/* */ #include "inspircd_config.h" #include "base.h" #include #include #include #include #include #include #include #include #include #include #include #ifndef __CONNECTION_H__ #define __CONNECTION_H__ #define STATE_DISCONNECTED 0 #define STATE_CONNECTED 1 #define STATE_SYNC 2 #define STATE_NOAUTH_INBOUND 3 #define STATE_NOAUTH_OUTBOUND 4 #define STATE_SERVICES 5 /** Each connection has one or more of these * each represents ONE outbound connection to another ircd * so each inbound has multiple outbounds. A listening socket * that accepts server type connections is represented by one * class serverrec. Class serverrec will instantiate several * objects of type ircd_connector to represent each established * connection, inbound or outbound. So, to determine all linked * servers you must walk through all the serverrecs that the * core defines, and in each one iterate through until you find * connection(s) relating to the server you want information on. * The core and module API provide functions for this. */ class ircd_connector : public classbase { private: /** Sockaddr of the outbound ip and port */ sockaddr_in addr; /** File descriptor of the connection */ int fd; /** Server name */ std::string servername; /** Server 'GECOS' */ std::string description; /** State. STATE_NOAUTH_INBOUND, STATE_NOAUTH_OUTBOUND * STATE_SYNC, STATE_DISCONNECTED, STATE_CONNECTED */ int state; /** PRIVATE function to set the host address and port to connect to */ bool SetHostAddress(char* host, int port); public: /** When MakeOutboundConnection is called, these public members are * filled with the details passed to the function, for future * reference */ char host[MAXBUF]; /** When MakeOutboundConnection is called, these public members are * filled with the details passed to the function, for future * reference */ int port; /** Server names of servers that this server is linked to * So for A->B->C, if this was the record for B it would contain A and C * whilever both servers are connected to B. */ std::vector routes; /** Create an outbound connection to a listening socket */ bool MakeOutboundConnection(char* host, int port); /** Return the servername on this established connection */ std::string GetServerName(); /** Set the server name of this connection */ void SetServerName(std::string serv); /** Get the file descriptor associated with this connection */ int GetDescriptor(); /** Set the file descriptor for this connection */ void SetDescriptor(int fd); /** Get the state flags for this connection */ int GetState(); /** Set the state flags for this connection */ void SetState(int state); /** Get the ip address (not servername) associated with this connection */ char* GetServerIP(); /** Get the server description of this connection */ std::string GetDescription(); /** Set the server description of this connection */ void SetDescription(std::string desc); /** Get the port number being used for this connection * If the connection is outbound this will be the remote port * otherwise it will be the local port, so it can always be * gautanteed as open at the address given in GetServerIP(). */ int GetServerPort(); /** Set the port used by this connection */ void SetServerPort(int p); /** Set both the host and the port in one operation for this connection */ bool SetHostAndPort(char* host, int port); /** Close the connection by calling close() on its file descriptor * This function call updates no other data. */ void CloseConnection(); }; /** Class packet is deprecated. * This declaration is preserved here to maintain documentation only. */ class packet : public classbase { }; /** Please note: classes serverrec and userrec both inherit from class connection. */ class connection : public classbase { public: /** File descriptor of the connection */ int fd; /** Hostname of connection. Not used if this is a serverrec */ char host[256]; /** IP of connection. Reserved for future use. */ long ip; /** Inbuf of connection. Only used for userrec */ char inbuf[MAXBUF]; /** Stats counter for bytes inbound */ long bytes_in; /** Stats counter for bytes outbound */ long bytes_out; /** Stats counter for commands inbound */ long cmds_in; /** Stats counter for commands outbound */ long cmds_out; /** True if server/user has authenticated, false if otherwise */ bool haspassed; /** Port number * For a userrec, this is the port they connected to the network on. * For a serverrec this is the current listening port of the serverrec object. */ int port; /** Used by userrec to indicate the registration status of the connection */ int registered; /** Reserved for future use */ short int state; /** Time the connection was last pinged */ time_t lastping; /** Time the connection was created, set in the constructor */ time_t signon; /** Time that the connection last sent data, used to calculate idle time */ time_t idle_lastmsg; /** Used by PING checks with clients */ time_t nping; /** Unused, will be removed in a future alpha/beta */ char internal_addr[1024]; /** Unused, will be removed in a future alpha/beta */ int internal_port; /** With a serverrec, this is a list of all established server connections. * With a userrec this is unused. */ std::vector connectors; /** Default constructor */ connection(); /** Create a listening socket on 'host' using port number 'p' */ bool CreateListener(char* host, int p); /** Begin an outbound link to another ircd at targethost. */ bool BeginLink(char* targethost, int port, char* password, char* servername, int myport); /** Begin an outbound mesh link to another ircd on a network you are already an authenticated member of */ bool MeshCookie(char* targethost, int port, long cookie, char* servername); /** Terminate a link to 'targethost' by calling the ircd_connector::CloseConnection method. */ void TerminateLink(char* targethost); /** Send a message to a server by name, if the server is unavailable directly route the packet via another server * If the server still cannot be reached after attempting to route the message remotely, returns false. */ bool SendPacket(char *message, const char* host); /** Returns the next available packet and returns true if data is available. Writes the servername the data came from to 'host'. * If no data is available this function returns false. * This function will automatically close broken links and reroute pathways, generating split messages on the network. */ bool RecvPacket(std::deque &messages, char* host); /** Find the ircd_connector oject related to a certain servername given in 'host' */ ircd_connector* FindHost(std::string host); /** Add an incoming connection to the connection pool. * (reserved for core use) */ bool AddIncoming(int fd,char* targethost, int sourceport); /** This function is deprecated and may be removed in a later alpha/beta */ long GenKey(); }; #endif