/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __INSP_SOCKET_H__ #define __INSP_SOCKET_H__ #include "timer.h" /** * States which a socket may be in */ enum BufferedSocketState { /** Socket disconnected */ I_DISCONNECTED, /** Socket connecting */ I_CONNECTING, /** Socket fully connected */ I_CONNECTED, /** Socket has an error */ I_ERROR }; /** * Error types which a socket may exhibit */ enum BufferedSocketError { /** Socket connect timed out */ I_ERR_TIMEOUT, /** Socket could not be created */ I_ERR_SOCKET, /** Socket could not connect (refused) */ I_ERR_CONNECT, /** Socket could not bind to local port/ip */ I_ERR_BIND, /** Socket could not reslve host (depreciated) */ I_ERR_RESOLVE, /** Socket could not write data */ I_ERR_WRITE, /** No more file descriptors left to create socket! */ I_ERR_NOMOREFDS }; /* Required forward declarations */ class BufferedSocket; class InspIRCd; using irc::sockets::insp_sockaddr; using irc::sockets::insp_inaddr; using irc::sockets::insp_ntoa; using irc::sockets::insp_aton; /** Used to time out socket connections */ class CoreExport SocketTimeout : public Timer { private: /** BufferedSocket the class is attached to */ BufferedSocket* sock; /** Server instance creating the timeout class */ InspIRCd* ServerInstance; /** File descriptor of class this is attached to */ int sfd; public: /** Create a socket timeout class * @param fd File descriptor of BufferedSocket * @pram Instance server instance to attach to * @param thesock BufferedSocket to attach to * @param secs_from_now Seconds from now to time out * @param now The current time */ SocketTimeout(int fd, InspIRCd* Instance, BufferedSocket* thesock, long secs_from_now, time_t now) : Timer(secs_from_now, now), sock(thesock), ServerInstance(Instance), sfd(fd) { }; /** Handle tick event */ virtual void Tick(time_t now); }; /** * BufferedSocket is an extendable socket class which modules * can use for TCP socket support. It is fully integrated * into InspIRCds socket loop and attaches its sockets to * the core's instance of the SocketEngine class, meaning * that any sockets you create have the same power and * abilities as a socket created by the core itself. * To use BufferedSocket, you must inherit a class from it, * and use the BufferedSocket constructors to establish connections * and bindings. */ class CoreExport BufferedSocket : public EventHandler { public: /** Bind IP */ std::string cbindip; /** Instance we were created by */ InspIRCd* Instance; /** Timeout class or NULL */ SocketTimeout* Timeout; /** Timeout length */ unsigned long timeout_val; /** Socket output buffer (binary safe) */ std::deque outbuffer; /** The hostname connected to */ char host[MAXBUF]; /** The port connected to */ int port; /** * The state for this socket, either * listening, connecting, connected * or error. */ BufferedSocketState state; /** * This value is true if the * socket has timed out. */ bool timeout; /** * The IP address being connected * to stored in string form for * easy retrieval by accessors. */ char IP[MAXBUF]; /** * Used by accept() to indicate the * sizes of the sockaddr_in structures */ socklen_t length; /** Flushes the write buffer */ bool FlushWriteBuffer(); /** Set the queue sizes * This private method sets the operating system queue * sizes for this socket to 65535 so that it can queue * more information without application-level queueing * which was required in older software. */ void SetQueues(int nfd); /** When the socket has been marked as closing, this flag * will be set to true, then the next time the socket is * examined, the socket is deleted and closed. */ bool ClosePending; /** Set to true when we're waiting for a write event. * If this is true and a write event comes in, we * call the write instead of the read method. */ bool WaitingForWriteEvent; /** * Bind to an address * @param ip IP to bind to * @return True is the binding succeeded */ bool BindAddr(const std::string &ip); /** * The default constructor does nothing * and should not be used. */ BufferedSocket(InspIRCd* SI); /** * This constructor is used to associate * an existing connecting with an BufferedSocket * class. The given file descriptor must be * valid, and when initialized, the BufferedSocket * will be set with the given IP address * and placed in CONNECTED state. */ BufferedSocket(InspIRCd* SI, int newfd, const char* ip); /** * This constructor is used to create a new outbound connection to another host. * Note that if you specify a hostname in the 'ipaddr' parameter, this