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-rw-r--r--src/modules/m_spanningtree/fjoin.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/modules/m_spanningtree/fjoin.cpp b/src/modules/m_spanningtree/fjoin.cpp
index fa61cea4a..ee6c6c02a 100644
--- a/src/modules/m_spanningtree/fjoin.cpp
+++ b/src/modules/m_spanningtree/fjoin.cpp
@@ -49,13 +49,6 @@ bool TreeSocket::ForceJoin(const std::string &source, std::deque<std::string> &p
* The winning side on the other hand will ignore all user modes from the
* losing side, so only its own modes get applied. Life is simple for those
* who succeed at internets. :-)
- *
- * NOTE: Unlike TS6 and dreamforge and other protocols which have SJOIN,
- * FJOIN does not contain the simple-modes such as +iklmnsp. Why not,
- * you ask? Well, quite simply because we don't need to. They'll be sent
- * after the FJOIN by FMODE, and FMODE is timestamped, so in the event
- * the losing side sends any modes for the channel which shouldnt win,
- * they wont as their timestamp will be too high :-)
*/
if (params.size() < 3)
return true;