From bab14f0dd2345c9d7dcbc47c918563709e1ac094 Mon Sep 17 00:00:00 2001 From: peavey Date: Mon, 16 Jul 2007 17:14:45 +0000 Subject: 'svn propset -R svn:eol-style CR *' Set to UNIX-style always. Binaries are auto skipped by svn. git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7454 e03df62e-2008-0410-955e-edbf42e46eb7 --- src/inspsocket.cpp | 751 +---------------------------------------------------- 1 file changed, 1 insertion(+), 750 deletions(-) (limited to 'src/inspsocket.cpp') diff --git a/src/inspsocket.cpp b/src/inspsocket.cpp index f29366c73..a2c5cc47f 100644 --- a/src/inspsocket.cpp +++ b/src/inspsocket.cpp @@ -1,750 +1 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ - * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits - * - * This program is free but copyrighted software; see - * the file COPYING for details. - * - * --------------------------------------------------- - */ - -#include "socket.h" -#include "configreader.h" -#include "inspstring.h" -#include "socketengine.h" -#include "inspircd.h" - -using irc::sockets::OpenTCPSocket; - -bool InspSocket::Readable() -{ - return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); -} - -InspSocket::InspSocket(InspIRCd* SI) -{ - this->Timeout = NULL; - this->state = I_DISCONNECTED; - this->fd = -1; - this->WaitingForWriteEvent = false; - this->Instance = SI; - this->IsIOHooked = false; -} - -InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) -{ - this->Timeout = NULL; - this->fd = newfd; - this->state = I_CONNECTED; - strlcpy(this->IP,ip,MAXBUF); - this->WaitingForWriteEvent = false; - this->Instance = SI; - this->IsIOHooked = false; - if (this->fd > -1) - this->Instance->SE->AddFd(this); -} - -InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) -{ - this->cbindip = connectbindip; - this->fd = -1; - this->Instance = SI; - strlcpy(host,ipaddr.c_str(),MAXBUF); - this->WaitingForWriteEvent = false; - this->IsIOHooked = false; - this->Timeout = NULL; - if (listening) - { - if ((this->fd = OpenTCPSocket(host)) == ERROR) - { - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - return; - } - else - { - if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) - { - this->Close(); - this->fd = -1; - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->ClosePending = true; - return; - } - else - { - this->state = I_LISTENING; - this->port = aport; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->Close(); - this->state = I_ERROR; - this->OnError(I_ERR_NOMOREFDS); - } - } - return; - } - } - } - else - { - strlcpy(this->host,ipaddr.c_str(),MAXBUF); - this->port = aport; - - bool ipvalid = true; -#ifdef IPV6 - if (strchr(host,':')) - { - in6_addr n; - if (inet_pton(AF_INET6, host, &n) < 1) - ipvalid = false; - } - else -#endif - { - in_addr n; - if (inet_aton(host,&n) < 1) - ipvalid = false; - } - if (!ipvalid) - { - this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); - this->OnError(I_ERR_CONNECT); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - return; - } - else - { - strlcpy(this->IP,host,MAXBUF); - timeout_val = maxtime; - if (!this->DoConnect()) - { - this->OnError(I_ERR_CONNECT); - this->Close(); - this->fd = -1; - this->state = I_ERROR; - return; - } - } - } -} - -void InspSocket::WantWrite() -{ - this->Instance->SE->WantWrite(this); - this->WaitingForWriteEvent = true; -} - -void InspSocket::SetQueues(int nfd) -{ - // attempt to increase socket sendq and recvq as high as its possible - int sendbuf = 32768; - int recvbuf = 32768; - setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); - setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); -} - -/* Most irc servers require you to specify the ip you want to bind to. - * If you dont specify an IP, they rather dumbly bind to the first