class will not * connect. You must resolve your hostnames before passing them to BufferedSocket. To do so, * you should use the nonblocking class 'Resolver'. * @param ipaddr The IP to connect to, or bind to * @param port The port number to connect to * @param maxtime Number of seconds to wait, if connecting, before the connection times out and an OnTimeout() event is generated * @param connectbindip When creating an outbound connection, the IP to bind the connection to. If not defined, the port is not bound. * @return On exit, GetState() returns I_ERROR if an error occured, and errno can be used to read the socket error. */ BufferedSocket(InspIRCd* SI, const std::string &ipaddr, int port, unsigned long maxtime, const std::string &connectbindip = ""); /** * This method is called when an outbound * connection on your socket is completed. * @return false to abort the connection, true to continue */ virtual bool OnConnected(); /** * This method is called when an error occurs. * A closed socket in itself is not an error, * however errors also generate close events. * @param e The error type which occured */ virtual void OnError(BufferedSocketError e); /** * When an established connection is terminated, * the OnDisconnect method is triggered. */ virtual int OnDisconnect(); /** * When there is data waiting to be read on a * socket, the OnDataReady() method is called. * Within this method, you *MUST* call the Read() * method to read any pending data. At its lowest * level, this event is signalled by the core via * the socket engine. If you return false from this * function, the core removes your socket from its * list and erases it from the socket engine, then * calls BufferedSocket::Close() and deletes it. * @return false to close the socket */ virtual bool OnDataReady(); /** * When it is ok to write to the socket, and a * write event was requested, this method is * triggered. Within this method you should call * write() or send() etc, to send data to the * other end of the socket. Further write events * will not be triggered unless you call WantWrite(). * @return false to close the socket */ virtual bool OnWriteReady(); /** * When an outbound connection fails, and the * attempt times out, you will receive this event. * The method will trigger once maxtime seconds are * reached (as given in the constructor) just * before the socket's descriptor is closed. * A failed DNS lookup may cause this event if * the DNS server is not responding, as well as * a failed connect() call, because DNS lookups are * nonblocking as implemented by this class. */ virtual void OnTimeout(); /** * Whenever close() is called, OnClose() will be * called first. Please note that this means * OnClose will be called alongside OnError(), * OnTimeout(), and Close(). */ virtual void OnClose(); /** * Reads all pending bytes from the socket * into a char* array which can be up to * 16 kilobytes in length. */ virtual const char* Read(); /** * Returns the IP address associated with * this connection, or an empty string if * no IP address exists. */ std::string GetIP(); /** * Writes a std::string to the socket. No carriage * returns or linefeeds are appended to the string. * @param data The data to send */ virtual void Write(const std::string &data); /** * Changes the socket's state. The core uses this * to change socket states, and you should not call * it directly. */ void SetState(BufferedSocketState s); /** * Call this to receive the next write event * that comes along for this fd to the OnWriteReady * method. */ void WantWrite(); /** * Returns the current socket state. */ BufferedSocketState GetState(); /** * Only the core should call this function. * When called, it is assumed the socket is ready * to read data, and the method call routes the * event to the various methods of BufferedSocket * for you to handle. This can also cause the * socket's state to change. */ bool Poll(); /** * This method causes the socket to close, and may * also be triggered by other methods such as OnTimeout * and OnError. */ virtual void Close(); /** * The destructor may implicitly call OnClose(), and * will close() and shutdown() the file descriptor * used for this socket. */ virtual ~BufferedSocket(); /** * This method attempts to connect to a hostname. * This method is asyncronous. */ virtual bool DoConnect(); /** Handle event from EventHandler parent class */ void HandleEvent(EventType et, int errornum = 0); /** Returns true if this socket is readable */ bool Readable(); }; #endif