#include <socket.h>
Collaboration diagram for InspSocket:
Public Member Functions | |
InspSocket () | |
The default constructor does nothing and should not be used. | |
InspSocket (int newfd, char *ip) | |
This constructor is used to associate an existing connecting with an InspSocket class. | |
InspSocket (std::string host, int port, bool listening, unsigned long maxtime) | |
This constructor is used to create a new socket, either listening for connections, or an outbound connection to another host. | |
virtual bool | OnConnected () |
This method is called when an outbound connection on your socket is completed. | |
virtual void | OnError (InspSocketError e) |
This method is called when an error occurs. | |
virtual int | OnDisconnect () |
When an established connection is terminated, the OnDisconnect method is triggered. | |
virtual bool | OnDataReady () |
When there is data waiting to be read on a socket, the OnDataReady() method is called. | |
virtual void | OnTimeout () |
When an outbound connection fails, and the attempt times out, you will receive this event. | |
virtual void | OnClose () |
Whenever close() is called, OnClose() will be called first. | |
virtual char * | Read () |
Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length. | |
std::string | GetIP () |
Returns the IP address associated with this connection, or an empty string if no IP address exists. | |
bool | Timeout (time_t current) |
This function checks if the socket has timed out yet, given the current time in the parameter. | |
virtual int | Write (std::string data) |
Writes a std::string to the socket. | |
virtual int | OnIncomingConnection (int newfd, char *ip) |
If your socket is a listening socket, when a new connection comes in on the socket this method will be called. | |
void | SetState (InspSocketState s) |
Changes the socket's state. | |
InspSocketState | GetState () |
Returns the current socket state. | |
bool | Poll () |
Only the core should call this function. | |
int | GetFd () |
This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned. | |
virtual void | Close () |
This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError. | |
virtual | ~InspSocket () |
The destructor may implicitly call OnClose(), and will close() and shutdown() the file descriptor used for this socket. | |
Private Attributes | |
int | fd |
The file descriptor of this socket. | |
std::string | host |
The hostname connected to. | |
int | port |
The port connected to, or the port this socket is listening on. | |
InspSocketState | state |
The state for this socket, either listening, connecting, connected or error. | |
sockaddr_in | addr |
The host being connected to, in sockaddr form. | |
in_addr | addy |
The host being connected to, in in_addr form. | |
time_t | timeout_end |
When this time is reached, the socket times out if it is in the CONNECTING state. | |
bool | timeout |
This value is true if the socket has timed out. | |
char | ibuf [16384] |
Socket input buffer, used by read(). | |
std::string | IP |
The IP address being connected to stored in string form for easy retrieval by accessors. | |
sockaddr_in | client |
Client sockaddr structure used by accept(). | |
sockaddr_in | server |
Server sockaddr structure used by accept(). | |
socklen_t | length |
Used by accept() to indicate the sizes of the sockaddr_in structures. |
It is fully integrated into InspIRCds socket loop and attaches its sockets to the core's instance of the SocketEngine class, meaning that any sockets you create have the same power and abilities as a socket created by the core itself. To use InspSocket, you must inherit a class from it, and use the InspSocket constructors to establish connections and bindings.
Definition at line 47 of file socket.h.
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The default constructor does nothing and should not be used.
Definition at line 48 of file socket.cpp. References I_DISCONNECTED, and state. 00049 { 00050 this->state = I_DISCONNECTED; 00051 }
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This constructor is used to associate an existing connecting with an InspSocket class. The given file descriptor must be valid, and when initialized, the InspSocket will be set with the given IP address and placed in CONNECTED state. Definition at line 53 of file socket.cpp. References SocketEngine::AddFd(), fd, I_CONNECTED, IP, state, and X_ESTAB_MODULE. 00054 { 00055 this->fd = newfd; 00056 this->state = I_CONNECTED; 00057 this->IP = ip; 00058 SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00059 socket_ref[this->fd] = this; 00060 }
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This constructor is used to create a new socket, either listening for connections, or an outbound connection to another host.