IP - * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP - * addresses we've bound server ports to, and we try and bind our outbound - * connections to the first usable non-loopback and non-any IP we find. - * This is easier to configure when you have a lot of links and a lot - * of servers to configure. - */ -bool InspSocket::BindAddr(const std::string &ip) -{ - ConfigReader Conf(this->Instance); - socklen_t size = sizeof(sockaddr_in); -#ifdef IPV6 - bool v6 = false; - /* Are we looking for a binding to fit an ipv6 host? */ - if ((ip.empty()) || (ip.find(':') != std::string::npos)) - v6 = true; -#endif - int j = 0; - while (j < Conf.Enumerate("bind") || (!ip.empty())) - { - std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; - if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") - { - if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) - { - sockaddr* s = new sockaddr[2]; -#ifdef IPV6 - if (v6) - { - in6_addr n; - if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) - { - memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); - ((sockaddr_in6*)s)->sin6_port = 0; - ((sockaddr_in6*)s)->sin6_family = AF_INET6; - size = sizeof(sockaddr_in6); - } - else - { - delete[] s; - j++; - continue; - } - } - else -#endif - { - in_addr n; - if (inet_aton(IP.c_str(), &n) > 0) - { - ((sockaddr_in*)s)->sin_addr = n; - ((sockaddr_in*)s)->sin_port = 0; - ((sockaddr_in*)s)->sin_family = AF_INET; - } - else - { - delete[] s; - j++; - continue; - } - } - - if (bind(this->fd, s, size) < 0) - { - this->state = I_ERROR; - this->OnError(I_ERR_BIND); - this->fd = -1; - delete[] s; - return false; - } - - delete[] s; - return true; - } - } - j++; - } - return true; -} - -bool InspSocket::DoConnect() -{ - sockaddr* addr = new sockaddr[2]; - socklen_t size = sizeof(sockaddr_in); -#ifdef IPV6 - bool v6 = false; - if ((!*this->host) || strchr(this->host, ':')) - v6 = true; - - if (v6) - { - this->fd = socket(AF_INET6, SOCK_STREAM, 0); - if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) - { - if (!this->BindAddr(this->cbindip)) - { - delete[] addr; - return false; - } - } - } - else -#endif - { - this->fd = socket(AF_INET, SOCK_STREAM, 0); - if (this->fd > -1) - { - if (!this->BindAddr(this->cbindip)) - { - delete[] addr; - return false; - } - } - } - - if (this->fd == -1) - { - this->state = I_ERROR; - this->OnError(I_ERR_SOCKET); - delete[] addr; - return false; - } - -#ifdef IPV6 - if (v6) - { - in6_addr addy; - if (inet_pton(AF_INET6, this->host, &addy) > 0) - { - ((sockaddr_in6*)addr)->sin6_family = AF_INET6; - memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); - ((sockaddr_in6*)addr)->sin6_port = htons(this->port); - size = sizeof(sockaddr_in6); - } - } - else -#endif - { - in_addr addy; - if (inet_aton(this->host, &addy) > 0) - { - ((sockaddr_in*)addr)->sin_family = AF_INET; - ((sockaddr_in*)addr)->sin_addr = addy; - ((sockaddr_in*)addr)->sin_port = htons(this->port); - } - } -#ifndef WIN32 - int flags = fcntl(this->fd, F_GETFL, 0); - fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); -#else - unsigned long flags = 0; - ioctlsocket(this->fd, FIONBIO, &flags); -#endif - if (connect(this->fd, (sockaddr*)addr, size) == -1) - { - if (errno != EINPROGRESS) - { - this->OnError(I_ERR_CONNECT); - this->Close(); - this->state = I_ERROR; - return false; - } - - this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); - this->Instance->Timers->AddTimer(this->Timeout); - } - this->state = I_CONNECTING; - if (this->fd > -1) - { - if (!this->Instance->SE->AddFd(this)) - { - this->OnError(I_ERR_NOMOREFDS); - this->Close(); - this->state = I_ERROR; - return false; - } - this->SetQueues(this->fd); - } - return true; -} - - -void InspSocket::Close() -{ - /* Save this, so we dont