From f85091129c40facd69a72bbc00084fe5c3c0c02f Mon Sep 17 00:00:00 2001 From: brain Date: Mon, 12 Dec 2005 17:15:27 +0000 Subject: Commented more stuff git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@2347 e03df62e-2008-0410-955e-edbf42e46eb7 --- include/socket.h | 238 ++++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 236 insertions(+), 2 deletions(-) (limited to 'include/socket.h') diff --git a/include/socket.h b/include/socket.h index 6e4abf1eb..bb172a3eb 100644 --- a/include/socket.h +++ b/include/socket.h @@ -20,50 +20,284 @@ #include #include #include -#include #include #include +/** + * States which a socket may be in + */ enum InspSocketState { I_DISCONNECTED, I_CONNECTING, I_CONNECTED, I_LISTENING, I_ERROR }; + +/** + * Error types which a socket may exhibit + */ enum InspSocketError { I_ERR_TIMEOUT, I_ERR_SOCKET, I_ERR_CONNECT, I_ERR_BIND }; +/** + * InspSocket is an extendable socket class which modules + * can use for TCP socket support. It is fully integrated + * into InspIRCds socket loop and attaches its sockets to + * the core's instance of the SocketEngine class, meaning + * that any sockets you create have the same power and + * abilities as a socket created by the core itself. + * To use InspSocket, you must inherit a class from it, + * and use the InspSocket constructors to establish connections + * and bindings. + */ class InspSocket { private: + + /** + * The file descriptor of this socket + */ int fd; + + /** + * The hostname connected to + */ std::string host; + + /** + * The port connected to, or the port + * this socket is listening on + */ int port; + + /** + * The state for this socket, either + * listening, connecting, connected + * or error. + */ InspSocketState state; + + /** + * The host being connected to, + * in sockaddr form + */ sockaddr_in addr; + + /** + * The host being connected to, + * in in_addr form + */ in_addr addy; + + /** + * When this time is reached, + * the socket times out if it is + * in the CONNECTING state + */ time_t timeout_end; + + /** + * This value is true if the + * socket has timed out. + */ bool timeout; - pollfd polls; + + /** + * Socket input buffer, used by read(). The class which + * extends InspSocket is expected to implement an extendable + * buffer which can grow much larger than 16k, + * this buffer is just designed to be temporary storage. + * space. + */ char ibuf[16384]; + + /** + * The IP address being connected + * to stored in string form for + * easy retrieval by accessors. + */ std::string IP; + + /** + * Client sockaddr structure used + * by accept() + */ sockaddr_in client; + + /** + * Server sockaddr structure used + * by accept() + */ sockaddr_in server; + + /** + * Used by accept() to indicate the + * sizes of the sockaddr_in structures + */ socklen_t length; + public: + + /** + * The default constructor does nothing + * and should not be used. + */ InspSocket(); + + /** + * This constructor is used to associate + * an existing connecting with an InspSocket + * class. The given file descriptor must be + * valid, and when initialized, the InspSocket + * will be set with the given IP address + * and placed in CONNECTED state. + */ InspSocket(int newfd, char* ip); + + /** + * This constructor is used to create a new + * socket, either listening for connections, + * or an outbound connection to another host. + * @param host The hostname to connect to, or bind to + * @param port The port number to connect to, or bind to + * @param listening true to listen on the given host:port pair, or false to connect to them + * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated + */ InspSocket(std::string host, int port, bool listening, unsigned long maxtime); + + /** + * This method is called when an outbound + * connection on your socket is completed. + * @return false to abort the connection, true to continue + */ virtual bool OnConnected(); + + /** + * This method is called when an error occurs. + * A closed socket in itself is not an error, + * however errors also generate close events. + * @param e The error type which occured + */ virtual void OnError(InspSocketError e); + + /** + * When an established connection is terminated, + * the OnDisconnect method is triggered. + */ virtual int OnDisconnect(); + + /** + * When there is data waiting to be read on a + * socket, the OnDataReady() method is called. + * Within this method, you *MUST* call the Read() + * method to read any pending data. At its lowest + * level, this event is signalled by the core via + * the socket engine. If you return false from this + * function, the core removes your socket from its + * list and erases it from the socket engine, then + * calls InspSocket::Close() and deletes it. + * @return false to close the socket + */ virtual bool OnDataReady(); + + /** + * When an outbound connection fails, and the + * attempt times out, you will receive this event. + * The mthod will trigger once maxtime secons are + * reached (as given in the constructor) just + * before the socket's descriptor is closed. + */ virtual void OnTimeout(); + + /** + * Whenever close() is called, OnClose() will be + * called first. Please note that this means + * OnClose will be called alongside OnError(), + * OnTimeout(), and Close(), and also when + * cancelling a listening socket by calling + * the destructor indirectly. + */ virtual void OnClose(); + + /** + * Reads all pending bytes from the socket + * into a char* array which can be up to + * 16 kilobytes in length. + */ virtual char* Read(); + + /** + * Returns the IP address associated with + * this connection, or an empty string if + * no IP address exists. + */ std::string GetIP(); + + /** + * This function checks if the socket has + * timed out yet, given the current time + * in the parameter. + * @return true if timed out, false if not timed out + */ bool Timeout(time_t current); + + /** + * Writes a std::string to the socket. No carriage + * returns or linefeeds are appended to the string. + * @param data The data to send + */ virtual int Write(std::string data); + + /** + * If your socket is a listening socket, when a new + * connection comes in on the socket this method will + * be called. Given the new file descriptor in the + * parameters, and the IP, it is recommended you copy + * them to a new instance of your socket class, + * e.g.: + * + * MySocket* newsocket = new MySocket(newfd,ip); + * + * Once you have done this, you can then associate the + * new socket with the core using Server::AddSocket(). + */ virtual int OnIncomingConnection(int newfd, char* ip); + + /** + * Changes the socket's state. The core uses this + * to change socket states, and you should not call + * it directly. + */ void SetState(InspSocketState s); + + /** + * Returns the current socket state. + */ InspSocketState GetState(); + + /** + * Only the core should call this function. + * When called, it is assumed the socket is ready + * to read data, and the method call routes the + * event to the various methods of InspSocket + * for you to handle. This can also cause the + * socket's state to change. + */ bool Poll(); + + /** + * This method returns the socket's file descriptor + * as assigned by the operating system, or -1 + * if no descriptor has been assigned. + */ int GetFd(); + + /** + * This method causes the socket to close, and may + * also be triggered by other methods such as OnTimeout + * and OnError. + */ virtual void Close(); + + /** + * The destructor may implicitly call OnClose(), and + * will close() and shutdown() the file descriptor + * used for this socket. + */ virtual ~InspSocket(); }; -- cgit v1.2.3