Definition at line 62 of file socket.cpp. References SocketEngine::AddFd(), addr, addy, BindSocket(), Close(), DEBUG, ERROR, fd, I_CONNECTING, I_ERR_BIND, I_ERR_CONNECT, I_ERR_SOCKET, I_ERROR, I_LISTENING, IP, log(), OnError(), OpenTCPSocket(), state, timeout, timeout_end, and X_ESTAB_MODULE. 00063 { 00064 if (listening) { 00065 if ((this->fd = OpenTCPSocket()) == ERROR) 00066 { 00067 this->fd = -1; 00068 this->state = I_ERROR; 00069 this->OnError(I_ERR_SOCKET); 00070 log(DEBUG,"OpenTCPSocket() error"); 00071 return; 00072 } 00073 else 00074 { 00075 if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR) 00076 { 00077 this->Close(); 00078 this->fd = -1; 00079 this->state = I_ERROR; 00080 this->OnError(I_ERR_BIND); 00081 log(DEBUG,"BindSocket() error %s",strerror(errno)); 00082 return; 00083 } 00084 else 00085 { 00086 this->state = I_LISTENING; 00087 SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00088 socket_ref[this->fd] = this; 00089 log(DEBUG,"New socket now in I_LISTENING state"); 00090 return; 00091 } 00092 } 00093 } else { 00094 char* ip; 00095 this->host = host; 00096 hostent* hoste = gethostbyname(host.c_str()); 00097 if (!hoste) { 00098 ip = (char*)host.c_str(); 00099 } else { 00100 struct in_addr* ia = (in_addr*)hoste->h_addr; 00101 ip = inet_ntoa(*ia); 00102 } 00103 00104 this->IP = ip; 00105 00106 timeout_end = time(NULL)+maxtime; 00107 timeout = false; 00108 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) 00109 { 00110 this->state = I_ERROR; 00111 this->OnError(I_ERR_SOCKET); 00112 return; 00113 } 00114 this->port = port; 00115 inet_aton(ip,&addy); 00116 addr.sin_family = AF_INET; 00117 addr.sin_addr = addy; 00118 addr.sin_port = htons(this->port); 00119 00120 int flags; 00121 flags = fcntl(this->fd, F_GETFL, 0); 00122 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); 00123 00124 if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) 00125 { 00126 if (errno != EINPROGRESS) 00127 { 00128 this->Close(); 00129 this->OnError(I_ERR_CONNECT); 00130 this->state = I_ERROR; 00131 return; 00132 } 00133 } 00134 this->state = I_CONNECTING; 00135 SE->AddFd(this->fd,false,X_ESTAB_MODULE); 00136 socket_ref[this->fd] = this; 00137 return; 00138 } 00139 }
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The destructor may implicitly call OnClose(), and will close() and shutdown() the file descriptor used for this socket.
Definition at line 272 of file socket.cpp. References Close(). 00273 { 00274 this->Close(); 00275 }
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This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError.
Definition at line 141 of file socket.cpp. Referenced by InspSocket(), and ~InspSocket(). 00142 { 00143 if (this->fd != -1) 00144 { 00145 this->OnClose(); 00146 shutdown(this->fd,2); 00147 close(this->fd); 00148 socket_ref[this->fd] = NULL; 00149 this->fd = -1; 00150 } 00151 }
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This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned.
Definition at line 259 of file socket.cpp. References fd. 00260 { 00261 return this->fd; 00262 }
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Returns the IP address associated with this connection, or an empty string if no IP address exists.
Definition at line 153 of file socket.cpp. References IP. 00154 { 00155 return this->IP; 00156 }
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Returns the current socket state.
Definition at line 254 of file socket.cpp. References state. 00255 { 00256 return this->state; 00257 }
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Whenever close() is called, OnClose() will be called first. Please note that this means OnClose will be called alongside OnError(), OnTimeout(), and Close(), and also when cancelling a listening socket by calling the destructor indirectly. Definition at line 270 of file socket.cpp. Referenced by Close().
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This method is called when an outbound connection on your socket is completed.
Definition at line 264 of file socket.cpp. Referenced by Poll().
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When there is data waiting to be read on a socket, the OnDataReady() method is called. Within this method, you *MUST* call the Read() method to read any pending data. At its lowest level, this event is signalled by the core via the socket engine. If you return false from this function, the core removes your socket from its list and erases it from the socket engine, then calls InspSocket::Close() and deletes it.
Definition at line 268 of file socket.cpp. Referenced by Poll().
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When an established connection is terminated, the OnDisconnect method is triggered.
Definition at line 266 of file socket.cpp.
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This method is called when an error occurs. A closed socket in itself is not an error, however errors also generate close events.
Definition at line 265 of file socket.cpp. Referenced by InspSocket(), and Timeout().
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If your socket is a listening socket, when a new connection comes in on the socket this method will be called. Given the new file descriptor in the parameters, and the IP, it is recommended you copy them to a new instance of your socket class, e.g.: MySocket* newsocket = new MySocket(newfd,ip); Once you have done this, you can then associate the new socket with the core using Server::AddSocket(). Definition at line 267 of file socket.cpp. Referenced by Poll().
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When an outbound connection fails, and the attempt times out, you will receive this event. The mthod will trigger once maxtime secons are reached (as given in the constructor) just before the socket's descriptor is closed. Definition at line 269 of file socket.cpp. Referenced by Timeout().