lose it, - * otherise on failure, error messages - * might be inaccurate. - */ - int save = errno; - if (this->fd > -1) - { - if (this->IsIOHooked && Instance->Config->GetIOHook(this)) - { - try - { - Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - this->OnClose(); - shutdown(this->fd,2); - close(this->fd); - - if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) - Instance->SocketCull[this] = this; - } - errno = save; -} - -std::string InspSocket::GetIP() -{ - return this->IP; -} - -char* InspSocket::Read() -{ -#ifdef WINDOWS - if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) -#else - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) -#endif - return NULL; - - int n = 0; - - if (this->IsIOHooked) - { - int result2 = 0; - int MOD_RESULT = 0; - try - { - MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); - } - catch (CoreException& modexcept) - { - Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - if (MOD_RESULT < 0) - { - n = -1; - errno = EAGAIN; - } - else - { - n = result2; - } - } - else - { - n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); - } - - if ((n > 0) && (n <= (int)sizeof(this->ibuf))) - { - ibuf[n] = 0; - return ibuf; - } - else - { - int err = errno; - if (err == EAGAIN) - return ""; - else - return NULL; - } -} - -void InspSocket::MarkAsClosed() -{ -} - -// There are two possible outcomes to this function. -// It will either write all of the data, or an undefined amount. -// If an undefined amount is written the connection has failed -// and should be aborted. -int InspSocket::Write(const std::string &data) -{ - /* Try and append the data to the back of the queue, and send it on its way - */ - outbuffer.push_back(data); - this->Instance->SE->WantWrite(this); - return (!this->FlushWriteBuffer()); -} - -bool InspSocket::FlushWriteBuffer() -{ - errno = 0; - if ((this->fd > -1) && (this->state == I_CONNECTED)) - { - if (this->IsIOHooked) - { - while (outbuffer.size() && (errno != EAGAIN)) - { - try - { - /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to - * implement their own buffering mechanisms - */ - Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); - outbuffer.pop_front(); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - return true; - } - } - } - else - { - /* If we have multiple lines, try to send them all, - * not just the first one -- Brain - */ - while (outbuffer.size() && (errno != EAGAIN)) - { - /* Send a line */ -#ifndef WIN32 - int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); -#else - int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); -#endif - if (result > 0) - { - if ((unsigned int)result >= outbuffer[0].length()) - { - /* The whole block was written (usually a line) - * Pop the block off the front of the queue, - * dont set errno, because we are clear of errors - * and want to try and write the next block too. - */ - outbuffer.pop_front(); - } - else - { - std::string temp = outbuffer[0].substr(result); - outbuffer[0] = temp; - /* We didnt get the whole line out. arses. - * Try again next time, i guess. Set errno, - * because we shouldnt be writing any more now, - * until the socketengine says its safe to do so. - */ - errno = EAGAIN; - } - } - else if ((result == -1) && (errno != EAGAIN)) - { - this->OnError(I_ERR_WRITE); - this->state = I_ERROR; - this->Instance->SE->DelFd(this); - this->Close(); - return true; - } - } - } - } - - if ((errno == EAGAIN) && (fd > -1)) - { - this->Instance->SE->WantWrite(this); - } - - return (fd < 0); -} - -void SocketTimeout::Tick(time_t now) -{ - if (ServerInstance->SE->GetRef(this->sfd) != this->sock) - return; - - if (this->sock->state == I_CONNECTING) - { - // for non-listening sockets, the timeout can occur - // which causes termination of the connection