#include <socket.h>
Collaboration diagram for InspSocket:
Public Member Functions | |
InspSocket () | |
The default constructor does nothing and should not be used. | |
InspSocket (int newfd, char *ip) | |
This constructor is used to associate an existing connecting with an InspSocket class. | |
InspSocket (std::string host, int port, bool listening, unsigned long maxtime) | |
This constructor is used to create a new socket, either listening for connections, or an outbound connection to another host. | |
virtual bool | OnConnected () |
This method is called when an outbound connection on your socket is completed. | |
virtual void | OnError (InspSocketError e) |
This method is called when an error occurs. | |
virtual int | OnDisconnect () |
When an established connection is terminated, the OnDisconnect method is triggered. | |
virtual bool | OnDataReady () |
When there is data waiting to be read on a socket, the OnDataReady() method is called. | |
virtual void | OnTimeout () |
When an outbound connection fails, and the attempt times out, you will receive this event. | |
virtual void | OnClose () |
Whenever close() is called, OnClose() will be called first. | |
virtual char * | Read () |
Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length. | |
std::string | GetIP () |
Returns the IP address associated with this connection, or an empty string if no IP address exists. | |
bool | Timeout (time_t current) |
This function checks if the socket has timed out yet, given the current time in the parameter. | |
virtual int | Write (std::string data) |
Writes a std::string to the socket. | |
virtual int | OnIncomingConnection (int newfd, char *ip) |
If your socket is a listening socket, when a new connection comes in on the socket this method will be called. | |
void | SetState (InspSocketState s) |
Changes the socket's state. | |
InspSocketState | GetState () |
Returns the current socket state. | |
bool | Poll () |
Only the core should call this function. | |
int | GetFd () |
This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned. | |
virtual void | Close () |
This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError. | |
virtual | ~InspSocket () |
The destructor may implicitly call OnClose(), and will close() and shutdown() the file descriptor used for this socket. | |
Private Attributes | |
int | fd |
The file descriptor of this socket. | |
std::string | host |
The hostname connected to. | |
int | port |
The port connected to, or the port this socket is listening on. | |
InspSocketState | state |
The state for this socket, either listening, connecting, connected or error. | |
sockaddr_in | addr |
The host being connected to, in sockaddr form. | |
in_addr | addy |
The host being connected to, in in_addr form. | |
time_t | timeout_end |
When this time is reached, the socket times out if it is in the CONNECTING state. | |
bool | timeout |
This value is true if the socket has timed out. | |
char | ibuf [16384] |
Socket input buffer, used by read(). | |
std::string | IP |
The IP address being connected to stored in string form for easy retrieval by accessors. | |
sockaddr_in | client |
Client sockaddr structure used by accept(). | |
sockaddr_in | server |
Server sockaddr structure used by accept(). | |
socklen_t | length |
Used by accept() to indicate the sizes of the sockaddr_in structures. |
It is fully integrated into InspIRCds socket loop and attaches its sockets to the core's instance of the SocketEngine class, meaning that any sockets you create have the same power and abilities as a socket created by the core itself. To use InspSocket, you must inherit a class from it, and use the InspSocket constructors to establish connections and bindings.
Definition at line 47 of file socket.h.
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The default constructor does nothing and should not be used.
Definition at line 49 of file socket.cpp. References I_DISCONNECTED, and state. 00050 { 00051 this->state = I_DISCONNECTED; 00052 }
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This constructor is used to associate an existing connecting with an InspSocket class. The given file descriptor must be valid, and when initialized, the InspSocket will be set with the given IP address and placed in CONNECTED state. Definition at line 54 of file socket.cpp. References SocketEngine::AddFd(), fd, I_CONNECTED, IP, state, and X_ESTAB_MODULE. 00055 { 00056 this->fd = newfd; 00057 this->state = I_CONNECTED; 00058 this->IP = ip; 00059 SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00060 }
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This constructor is used to create a new socket, either listening for connections, or an outbound connection to another host.
