME % 3600) == 0) - { - this->RehashUsersAndChans(); - FOREACH_MOD_I(this, I_OnGarbageCollect, OnGarbageCollect()); - } - Timers->TickTimers(TIME); - this->DoBackgroundUserStuff(TIME); + /* time() seems to be a pretty expensive syscall, so avoid calling it too much. + * Once per loop iteration is pleanty. + */ + OLDTIME = TIME; + TIME = time(NULL); - if ((TIME % 5) == 0) + /* Run background module timers every few seconds + * (the docs say modules shouldnt rely on accurate + * timing using this event, so we dont have to + * time this exactly). + */ + if (TIME != OLDTIME) { - XLines->expire_lines(); - FOREACH_MOD_I(this,I_OnBackgroundTimer,OnBackgroundTimer(TIME)); - Timers->TickMissedTimers(TIME); - } + if (TIME < OLDTIME) + WriteOpers("*** \002EH?!\002 -- Time is flowing BACKWARDS in this dimension! Clock drifted backwards %d secs.",abs(OLDTIME-TIME)); + if ((TIME % 3600) == 0) + { + this->RehashUsersAndChans(); + FOREACH_MOD_I(this, I_OnGarbageCollect, OnGarbageCollect()); + } + Timers->TickTimers(TIME); + this->DoBackgroundUserStuff(TIME); + + if ((TIME % 5) == 0) + { + XLines->expire_lines(); + FOREACH_MOD_I(this,I_OnBackgroundTimer,OnBackgroundTimer(TIME)); + Timers->TickMissedTimers(TIME); + } #ifndef WIN32 - /* Same change as in cmd_stats.cpp, use RUSAGE_SELF rather than '0' -- Om */ - if (!getrusage(RUSAGE_SELF, &ru)) - { - gettimeofday(&this->stats->LastSampled, NULL); - this->stats->LastCPU = ru.ru_utime; - } + /* Same change as in cmd_stats.cpp, use RUSAGE_SELF rather than '0' -- Om */ + if (!getrusage(RUSAGE_SELF, &ru)) + { + gettimeofday(&this->stats->LastSampled, NULL); + this->stats->LastCPU = ru.ru_utime; + } #else - WindowsIPC->Check(); - - if(Config->nofork) - { - uptime = Time() - startup_time; - stime = gmtime(&uptime); - snprintf(window_title, 100, "InspIRCd - %u clients, %u accepted connections - Up %u days, %.2u:%.2u:%.2u", - LocalUserCount(), stats->statsAccept, stime->tm_yday, stime->tm_hour, stime->tm_min, stime->tm_sec); - SetConsoleTitle(window_title); - } + WindowsIPC->Check(); + + if(Config->nofork) + { + uptime = Time() - startup_time; + stime = gmtime(&uptime); + snprintf(window_title, 100, "InspIRCd - %u clients, %u accepted connections - Up %u days, %.2u:%.2u:%.2u", + LocalUserCount(), stats->statsAccept, stime->tm_yday, stime->tm_hour, stime->tm_min, stime->tm_sec); + SetConsoleTitle(window_title); + } #endif - } + } - /* Call the socket engine to wait on the active - * file descriptors. The socket engine has everything's - * descriptors in its list... dns, modules, users, - * servers... so its nice and easy, just one call. - * This will cause any read or write events to be - * dispatched to their handlers. - */ - this->SE->DispatchEvents(); + /* Call the socket engine to wait on the active + * file descriptors. The socket engine has everything's + * descriptors in its list... dns, modules, users, + * servers... so its nice and easy, just one call. + * This will cause any read or write events to be + * dispatched to their handlers. + */ + this->SE->DispatchEvents(); - /* if any users was quit, take them out */ - this->GlobalCulls.Apply(); + /* if any users was quit, take them out */ + this->GlobalCulls.Apply(); - /* If any inspsockets closed, remove them */ - this->InspSocketCull(); + /* If any inspsockets closed, remove them */ + this->InspSocketCull(); - if (this->s_signal) - { - this->SignalHandler(s_signal); - this->s_signal = 0; + if (this->s_signal) + { + this->SignalHandler(s_signal); + this->s_signal = 0; + } } + return 0; } void InspIRCd::InspSocketCull() @@ -679,16 +683,6 @@ void InspIRCd::InspSocketCull() SocketCull.clear(); } -int InspIRCd::Run() -{ - while (true) - { - DoOneIteration(true); - } - /* This is never reached -- we hope! */ - return 0; -} - /**********************************************************************************/ /** |