From 56cec38f3e7d3447b40076481c15e6d4a7e278d0 Mon Sep 17 00:00:00 2001 From: brain Date: Fri, 18 Aug 2006 10:07:22 +0000 Subject: Get rid of SocketEngine::Wait and array-copy, change to SocketEngine::DispatchEvents git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@4944 e03df62e-2008-0410-955e-edbf42e46eb7 --- include/socketengine.h | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) (limited to 'include/socketengine.h') diff --git a/include/socketengine.h b/include/socketengine.h index fd01b4cf8..1b68f1685 100644 --- a/include/socketengine.h +++ b/include/socketengine.h @@ -216,20 +216,16 @@ public: */ EventHandler* GetRef(int fd); - /** Waits for an event. + /** Waits for events and dispatches them to handlers. * Please note that this doesnt wait long, only - * a couple of milliseconds. It returns a list - * of active EventHandlers in the array fdlist - * which the core will then dispatch events to + * a couple of milliseconds. It returns the number of + * events which occured during this call. + * This method will dispatch events to their handlers * by calling their EventHandler::HandleEvent() * methods with the neccessary EventType value. - * @param fdlist A pointer to a set of EventHandler - * classes. You should ensure that the array you pass - * is at least MAX_DESCRIPTORS in size, to accomodate - * for the maximum number of events which can occur. * @return The number of events which have occured. */ - virtual int Wait(EventHandler** fdlist); + virtual int DispatchEvents(); /** Returns the socket engines name. * This returns the name of the engine for use -- cgit v1.2.3