/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2007 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __INSPIRCD_H__ #define __INSPIRCD_H__ #include #include #include #include "inspircd_config.h" #include "users.h" #include "channels.h" #include "socket.h" #include "mode.h" #include "socketengine.h" #include "command_parse.h" #include "snomasks.h" /** Returned by some functions to indicate failure. */ #define ERROR -1 /** Crucial defines */ #define ETIREDGERBILS EAGAIN /** Debug levels for use with InspIRCd::Log() */ enum DebugLevel { DEBUG = 10, VERBOSE = 20, DEFAULT = 30, SPARSE = 40, NONE = 50, }; /** * This define is used in place of strcmp when we * want to check if a char* string contains only one * letter. Pretty fast, its just two compares and an * addition. */ #define IS_SINGLE(x,y) ( (*x == y) && (*(x+1) == 0) ) /** Delete a pointer, and NULL its value */ template inline void DELETE(T* x) { delete x; x = NULL; } /** Template function to convert any input type to std::string */ template inline std::string ConvToStr(const T &in) { std::stringstream tmp; if (!(tmp << in)) return std::string(); return tmp.str(); } template inline long ConvToInt(const T &in) { std::stringstream tmp; if (!(tmp << in)) return 0; return atoi(tmp.str().c_str()); } /** Template function to convert integer to char, storing result in *res and * also returning the pointer to res. Based on Stuart Lowe's C/C++ Pages. */ template inline char* itoa(const T &in, V *res, R base) { if (base < 2 || base > 16) { *res = 0; return res; } char* out = res; int quotient = in; while (quotient) { *out = "0123456789abcdef"[ std::abs( quotient % base ) ]; ++out; quotient /= base; } if ( in < 0 && base == 10) *out++ = '-'; std::reverse( res, out ); *out = 0; return res; } /** This class contains various STATS counters * It is used by the InspIRCd class, which internally * has an instance of it. */ class serverstats : public classbase { public: /** Number of accepted connections */ unsigned long statsAccept; /** Number of failed accepts */ unsigned long statsRefused; /** Number of unknown commands seen */ unsigned long statsUnknown; /** Number of nickname collisions handled */ unsigned long statsCollisions; /** Number of DNS queries sent out */ unsigned long statsDns; /** Number of good DNS replies received * NOTE: This may not tally to the number sent out, * due to timeouts and other latency issues. */ unsigned long statsDnsGood; /** Number of bad (negative) DNS replies received * NOTE: This may not tally to the number sent out, * due to timeouts and other latency issues. */ unsigned long statsDnsBad; /** Number of inbound connections seen */ unsigned long statsConnects; /** Total bytes of data transmitted */ double statsSent; /** Total bytes of data received */ double statsRecv; /** Number of bound listening ports */ unsigned long BoundPortCount; /** Cpu usage at last sample */ timeval LastCPU; /** Time last sample was read */ timeval LastSampled; /** The constructor initializes all the counts to zero */ serverstats() : statsAccept(0), statsRefused(0), statsUnknown(0), statsCollisions(0), statsDns(0), statsDnsGood(0), statsDnsBad(0), statsConnects(0), statsSent(0.0), statsRecv(0.0), BoundPortCount(0) { } }; class InspIRCd; /** This class implements a nonblocking log-writer. * Most people writing an ircd give little thought to their disk * i/o. On a congested system, disk writes can block for long * periods of time (e.g. if the system is busy and/or swapping * a lot). If we just use a blocking fprintf() call, this could * block for undesirable amounts of time (half of a second through * to whole seconds). We DO NOT want this, so we make our logfile * nonblocking and hook it into the SocketEngine. * NB: If the operating system does not support nonblocking file * I/O (linux seems to, as does freebsd) this will default to * blocking behaviour. */ class FileLogger : public EventHandler { protected: /** The creator/owner of this object */ InspIRCd* ServerInstance; /** The log file (fd is inside this somewhere, * we get it out with fileno()) */ FILE* log; /** Buffer of pending log lines to be written */ std::string buffer; /** Number of write operations that have occured */ int writeops; public: /** The constructor takes an already opened logfile. */ FileLogger(InspIRCd* Instance, FILE* logfile); /** This returns false, logfiles are writeable. */ virtual bool Readable(); /** Handle pending write events. * This will flush any waiting data to disk. * If any data remains after the fprintf call, * another write event is scheduled to write * the rest of the data when possible. */ virtual void HandleEvent(EventType et, int errornum = 0); /** Write one or more preformatted log lines. * If the data cannot be written immediately, * this class will insert itself into the * SocketEngine, and register a write event, * and when the write event occurs it will * attempt again to write the data. */ void WriteLogLine(const std::string &line); /** Close the log file and cancel any events. */ virtual void Close(); /** Close the log file and cancel any events. * (indirectly call Close() */ virtual ~FileLogger(); }; /** A list of failed port bindings, used for informational purposes on startup */ typedef