Definition at line 62 of file socket.cpp. References SocketEngine::AddFd(), addr, addy, Close(), DEBUG, fd, I_CONNECTING, I_ERR_BIND, I_ERR_CONNECT, I_ERR_SOCKET, I_ERROR, I_LISTENING, IP, OnError(), state, timeout, timeout_end, and X_ESTAB_MODULE. 00063 { 00064 if (listening) { 00065 if ((this->fd = OpenTCPSocket()) == ERROR) 00066 { 00067 this->fd = -1; 00068 this->state = I_ERROR; 00069 this->OnError(I_ERR_SOCKET); 00070 log(DEBUG,"OpenTCPSocket() error"); 00071 return; 00072 } 00073 else 00074 { 00075 if (BindSocket(this->fd,this->client,this->server,port,(char*)host.c_str()) == ERROR) 00076 { 00077 this->Close(); 00078 this->fd = -1; 00079 this->state = I_ERROR; 00080 this->OnError(I_ERR_BIND); 00081 log(DEBUG,"BindSocket() error %s",strerror(errno)); 00082 return; 00083 } 00084 else 00085 { 00086 this->state = I_LISTENING; 00087 SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00088 log(DEBUG,"New socket now in I_LISTENING state"); 00089 return; 00090 } 00091 } 00092 } else { 00093 char* ip; 00094 this->host = host; 00095 hostent* hoste = gethostbyname(host.c_str()); 00096 if (!hoste) { 00097 ip = (char*)host.c_str(); 00098 } else { 00099 struct in_addr* ia = (in_addr*)hoste->h_addr; 00100 ip = inet_ntoa(*ia); 00101 } 00102 00103 this->IP = ip; 00104 00105 timeout_end = time(NULL)+maxtime; 00106 timeout = false; 00107 if ((this->fd = socket(AF_INET, SOCK_STREAM, 0)) == -1) 00108 { 00109 this->state = I_ERROR; 00110 this->OnError(I_ERR_SOCKET); 00111 return; 00112 } 00113 this->port = port; 00114 inet_aton(ip,&addy); 00115 addr.sin_family = AF_INET; 00116 addr.sin_addr = addy; 00117 addr.sin_port = htons(this->port); 00118 00119 int flags; 00120 flags = fcntl(this->fd, F_GETFL, 0); 00121 fcntl(this->fd, F_SETFL, flags | O_NONBLOCK); 00122 00123 if(connect(this->fd, (sockaddr*)&this->addr,sizeof(this->addr)) == -1) 00124 { 00125 if (errno != EINPROGRESS) 00126 { 00127 this->Close(); 00128 this->OnError(I_ERR_CONNECT); 00129 this->state = I_ERROR; 00130 return; 00131 } 00132 } 00133 this->state = I_CONNECTING; 00134 SE->AddFd(this->fd,false,X_ESTAB_MODULE); 00135 return; 00136 } 00137 }
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The destructor may implicitly call OnClose(), and will close() and shutdown() the file descriptor used for this socket.
Definition at line 269 of file socket.cpp. References Close(). 00270 { 00271 this->Close(); 00272 }
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This method causes the socket to close, and may also be triggered by other methods such as OnTimeout and OnError.
Definition at line 139 of file socket.cpp. Referenced by InspSocket(), and ~InspSocket(). 00140 { 00141 if (this->fd != -1) 00142 { 00143 this->OnClose(); 00144 shutdown(this->fd,2); 00145 close(this->fd); 00146 this->fd = -1; 00147 } 00148 }
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This method returns the socket's file descriptor as assigned by the operating system, or -1 if no descriptor has been assigned.
Definition at line 256 of file socket.cpp. References fd. 00257 { 00258 return this->fd; 00259 }
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Returns the IP address associated with this connection, or an empty string if no IP address exists.
Definition at line 150 of file socket.cpp. References IP. 00151 { 00152 return this->IP; 00153 }
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Returns the current socket state.
Definition at line 251 of file socket.cpp. References state. 00252 { 00253 return this->state; 00254 }
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Whenever close() is called, OnClose() will be called first. Please note that this means OnClose will be called alongside OnError(), OnTimeout(), and Close(), and also when cancelling a listening socket by calling the destructor indirectly. Definition at line 267 of file socket.cpp. Referenced by Close().
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This method is called when an outbound connection on your socket is completed.
Definition at line 261 of file socket.cpp. Referenced by Poll().
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When there is data waiting to be read on a socket, the OnDataReady() method is called. Within this method, you *MUST* call the Read() method to read any pending data. At its lowest level, this event is signalled by the core via the socket engine. If you return false from this function, the core removes your socket from its list and erases it from the socket engine, then calls InspSocket::Close() and deletes it.
Definition at line 265 of file socket.cpp. Referenced by Poll().
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When an established connection is terminated, the OnDisconnect method is triggered.
Definition at line 263 of file socket.cpp.
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This method is called when an error occurs. A closed socket in itself is not an error, however errors also generate close events.
Definition at line 262 of file socket.cpp. Referenced by InspSocket(), and Timeout().
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If your socket is a listening socket, when a new connection comes in on the socket this method will be called. Given the new file descriptor in the parameters, and the IP, it is recommended you copy them to a new instance of your socket class, e.g.: MySocket* newsocket = new MySocket(newfd,ip); Once you have done this, you can then associate the new socket with the core using Server::AddSocket(). Definition at line 264 of file socket.cpp. Referenced by Poll().
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When an outbound connection fails, and the attempt times out, you will receive this event. The mthod will trigger once maxtime secons are reached (as given in the constructor) just before the socket's descriptor is closed. Definition at line 266 of file socket.cpp. Referenced by Timeout().