after - // the given number of seconds without a successful - // connection. - this->sock->OnTimeout(); - this->sock->OnError(I_ERR_TIMEOUT); - this->sock->timeout = true; - - /* NOTE: We must set this AFTER DelFd, as we added - * this socket whilst writeable. This means that we - * must DELETE the socket whilst writeable too! - */ - this->sock->state = I_ERROR; - - if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) - ServerInstance->SocketCull[this->sock] = this->sock; - } - - this->sock->Timeout = NULL; -} - -bool InspSocket::Poll() -{ -#ifdef WINDOWS - if(Instance->SE->GetRef(this->fd) != this) - return false; - int incoming = -1; -#else - if (this->Instance->SE->GetRef(this->fd) != this) - return false; - - int incoming = -1; - - if ((fd < 0) || (fd > MAX_DESCRIPTORS)) - return false; -#endif - switch (this->state) - { - case I_CONNECTING: - /* Our socket was in write-state, so delete it and re-add it - * in read-state. - */ -#ifndef WINDOWS - if (this->fd > -1) - { - this->Instance->SE->DelFd(this); - this->SetState(I_CONNECTED); - if (!this->Instance->SE->AddFd(this)) - return false; - } -#else - this->SetState(I_CONNECTED); -#endif - Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); - if (Instance->Config->GetIOHook(this)) - { - Instance->Log(DEBUG,"Hook for raw connect"); - try - { - Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - return this->OnConnected(); - break; - case I_LISTENING: - { - sockaddr* client = new sockaddr[2]; - length = sizeof (sockaddr_in); - std::string recvip; -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - length = sizeof(sockaddr_in6); -#endif - incoming = _accept (this->fd, client, &length); -#ifdef IPV6 - if ((!*this->host) || strchr(this->host, ':')) - { - char buf[1024]; - recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); - } - else -#endif - recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); - this->OnIncomingConnection(incoming, (char*)recvip.c_str()); - - if (this->IsIOHooked) - { - try - { - Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); - } - catch (CoreException& modexcept) - { - Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); - } - } - - this->SetQueues(incoming); - - delete[] client; - return true; - } - break; - case I_CONNECTED: - /* Process the read event */ - return this->OnDataReady(); - break; - default: - break; - } - return true; -} - -void InspSocket::SetState(InspSocketState s) -{ - this->state = s; -} - -InspSocketState InspSocket::GetState() -{ - return this->state; -} - -int InspSocket::GetFd() -{ - return this->fd; -} - -bool InspSocket::OnConnected() { return true; } -void InspSocket::OnError(InspSocketError e) { return; } -int InspSocket::OnDisconnect() { return 0; } -int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } -bool InspSocket::OnDataReady() { return true; } -bool InspSocket::OnWriteReady() { return true; } -void InspSocket::OnTimeout() { return; } -void InspSocket::OnClose() { return; } - -InspSocket::~InspSocket() -{ - this->Close(); - if (Timeout) - { - Instance->Timers->DelTimer(Timeout); - Timeout = NULL; - } -} - -void InspSocket::HandleEvent(EventType et, int errornum) -{ - switch (et) - { - case EVENT_ERROR: - switch (errornum) - { - case ETIMEDOUT: - this->OnError(I_ERR_TIMEOUT); - break; - case ECONNREFUSED: - case 0: - this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); - break; - case EADDRINUSE: - this->OnError(I_ERR_BIND); - break; - case EPIPE: - case EIO: - this->OnError(I_ERR_WRITE); - break; - } - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - break; - case EVENT_READ: - if (!this->Poll()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - break; - case EVENT_WRITE: - if (this->WaitingForWriteEvent) - { - this->WaitingForWriteEvent = false; - if (!this->OnWriteReady()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - } - if (this->state == I_CONNECTING) - { - /* This might look wrong as if we should be actually calling - * with EVENT_WRITE, but trust me it is correct. There are some - * writeability-state things in the read code, because of how - * InspSocket used to work regarding write buffering in previous - * versions of InspIRCd. - Brain - */ - this->HandleEvent(EVENT_READ); - return; - } - else - { - if (this->FlushWriteBuffer()) - { - if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) - this->Instance->SocketCull[this] = this; - return; - } - } - break; - } -} - +/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "socket.h" #include "configreader.h" #include "inspstring.h" #include "socketengine.h" #include "inspircd.h" using irc::sockets::OpenTCPSocket; bool InspSocket::Readable() { return ((this->state != I_CONNECTING) && (this->WaitingForWriteEvent == false)); } InspSocket::InspSocket(InspIRCd* SI) { this->Timeout = NULL; this->state = I_DISCONNECTED; this->fd = -1; this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; } InspSocket::InspSocket(InspIRCd* SI, int newfd, const char* ip) { this->Timeout = NULL; this->fd = newfd; this->state = I_CONNECTED; strlcpy(this->IP,ip,MAXBUF); this->WaitingForWriteEvent = false; this->Instance = SI; this->IsIOHooked = false; if (this->fd > -1) this->Instance->SE->AddFd(this); } InspSocket::InspSocket(InspIRCd* SI, const std::string &ipaddr, int aport, bool listening, unsigned long maxtime, const std::string &connectbindip) { this->cbindip = connectbindip; this->fd = -1; this->Instance = SI; strlcpy(host,ipaddr.c_str(),MAXBUF); this->WaitingForWriteEvent = false; this->IsIOHooked = false; this->Timeout = NULL; if (listening) { if ((this->fd = OpenTCPSocket(host)) == ERROR) { this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_SOCKET); return; } else { if (!SI->BindSocket(this->fd,aport,(char*)ipaddr.c_str())) { this->Close(); this->fd = -1; this->state = I_ERROR; this->OnError(I_ERR_BIND); this->ClosePending = true; return; } else { this->state = I_LISTENING; this->port = aport; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->Close(); this->state = I_ERROR; this->OnError(I_ERR_NOMOREFDS); } } return; } } } else { strlcpy(this->host,ipaddr.c_str(),MAXBUF); this->port = aport; bool ipvalid = true; #ifdef IPV6 if (strchr(host,':')) { in6_addr n; if (inet_pton(AF_INET6, host, &n) < 1) ipvalid = false; } else #endif { in_addr n; if (inet_aton(host,&n) < 1) ipvalid = false; } if (!ipvalid) { this->Instance->Log(DEBUG,"BUG: Hostname passed to InspSocket, rather than an IP address!"); this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } else { strlcpy(this->IP,host,MAXBUF); timeout_val = maxtime; if (!this->DoConnect()) { this->OnError(I_ERR_CONNECT); this->Close(); this->fd = -1; this->state = I_ERROR; return; } } } } void InspSocket::WantWrite() { this->Instance->SE->WantWrite(this); this->WaitingForWriteEvent = true; } void InspSocket::SetQueues(int nfd) { // attempt to increase socket sendq and recvq as high as its possible int sendbuf = 32768; int recvbuf = 32768; setsockopt(nfd,SOL_SOCKET,SO_SNDBUF,(const char *)&sendbuf,sizeof(sendbuf)); setsockopt(nfd,SOL_SOCKET,SO_RCVBUF,(const char *)&recvbuf,sizeof(sendbuf)); } /* Most irc servers require you to specify the ip you want to bind to. * If you dont specify an IP, they rather dumbly bind to the first IP * of the box (e.g. INADDR_ANY). In InspIRCd, we scan thought the IP * addresses we've bound server ports to, and we try and bind our outbound * connections to the first usable non-loopback and non-any IP we find. * This is easier to configure when you have a lot of links and a lot * of servers to configure. */ bool InspSocket::BindAddr(const std::string &ip) { ConfigReader Conf(this->Instance); socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; /* Are we looking for a binding to fit an ipv6 host? */ if ((ip.empty()) || (ip.find(':') != std::string::npos)) v6 = true; #endif int j = 0; while (j < Conf.Enumerate("bind") || (!ip.empty())) { std::string IP = ip.empty() ? Conf.ReadValue("bind","address",j) : ip; if (!ip.empty() || Conf.ReadValue("bind","type",j) == "servers") { if (!ip.empty() || ((IP != "*") && (IP != "127.0.0.1") && (!IP.empty()) && (IP != "::1"))) { sockaddr* s = new sockaddr[2]; #ifdef IPV6 if (v6) { in6_addr n; if (inet_pton(AF_INET6, IP.c_str(), &n) > 0) { memcpy(&((sockaddr_in6*)s)->sin6_addr, &n, sizeof(n)); ((sockaddr_in6*)s)->sin6_port = 0; ((sockaddr_in6*)s)->sin6_family = AF_INET6; size = sizeof(sockaddr_in6); } else { delete[] s; j++; continue; } } else #endif { in_addr n; if (inet_aton(IP.c_str(), &n) > 0) { ((sockaddr_in*)s)->sin_addr = n; ((sockaddr_in*)s)->sin_port = 0; ((sockaddr_in*)s)->sin_family = AF_INET; } else { delete[] s; j++; continue; } } if (bind(this->fd, s, size) < 0) { this->state = I_ERROR; this->OnError(I_ERR_BIND); this->fd = -1; delete[] s; return false; } delete[] s; return true; } } j++; } return true; } bool InspSocket::DoConnect() { sockaddr* addr = new sockaddr[2]; socklen_t size = sizeof(sockaddr_in); #ifdef IPV6 bool v6 = false; if ((!*this->host) || strchr(this->host, ':')) v6 = true; if (v6) { this->fd = socket(AF_INET6, SOCK_STREAM, 0); if ((this->fd > -1) && ((strstr(this->IP,"::ffff:") != (char*)&this->IP) && (strstr(this->IP,"::FFFF:") != (char*)&this->IP))) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } else #endif { this->fd = socket(AF_INET, SOCK_STREAM, 0); if (this->fd > -1) { if (!this->BindAddr(this->cbindip)) { delete[] addr; return false; } } } if (this->fd == -1) { this->state = I_ERROR; this->OnError(I_ERR_SOCKET); delete[] addr; return false; } #ifdef IPV6 if (v6) { in6_addr addy; if (inet_pton(AF_INET6, this->host, &addy) > 0) { ((sockaddr_in6*)addr)->sin6_family = AF_INET6; memcpy(&((sockaddr_in6*)addr)->sin6_addr, &addy, sizeof(addy)); ((sockaddr_in6*)addr)->sin6_port = htons(this->port); size = sizeof(sockaddr_in6); } } else #endif { in_addr addy; if (inet_aton(this->host, &addy) > 0) { ((sockaddr_in*)addr)->sin_family = AF_INET; ((sockaddr_in*)addr)->sin_addr = addy; ((sockaddr_in*)addr)->sin_port = htons(this->port); } } #ifndef WIN32 int flags = fcntl(this->fd, F_GETFL, 0); fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); #else unsigned long flags = 0; ioctlsocket(this->fd, FIONBIO, &flags); #endif if (connect(this->fd, (sockaddr*)addr, size) == -1) { if (errno != EINPROGRESS) { this->OnError(I_ERR_CONNECT); this->Close(); this->state = I_ERROR; return false; } this->Timeout = new SocketTimeout(this->GetFd(), this->Instance, this, timeout_val, this->Instance->Time()); this->Instance->Timers->AddTimer(this->Timeout); } this->state = I_CONNECTING; if (this->fd > -1) { if (!this->Instance->SE->AddFd(this)) { this->OnError(I_ERR_NOMOREFDS); this->Close(); this->state = I_ERROR; return false; } this->SetQueues(this->fd); } return true; } void InspSocket::Close() { /* Save this, so we dont lose it, * otherise on failure, error messages * might be inaccurate. */ int save = errno; if (this->fd > -1) { if (this->IsIOHooked && Instance->Config->GetIOHook(this)) { try { Instance->Config->GetIOHook(this)->OnRawSocketClose(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->OnClose(); shutdown(this->fd,2); close(this->fd); if (Instance->SocketCull.find(this) == Instance->SocketCull.end()) Instance->SocketCull[this] = this; } errno = save; } std::string InspSocket::GetIP() { return