std::vector > FailedPortList; /** A list of ip addresses cross referenced against clone counts */ typedef std::map clonemap; class XLineManager; /** The main class of the irc server. * This class contains instances of all the other classes * in this software, with the exception of the base class, * classbase. Amongst other things, it contains a ModeParser, * a DNS object, a CommandParser object, and a list of active * Module objects, and facilities for Module objects to * interact with the core system it implements. You should * NEVER attempt to instantiate a class of type InspIRCd * yourself. If you do, this is equivalent to spawning a second * IRC server, and could have catastrophic consequences for the * program in terms of ram usage (basically, you could create * an obese forkbomb built from recursively spawning irc servers!) */ class InspIRCd : public classbase { private: /** Holds a string describing the last module error to occur */ char MODERR[MAXBUF]; /** Remove a ModuleFactory pointer * @param j Index number of the ModuleFactory to remove */ void EraseFactory(int j); /** Remove a Module pointer * @param j Index number of the Module to remove */ void EraseModule(int j); /** Build the ISUPPORT string by triggering all modules On005Numeric events */ void BuildISupport(); /** Move a given module to a specific slot in the list * @param modulename The module name to relocate * @param slot The slot to move the module into */ void MoveTo(std::string modulename,int slot); /** Display the startup banner */ void Start(); /** Set up the signal handlers */ void SetSignals(); /** Daemonize the ircd and close standard input/output streams * @return True if the program daemonized succesfully */ bool DaemonSeed(); /** Moves the given module to the last slot in the list * @param modulename The module name to relocate */ void MoveToLast(std::string modulename); /** Moves the given module to the first slot in the list * @param modulename The module name to relocate */ void MoveToFirst(std::string modulename); /** Moves one module to be placed after another in the list * @param modulename The module name to relocate * @param after The module name to place the module after */ void MoveAfter(std::string modulename, std::string after); /** Moves one module to be placed before another in the list * @param modulename The module name to relocate * @param after The module name to place the module before */ void MoveBefore(std::string modulename, std::string before); /** Iterate the list of InspSocket objects, removing ones which have timed out * @param TIME the current time */ void DoSocketTimeouts(time_t TIME); /** Perform background user events such as PING checks * @param TIME the current time */ void DoBackgroundUserStuff(time_t TIME); /** Returns true when all modules have done pre-registration checks on a user * @param user The user to verify * @return True if all modules have finished checking this user */ bool AllModulesReportReady(userrec* user); /** Total number of modules loaded into the ircd, minus one */ int ModCount; /** Logfile pathname specified on the commandline, or empty string */ char LogFileName[MAXBUF]; /** The feature names published by various modules */ featurelist Features; /** The interface names published by various modules */ interfacelist Interfaces; /** The current time, updated in the mainloop */ time_t TIME; /** The time that was recorded last time around the mainloop */ time_t OLDTIME; /** A 64k buffer used to read client lines into */ char ReadBuffer[65535]; /** Number of seconds in a minute */ const long duration_m; /** Number of seconds in an hour */ const long duration_h; /** Number of seconds in a day */ const long duration_d; /** Number of seconds in a week */ const long duration_w; /** Number of seconds in a year */ const long duration_y; /** Used when connecting clients */ insp_sockaddr client, server; /** Used when connecting clients */ socklen_t length; /** Nonblocking file writer */ FileLogger* Logger; /** Time offset in seconds * This offset is added to all calls to Time(). Use SetTimeDelta() to update */ int time_delta; public: /** List of server names we've seen. */ servernamelist servernames; /** Time this ircd was booted */ time_t startup_time; /** Mode handler, handles mode setting and removal */ ModeParser* Modes; /** Command parser, handles client to server commands */ CommandParser* Parser; /** Socket engine, handles socket activity events */ SocketEngine* SE; /** Stats class, holds miscellaneous stats counters */ serverstats* stats; /** Server Config class, holds configuration file data */ ServerConfig* Config; /** Snomask manager - handles routing of snomask messages * to opers. */ SnomaskManager* SNO; /** Client list, a hash_map containing all clients, local and remote */ user_hash* clientlist; /** Channel list, a hash_map containing all channels */ chan_hash* chanlist; /** Local client list, a vector containing only local clients */ std::vector local_users; /** Oper list, a vector containing all local and remote opered users */ std::vector all_opers; clonemap local_clones; clonemap global_clones; /** Whowas container, contains a map of vectors of users tracked by WHOWAS */ irc::whowas::whowas_users whowas; /** Whowas