From 14539c29d6fa8cd4106d799941ef24f7f3a14665 Mon Sep 17 00:00:00 2001 From: brain Date: Fri, 19 Sep 2008 11:07:42 +0000 Subject: inbound sockets need a timeout, too. 30 secs should be pleanty git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@10560 e03df62e-2008-0410-955e-edbf42e46eb7 --- src/modules/m_spanningtree/treesocket1.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/modules') diff --git a/src/modules/m_spanningtree/treesocket1.cpp b/src/modules/m_spanningtree/treesocket1.cpp index 09c3158cc..0687aa06b 100644 --- a/src/modules/m_spanningtree/treesocket1.cpp +++ b/src/modules/m_spanningtree/treesocket1.cpp @@ -43,7 +43,7 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, std::string sh theirchallenge.clear(); ourchallenge.clear(); this->LinkState = CONNECTING; - Utils->timeoutlist[this] = std::pair(ServerName,maxtime); + Utils->timeoutlist[this] = std::pair(ServerName, maxtime); if (Hook) BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); } @@ -66,6 +66,9 @@ TreeSocket::TreeSocket(SpanningTreeUtilities* Util, InspIRCd* SI, int newfd, cha BufferedSocketHookRequest(this, (Module*)Utils->Creator, Hook).Send(); Instance->Timers->AddTimer(new HandshakeTimer(Instance, this, &(Utils->LinkBlocks[0]), this->Utils, 1)); + + /* Fix by Brain - inbound sockets need a timeout, too. 30 secs should be pleanty */ + Utils->timeoutlist[this] = std::pair("", 30); } ServerState TreeSocket::GetLinkState() -- cgit v1.2.3