this->IP; } char* InspSocket::Read() { #ifdef WINDOWS if ((fd < 0) || (m_internalFd > MAX_DESCRIPTORS)) #else if ((fd < 0) || (fd > MAX_DESCRIPTORS)) #endif return NULL; int n = 0; if (this->IsIOHooked) { int result2 = 0; int MOD_RESULT = 0; try { MOD_RESULT = Instance->Config->GetIOHook(this)->OnRawSocketRead(this->fd,this->ibuf,sizeof(this->ibuf),result2); } catch (CoreException& modexcept) { Instance->Log(DEFAULT,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } if (MOD_RESULT < 0) { n = -1; errno = EAGAIN; } else { n = result2; } } else { n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); } if ((n > 0) && (n <= (int)sizeof(this->ibuf))) { ibuf[n] = 0; return ibuf; } else { int err = errno; if (err == EAGAIN) return ""; else return NULL; } } void InspSocket::MarkAsClosed() { } // There are two possible outcomes to this function. // It will either write all of the data, or an undefined amount. // If an undefined amount is written the connection has failed // and should be aborted. int InspSocket::Write(const std::string &data) { /* Try and append the data to the back of the queue, and send it on its way */ outbuffer.push_back(data); this->Instance->SE->WantWrite(this); return (!this->FlushWriteBuffer()); } bool InspSocket::FlushWriteBuffer() { errno = 0; if ((this->fd > -1) && (this->state == I_CONNECTED)) { if (this->IsIOHooked) { while (outbuffer.size() && (errno != EAGAIN)) { try { /* XXX: The lack of buffering here is NOT a bug, modules implementing this interface have to * implement their own buffering mechanisms */ Instance->Config->GetIOHook(this)->OnRawSocketWrite(this->fd, outbuffer[0].c_str(), outbuffer[0].length()); outbuffer.pop_front(); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); return true; } } } else { /* If we have multiple lines, try to send them all, * not just the first one -- Brain */ while (outbuffer.size() && (errno != EAGAIN)) { /* Send a line */ #ifndef WIN32 int result = write(this->fd,outbuffer[0].c_str(),outbuffer[0].length()); #else int result = send(this->fd,outbuffer[0].c_str(),outbuffer[0].length(), 0); #endif if (result > 0) { if ((unsigned int)result >= outbuffer[0].length()) { /* The whole block was written (usually a line) * Pop the block off the front of the queue, * dont set errno, because we are clear of errors * and want to try and write the next block too. */ outbuffer.pop_front(); } else { std::string temp = outbuffer[0].substr(result); outbuffer[0] = temp; /* We didnt get the whole line out. arses. * Try again next time, i guess. Set errno, * because we shouldnt be writing any more now, * until the socketengine says its safe to do so. */ errno = EAGAIN; } } else if ((result == -1) && (errno != EAGAIN)) { this->OnError(I_ERR_WRITE); this->state = I_ERROR; this->Instance->SE->DelFd(this); this->Close(); return true; } } } } if ((errno == EAGAIN) && (fd > -1)) { this->Instance->SE->WantWrite(this); } return (fd < 0); } void SocketTimeout::Tick(time_t now) { if (ServerInstance->SE->GetRef(this->sfd) != this->sock) return; if (this->sock->state == I_CONNECTING) { // for non-listening sockets, the timeout can occur // which causes termination of the connection after // the given number of seconds without a successful // connection. this->sock->OnTimeout(); this->sock->OnError(I_ERR_TIMEOUT); this->sock->timeout = true; /* NOTE: We must set this AFTER DelFd, as we added * this socket whilst writeable. This means that we * must DELETE the socket whilst writeable too! */ this->sock->state = I_ERROR; if (ServerInstance->SocketCull.find(this->sock) == ServerInstance->SocketCull.end()) ServerInstance->SocketCull[this->sock] = this->sock; } this->sock->Timeout = NULL; } bool InspSocket::Poll() { #ifdef WINDOWS