From bab14f0dd2345c9d7dcbc47c918563709e1ac094 Mon Sep 17 00:00:00 2001 From: peavey Date: Mon, 16 Jul 2007 17:14:45 +0000 Subject: 'svn propset -R svn:eol-style CR *' Set to UNIX-style always. Binaries are auto skipped by svn. git-svn-id: http://svn.inspircd.org/repository/trunk/inspircd@7454 e03df62e-2008-0410-955e-edbf42e46eb7 --- src/timer.cpp | 136 +--------------------------------------------------------- 1 file changed, 1 insertion(+), 135 deletions(-) (limited to 'src/timer.cpp') diff --git a/src/timer.cpp b/src/timer.cpp index c04107502..90cf8bd95 100644 --- a/src/timer.cpp +++ b/src/timer.cpp @@ -1,135 +1 @@ -/* +------------------------------------+ - * | Inspire Internet Relay Chat Daemon | - * +------------------------------------+ - * - * InspIRCd: (C) 2002-2007 InspIRCd Development Team - * See: http://www.inspircd.org/wiki/index.php/Credits - * - * This program is free but copyrighted software; see - * the file COPYING for details. - * - * --------------------------------------------------- - */ - -#include "inspircd.h" -#include "timer.h" - -TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance) -{ -} - -void TimerManager::TickTimers(time_t TIME) -{ - this->CantDeleteHere = true; - timerlist::iterator found = Timers.find(TIME); - - if (found != Timers.end()) - { - timergroup* x = found->second; - /* There are pending timers to trigger. - * WARNING: Timers may delete themselves from within - * their own Tick methods! see the comment below in - * the DelTimer method. - */ - for (timergroup::iterator y = x->begin(); y != x->end(); y++) - { - InspTimer* n = *y; - n->Tick(TIME); - if (n->GetRepeat()) - { - AddTimer(n, n->GetSecs()); - } - else - { - DELETE(n); - } - } - - Timers.erase(found); - DELETE(x); - } - - this->CantDeleteHere = false; -} - -void TimerManager::DelTimer(InspTimer* T) -{ - if (this->CantDeleteHere) - { - /* If a developer tries to delete a timer from within its own Tick method, - * then chances are this is just going to totally fuck over the timergroup - * and timerlist iterators and cause a crash. Thanks to peavey and Bricker - * for noticing this bug. - * If we're within the tick loop when the DelTimer is called (signified - * by the var 'CantDeleteHere') then we simply return for non-repeating - * timers, and cancel the repeat on repeating timers. We can do this because - * we know that the timer tick loop will safely delete the timer for us - * anyway and therefore we avoid stack corruption. - */ - if (T->GetRepeat()) - T->CancelRepeat(); - else - return; - } - - timerlist::iterator found = Timers.find(T->GetTimer()); - - if (found != Timers.end()) - { - timergroup* x = found->second; - for (timergroup::iterator y = x->begin(); y != x->end(); y++) - { - InspTimer* n = *y; - if (n == T) - { - DELETE(n); - x->erase(y); - if (!x->size()) - { - Timers.erase(found); - DELETE(x); - } - return; - } - } - } -} - -/** Because some muppets may do odd things, and their ircd may lock up due - * to crappy 3rd party modules, or they may change their system time a bit, - * this accounts for shifts of up to 120 secs by looking behind for missed - * timers and executing them. This is only executed once every 5 secs. - * If you move your clock BACK, and your timers move further ahead as a result, - * then tough titty you'll just have to wait. - */ -void TimerManager::TickMissedTimers(time_t TIME) -{ - for (time_t n = TIME-1; n > TIME-120; n--) - this->TickTimers(TIME); -} - -void TimerManager::AddTimer(InspTimer* T, long secs_from_now) -{ - timergroup* x = NULL; - - int time_to_trigger = 0; - if (!secs_from_now) - time_to_trigger = T->GetTimer(); - else - time_to_trigger = secs_from_now + ServerInstance->Time(); - - timerlist::iterator found = Timers.find(time_to_trigger); - - if (found != Timers.end()) - { - x = found->second; - } - else - { - x = new timergroup; - Timers[time_to_trigger] = x; - } - - x->push_back(T); -} - +/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #include "inspircd.h" #include "timer.h" TimerManager::TimerManager(InspIRCd* Instance) : CantDeleteHere(false), ServerInstance(Instance) { } void TimerManager::TickTimers(time_t TIME) { this->CantDeleteHere = true; timerlist::iterator found = Timers.find(TIME); if (found != Timers.end()) { timergroup* x = found->second; /* There are pending timers to trigger. * WARNING: Timers may delete themselves from within * their own Tick methods! see the comment below in * the DelTimer method. */ for (timergroup::iterator y = x->begin(); y != x->end(); y++) { InspTimer* n = *y; n->Tick(TIME); if (n->GetRepeat()) { AddTimer(n, n->GetSecs()); } else { DELETE(n); } } Timers.erase(found); DELETE(x); } this->CantDeleteHere = false; } void TimerManager::DelTimer(InspTimer* T) { if (this->CantDeleteHere) { /* If a developer tries to delete a timer from within its own Tick method, * then chances are this is just going to totally fuck over the timergroup * and timerlist iterators and cause a crash. Thanks to peavey and Bricker * for noticing this bug. * If we're within the tick loop when the DelTimer is called (signified * by the var 'CantDeleteHere') then we simply return for non-repeating * timers, and cancel the repeat on repeating timers. We can do this because * we know that the timer tick loop will safely delete the timer for us * anyway and therefore we avoid stack corruption. */ if (T->GetRepeat()) T->CancelRepeat(); else return; } timerlist::iterator found = Timers.find(T->GetTimer()); if (found != Timers.end()) { timergroup* x = found->second; for (timergroup::iterator y = x->begin(); y != x->end(); y++) { InspTimer* n = *y; if (n == T) { DELETE(n); x->erase(y); if (!x->size()) { Timers.erase(found); DELETE(x); } return; } } } } /** Because some muppets may do odd things, and their ircd may lock up due * to crappy 3rd party modules, or they may change their system time a bit, * this accounts for shifts of up to 120 secs by looking behind for missed * timers and executing them. This is only executed once every 5 secs. * If you move your clock BACK, and your timers move further ahead as a result, * then tough titty you'll just have to wait. */ void TimerManager::TickMissedTimers(time_t TIME) { for (time_t n = TIME-1; n > TIME-120; n--) this->TickTimers(TIME); } void TimerManager::AddTimer(InspTimer* T, long secs_from_now) { timergroup* x = NULL; int time_to_trigger = 0; if (!secs_from_now) time_to_trigger = T->GetTimer(); else time_to_trigger = secs_from_now + ServerInstance->Time(); timerlist::iterator found = Timers.find(time_to_trigger); if (found != Timers.end()) { x = found->second; } else { x = new timergroup; Timers[time_to_trigger] = x; } x->push_back(T); } \ No newline at end of file -- cgit v1.2.3