/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __SOCKETENGINE__ #define __SOCKETENGINE__ #include #include #include #include "inspircd_config.h" #include "base.h" /** Types of event an EventHandler may receive. * EVENT_READ is a readable file descriptor, * and EVENT_WRITE is a writeable file descriptor. * EVENT_ERROR can always occur, and indicates * a write error or read error on the socket, * e.g. EOF condition or broken pipe. */ enum EventType { /** Read event */ EVENT_READ = 0, /** Write event */ EVENT_WRITE = 1, /** Error event */ EVENT_ERROR = 2 }; class InspIRCd; class Module; /** This class is a basic I/O handler class. * Any object which wishes to receive basic I/O events * from the socketengine must derive from this class and * implement the HandleEvent() method. The derived class * must then be added to SocketEngine using the method * SocketEngine::AddFd(), after which point the derived * class will receive events to its HandleEvent() method. * The derived class should also implement one of Readable() * and Writeable(). In the current implementation, only * Readable() is used. If this returns true, the socketengine * inserts a readable socket. If it is false, the socketengine * inserts a writeable socket. The derived class should never * change the value this function returns without first * deleting the socket from the socket engine. The only * requirement beyond this for an event handler is that it * must have a file descriptor. What this file descriptor * is actually attached to is completely up to you. */ class CoreExport EventHandler : public Extensible { protected: /** File descriptor. * All events which can be handled * must have a file descriptor. * This allows you to add events for * sockets, fifo's, pipes, and various * other forms of IPC. */ int fd; public: /** Get the current file descriptor * @return The file descriptor of this handler */ inline int GetFd() const { return fd; } /** Set a new file desciptor * @param FD The new file descriptor. Do not * call this method without first deleting the * object from the SocketEngine if you have * added it to a SocketEngine instance. */ void SetFd(int FD); /** Constructor */ EventHandler(); /** Destructor */ virtual ~EventHandler() {} /** Process an I/O event. * You MUST implement this function in your derived * class, and it will be called whenever read or write * events are received. * @param et either one of EVENT_READ for read events, * and EVENT_WRITE for write events. */ virtual void HandleEvent(EventType et, int errornum = 0) = 0; }; /** Provides basic file-descriptor-based I/O support. * The actual socketengine class presents the * same interface on all operating systems, but * its private members and internal behaviour * should be treated as blackboxed, and vary * from system to system and upon the config * settings chosen by the server admin. The current * version supports select, epoll and kqueue. * The configure script will enable a socket engine * based upon what OS is detected, and will derive * a class from SocketEngine based upon what it finds. * The derived classes file will also implement a * classfactory, SocketEngineFactory, which will * create a derived instance of SocketEngine using * polymorphism so that the core and modules do not * have to be aware of which SocketEngine derived * class they are using. */ class CoreExport SocketEngine { protected: /** Handle to socket engine, where needed. */ int EngineHandle; /** Current number of descriptors in the engine */ int CurrentSetSize; /** Reference table, contains all current handlers */ EventHandler** ref; int MAX_DESCRIPTORS; size_t indata; size_t outdata; time_t lastempty; void UpdateStats(size_t len_in, size_t len_out); public: double TotalEvents; double ReadEvents; double WriteEvents; double ErrorEvents; /** Constructor. * The constructor transparently initializes * the socket engine which the ircd is using. * Please note that if there is a catastrophic * failure (for example, you try and enable * epoll on a 2.4 linux kernel) then this * function may bail back to the shell. */ SocketEngine(); /** Destructor. * The destructor transparently tidies up * any resources used by the socket engine. */ virtual ~SocketEngine(); /** Add an EventHandler object to the engine. Use AddFd to add a file * descriptor to the engine and have the socket engine monitor it. You * must provide an object derived from EventHandler which implements * HandleEvent(). * @param eh An event handling object to add * @param writeFirst Wait for a write event instead of a read */ virtual bool AddFd(EventHandler* eh, bool writeFirst = false) = 0; /** If you call this function and pass it an * event handler, that event handler will * receive the next available write event, * even if the socket is a readable socket only. * Developers should avoid constantly keeping * an eventhandler in the writeable state, * as this will consume large amounts of * CPU time. * @param eh An event handler which wants to * receive the next writeability event. */ virtual void WantWrite(EventHandler* eh) = 0; /** Returns the maximum number of file descriptors * you may store in the socket engine at any one time. * @return The maximum fd value */ virtual int GetMaxFds(); /** Returns the number of file descriptor