container, contains a map of time_t to users tracked by WHOWAS */ irc::whowas::whowas_users_fifo whowas_fifo; /** DNS class, provides resolver facilities to the core and modules */ DNS* Res; /** Timer manager class, triggers InspTimer timer events */ TimerManager* Timers; /** X-Line manager. Handles G/K/Q/E line setting, removal and matching */ XLineManager* XLines; /** A list of Module* module classes * Note that this list is always exactly 255 in size. * The actual number of loaded modules is available from GetModuleCount() */ ModuleList modules; /** A list of ModuleFactory* module factories * Note that this list is always exactly 255 in size. * The actual number of loaded modules is available from GetModuleCount() */ FactoryList factory; /** The time we next call our ping timeout and reg timeout checks */ time_t next_call; /** Get the current time * Because this only calls time() once every time around the mainloop, * it is much faster than calling time() directly. * @param delta True to use the delta as an offset, false otherwise * @return The current time as an epoch value (time_t) */ time_t Time(bool delta = false); /** Set the time offset in seconds * This offset is added to Time() to offset the system time by the specified * number of seconds. * @param delta The number of seconds to offset * @return The old time delta */ int SetTimeDelta(int delta); void AddLocalClone(userrec* user); void AddGlobalClone(userrec* user); /** Number of users with a certain mode set on them */ int ModeCount(const char mode); /** Get the time offset in seconds * @return The current time delta (in seconds) */ int GetTimeDelta(); /** Process a user whos socket has been flagged as active * @param cu The user to process * @return There is no actual return value, however upon exit, the user 'cu' may have been deleted */ void ProcessUser(userrec* cu); /** Get the total number of currently loaded modules * @return The number of loaded modules */ int GetModuleCount(); /** Find a module by name, and return a Module* to it. * This is preferred over iterating the module lists yourself. * @param name The module name to look up * @return A pointer to the module, or NULL if the module cannot be found */ Module* FindModule(const std::string &name); /** Bind all ports specified in the configuration file. * @param bail True if the function should bail back to the shell on failure * @param found_ports The actual number of ports found in the config, as opposed to the number actually bound * @return The number of ports actually bound without error */ int BindPorts(bool bail, int &found_ports, FailedPortList &failed_ports); /** Returns true if this server has the given port bound to the given address * @param port The port number * @param addr The address * @return True if we have a port listening on this address */ bool HasPort(int port, char* addr); /** Binds a socket on an already open file descriptor * @param sockfd A valid file descriptor of an open socket * @param client A sockaddr to use as temporary storage * @param server A sockaddr to use as temporary storage * @param port The port number to bind to * @param addr The address to bind to (IP only) * @return True if the port was bound successfully */ bool BindSocket(int sockfd, insp_sockaddr client, insp_sockaddr server, int port, char* addr); /** Adds a server name to the list of servers we've seen * @param The servername to add */ void AddServerName(const std::string &servername); /** Finds a cached char* pointer of a server name, * This is used to optimize userrec by storing only the pointer to the name * @param The servername to find * @return A pointer to this name, gauranteed to never become invalid */ const char* FindServerNamePtr(const std::string &servername); /** Returns true if we've seen the given server name before * @param The servername to find * @return True if we've seen this server name before */ bool FindServerName(const std::string &servername); /** Gets the GECOS (description) field of the given server. * If the servername is not that of the local server, the name * is passed to handling modules which will attempt to determine * the GECOS that bleongs to the given servername. * @param servername The servername to find the description of * @return The description of this server, or of the local server */ std::string GetServerDescription(const char* servername); /** Write text to all opers connected to this server * @param text The text format string * @param ... Format args */ void WriteOpers(const char* text, ...); /** Write text to all opers connected to this server * @param text The text to send */ void WriteOpers(const std::string &text); /** Find a nickname in the nick hash * @param nick The nickname to find * @return A pointer to the user, or NULL if the user does not exist */ userrec* FindNick(const std::string &nick); /** Find a nickname in the nick hash * @param nick The nickname to find * @return A pointer to the user, or NULL if the user does not exist */ userrec* FindNick(const char* nick); /** Find a channel in the channels hash * @param chan The channel to find * @return A pointer to the channel, or NULL if the channel does not exist */ chanrec* FindChan(const std::string &chan); /** Find a