if(Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; #else if (this->Instance->SE->GetRef(this->fd) != this) return false; int incoming = -1; if ((fd < 0) || (fd > MAX_DESCRIPTORS)) return false; #endif switch (this->state) { case I_CONNECTING: /* Our socket was in write-state, so delete it and re-add it * in read-state. */ #ifndef WINDOWS if (this->fd > -1) { this->Instance->SE->DelFd(this); this->SetState(I_CONNECTED); if (!this->Instance->SE->AddFd(this)) return false; } #else this->SetState(I_CONNECTED); #endif Instance->Log(DEBUG,"Inspsocket I_CONNECTING state"); if (Instance->Config->GetIOHook(this)) { Instance->Log(DEBUG,"Hook for raw connect"); try { Instance->Config->GetIOHook(this)->OnRawSocketConnect(this->fd); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } return this->OnConnected(); break; case I_LISTENING: { sockaddr* client = new sockaddr[2]; length = sizeof (sockaddr_in); std::string recvip; #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) length = sizeof(sockaddr_in6); #endif incoming = _accept (this->fd, client, &length); #ifdef IPV6 if ((!*this->host) || strchr(this->host, ':')) { char buf[1024]; recvip = inet_ntop(AF_INET6, &((sockaddr_in6*)client)->sin6_addr, buf, sizeof(buf)); } else #endif recvip = inet_ntoa(((sockaddr_in*)client)->sin_addr); this->OnIncomingConnection(incoming, (char*)recvip.c_str()); if (this->IsIOHooked) { try { Instance->Config->GetIOHook(this)->OnRawSocketAccept(incoming, recvip.c_str(), this->port); } catch (CoreException& modexcept) { Instance->Log(DEBUG,"%s threw an exception: %s", modexcept.GetSource(), modexcept.GetReason()); } } this->SetQueues(incoming); delete[] client; return true; } break; case I_CONNECTED: /* Process the read event */ return this->OnDataReady(); break; default: break; } return true; } void InspSocket::SetState(InspSocketState s) { this->state = s; } InspSocketState InspSocket::GetState() { return this->state; } int InspSocket::GetFd() { return this->fd; } bool InspSocket::OnConnected() { return true; } void InspSocket::OnError(InspSocketError e) { return; } int InspSocket::OnDisconnect() { return 0; } int InspSocket::OnIncomingConnection(int newfd, char* ip) { return 0; } bool InspSocket::OnDataReady() { return true; } bool InspSocket::OnWriteReady() { return true; } void InspSocket::OnTimeout() { return; } void InspSocket::OnClose() { return; } InspSocket::~InspSocket() { this->Close(); if (Timeout) { Instance->Timers->DelTimer(Timeout); Timeout = NULL; } } void InspSocket::HandleEvent(EventType et, int errornum) { switch (et) { case EVENT_ERROR: switch (errornum) { case ETIMEDOUT: this->OnError(I_ERR_TIMEOUT); break; case ECONNREFUSED: case 0: this->OnError(this->state == I_CONNECTING ? I_ERR_CONNECT : I_ERR_WRITE); break; case EADDRINUSE: this->OnError(I_ERR_BIND); break; case EPIPE: case EIO: this->OnError(I_ERR_WRITE); break; } if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; break; case EVENT_READ: if (!this->Poll()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } break; case EVENT_WRITE: if (this->WaitingForWriteEvent) { this->WaitingForWriteEvent = false; if (!this->OnWriteReady()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } if (this->state == I_CONNECTING) { /* This might look wrong as if we should be actually calling * with EVENT_WRITE, but trust me it is correct. There are some * writeability-state things in the read code, because of how * InspSocket used to work regarding write buffering in previous * versions of InspIRCd. - Brain */ this->HandleEvent(EVENT_READ); return; } else { if (this->FlushWriteBuffer()) { if (this->Instance->SocketCull.find(this) == this->Instance->SocketCull.end()) this->Instance->SocketCull[this] = this; return; } } break; } } \ No newline at end of file -- cgit v1.2.3