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Only the core should call this function. When called, it is assumed the socket is ready to read data, and the method call routes the event to the various methods of InspSocket for you to handle. This can also cause the socket's state to change. Definition at line 217 of file socket.cpp. References SocketEngine::AddFd(), client, SocketEngine::DelFd(), I_CONNECTED, I_CONNECTING, I_LISTENING, length, OnConnected(), OnDataReady(), OnIncomingConnection(), SetState(), and X_ESTAB_MODULE. 00218 { 00219 int incoming = -1; 00220 00221 switch (this->state) 00222 { 00223 case I_CONNECTING: 00224 this->SetState(I_CONNECTED); 00225 /* Our socket was in write-state, so delete it and re-add it 00226 * in read-state. 00227 */ 00228 SE->DelFd(this->fd); 00229 SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00230 return this->OnConnected(); 00231 break; 00232 case I_LISTENING: 00233 length = sizeof (client); 00234 incoming = accept (this->fd, (sockaddr*)&client,&length); 00235 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); 00236 return true; 00237 break; 00238 case I_CONNECTED: 00239 return this->OnDataReady(); 00240 break; 00241 default: 00242 break; 00243 } 00244 00245 return true; 00246 }
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Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length.
Definition at line 158 of file socket.cpp. References DEBUG, ibuf, and log(). 00159 { 00160 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); 00161 if (n > 0) 00162 { 00163 ibuf[n] = 0; 00164 return ibuf; 00165 } 00166 else 00167 { 00168 log(DEBUG,"EOF or error on socket"); 00169 return NULL; 00170 } 00171 }
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Changes the socket's state. The core uses this to change socket states, and you should not call it directly. Definition at line 248 of file socket.cpp. References DEBUG, log(), and state. Referenced by Poll().
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This function checks if the socket has timed out yet, given the current time in the parameter.
Definition at line 200 of file socket.cpp. References I_CONNECTING, I_ERR_TIMEOUT, I_ERROR, OnError(), OnTimeout(), state, timeout, and timeout_end. 00201 { 00202 if ((this->state == I_CONNECTING) && (current > timeout_end)) 00203 { 00204 // for non-listening sockets, the timeout can occur 00205 // which causes termination of the connection after 00206 // the given number of seconds without a successful 00207 // connection. 00208 this->OnTimeout(); 00209 this->OnError(I_ERR_TIMEOUT); 00210 timeout = true; 00211 this->state = I_ERROR; 00212 return true; 00213 } 00214 return false; 00215 }
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Writes a std::string to the socket. No carriage returns or linefeeds are appended to the string.
Definition at line 177 of file socket.cpp. 00178 { 00179 char* d = (char*)data.c_str(); 00180 unsigned int written = 0; 00181 int n = 0; 00182 int s = data.length(); 00183 while ((written < data.length()) && (n >= 0)) 00184 { 00185 n = send(this->fd,d,s,0); 00186 if (n > 0) 00187 { 00188 // If we didnt write everything, advance 00189 // the pointers so that when we retry 00190 // the next time around the loop, we try 00191 // to write what we failed to write before. 00192 written += n; 00193 s -= n; 00194 d += n; 00195 } 00196 } 00197 return written; 00198 }
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The host being connected to, in sockaddr form.
Definition at line 78 of file socket.h. Referenced by InspSocket(). |
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The host being connected to, in in_addr form.
Definition at line 84 of file socket.h. Referenced by InspSocket(). |
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Client sockaddr structure used by accept().
Definition at line 119 of file socket.h. Referenced by Poll(). |
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The file descriptor of this socket.
Definition at line 54 of file socket.h. Referenced by Close(), GetFd(), and InspSocket(). |
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The hostname connected to.
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Socket input buffer, used by read(). The class which extends InspSocket is expected to implement an extendable buffer which can grow much larger than 16k, this buffer is just designed to be temporary storage. space. Definition at line 106 of file socket.h. Referenced by Read(). |
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The IP address being connected to stored in string form for easy retrieval by accessors.
Definition at line 113 of file socket.h. Referenced by GetIP(), and InspSocket(). |
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Used by accept() to indicate the sizes of the sockaddr_in structures.
Definition at line 131 of file socket.h. Referenced by Poll(). |
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The port connected to, or the port this socket is listening on.
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Server sockaddr structure used by accept().
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The state for this socket, either listening, connecting, connected or error.
Definition at line 72 of file socket.h. Referenced by GetState(), InspSocket(), SetState(), and Timeout(). |
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This value is true if the socket has timed out.
Definition at line 97 of file socket.h. Referenced by InspSocket(), and Timeout(). |
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When this time is reached, the socket times out if it is in the CONNECTING state.
Definition at line 91 of file socket.h. Referenced by InspSocket(), and Timeout(). |