channel in the channels hash * @param chan The channel to find * @return A pointer to the channel, or NULL if the channel does not exist */ chanrec* FindChan(const char* chan); /** Called by the constructor to load all modules from the config file. */ void LoadAllModules(); /** Check for a 'die' tag in the config file, and abort if found * @return Depending on the configuration, this function may never return */ void CheckDie(); /** Check we aren't running as root, and exit if we are * @return Depending on the configuration, this function may never return */ void CheckRoot(); /** Determine the right path for, and open, the logfile * @param argv The argv passed to main() initially, used to calculate program path * @param argc The argc passed to main() initially, used to calculate program path */ void OpenLog(char** argv, int argc); void CloseLog(); /** Convert a user to a pseudoclient, disconnecting the real user * @param user The user to convert * @param message The quit message to display when exiting the user * @return True if the operation succeeded */ bool UserToPseudo(userrec* user, const std::string &message); /** Convert a pseudoclient to a real user, discarding the pseudoclient * @param alive A live client * @param zombie A pseudoclient * @param message The message to display when quitting the pseudoclient * @return True if the operation succeeded */ bool PseudoToUser(userrec* alive, userrec* zombie, const std::string &message); /** Send a server notice to all local users * @param text The text format string to send * @param ... The format arguments */ void ServerNoticeAll(char* text, ...); /** Send a server message (PRIVMSG) to all local users * @param text The text format string to send * @param ... The format arguments */ void ServerPrivmsgAll(char* text, ...); /** Send text to all users with a specific set of modes * @param modes The modes to check against, without a +, e.g. 'og' * @param flags one of WM_OR or WM_AND. If you specify WM_OR, any one of the * mode characters in the first parameter causes receipt of the message, and * if you specify WM_OR, all the modes must be present. * @param text The text format string to send * @param ... The format arguments */ void WriteMode(const char* modes, int flags, const char* text, ...); /** Return true if a channel name is valid * @param chname A channel name to verify * @return True if the name is valid */ bool IsChannel(const char *chname); /** Rehash the local server * @param status This value is unused, and required for signal handler functions */ static void Rehash(int status); /** Causes the server to exit immediately * @param The exit code to give to the operating system * (See the ExitStatus enum for valid values) */ static void Exit(int status); /** Return a count of users, unknown and known connections * @return The number of users */ int UserCount(); /** Return a count of fully registered connections only * @return The number of registered users */ int RegisteredUserCount(); /** Return a count of invisible (umode +i) users only * @return The number of invisible users */ int InvisibleUserCount(); /** Return a count of opered (umode +o) users only * @return The number of opers */ int OperCount(); /** Return a count of unregistered (before NICK/USER) users only * @return The number of unregistered (unknown) connections */ int UnregisteredUserCount(); /** Return a count of channels on the network * @return The number of channels */ long ChannelCount(); /** Return a count of local users on this server only * @return The number of local users */ long LocalUserCount(); /** Send an error notice to all local users, opered and unopered * @param s The error string to send */ void SendError(const std::string &s); /** For use with Module::Prioritize(). * When the return value of this function is returned from * Module::Prioritize(), this specifies that the module wishes * to be ordered exactly BEFORE 'modulename'. For more information * please see Module::Prioritize(). * @param modulename The module your module wants to be before in the call list * @returns a priority ID which the core uses to relocate the module in the list */ long PriorityBefore(const std::string &modulename); /** For use with Module::Prioritize(). * When the return value of this function is returned from * Module::Prioritize(), this specifies that the module wishes * to be ordered exactly AFTER 'modulename'. For more information please * see Module::Prioritize(). * @param modulename The module your module wants to be after in the call list * @returns a priority ID which the core uses to relocate the module in the list */ long PriorityAfter(const std::string &modulename); /** Publish a 'feature'. * There are two ways for a module to find another module it depends on. * Either by name, using InspIRCd::FindModule, or by feature, using this * function. A feature is an arbitary string which identifies something this * module can do. For example, if your module provides SSL support, but other * modules provide SSL support too, all the modules supporting SSL should * publish an identical 'SSL' feature. This way, any module requiring use * of SSL functions can just look up the 'SSL' feature using FindFeature, * then use the module pointer