/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2009 InspIRCd Development Team * See: http://wiki.inspircd.org/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __SOCKETENGINE_IOCP__ #define __SOCKETENGINE_IOCP__ #define READ_BUFFER_SIZE 600 #define USING_IOCP 1 #include "inspircd_config.h" #include "inspircd_win32wrapper.h" #include "inspircd.h" #include "socketengine.h" /** Socket overlapped event types */ enum SocketIOEvent { /** Read ready */ SOCKET_IO_EVENT_READ_READY = 0, /** Write ready */ SOCKET_IO_EVENT_WRITE_READY = 1, /** Accept ready */ SOCKET_IO_EVENT_ACCEPT = 2, /** Error occured */ SOCKET_IO_EVENT_ERROR = 3, /** Number of events */ NUM_SOCKET_IO_EVENTS = 4, }; /** Represents a windows overlapped IO event */ class Overlapped { public: /** Overlap event */ OVERLAPPED m_overlap; /** Type of event */ SocketIOEvent m_event; #ifdef WIN64 /** Parameters */ unsigned __int64 m_params; #else /** Parameters */ unsigned long m_params; #endif /** Create an overlapped event */ Overlapped(SocketIOEvent ev, int params) : m_event(ev), m_params(params) { memset(&m_overlap, 0, sizeof(OVERLAPPED)); } }; /** Specific to UDP sockets with overlapped IO */ struct udp_overlap { unsigned char udp_buffer[600]; unsigned long udp_len; sockaddr udp_sockaddr[2]; unsigned long udp_sockaddr_len; }; /** Specific to accepting sockets with overlapped IO */ struct accept_overlap { int socket; char buf[1024]; }; /** Implementation of SocketEngine that implements windows IO Completion Ports */ class IOCPEngine : public SocketEngine { /** Creates a "fake" file descriptor for use with an IOCP socket. * This is a little slow, but it isnt called too much. We'll fix it * in a future release. * @return -1 if there are no free slots, and an integer if it finds one. */ __inline int GenerateFd(int RealFd) { int index_hash = RealFd % MAX_DESCRIPTORS; if(ref[index_hash] == 0) return index_hash; else { register int i = 0; for(; i < MAX_DESCRIPTORS; ++i) if(ref[i] == 0) return i; } return -1; } /** Global I/O completion port that sockets attach to. */ HANDLE m_completionPort; /** This is kinda shitty... :/ for getting an address from a real fd. */ std::map m_binding; public: /** Holds the preallocated buffer passed to WSARecvFrom * function. Yes, I know, it's a dirty hack. */ udp_overlap * udp_ov; /** Creates an IOCP Socket Engine * @param Instance The creator of this object */ IOCPEngine(); /** Deletes an IOCP socket engine and all the attached sockets */ ~IOCPEngine(); /** Adds an event handler to the completion port, and sets up initial events. * @param eh EventHandler to add * @return True if success, false if no room */ bool AddFd(EventHandler* eh, bool writeFirst = false); /** Gets the maximum number of file descriptors that this engine can handle. * @return The number of file descriptors */ __inline int GetMaxFds() { return MAX_DESCRIPTORS; } /** Gets the number of free/remaining file descriptors under this engine. * @return Remaining count */ __inline int GetRemainingFds() { register int count = 0; register int i = 0; for(; i < MAX_DESCRIPTORS; ++i) if(ref[i] == 0) ++count; return count; } /** Removes a file descriptor from the set, preventing it from receiving any more events * @return True if remove was successful, false otherwise */ bool DelFd(EventHandler* eh, bool force = false); /** Called every loop to handle input/output events for all sockets under this engine * @return The number of "changed" sockets. */ int DispatchEvents(); /** Gets the name of this socket engine as a string. * @return string of socket engine name */ std::string GetName(); /** Queues a Write event on the specified event handler. * @param eh EventHandler that needs data sent on */ void WantWrite(EventHandler* eh); /** Posts a completion event on the specified socket. * @param eh EventHandler for message * @param type Event Type * @param param Event Parameter * @return True if added, false if not */ bool PostCompletionEvent(EventHandler* eh, SocketIOEvent type, int param); /** Posts a read event on the specified socket * @param eh EventHandler (socket) */ void PostReadEvent(EventHandler* eh); /** Posts an accept event on the specified socket * @param eh EventHandler (socket) */ void PostAcceptEvent(EventHandler* eh); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ EventHandler* GetRef(int fd); /** Returns true if a file descriptor exists in * the socket engine's list. * @param fd The event handler to look for * @return True if this fd has an event handler */ bool HasFd(int fd); /** Returns the EventHandler attached to a specific fd. * If the fd isnt in the socketengine, returns NULL. * @param fd The event handler to look for * @return A pointer to the event handler, or NULL */ EventHandler* GetIntRef(int fd); bool BoundsCheckFd(EventHandler* eh); virtual int Accept(EventHandler* fd, sockaddr *addr, socklen_t *addrlen); virtual int RecvFrom(EventHandler* fd, void *buf, size_t len, int flags, struct sockaddr *from, socklen_t *fromlen); virtual int Blocking(int fd); virtual int NonBlocking(int fd); virtual int GetSockName(EventHandler* fd, sockaddr *name, socklen_t* namelen); virtual int Close(int fd); virtual int Close(EventHandler* fd); }; /** Creates a SocketEngine */ class SocketEngineFactory { public: /** Create a new instance of SocketEngine based on IOCPEngine */ SocketEngine* Create() { return new IOCPEngine; } }; #endif