/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __DLL_H #define __DLL_H /** The DLLManager class is able to load a module file by filename, * and locate its init_module symbol. */ class CoreExport DLLManager { protected: /** The last error string, or NULL */ char *err; public: /** This constructor loads the module using dlopen() * @param ServerInstance The creator class of this object * @param fname The filename to load. This should be within * the modules dir. */ DLLManager(InspIRCd* ServerInstance, const char *fname); virtual ~DLLManager(); /** Get a symbol using dynamic linking. * @param v A function pointer, pointing at an init_module function * @param sym_name The symbol name to find, usually "init_module" * @return true if the symbol can be found, also the symbol will be put into v. */ bool GetSymbol(void **v, const char *sym_name); /** Get the last error from dlopen() or dlsym(). * @return The last error string, or NULL if no error has occured. */ char* LastError() { return err; } /** The module handle. * This is OS dependent, on POSIX platforms it is a pointer to a function * pointer (yes, really!) and on windows it is a library handle. */ void *h; }; class CoreExport LoadModuleException : public CoreException { public: /** This constructor can be used to specify an error message before throwing. */ LoadModuleException(const std::string &message) : CoreException(message, "the core") { } /** This destructor solves world hunger, cancels the world debt, and causes the world to end. * Actually no, it does nothing. Never mind. * @throws Nothing! */ virtual ~LoadModuleException() throw() {}; }; class CoreExport FindSymbolException : public CoreException { public: /** This constructor can be used to specify an error message before throwing. */ FindSymbolException(const std::string &message) : CoreException(message, "the core") { } /** This destructor solves world hunger, cancels the world debt, and causes the world to end. * Actually no, it does nothing. Never mind. * @throws Nothing! */ virtual ~FindSymbolException() throw() {}; }; /** This is the highest-level class of the DLLFactory system used to load InspIRCd modules and commands. * All the dirty mucking around with dl*() is done by DLLManager, all this does it put a pretty shell on * it and make it nice to use to load modules and core commands. This class is quite specialised for these * two uses and it may not be useful more generally -- use DLLManager directly for that. */ template class CoreExport DLLFactory : public DLLManager { protected: /** This typedef represents the init_* function within each module or command. * The init_module function is the only exported extern "C" declaration * in any module file. In a cmd_*.cpp file the equivilant is init_command */ typedef ReturnType * (initfunctype) (InspIRCd*); /** Pointer to the init function. */ initfunctype* init_func; /** Instance pointer to be passed to init_*() when it is called. */ InspIRCd* ServerInstance; public: /** Default constructor. * This constructor passes its paramerers down through DLLFactoryBase and then DLLManager * to load the module, then calls the factory function to retrieve a pointer to a ModuleFactory * class. It is then down to the core to call the ModuleFactory::CreateModule() method and * receive a Module* which it can insert into its module lists. */ DLLFactory(InspIRCd* Instance, const char *fname, const char *func_name) : DLLManager(Instance, fname), init_func(NULL), ServerInstance(Instance) { const char* error = LastError(); if(!error) { if(!GetSymbol((void **)&init_func, func_name)) { throw FindSymbolException("Missing " + std::string(func_name) + "() entrypoint!"); } } else { throw LoadModuleException(error); } } ReturnType* CallInit() { if(init_func) { return init_func(ServerInstance); } else { return NULL; } } /** The destructor deletes the ModuleFactory pointer. */ ~DLLFactory() { } }; #endif