they are given. * @param FeatureName The case sensitive feature name to make available * @param Mod a pointer to your module class * @returns True on success, false if the feature is already published by * another module. */ bool PublishFeature(const std::string &FeatureName, Module* Mod); /** Publish a module to an 'interface'. * Modules which implement the same interface (the same way of communicating * with other modules) can publish themselves to an interface, using this * method. When they do so, they become part of a list of related or * compatible modules, and a third module may then query for that list * and know that all modules within that list offer the same API. * A prime example of this is the hashing modules, which all accept the * same types of Request class. Consider this to be similar to PublishFeature, * except for that multiple modules may publish the same 'feature'. * @param InterfaceName The case sensitive interface name to make available * @param Mod a pointer to your module class * @returns True on success, false on failure (there are currently no failure * cases) */ bool PublishInterface(const std::string &InterfaceName, Module* Mod); /** Return a pair saying how many other modules are currently using the * interfaces provided by module m. * @param m The module to count usage for * @return A pair, where the first value is the number of uses of the interface, * and the second value is the interface name being used. */ std::pair GetInterfaceInstanceCount(Module* m); /** Mark your module as using an interface. * If you mark your module as using an interface, then that interface * module may not unload until your module has unloaded first. * This can be used to prevent crashes by ensuring code you depend on * is always in memory while your module is active. * @param InterfaceName The interface to use */ void UseInterface(const std::string &InterfaceName); /** Mark your module as finished with an interface. * If you used UseInterface() above, you should use this method when * your module is finished with the interface (usually in its destructor) * to allow the modules which implement the given interface to be unloaded. * @param InterfaceName The interface you are finished with using. */ void DoneWithInterface(const std::string &InterfaceName); /** Unpublish a 'feature'. * When your module exits, it must call this method for every feature it * is providing so that the feature table is cleaned up. * @param FeatureName the feature to remove */ bool UnpublishFeature(const std::string &FeatureName); /** Unpublish your module from an interface * When your module exits, it must call this method for every interface * it is part of so that the interfaces table is cleaned up. Only when * the last item is deleted from an interface does the interface get * removed. * @param InterfaceName the interface to be removed from * @param Mod The module to remove from the interface list */ bool UnpublishInterface(const std::string &InterfaceName, Module* Mod); /** Find a 'feature'. * There are two ways for a module to find another module it depends on. * Either by name, using InspIRCd::FindModule, or by feature, using the * InspIRCd::PublishFeature method. A feature is an arbitary string which * identifies something this module can do. For example, if your module * provides SSL support, but other modules provide SSL support too, all * the modules supporting SSL should publish an identical 'SSL' feature. * To find a module capable of providing the feature you want, simply * call this method with the feature name you are looking for. * @param FeatureName The feature name you wish to obtain the module for * @returns A pointer to a valid module class on success, NULL on failure. */ Module* FindFeature(const std::string &FeatureName); /** Find an 'interface'. * An interface is a list of modules which all implement the same API. * @param InterfaceName The Interface you wish to obtain the module * list of. * @return A pointer to a deque of Module*, or NULL if the interface * does not exist. */ modulelist* FindInterface(const std::string &InterfaceName); /** Given a pointer to a Module, return its filename * @param m The module pointer to identify * @return The module name or an empty string */ const std::string& GetModuleName(Module* m); /** Return true if a nickname is valid * @param n A nickname to verify * @return True if the nick is valid */ bool IsNick(const char* n); /** Return true if an ident is valid * @param An ident to verify * @return True if the ident is valid */ bool IsIdent(const char* n); /** Find a username by their file descriptor. * It is preferred to use this over directly accessing the fd_ref_table array. * @param socket The file descriptor of a user * @return A pointer to the user if the user exists locally on this descriptor */ userrec* FindDescriptor(int socket); /** Add a new mode to this server's mode parser * @param mh The modehandler to add * @param modechar The mode character this modehandler handles * @return True if the mode handler was added */ bool AddMode(ModeHandler* mh, const unsigned char modechar); /** Add a new mode watcher to this server's mode parser * @param mw The modewatcher to add * @return True if the modewatcher