slots * which are available for storing fds. * @return The number of remaining fd's */ virtual int GetRemainingFds(); /** Delete an event handler from the engine. * This function call deletes an EventHandler * from the engine, returning true if it succeeded * and false if it failed. This does not free the * EventHandler pointer using delete, if this is * required you must do this yourself. * Note on forcing deletes. DO NOT DO THIS! This is * extremely dangerous and will most likely render the * socketengine dead. This was added only for handling * very rare cases where broken 3rd party libs destroys * the OS socket beyond our control. If you can't explain * in minute details why forcing is absolutely necessary * then you don't need it. That was a NO! * @param eh The event handler object to remove * @param force *DANGEROUS* See method description! * @return True if the event handler was removed */ virtual bool DelFd(EventHandler* eh, bool force = false) = 0; /** Returns true if a file descriptor exists in * the socket engine's list. * @param fd The event handler to look for * @return True if this fd has an event handler */ virtual bool HasFd(int fd); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ virtual EventHandler* GetRef(int fd); /** Waits for events and dispatches them to handlers. * Please note that this doesnt wait long, only * a couple of milliseconds. It returns the number of * events which occured during this call. * This method will dispatch events to their handlers * by calling their EventHandler::HandleEvent() * methods with the neccessary EventType value. * @return The number of events which have occured. */ virtual int DispatchEvents(); /** Returns the socket engines name. * This returns the name of the engine for use * in /VERSION responses. * @return The socket engine name */ virtual std::string GetName() = 0; /** Returns true if the file descriptors in the * given event handler are within sensible ranges * which can be handled by the socket engine. */ virtual bool BoundsCheckFd(EventHandler* eh); /** Abstraction for BSD sockets accept(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); /** Abstraction for BSD sockets close(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Close(EventHandler* fd); /** Abstraction for BSD sockets close(2). * This function should emulate its namesake system call exactly. * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Close(int fd); /** Abstraction for BSD sockets send(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Send(EventHandler* fd, const void *buf, size_t len, int flags); /** Abstraction for BSD sockets recv(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Recv(EventHandler* fd, void *buf, size_t len, int flags); /** Abstraction for BSD sockets recvfrom(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, sockaddr *from, socklen_t *fromlen); /** Abstraction for BSD sockets sendto(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int SendTo(EventHandler* fd, const void *buf, size_t len, int flags, const sockaddr *to, socklen_t tolen); /** Abstraction for BSD sockets connect(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Connect(EventHandler* fd, const sockaddr *serv_addr, socklen_t addrlen); /** Make a file descriptor blocking. * @param fd a file descriptor to set to blocking mode * @return 0 on success, -1 on failure, errno is set appropriately. */ virtual int Blocking(int fd); /** Make a file descriptor nonblocking. * @param fd A file descriptor to set to nonblocking mode * @return 0 on success, -1 on failure, errno is set appropriately. */ virtual int NonBlocking(int fd); /** Abstraction for BSD sockets shutdown(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Shutdown(EventHandler* fd, int how); /** Abstraction for BSD sockets shutdown(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Shutdown(int fd, int how); /** Abstraction for BSD sockets bind(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Bind(int fd, const sockaddr *my_addr, socklen_t addrlen); /** Abstraction for BSD sockets listen(2). * This function should emulate its namesake system call exactly. * @return This method should return exactly the same values as the system call it emulates. */ virtual int Listen(int sockfd, int backlog); /** Abstraction for BSD sockets getsockname(2). * This function should emulate its namesake system call exactly. * @param fd This version of the call takes an EventHandler instead of a bare file descriptor. * @return This method should return exactly the same values as the system call it emulates. */ virtual int GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen); /** This function is called immediately after fork(). * Some socket engines (notably kqueue) cannot have their * handles inherited by forked processes. This method * allows for the socket engine to re-create its handle * after the daemon forks as the socket engine is created * long BEFORE the daemon forks. * @return void, but it is acceptable for this function to bail back to * the shell or operating system on fatal error. */ virtual void RecoverFromFork(); /** Get data transfer statistics, kilobits per second in and out and total. */ void GetStats(float &kbitpersec_in, float &kbitpersec_out, float &kbitpersec_total); }; #endif