/* +------------------------------------+ * | Inspire Internet Relay Chat Daemon | * +------------------------------------+ * * InspIRCd: (C) 2002-2008 InspIRCd Development Team * See: http://www.inspircd.org/wiki/index.php/Credits * * This program is free but copyrighted software; see * the file COPYING for details. * * --------------------------------------------------- */ #ifndef __THREADENGINE__ #define __THREADENGINE__ #include #include #include #include "inspircd_config.h" #include "base.h" class InspIRCd; class Thread; /** The ThreadEngine class has the responsibility of initialising * Thread derived classes. It does this by creating operating system * level threads which are then associated with the class transparently. * This allows Thread classes to be derived without needing to know how * the OS implements threads. You should ensure that any sections of code * that use threads are threadsafe and do not interact with any other * parts of the code which are NOT known threadsafe! If you really MUST * access non-threadsafe code from a Thread, use the Mutex class to wrap * access to the code carefully. */ class CoreExport ThreadEngine : public Extensible { protected: /** Creator instance */ InspIRCd* ServerInstance; /** New Thread being created. */ Thread* NewThread; public: /** Constructor. * @param Instance Creator object */ ThreadEngine(InspIRCd* Instance); /** Destructor */ virtual ~ThreadEngine(); /** Enable or disable system-wide mutex for threading. * Remember that if you toggle the mutex you MUST UNSET * IT LATER otherwise the program will DEADLOCK! * It is recommended that you AVOID USE OF THIS METHOD * and use your own Mutex class, this function is mainly * reserved for use by the core and by the Thread engine * itself. * @param enable True to lock the mutex. */ virtual bool Mutex(bool enable) = 0; /** Run the newly created thread. */ virtual void Run() = 0; /** Create a new thread. This takes an already allocated * Thread* pointer and initializes it to use this threading * engine. On failure, this function may throw a CoreException. * @param thread_to_init Pointer to a newly allocated Thread * derived object. */ virtual void Create(Thread* thread_to_init) = 0; /** This is called by the default destructor of the Thread * class to ensure that the thread engine which created the thread * is responsible for destroying it. * @param thread Existing and active thread to delete. */ virtual void FreeThread(Thread* thread) = 0; /** Returns the thread engine's name for display purposes * @return The thread engine name */ virtual const std::string GetName() { return ""; } }; /** The Mutex class represents a mutex, which can be used to keep threads * properly synchronised. Use mutexes sparingly, as they are a good source * of thread deadlocks etc, and should be avoided except where absolutely * neccessary. Note that the internal behaviour of the mutex varies from OS * to OS depending on the thread engine, for example in windows a Mutex * in InspIRCd uses critical sections, as they are faster and simpler to * manage. */ class CoreExport Mutex : public Extensible { protected: /** Creator object */ InspIRCd* ServerInstance; /** Enable or disable the Mutex. This method has somewhat confusing * wording (e.g. the function name and parameters) so it is protected * in preference of the Lock() and Unlock() methods which are user- * accessible. * * @param enable True to enable the mutex (enter it) and false to * disable the mutex (leave it). */ virtual void Enable(bool enable) = 0; public: /** Constructor. * @param Instance Creator object */ Mutex(InspIRCd* Instance); /** Enter/enable the mutex lock. */ void Lock() { Enable(true); } /** Leave/disable the mutex lock. */ void Unlock() { Enable(false); } /** Destructor */ ~Mutex() { } }; /** Derive from this class to implement your own threaded sections of * code. Be sure to keep your code thread-safe and not prone to deadlocks * and race conditions if you MUST use threading! */ class CoreExport Thread : public Extensible { private: /** Set to true when the thread is to exit */ bool ExitFlag; public: /** Creator thread engine */ ThreadEngine* Creator; /** Set Creator to NULL at this point */ Thread() : ExitFlag(false), Creator(NULL) { } /** If this thread has a Creator set, call it to * free the thread */ virtual ~Thread() { if (Creator) Creator->FreeThread(this); } /** Override this method to put your actual * threaded code here. */ virtual void Run() = 0; /** Signal the thread to exit gracefully. */ void SetExitFlag() { ExitFlag = true; } /** Cancel an exit state. */ void ClearExitFlag() { ExitFlag = false; } /** Get thread's current exit status. * (are we being asked to exit?) */ bool GetExitFlag() { return ExitFlag; } }; #endif