was added */ bool AddModeWatcher(ModeWatcher* mw); /** Delete a mode watcher from this server's mode parser * @param mw The modewatcher to delete * @return True if the modewatcher was deleted */ bool DelModeWatcher(ModeWatcher* mw); /** Add a dns Resolver class to this server's active set * @param r The resolver to add * @return True if the resolver was added */ bool AddResolver(Resolver* r); /** Add a command to this server's command parser * @param f A command_t command handler object to add * @throw ModuleException Will throw ModuleExcption if the command already exists */ void AddCommand(command_t *f); /** Send a modechange. * The parameters provided are identical to that sent to the * handler for class cmd_mode. * @param parameters The mode parameters * @param pcnt The number of items you have given in the first parameter * @param user The user to send error messages to */ void SendMode(const char **parameters, int pcnt, userrec *user); /** Match two strings using pattern matching. * This operates identically to the global function match(), * except for that it takes std::string arguments rather than * const char* ones. * @param sliteral The literal string to match against * @param spattern The pattern to match against. CIDR and globs are supported. */ bool MatchText(const std::string &sliteral, const std::string &spattern); /** Call the handler for a given command. * @param commandname The command whos handler you wish to call * @param parameters The mode parameters * @param pcnt The number of items you have given in the first parameter * @param user The user to execute the command as * @return True if the command handler was called successfully */ bool CallCommandHandler(const std::string &commandname, const char** parameters, int pcnt, userrec* user); /** Return true if the command is a module-implemented command and the given parameters are valid for it * @param parameters The mode parameters * @param pcnt The number of items you have given in the first parameter * @param user The user to test-execute the command as * @return True if the command handler is a module command, and there are enough parameters and the user has permission to the command */ bool IsValidModuleCommand(const std::string &commandname, int pcnt, userrec* user); /** Add a gline and apply it * @param duration How long the line should last * @param source Who set the line * @param reason The reason for the line * @param hostmask The hostmask to set the line against */ void AddGLine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask); /** Add a qline and apply it * @param duration How long the line should last * @param source Who set the line * @param reason The reason for the line * @param nickname The nickmask to set the line against */ void AddQLine(long duration, const std::string &source, const std::string &reason, const std::string &nickname); /** Add a zline and apply it * @param duration How long the line should last * @param source Who set the line * @param reason The reason for the line * @param ipaddr The ip-mask to set the line against */ void AddZLine(long duration, const std::string &source, const std::string &reason, const std::string &ipaddr); /** Add a kline and apply it * @param duration How long the line should last * @param source Who set the line * @param reason The reason for the line * @param hostmask The hostmask to set the line against */ void AddKLine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask); /** Add an eline * @param duration How long the line should last * @param source Who set the line * @param reason The reason for the line * @param hostmask The hostmask to set the line against */ void AddELine(long duration, const std::string &source, const std::string &reason, const std::string &hostmask); /** Delete a gline * @param hostmask The gline to delete * @return True if the item was removed */ bool DelGLine(const std::string &hostmask); /** Delete a qline * @param nickname The qline to delete * @return True if the item was removed */ bool DelQLine(const std::string &nickname); /** Delete a zline * @param ipaddr The zline to delete * @return True if the item was removed */ bool DelZLine(const std::string &ipaddr); /** Delete a kline * @param hostmask The kline to delete * @return True if the item was removed */ bool DelKLine(const std::string &hostmask); /** Delete an eline * @param hostmask The kline to delete * @return True if the item was removed */ bool DelELine(const std::string &hostmask); /** Return true if the given parameter is a valid nick!user\@host mask * @param mask A nick!user\@host masak to match against * @return True i the mask is valid */ bool IsValidMask(const std::string &mask); /** Rehash the local server */ void RehashServer(); /** Return the channel whos index number matches that provided * @param The index number of the channel to fetch * @return A channel record, or NUll if index < 0 or index >= InspIRCd::ChannelCount() */ chanrec* GetChannelIndex(long index); /** Dump text to a user target, splitting it appropriately to fit * @param User the user to dump the text to * @param LinePrefix text to prefix each complete line with * @param TextStream the text to send to the user */ void DumpText(userrec* User, const