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Only the core should call this function. When called, it is assumed the socket is ready to read data, and the method call routes the event to the various methods of InspSocket for you to handle. This can also cause the socket's state to change. Definition at line 214 of file socket.cpp. References SocketEngine::AddFd(), client, SocketEngine::DelFd(), I_CONNECTED, I_CONNECTING, I_LISTENING, length, OnConnected(), OnDataReady(), OnIncomingConnection(), SetState(), and X_ESTAB_MODULE. 00215 { 00216 int incoming = -1; 00217 00218 switch (this->state) 00219 { 00220 case I_CONNECTING: 00221 this->SetState(I_CONNECTED); 00222 /* Our socket was in write-state, so delete it and re-add it 00223 * in read-state. 00224 */ 00225 SE->DelFd(this->fd); 00226 SE->AddFd(this->fd,true,X_ESTAB_MODULE); 00227 return this->OnConnected(); 00228 break; 00229 case I_LISTENING: 00230 length = sizeof (client); 00231 incoming = accept (this->fd, (sockaddr*)&client,&length); 00232 this->OnIncomingConnection(incoming,inet_ntoa(client.sin_addr)); 00233 return true; 00234 break; 00235 case I_CONNECTED: 00236 return this->OnDataReady(); 00237 break; 00238 default: 00239 break; 00240 } 00241 00242 return true; 00243 }
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Reads all pending bytes from the socket into a char* array which can be up to 16 kilobytes in length.
Definition at line 155 of file socket.cpp. 00156 { 00157 int n = recv(this->fd,this->ibuf,sizeof(this->ibuf),0); 00158 if (n > 0) 00159 { 00160 ibuf[n] = 0; 00161 return ibuf; 00162 } 00163 else 00164 { 00165 log(DEBUG,"EOF or error on socket"); 00166 return NULL; 00167 } 00168 }
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Changes the socket's state. The core uses this to change socket states, and you should not call it directly. Definition at line 245 of file socket.cpp. Referenced by Poll().
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This function checks if the socket has timed out yet, given the current time in the parameter.
Definition at line 197 of file socket.cpp. References I_CONNECTING, I_ERR_TIMEOUT, I_ERROR, OnError(), OnTimeout(), state, timeout, and timeout_end. 00198 { 00199 if ((this->state == I_CONNECTING) && (current > timeout_end)) 00200 { 00201 // for non-listening sockets, the timeout can occur 00202 // which causes termination of the connection after 00203 // the given number of seconds without a successful 00204 // connection. 00205 this->OnTimeout(); 00206 this->OnError(I_ERR_TIMEOUT); 00207 timeout = true; 00208 this->state = I_ERROR; 00209 return true; 00210 } 00211 return false; 00212 }
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Writes a std::string to the socket. No carriage returns or linefeeds are appended to the string.
Definition at line 174 of file socket.cpp. 00175 { 00176 char* d = (char*)data.c_str(); 00177 unsigned int written = 0; 00178 int n = 0; 00179 int s = data.length(); 00180 while ((written < data.length()) && (n >= 0)) 00181 { 00182 n = send(this->fd,d,s,0); 00183 if (n > 0) 00184 { 00185 // If we didnt write everything, advance 00186 // the pointers so that when we retry 00187 // the next time around the loop, we try 00188 // to write what we failed to write before. 00189 written += n; 00190 s -= n; 00191 d += n; 00192 } 00193 } 00194 return written; 00195 }
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The host being connected to, in sockaddr form.
Definition at line 78 of file socket.h. Referenced by InspSocket(). |
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The host being connected to, in in_addr form.
Definition at line 84 of file socket.h. Referenced by InspSocket(). |
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Client sockaddr structure used by accept().
Definition at line 119 of file socket.h. Referenced by Poll(). |
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The file descriptor of this socket.
Definition at line 54 of file socket.h. Referenced by Close(), GetFd(), and InspSocket(). |
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The hostname connected to.
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Socket input buffer, used by read(). The class which extends InspSocket is expected to implement an extendable buffer which can grow much larger than 16k, this buffer is just designed to be temporary storage. space. Definition at line 106 of file socket.h. Referenced by Read(). |
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The IP address being connected to stored in string form for easy retrieval by accessors.
Definition at line 113 of file socket.h. Referenced by GetIP(), and InspSocket(). |
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Used by accept() to indicate the sizes of the sockaddr_in structures.
Definition at line 131 of file socket.h. Referenced by Poll(). |
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The port connected to, or the port this socket is listening on.
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Server sockaddr structure used by accept().
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The state for this socket, either listening, connecting, connected or error.
Definition at line 72 of file socket.h. Referenced by GetState(), InspSocket(), SetState(), and Timeout(). |
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This value is true if the socket has timed out.
Definition at line 97 of file socket.h. Referenced by InspSocket(), and Timeout(). |
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When this time is reached, the socket times out if it is in the CONNECTING state.
Definition at line 91 of file socket.h. Referenced by InspSocket(), and Timeout(). |