std::string &LinePrefix, stringstream &TextStream); /** Check if the given nickmask matches too many users, send errors to the given user * @param nick A nickmask to match against * @param user A user to send error text to * @return True if the nick matches too many users */ bool NickMatchesEveryone(const std::string &nick, userrec* user); /** Check if the given IP mask matches too many users, send errors to the given user * @param ip An ipmask to match against * @param user A user to send error text to * @return True if the ip matches too many users */ bool IPMatchesEveryone(const std::string &ip, userrec* user); /** Check if the given hostmask matches too many users, send errors to the given user * @param mask A hostmask to match against * @param user A user to send error text to * @return True if the host matches too many users */ bool HostMatchesEveryone(const std::string &mask, userrec* user); /** Calculate a duration in seconds from a string in the form 1y2w3d4h6m5s * @param str A string containing a time in the form 1y2w3d4h6m5s * (one year, two weeks, three days, four hours, six minutes and five seconds) * @return The total number of seconds */ long Duration(const char* str); /** Attempt to compare an oper password to a string from the config file. * This will be passed to handling modules which will compare the data * against possible hashed equivalents in the input string. * @param data The data from the config file * @param input The data input by the oper * @param tagnum the tag number of the oper's tag in the config file * @return 0 if the strings match, 1 or -1 if they do not */ int OperPassCompare(const char* data,const char* input, int tagnum); /** Check if a given server is a uline. * An empty string returns true, this is by design. * @param server The server to check for uline status * @return True if the server is a uline OR the string is empty */ bool ULine(const char* server); /** Returns the subversion revision ID of this ircd * @return The revision ID or an empty string */ std::string GetRevision(); /** Returns the full version string of this ircd * @return The version string */ std::string GetVersionString(); /** Attempt to write the process id to a given file * @param filename The PID file to attempt to write to * @return This function may bail if the file cannot be written */ void WritePID(const std::string &filename); /** Returns text describing the last module error * @return The last error message to occur */ char* ModuleError(); /** Load a given module file * @param filename The file to load * @return True if the module was found and loaded */ bool LoadModule(const char* filename); /** Unload a given module file * @param filename The file to unload * @return True if the module was unloaded */ bool UnloadModule(const char* filename); /** This constructor initialises all the subsystems and reads the config file. * @param argc The argument count passed to main() * @param argv The argument list passed to main() * @throw If anything is thrown from here and makes it to * you, you should probably just give up and go home. Yes, really. * It's that bad. Higher level classes should catch any non-fatal exceptions. */ InspIRCd(int argc, char** argv); /** Do one iteration of the mainloop * @param process_module_sockets True if module sockets are to be processed * this time around the event loop. The is the default. */ void DoOneIteration(bool process_module_sockets = true); /** Output a log message to the ircd.log file * The text will only be output if the current loglevel * is less than or equal to the level you provide * @param level A log level from the DebugLevel enum * @param text Format string of to write to the log * @param ... Format arguments of text to write to the log */ void Log(int level, const char* text, ...); /** Output a log message to the ircd.log file * The text will only be output if the current loglevel * is less than or equal to the level you provide * @param level A log level from the DebugLevel enum * @param text Text to write to the log */ void Log(int level, const std::string &text); void SendWhoisLine(userrec* user, userrec* dest, int numeric, const std::string &text); void SendWhoisLine(userrec* user, userrec* dest, int numeric, const char* format, ...); /** Restart the server. * This function will not return. If an error occurs, * it will throw an instance of CoreException. * @param reason The restart reason to show to all clients * @throw CoreException An instance of CoreException indicating the error from execv(). */ void Restart(const std::string &reason); /** Prepare the ircd for restart or shutdown. * This function unloads all modules which can be unloaded, * closes all open sockets, and closes the logfile. */ void Cleanup(); /** This copies the user and channel hash_maps into new hash maps. * This frees memory used by the hash_map allocator (which it neglects * to free, most of the time, using tons of ram) */ void RehashUsersAndChans(); /** Begin execution of the server. * NOTE: this function NEVER returns. Internally, * after performing some initialisation routines, * it will repeatedly call DoOneIteration in a loop. * @return The return value for this function is undefined. */ int Run(); }; #endif